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fix some string sizes to be MAX_PATH
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@ -540,7 +540,11 @@ GetNameOfSavedGame(int32 slot)
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bool
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bool
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CheckDataNotCorrupt(int32 slot, char *name)
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CheckDataNotCorrupt(int32 slot, char *name)
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{
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{
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#ifdef FIX_BUGS
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char filename[MAX_PATH];
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#else
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char filename[100];
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char filename[100];
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#endif
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int32 blocknum = 0;
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int32 blocknum = 0;
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eLevelName level = LEVEL_GENERIC;
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eLevelName level = LEVEL_GENERIC;
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@ -25,7 +25,11 @@ C_PcSave::SetSaveDirectory(const char *path)
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bool
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bool
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C_PcSave::DeleteSlot(int32 slot)
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C_PcSave::DeleteSlot(int32 slot)
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{
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{
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#ifdef FIX_BUGS
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char FileName[MAX_PATH];
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#else
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char FileName[200];
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char FileName[200];
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#endif
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PcSaveHelper.nErrorCode = SAVESTATUS_SUCCESSFUL;
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PcSaveHelper.nErrorCode = SAVESTATUS_SUCCESSFUL;
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sprintf(FileName, "%s%i.b", DefaultPCSaveFileName, slot + 1);
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sprintf(FileName, "%s%i.b", DefaultPCSaveFileName, slot + 1);
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