1
0
Fork 0
mirror of https://github.com/halpz/re3.git synced 2024-12-22 17:35:29 +00:00

Mention CLEO Redux

This commit is contained in:
x87 2021-08-27 13:29:32 -04:00 committed by GitHub
parent 399fb28f77
commit 9c71524583
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -85,7 +85,9 @@ The following things would be nice to have/do:
Asset modifications (models, texture, handling, script, ...) should work the same way as with original GTA for the most part. Asset modifications (models, texture, handling, script, ...) should work the same way as with original GTA for the most part.
Mods that make changes to the code (dll/asi, CLEO, limit adjusters) will *not* work. CLEO scripts work with [CLEO Redux](https://github.com/cleolibrary/CLEO-Redux).
Mods that make changes to the code (dll/asi, limit adjusters) will *not* work.
Some things these mods do are already implemented in re3 (much of SkyGFX, GInput, SilentPatch, Widescreen fix), Some things these mods do are already implemented in re3 (much of SkyGFX, GInput, SilentPatch, Widescreen fix),
others can easily be achieved (increasing limis, see `config.h`), others can easily be achieved (increasing limis, see `config.h`),
others will simply have to be rewritten and integrated into the code directly. others will simply have to be rewritten and integrated into the code directly.