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tiny postfx cleanup
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4635daf6b3
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@ -150,11 +150,6 @@ CPostFX::Open(RwCamera *cam)
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#endif
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#endif
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#ifdef RW_OPENGL
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#ifdef RW_OPENGL
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using namespace rw::gl3;
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using namespace rw::gl3;
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// AllocConsole();
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// freopen("CONIN$", "r", stdin);
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// freopen("CONOUT$", "w", stdout);
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// freopen("CONOUT$", "w", stderr);
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{
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{
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#ifdef RW_GLES2
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#ifdef RW_GLES2
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@ -309,25 +304,6 @@ CPostFX::RenderOverlayShader(RwCamera *cam, int32 r, int32 g, int32 b, int32 a)
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blurcolors[3] = 30/255.0f;
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blurcolors[3] = 30/255.0f;
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#ifdef RW_D3D9
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#ifdef RW_D3D9
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rw::d3d::d3ddevice->SetPixelShaderConstantF(10, blurcolors, 1);
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rw::d3d::d3ddevice->SetPixelShaderConstantF(10, blurcolors, 1);
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/*
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float blurcolors[NUMAVERAGE*4];
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int j = Next;
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for(int i = NUMAVERAGE-1; i >= 0; i--){
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j = (j+NUMAVERAGE-1)%NUMAVERAGE;
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// blurcolors[i*4+0] = PrevRed[j]/255.0f;
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// blurcolors[i*4+1] = PrevGreen[j]/255.0f;
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// blurcolors[i*4+2] = PrevBlue[j]/255.0f;
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// blurcolors[i*4+3] = Intensity/255.0f;
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blurcolors[i*4+0] = r/255.0f;
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blurcolors[i*4+1] = g/255.0f;
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blurcolors[i*4+2] = b/255.0f;
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blurcolors[i*4+3] = Intensity/255.0f;
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}
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rw::d3d::d3ddevice->SetPixelShaderConstantF(15, blurcolors, NUMAVERAGE);
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*/
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rw::d3d::im2dOverridePS = colourfilterVC_PS;
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rw::d3d::im2dOverridePS = colourfilterVC_PS;
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#endif
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#endif
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#ifdef RW_OPENGL
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#ifdef RW_OPENGL
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