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InitAfterFocusLoss compile fix

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Xin 2020-05-22 16:04:52 +03:00 committed by GitHub
parent 900d5a4ce0
commit a878e09f0f
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@ -677,7 +677,7 @@ CGame::InitAfterFocusLoss()
//cDMAudio::SetCurrent3DProvider( ? ? ? );
if (!FrontEndMenuManager.m_bGameNotLoaded && !FrontEndMenuManager.m_bMenuActive)
CMenuManager::m_bStartUpFrontEndRequested = true;
FrontEndMenuManager.m_bStartUpFrontEndRequested = true;
}
bool