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small refactoring

This commit is contained in:
Nikolay Korolev 2021-08-20 17:49:51 +03:00
parent ef0b5f857d
commit aa104bb0aa

View file

@ -773,14 +773,16 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
delete pVehicle; delete pVehicle;
return; return;
} }
if (pVehicle->GetStatus() != STATUS_WRECKED || pVehicle->m_nTimeOfDeath == 0) if (pVehicle->GetStatus() == STATUS_WRECKED) {
return; if (pVehicle->m_nTimeOfDeath != 0) {
if (CTimer::GetTimeInMilliseconds() > pVehicle->m_nTimeOfDeath + 60000 && if (CTimer::GetTimeInMilliseconds() > pVehicle->m_nTimeOfDeath + 60000 &&
!(pVehicle->GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(pVehicle)) ){ !(pVehicle->GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(pVehicle))) {
if ((pVehicle->GetPosition() - vecPlayerPos).MagnitudeSqr() > SQR(7.5f)){ if ((pVehicle->GetPosition() - vecPlayerPos).MagnitudeSqr() > SQR(7.5f)) {
if (!CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){ if (!CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())) {
CWorld::Remove(pVehicle); CWorld::Remove(pVehicle);
delete pVehicle; delete pVehicle;
}
}
} }
} }
} }