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Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Nikolay Korolev 2020-08-08 13:08:21 +03:00
commit 9bc105c923
360 changed files with 3648 additions and 363 deletions

67
.github/workflows/re3_msvc_amd64.yml vendored Normal file
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name: re3_msvc_amd64
on:
pull_request:
push:
release:
types: published
env:
GLEW_VER: "2.1.0"
GLFW_VER: "3.3.2"
GLEW_BASE: "glew-2.1.0"
GLFW_BASE: "glfw-3.3.2.bin.WIN64"
GLEW_FILE: "glew-2.1.0-win32.zip"
GLFW_FILE: "glfw-3.3.2.bin.WIN64.zip"
GLEW_URL: "https://github.com/nigels-com/glew/releases/download/glew-2.1.0/glew-2.1.0-win32.zip"
GLFW_URL: "https://github.com/glfw/glfw/releases/download/3.3.2/glfw-3.3.2.bin.WIN64.zip"
jobs:
build:
runs-on: windows-2019
strategy:
matrix:
platform: [win-amd64-librw_d3d9-oal, win-amd64-librw_gl3_glfw-oal]
buildtype: [Debug, Release]
steps:
- name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v1.0.1
- uses: actions/checkout@v2
with:
submodules: 'true'
- if: ${{ matrix.platform }} == "win-amd64-librw_gl3_glfw-mss"
name: Download glew
uses: carlosperate/download-file-action@v1.0.3
with:
file-url: ${{env.GLEW_URL}}
- if: ${{ matrix.platform }} == "win-amd64-librw_gl3_glfw-mss"
name: Download glfw
uses: carlosperate/download-file-action@v1.0.3
with:
file-url: ${{env.GLFW_URL}}
- if: ${{ matrix.platform }} == "win-amd64-librw_gl3_glfw-mss"
name: Unpack archives
run: |
7z x ${{env.GLEW_FILE}}
7z x ${{env.GLFW_FILE}}
- name: Configure build
run: |
./premake5 vs2019 --with-librw --glewdir=${{env.GLEW_BASE}} --glfwdir64=${{env.GLFW_BASE}}
- name: Build
run: |
msbuild -m build/re3.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
- name: Pack artifacts
run: |
7z a re3_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
- name: Upload artifact to actions
uses: actions/upload-artifact@v2
with:
name: re3_${{matrix.buildtype}}_${{matrix.platform}}
path: ./bin/${{matrix.platform}}/${{matrix.buildtype}}
# - name: Upload artifact to Bintray
# uses: hpcsc/upload-bintray-docker-action@v1
# with:
# repository: re3
# package: ${{matrix.buildtype}}_${{matrix.platform}}
# version: 1.0-$(echo ${GITHUB_SHA}
# sourcePath: ./bin/${{matrix.platform}}/${{matrix.buildtype}}
# username: gtamodding
# apiKey: ${{secrets.BINTRAY_API_KEY}}

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name: re3_msvc_x86
on:
pull_request:
push:
release:
types: published
env:
GLEW_VER: "2.1.0"
GLFW_VER: "3.3.2"
GLEW_BASE: "glew-2.1.0"
GLFW_BASE: "glfw-3.3.2.bin.WIN32"
GLEW_FILE: "glew-2.1.0-win32.zip"
GLFW_FILE: "glfw-3.3.2.bin.WIN32.zip"
GLEW_URL: "https://github.com/nigels-com/glew/releases/download/glew-2.1.0/glew-2.1.0-win32.zip"
GLFW_URL: "https://github.com/glfw/glfw/releases/download/3.3.2/glfw-3.3.2.bin.WIN32.zip"
jobs:
build:
runs-on: windows-2019
strategy:
matrix:
platform: [win-x86-librw_d3d9-mss, win-x86-librw_gl3_glfw-mss, win-x86-librw_d3d9-oal, win-x86-librw_gl3_glfw-oal]
buildtype: [Debug, Release]
steps:
- name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v1.0.1
- uses: actions/checkout@v2
with:
submodules: 'true'
- if: ${{ matrix.platform }} == "win-x86-librw_gl3_glfw-mss"
name: Download glew
uses: carlosperate/download-file-action@v1.0.3
with:
file-url: ${{env.GLEW_URL}}
- if: ${{ matrix.platform }} == "win-x86-librw_gl3_glfw-mss"
name: Download glfw
uses: carlosperate/download-file-action@v1.0.3
with:
file-url: ${{env.GLFW_URL}}
- if: ${{ matrix.platform }} == "win-x86-librw_gl3_glfw-mss"
name: Unpack archives
run: |
7z x ${{env.GLEW_FILE}}
7z x ${{env.GLFW_FILE}}
- name: Configure build
run: |
./premake5 vs2019 --with-librw --glewdir=${{env.GLEW_BASE}} --glfwdir32=${{env.GLFW_BASE}}
- name: Build
run: |
msbuild -m build/re3.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
- name: Pack artifacts
run: |
7z a re3_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
- name: Upload artifact to actions
uses: actions/upload-artifact@v2
with:
name: re3_${{matrix.buildtype}}_${{matrix.platform}}
path: re3_${{matrix.buildtype}}_${{matrix.platform}}.zip
# - name: Upload artifact to Bintray
# uses: hpcsc/upload-bintray-docker-action@v1
# with:
# repository: re3
# package: ${{matrix.buildtype}}_${{matrix.platform}}
# version: 1.0-$(echo ${GITHUB_SHA}
# sourcePath: ./bin/${{matrix.platform}}/${{matrix.buildtype}}
# username: gtamodding
# apiKey: ${{secrets.BINTRAY_API_KEY}}

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mpg123.32/include/fmt123.h Normal file
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/*
libmpg123: MPEG Audio Decoder library
separate header just for audio format definitions not tied to
library code
copyright 1995-2020 by the mpg123 project
free software under the terms of the LGPL 2.1
see COPYING and AUTHORS files in distribution or http://mpg123.org
*/
#ifndef MPG123_ENC_H
#define MPG123_ENC_H
/** \file fmt123.h Audio format definitions. */
/** \defgroup mpg123_enc mpg123 PCM sample encodings
* These are definitions for audio formats used by libmpg123 and
* libout123.
*
* @{
*/
/** An enum over all sample types possibly known to mpg123.
* The values are designed as bit flags to allow bitmasking for encoding
* families.
* This is also why the enum is not used as type for actual encoding variables,
* plain integers (at least 16 bit, 15 bit being used) cover the possible
* combinations of these flags.
*
* Note that (your build of) libmpg123 does not necessarily support all these.
* Usually, you can expect the 8bit encodings and signed 16 bit.
* Also 32bit float will be usual beginning with mpg123-1.7.0 .
* What you should bear in mind is that (SSE, etc) optimized routines may be
* absent for some formats. We do have SSE for 16, 32 bit and float, though.
* 24 bit integer is done via postprocessing of 32 bit output -- just cutting
* the last byte, no rounding, even. If you want better, do it yourself.
*
* All formats are in native byte order. If you need different endinaness, you
* can simply postprocess the output buffers (libmpg123 wouldn't do anything
* else). The macro MPG123_SAMPLESIZE() can be helpful there.
*/
enum mpg123_enc_enum
{
/* 0000 0000 0000 1111 Some 8 bit integer encoding. */
MPG123_ENC_8 = 0x00f
/* 0000 0000 0100 0000 Some 16 bit integer encoding. */
, MPG123_ENC_16 = 0x040
/* 0100 0000 0000 0000 Some 24 bit integer encoding. */
, MPG123_ENC_24 = 0x4000
/* 0000 0001 0000 0000 Some 32 bit integer encoding. */
, MPG123_ENC_32 = 0x100
/* 0000 0000 1000 0000 Some signed integer encoding. */
, MPG123_ENC_SIGNED = 0x080
/* 0000 1110 0000 0000 Some float encoding. */
, MPG123_ENC_FLOAT = 0xe00
/* 0000 0000 1101 0000 signed 16 bit */
, MPG123_ENC_SIGNED_16 = (MPG123_ENC_16|MPG123_ENC_SIGNED|0x10)
/* 0000 0000 0110 0000 unsigned 16 bit */
, MPG123_ENC_UNSIGNED_16 = (MPG123_ENC_16|0x20)
/* 0000 0000 0000 0001 unsigned 8 bit */
, MPG123_ENC_UNSIGNED_8 = 0x01
/* 0000 0000 1000 0010 signed 8 bit */
, MPG123_ENC_SIGNED_8 = (MPG123_ENC_SIGNED|0x02)
/* 0000 0000 0000 0100 ulaw 8 bit */
, MPG123_ENC_ULAW_8 = 0x04
/* 0000 0000 0000 1000 alaw 8 bit */
, MPG123_ENC_ALAW_8 = 0x08
/* 0001 0001 1000 0000 signed 32 bit */
, MPG123_ENC_SIGNED_32 = MPG123_ENC_32|MPG123_ENC_SIGNED|0x1000
/* 0010 0001 0000 0000 unsigned 32 bit */
, MPG123_ENC_UNSIGNED_32 = MPG123_ENC_32|0x2000
/* 0101 0000 1000 0000 signed 24 bit */
, MPG123_ENC_SIGNED_24 = MPG123_ENC_24|MPG123_ENC_SIGNED|0x1000
/* 0110 0000 0000 0000 unsigned 24 bit */
, MPG123_ENC_UNSIGNED_24 = MPG123_ENC_24|0x2000
/* 0000 0010 0000 0000 32bit float */
, MPG123_ENC_FLOAT_32 = 0x200
/* 0000 0100 0000 0000 64bit float */
, MPG123_ENC_FLOAT_64 = 0x400
/* Any possibly known encoding from the list above. */
, MPG123_ENC_ANY = ( MPG123_ENC_SIGNED_16 | MPG123_ENC_UNSIGNED_16
| MPG123_ENC_UNSIGNED_8 | MPG123_ENC_SIGNED_8
| MPG123_ENC_ULAW_8 | MPG123_ENC_ALAW_8
| MPG123_ENC_SIGNED_32 | MPG123_ENC_UNSIGNED_32
| MPG123_ENC_SIGNED_24 | MPG123_ENC_UNSIGNED_24
| MPG123_ENC_FLOAT_32 | MPG123_ENC_FLOAT_64 )
};
/** Get size of one PCM sample with given encoding.
* This is included both in libmpg123 and libout123. Both offer
* an API function to provide the macro results from library
* compile-time, not that of you application. This most likely
* does not matter as I do not expect any fresh PCM sample
* encoding to appear. But who knows? Perhaps the encoding type
* will be abused for funny things in future, not even plain PCM.
* And, by the way: Thomas really likes the ?: operator.
* \param enc the encoding (mpg123_enc_enum value)
* \return size of one sample in bytes
*/
#define MPG123_SAMPLESIZE(enc) ( \
(enc) < 1 \
? 0 \
: ( (enc) & MPG123_ENC_8 \
? 1 \
: ( (enc) & MPG123_ENC_16 \
? 2 \
: ( (enc) & MPG123_ENC_24 \
? 3 \
: ( ( (enc) & MPG123_ENC_32 \
|| (enc) == MPG123_ENC_FLOAT_32 ) \
? 4 \
: ( (enc) == MPG123_ENC_FLOAT_64 \
? 8 \
: 0 \
) ) ) ) ) )
/** Representation of zero in differing encodings.
* This exists to define proper silence in various encodings without
* having to link to libsyn123 to do actual conversions at runtime.
* You have to handle big/little endian order yourself, though.
* This takes the shortcut that any signed encoding has a zero with
* all-zero bits. Unsigned linear encodings just have the highest bit set
* (2^(n-1) for n bits), while the nonlinear 8-bit ones are special.
* \param enc the encoding (mpg123_enc_enum value)
* \param siz bytes per sample (return value of MPG123_SAMPLESIZE(enc))
* \param off byte (octet) offset counted from LSB
* \return unsigned byte value for the designated octet
*/
#define MPG123_ZEROSAMPLE(enc, siz, off) ( \
(enc) == MPG123_ENC_ULAW_8 \
? (off == 0 ? 0xff : 0x00) \
: ( (enc) == MPG123_ENC_ALAW_8 \
? (off == 0 ? 0xd5 : 0x00) \
: ( (((enc) & (MPG123_ENC_SIGNED|MPG123_ENC_FLOAT)) || (siz) != ((off)+1)) \
? 0x00 \
: 0x80 \
) ) )
/** Structure defining an audio format.
* Providing the members as individual function arguments to define a certain
* output format is easy enough. This struct makes is more comfortable to deal
* with a list of formats.
* Negative values for the members might be used to communicate use of default
* values.
*/
struct mpg123_fmt
{
long rate; /**< sampling rate in Hz */
int channels; /**< channel count */
/** encoding code, can be single value or bitwise or of members of
* mpg123_enc_enum */
int encoding;
};
/* @} */
#endif

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@ -164,6 +164,7 @@ project "re3"
files { addSrcFiles("src") } files { addSrcFiles("src") }
files { addSrcFiles("src/animation") } files { addSrcFiles("src/animation") }
files { addSrcFiles("src/audio") } files { addSrcFiles("src/audio") }
files { addSrcFiles("src/audio/eax") }
files { addSrcFiles("src/audio/oal") } files { addSrcFiles("src/audio/oal") }
files { addSrcFiles("src/control") } files { addSrcFiles("src/control") }
files { addSrcFiles("src/core") } files { addSrcFiles("src/core") }
@ -181,11 +182,11 @@ project "re3"
files { addSrcFiles("src/vehicles") } files { addSrcFiles("src/vehicles") }
files { addSrcFiles("src/weapons") } files { addSrcFiles("src/weapons") }
files { addSrcFiles("src/extras") } files { addSrcFiles("src/extras") }
files { addSrcFiles("eax") }
includedirs { "src" } includedirs { "src" }
includedirs { "src/animation" } includedirs { "src/animation" }
includedirs { "src/audio" } includedirs { "src/audio" }
includedirs { "src/audio/eax" }
includedirs { "src/audio/oal" } includedirs { "src/audio/oal" }
includedirs { "src/control" } includedirs { "src/control" }
includedirs { "src/core" } includedirs { "src/core" }
@ -203,7 +204,6 @@ project "re3"
includedirs { "src/vehicles" } includedirs { "src/vehicles" }
includedirs { "src/weapons" } includedirs { "src/weapons" }
includedirs { "src/extras" } includedirs { "src/extras" }
includedirs { "eax" }
if _OPTIONS["with-opus"] then if _OPTIONS["with-opus"] then
includedirs { "ogg/include" } includedirs { "ogg/include" }
@ -213,8 +213,8 @@ project "re3"
filter "platforms:*mss" filter "platforms:*mss"
defines { "AUDIO_MSS" } defines { "AUDIO_MSS" }
includedirs { "milessdk/include" } includedirs { "sdk/milessdk/include" }
libdirs { "milessdk/lib" } libdirs { "sdk/milessdk/lib" }
if _OPTIONS["with-opus"] then if _OPTIONS["with-opus"] then
filter "platforms:win*" filter "platforms:win*"
@ -268,8 +268,8 @@ project "re3"
filter "platforms:*RW33*" filter "platforms:*RW33*"
staticruntime "on" staticruntime "on"
includedirs { "rwsdk/include/d3d8" } includedirs { "sdk/rwsdk/include/d3d8" }
libdirs { "rwsdk/lib/d3d8/release" } libdirs { "sdk/rwsdk/lib/d3d8/release" }
links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtcharse" } links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtcharse" }
defines { "RWLIBS" } defines { "RWLIBS" }
linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text" linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text"
@ -288,8 +288,8 @@ project "re3"
links { "d3d9" } links { "d3d9" }
filter "platforms:*x86*d3d*" filter "platforms:*x86*d3d*"
includedirs { "dxsdk/include" } includedirs { "sdk/dx8sdk/include" }
libdirs { "dxsdk/lib" } libdirs { "sdk/dx8sdk/lib" }
filter "platforms:*amd64*d3d9*" filter "platforms:*amd64*d3d9*"
defines { "USE_D3D9" } defines { "USE_D3D9" }

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