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merge + bug fix

This commit is contained in:
Nikolay Korolev 2020-02-22 15:53:41 +03:00
parent a312e1ff81
commit a122d558a2
3 changed files with 12 additions and 5 deletions

View file

@ -16,6 +16,7 @@
#include "IniFile.h"
#include "VisibilityPlugins.h"
#include "PedPlacement.h"
#include "DummyObject.h"
#define CREATION_DIST_MULT_TO_DIST 40.0f
#define CREATION_RANGE 10.0f // Being added over the CREATION_DIST_MULT_TO_DIST.
@ -58,6 +59,7 @@ CVector &CPopulation::RegenerationForward = *(CVector*)0x8F1AD4;
WRAPPER CPed *CPopulation::AddPedInCar(CVehicle *vehicle) { EAXJMP(0x4F5800); }
WRAPPER void CPopulation::ManagePopulation(void) { EAXJMP(0x4F3B90); }
WRAPPER void CPopulation::MoveCarsAndPedsOutOfAbandonedZones(void) { EAXJMP(0x4F5BE0); }
WRAPPER void CPopulation::ConvertToRealObject(CDummyObject* obj) { EAXJMP(0x4F45A0); }
void
CPopulation::Initialise()

View file

@ -6,6 +6,7 @@
class CPed;
class CVehicle;
class CDummyObject;
struct PedGroup
{
@ -80,4 +81,5 @@ public:
static void AddToPopulation(float, float, float, float);
static void ManagePopulation(void);
static void MoveCarsAndPedsOutOfAbandonedZones(void);
static void ConvertToRealObject(CDummyObject* obj);
};

View file

@ -389,7 +389,8 @@ CMoneyMessages::RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8
CRGBA FoamColour(255, 255, 255, 255);
unsigned int CSpecialParticleStuff::BoatFromStart;
void CSpecialParticleStuff::CreateFoamAroundObject(CMatrix* pMatrix, float innerFw, float innerRg, float innerUp, int32 particles)
void
CSpecialParticleStuff::CreateFoamAroundObject(CMatrix* pMatrix, float innerFw, float innerRg, float innerUp, int32 particles)
{
float outerFw = innerFw + 5.0f;
float outerRg = innerRg + 5.0f;
@ -397,8 +398,8 @@ void CSpecialParticleStuff::CreateFoamAroundObject(CMatrix* pMatrix, float inner
for (int attempts = 0; particles > 0 && attempts < 1000; attempts++) {
CVector pos;
int rnd = CGeneral::GetRandomNumber();
pos.x = (int8)(rnd - 128) / 110.0f;
pos.y = (int8)((rnd >> 8) - 128) / 110.0f;
pos.x = (int8)(rnd - 128) * innerFw / 110.0f;
pos.y = (int8)((rnd >> 8) - 128) * innerFw / 110.0f;
pos.z = 0.0f;
if (DotProduct2D(pos, TheCamera.GetForward()) >= 0)
continue;
@ -421,12 +422,14 @@ void CSpecialParticleStuff::CreateFoamAroundObject(CMatrix* pMatrix, float inner
}
}
void CSpecialParticleStuff::StartBoatFoamAnimation()
void
CSpecialParticleStuff::StartBoatFoamAnimation()
{
BoatFromStart = CTimer::GetTimeInMilliseconds();
}
void CSpecialParticleStuff::UpdateBoatFoamAnimation(CMatrix* pMatrix)
void
CSpecialParticleStuff::UpdateBoatFoamAnimation(CMatrix* pMatrix)
{
static int32 FrameInAnimation = 0;
static float X, Y, Z, dX, dY, dZ;