mirror of
https://github.com/halpz/re3.git
synced 2024-12-27 18:25:28 +00:00
fix crash-VC pickup scaling
This commit is contained in:
parent
7ae0b8ef06
commit
a822692c26
|
@ -71,11 +71,6 @@ uint8 aWeaponBlues[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
|||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
0, 128, 255, 0, 0 };
|
||||
|
||||
float aWeaponScale[] = { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,
|
||||
2.0f, 1.5f, 1.0f, 1.0f, 1.5f, 1.0f, 2.0f, 1.0f, 2.0f, 2.5f, 1.0f,
|
||||
1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,
|
||||
1.0f, 1.0f, 1.0f, 1.0f };
|
||||
|
||||
void
|
||||
CPickup::RemoveKeepType()
|
||||
{
|
||||
|
@ -770,7 +765,15 @@ CPickups::DoPickUpEffects(CEntity *entity)
|
|||
}
|
||||
}
|
||||
|
||||
entity->GetMatrix().SetRotateZOnlyScaled((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800), aWeaponScale[colorId]);
|
||||
uint32 model = entity->GetModelIndex();
|
||||
CColModel* colModel = entity->GetColModel();
|
||||
CVector colLength = colModel->boundingBox.max - colModel->boundingBox.min;
|
||||
|
||||
float scale = (Max(1.f, 1.2f / Max(colLength.x, Max(colLength.y, colLength.z))) - 1.0f) * 0.6f + 1.0f;
|
||||
if (model == MI_MINIGUN || model == MI_MINIGUN2)
|
||||
scale = 1.2f;
|
||||
|
||||
entity->GetMatrix().SetRotateZOnlyScaled((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800), scale);
|
||||
|
||||
if (doInnerGlow)
|
||||
CCoronas::RegisterCorona((uintptr)entity + 1, 126, 69, 121, 255, entity->GetPosition(), 1.2f, 50.0f,
|
||||
|
|
Loading…
Reference in a new issue