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ps2 fix
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@ -351,7 +351,9 @@ public:
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void LocateCharObjectCommand(int32, uint32*);
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void LocateCharObjectCommand(int32, uint32*);
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#endif
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#endif
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void LocateCarCommand(int32, uint32*);
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void LocateCarCommand(int32, uint32*);
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#if GTA_VERSION > GTA3_PS2_160
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void LocateSniperBulletCommand(int32, uint32*);
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void LocateSniperBulletCommand(int32, uint32*);
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#endif
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void PlayerInAreaCheckCommand(int32, uint32*);
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void PlayerInAreaCheckCommand(int32, uint32*);
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void PlayerInAngledAreaCheckCommand(int32, uint32*);
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void PlayerInAngledAreaCheckCommand(int32, uint32*);
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void CharInAreaCheckCommand(int32, uint32*);
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void CharInAreaCheckCommand(int32, uint32*);
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@ -734,6 +734,7 @@ void CRunningScript::LocateCarCommand(int32 command, uint32* pIp)
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}
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}
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}
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}
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#if GTA_VERSION > GTA3_PS2_160
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void CRunningScript::LocateSniperBulletCommand(int32 command, uint32* pIp)
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void CRunningScript::LocateSniperBulletCommand(int32 command, uint32* pIp)
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{
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{
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bool b3D, result, debug;
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bool b3D, result, debug;
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@ -772,6 +773,7 @@ void CRunningScript::LocateSniperBulletCommand(int32 command, uint32* pIp)
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CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
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CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
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}
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}
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}
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}
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#endif
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void CRunningScript::PlayerInAreaCheckCommand(int32 command, uint32* pIp)
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void CRunningScript::PlayerInAreaCheckCommand(int32 command, uint32* pIp)
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{
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{
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