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removed some goto

This commit is contained in:
Roman Masanin 2020-09-25 02:17:58 +03:00
parent 1d22c78f9f
commit b3cbe3d338

View file

@ -3072,9 +3072,8 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
CBoat* boat; // [esp+1Ch] [ebp-C0h] CBoat* boat; // [esp+1Ch] [ebp-C0h]
signed int volume; // ebx signed int volume; // ebx
float volumeTmp; // st5
unsigned int freqModifier; // eax unsigned int freqModifier; // eax
signed int v30; // ebx signed int volume; // ebx
uint32 freq_6; // eax uint32 freq_6; // eax
signed int volume_3; // ebx signed int volume_3; // ebx
@ -3104,335 +3103,212 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
const float CarHeliDistance = 250.0f; const float CarHeliDistance = 250.0f;
boat = 0; boat = nil;
hunterBool = 0; hunterBool = false;
automobile = 0; automobile = nil;
cameraMatrix.m_attachment = 0; cameraMatrix.m_attachment = 0;
cameraMatrix.m_hasRwMatrix = 0; cameraMatrix.m_hasRwMatrix = 0;
if (params->m_fDistance < SQR(CarHeliDistance)) {//!! if (params->m_fDistance >= SQR(CarHeliDistance)) {//!!
playerVeh = FindPlayerVehicle(); cameraMatrix.~CMatrix();
veh = params->m_pVehicle; return;
if (playerVeh == veh) { }
accelerate = Pads[0].GetAccelerate(); playerVeh = FindPlayerVehicle();
brake = Pads[0].GetBrake(); veh = params->m_pVehicle;
} else { if (playerVeh == veh) {
accelerate = veh->m_fGasPedal * 255.0f; accelerate = Pads[0].GetAccelerate();
brake = veh->m_fBrakePedal * 255.0f; brake = Pads[0].GetBrake();
} } else {
cameraMatrix = TheCamera.m_matrix; accelerate = veh->m_fGasPedal * 255.0f;
vehAtYAbs = Abs(veh->m_matrix.GetUp().y); brake = veh->m_fBrakePedal * 255.0f;
vehCameraDot = (DotProduct(veh->m_matrix.GetForward(), cameraMatrix.GetForward()) + 1.0f) / 2.0f; }
cameraMatrix = TheCamera.m_matrix;
vehAtYAbs = Abs(veh->m_matrix.GetUp().y);
vehCameraDot = (DotProduct(veh->m_matrix.GetForward(), cameraMatrix.GetForward()) + 1.0f) / 2.0f;
if (veh->m_modelIndex == MI_SKIMMER) {//!!
boat = (CBoat*)params->m_pVehicle;
speedMultiplied = boat->m_fMovingSpeed * 50.0f / 11.0f;
} else if (params->m_VehicleType == VEHICLE_TYPE_HELI) {//!!
speedMultiplied = 1.0f;
} else {
automobile = (CAutomobile*)params->m_pVehicle;
speedMultiplied = automobile->m_aWheelSpeed[1] * 50.0f / 11.0f;
}
if (speedMultiplied == 0.0f) {//??
cameraMatrix.~CMatrix();
return;
}
speedMultiplied = Min(1.0f, speedMultiplied);
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
//123-139
if (veh->m_modelIndex == MI_SKIMMER) {//!! if (m_sQueueSample.m_fDistance >= 40.0f)
boat = (CBoat*)params->m_pVehicle; volume = speedMultiplied * 75.0f;
speedMultiplied = boat->m_fMovingSpeed * 50.0f / 11.0f; else if (m_sQueueSample.m_fDistance >= 25.0f)
} else if (params->m_VehicleType == VEHICLE_TYPE_HELI) {//!! volume = 0;
speedMultiplied = 1.0; else
} else { volume = (m_sQueueSample.m_fDistance - 25.0f) * 0.06666667f * (75.0f * speedMultiplied);
automobile = (CAutomobile*)params->m_pVehicle;
speedMultiplied = automobile->m_aWheelSpeed[1] * 50.0f / 11.0f;
//173-243
if (volume != 0) {//!!
m_sQueueSample.m_nVolume = cAudioManager::ComputeVolume(volume, 250.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) { //!!
m_sQueueSample.m_nCounter = 88;
if (boat != nil) { //!!
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO3;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
if (accelerate <= 0 && brake <= 0) { //!!
freqModifier = Min(1.0f, vehAtYAbs) * 949;//???
m_sQueueSample.m_nFrequency = 3651 + freqModifier;
} else {
freqModifier = Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 563;
m_sQueueSample.m_nFrequency = 4600 + freqModifier;
}
} else {
m_sQueueSample.m_nSampleIndex = SFX_HELI_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
}
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 250.0f;
m_sQueueSample.m_bReleasingSoundFlag = 0;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
} }
//140-162 }
if (0.0 == speedMultiplied) {//?? //244-
cameraMatrix.~CMatrix(); if (automobile) { //!!
return; automobile->GetComponentWorldPosition(CAR_BOOT, pos);
} } else if (params->m_VehicleType == VEHICLE_TYPE_HELI) { //!!
speedMultiplied = Min(1.0f, speedMultiplied); //MatrixMultiplier.z = 0.0;
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); //MatrixMultiplier.x = 0.0;
//163- //MatrixMultiplier.y = -10.0;
if (m_sQueueSample.m_fDistance >= 40.0f) {//?? //multipliedVector = params->m_pVehicle->m_matrix * MatrixMultiplier;
volumeTmp = speedMultiplied * 75.0f; } else {
pos = m_sQueueSample.m_vecPos;
}
//263-270
if (params->m_fDistance >= 19600.0f) { //??
cameraMatrix.~CMatrix();
return;
}
if (speedMultiplied >= 0.4f) //??
volumeModifier = (speedMultiplied - 0.4f) * 5.0f / 3.0f;
else
volumeModifier = 0.0f;
//270-286
if (!boat) { //!!
freqModifier_2 = Min(1300, 7000.0f * vehAtYAbs);
if (playerVeh == veh && (accelerate > 0 || brake > 0) && freqModifier_2 < 1300) //!!
freqModifier_2 = 1300;
if (veh->m_modelIndex == MI_HUNTER) //!!
hunterBool = true;
}
volume_1 = (1.0f - vehCameraDot) * volumeModifier * 127.0f;
//288-339
if (boat) { //!!
if (accelerate <= 0 && brake <= 0) { //!!
//freqModifier_4 = 3713.0 * vehAtYAbs;
//if (freqModifier_4 > 3713)//!!
// freqModifier_4 = 3713;
m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713; //???
} else { } else {
if (m_sQueueSample.m_fDistance >= 25.0f) {//!! m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, vehAtYAbs * (Max(accelerate, brake) / 255)) * 2204;
volume = 0; }
LABEL_34:
//173-243 if (speedMultiplied < 1.0) { //??
if (volume != 0) {//!! //v27 = (double)(this_1->m_sQueueSample.m_nFrequency >> 1);
m_sQueueSample.m_nVolume = cAudioManager::ComputeVolume(volume, 250.0f, m_sQueueSample.m_fDistance); //this_1->m_sQueueSample.m_nFrequency = (signed __int64)(v27 * speedMultiplied + v27);
if (m_sQueueSample.m_nVolume != 0) { //!! m_sQueueSample.m_nFrequency = (speedMultiplied + 1.0f) * m_sQueueSample.m_nFrequency / 2.0f;
m_sQueueSample.m_nCounter = 88; }
if (boat != nil) { //!!
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO3; m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency < freqPrev ?
Max(m_sQueueSample.m_nFrequency, freqPrev - 197) : Min(m_sQueueSample.m_nFrequency, freqPrev + 197);
freqPrev = m_sQueueSample.m_nFrequency;
//TODO maybe clamp!!!
}
m_sQueueSample.m_nVolume = ComputeVolume(volume_1, 140.0f, m_sQueueSample.m_fDistance);
if (!m_sQueueSample.m_nVolume) { //!!
LABEL_105:
if (!boat && params->m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance >= 30.0f) { //!!
if (automobile->bEngineOn) {
if (speedMultiplied >= 1.0f) {
volume = (1.0f - 0.5f * speedMultiplied) * 70.0f;
m_sQueueSample.m_nVolume = ComputeVolume(volume, 30.0, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {
if (hunterBool) {
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_4;
m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nBankIndex = SFX_BANK_0;
if (accelerate <= 0 && brake <= 0) { //!! freq_6 = 3000.0f * speedMultiplied + 30000;
freqModifier = Min(1.0f, vehAtYAbs) * 949;//???
m_sQueueSample.m_nFrequency = 3651 + freqModifier;
} else {
freqModifier = Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 563;
m_sQueueSample.m_nFrequency = 4600 + freqModifier;
}
} else { } else {
m_sQueueSample.m_nSampleIndex = SFX_HELI_1; m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_STA;
m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); freq_6 = 3000.0f * speedMultiplied + 6000;
} }
m_sQueueSample.m_nFrequency = freq_6;
m_sQueueSample.m_nCounter = 12;
m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volume; m_sQueueSample.m_nEmittingVolume = volume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 250.0f; m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_bReleasingSoundFlag = 0;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
//244-
if (automobile) { //!!
automobile->GetComponentWorldPosition(CAR_BOOT, pos);
} else if (params->m_VehicleType == VEHICLE_TYPE_HELI) { //!!
//MatrixMultiplier.z = 0.0;
//MatrixMultiplier.x = 0.0;
//MatrixMultiplier.y = -10.0;
//multipliedVector = params->m_pVehicle->m_matrix * MatrixMultiplier;
} else {
pos = m_sQueueSample.m_vecPos;
}
//263-270
if (params->m_fDistance >= 19600.0f) //??
goto LABEL_EXIT;
if (speedMultiplied >= 0.4f) //??
volumeModifier = (speedMultiplied - 0.4f) * 5.0f / 3.0f;
else
volumeModifier = 0.0f;
//270-286
if (!boat) { //!!
freqModifier_2 = Min(1300, 7000.0f * vehAtYAbs);
if (playerVeh == veh && (accelerate > 0 || brake > 0) && freqModifier_2 < 1300) //!!
freqModifier_2 = 1300;
if (veh->m_modelIndex == MI_HUNTER) //!!
hunterBool = true;
}
volume_1 = (1.0f - vehCameraDot) * volumeModifier * 127.0f;
//288-339
if (boat) { //!!
if (accelerate <= 0 && brake <= 0) { //!!
//freqModifier_4 = 3713.0 * vehAtYAbs;
//if (freqModifier_4 > 3713)//!!
// freqModifier_4 = 3713;
m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713; //???
} else {
m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, vehAtYAbs * (Max(accelerate, brake) / 255)) * 2204;
}
if (speedMultiplied < 1.0) { //??
//v27 = (double)(this_1->m_sQueueSample.m_nFrequency >> 1);
//this_1->m_sQueueSample.m_nFrequency = (signed __int64)(v27 * speedMultiplied + v27);
m_sQueueSample.m_nFrequency = (speedMultiplied + 1.0f) * m_sQueueSample.m_nFrequency / 2.0f;
}
m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency < freqPrev ?
Max(m_sQueueSample.m_nFrequency, freqPrev - 197) : Min(m_sQueueSample.m_nFrequency, freqPrev + 197);
freqPrev = m_sQueueSample.m_nFrequency;
//TODO maybe clamp!!!
}
m_sQueueSample.m_nVolume = ComputeVolume(volume_1, 140.0f, m_sQueueSample.m_fDistance);
if (!m_sQueueSample.m_nVolume) { //!!
LABEL_105:
if (!boat && params->m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance >= 30.0) { //!!
if (automobile->bEngineOn) {
if (speedMultiplied >= 1.0) {
v30 = (signed int)((1.0 - 0.5 * speedMultiplied) * 70.0f);
m_sQueueSample.m_nVolume = ComputeVolume(v30, 30.0, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {
if (hunterBool) {
m_sQueueSample.m_nSampleIndex = 456;
m_sQueueSample.m_nBankIndex = 0;
freq_6 = 3000.0 * speedMultiplied + 30000;
} else {
m_sQueueSample.m_nSampleIndex = 11;
m_sQueueSample.m_nBankIndex = 0;
freq_6 = 3000.0 * speedMultiplied + 6000;
}
m_sQueueSample.m_nFrequency = freq_6;
m_sQueueSample.m_nCounter = 12;
m_sQueueSample.m_bIs2D = 0;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = v30;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0;
m_sQueueSample.m_fSoundIntensity = 30.0;
m_sQueueSample.m_bReleasingSoundFlag = 0;
m_sQueueSample.m_nReleasingVolumeDivider = 30;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
}
}
volume_4 = ((0.5 * vehCameraDot + 0.5) * volumeModifier * 127.0);
if (boat) {
if (accelerate <= 0 && brake <= 0) //!!
m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, vehAtYAbs) * 1857;
else
m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 1102;
if (speedMultiplied < 1.0) //??
m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_1 - 98, freqPrev_1 + 98);
freqPrev_1 = m_sQueueSample.m_nFrequency;
}
m_sQueueSample.m_nVolume = ComputeVolume(volume_4, 140.0, m_sQueueSample.m_fDistance);
if (!m_sQueueSample.m_nVolume)
goto LABEL_147;
m_sQueueSample.m_nCounter = 1;
if (hunterBool) { //488 andro
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_2;
} else {
if (boat) {
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO2;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
LABEL_146:
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volume_4;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 140.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
LABEL_147:
if (boat) {
//489-568
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == 15 && m_sQueueSample.m_fDistance < 20.0 && speedMultiplied > 0.0) { //?? 525 andro
volume_3 = speedMultiplied * 100.0f;
m_sQueueSample.m_nVolume = ComputeVolume(volume_3, 20.0f, m_sQueueSample.m_fDistance);
if (accelerate <= 0 && brake <= 0)//!!
m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713;
else
m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 2204;
if (speedMultiplied < 1.0) //??
m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_0 - 197, freqPrev_0 + 197);
freqPrev_0 = m_sQueueSample.m_nFrequency;
if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 12;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volume_3;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(464);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(464);
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
m_sQueueSample.m_fSoundIntensity = 20.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 7;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
} else {
//573-645
posBackup = m_sQueueSample.m_vecPos;
distCalcBool = params->m_bDistanceCalculated;
distance_3 = params->m_fDistance;
m_sQueueSample.m_vecPos = pos;
params->m_bDistanceCalculated = false;
params->m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);//580-589
if (params->m_fDistance < 729.0f) { //!!
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);//593-605
volume_2 = 25.0f * volumeModifier;
m_sQueueSample.m_nVolume = ComputeVolume(volume_2, 27.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {//!!
m_sQueueSample.m_nCounter = 2;
if (hunterBool)//!!
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_3;
else
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_REA;
m_sQueueSample.m_nBankIndex = 0;
m_sQueueSample.m_bIs2D = 0;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = 16000.0f * volumeModifier + 16000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volume_2;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 27.0f;
m_sQueueSample.m_bReleasingSoundFlag = 0;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
m_sQueueSample.m_vecPos = posBackup;
params->m_bDistanceCalculated = distCalcBool;
params->m_fDistance = distance_3;
}
LABEL_EXIT:
cameraMatrix.~CMatrix();
return;
}
m_sQueueSample.m_nSampleIndex = 9;
}
m_sQueueSample.m_nBankIndex = 0;
m_sQueueSample.m_nFrequency = (unsigned __int64)(signed __int64)(16000.0 * volumeModifier)
+ 16000;
m_sQueueSample.m_nFrequency += freqModifier_2;
goto LABEL_146;
}
m_sQueueSample.m_nCounter = 3; //347 andro
if (hunterBool) { //!!
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1;
} else {
if (boat) { //!!
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
//LABEL_104:
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volume_1;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 140.0f;
m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 5; m_sQueueSample.m_nReleasingVolumeDivider = 30;
m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false; m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue(); AddSampleToRequestedQueue();
goto LABEL_105;
} }
m_sQueueSample.m_nSampleIndex = 8;
} }
}
}
volume_4 = ((0.5 * vehCameraDot + 0.5) * volumeModifier * 127.0);
if (boat) {
if (accelerate <= 0 && brake <= 0) //!!
m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, vehAtYAbs) * 1857;
else
m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 1102;
if (speedMultiplied < 1.0) //??
m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_1 - 98, freqPrev_1 + 98);
freqPrev_1 = m_sQueueSample.m_nFrequency;
}
m_sQueueSample.m_nVolume = ComputeVolume(volume_4, 140.0, m_sQueueSample.m_fDistance);
if (!m_sQueueSample.m_nVolume)
goto LABEL_147;
m_sQueueSample.m_nCounter = 1;
if (hunterBool) { //488 andro
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_2;
} else {
if (boat) {
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO2;
m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = (16000.0 * volumeModifier) + 16000; LABEL_146:
m_sQueueSample.m_nFrequency += freqModifier_2;
//goto LABEL_104;
m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volume_1; m_sQueueSample.m_nEmittingVolume = volume_4;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSpeedMultiplier = 6.0f;
@ -3442,14 +3318,137 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false; m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue(); AddSampleToRequestedQueue();
goto LABEL_105; LABEL_147:
if (boat) {
//489-568
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == 15 && m_sQueueSample.m_fDistance < 20.0 && speedMultiplied > 0.0) { //?? 525 andro
volume_3 = speedMultiplied * 100.0f;
m_sQueueSample.m_nVolume = ComputeVolume(volume_3, 20.0f, m_sQueueSample.m_fDistance);
if (accelerate <= 0 && brake <= 0)//!!
m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713;
else
m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 2204;
if (speedMultiplied < 1.0) //??
m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_0 - 197, freqPrev_0 + 197);
freqPrev_0 = m_sQueueSample.m_nFrequency;
if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 12;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volume_3;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(464);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(464);
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
m_sQueueSample.m_fSoundIntensity = 20.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 7;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
} else {
//573-645
posBackup = m_sQueueSample.m_vecPos;
distCalcBool = params->m_bDistanceCalculated;
distance_3 = params->m_fDistance;
m_sQueueSample.m_vecPos = pos;
params->m_bDistanceCalculated = false;
params->m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);//580-589
if (params->m_fDistance < 729.0f) { //!!
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);//593-605
volume_2 = 25.0f * volumeModifier;
m_sQueueSample.m_nVolume = ComputeVolume(volume_2, 27.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {//!!
m_sQueueSample.m_nCounter = 2;
if (hunterBool)//!!
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_3;
else
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_REA;
m_sQueueSample.m_nBankIndex = 0;
m_sQueueSample.m_bIs2D = 0;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = 16000.0f * volumeModifier + 16000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volume_2;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 27.0f;
m_sQueueSample.m_bReleasingSoundFlag = 0;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
m_sQueueSample.m_vecPos = posBackup;
params->m_bDistanceCalculated = distCalcBool;
params->m_fDistance = distance_3;
}
cameraMatrix.~CMatrix();
return;
} }
volumeTmp = (m_sQueueSample.m_fDistance - 25.0) * 0.06666667 * (75.0 * speedMultiplied); m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI2;
} }
volume = (signed int)volumeTmp; m_sQueueSample.m_nBankIndex = SFX_BANK_0;
goto LABEL_34; m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freqModifier_2;
goto LABEL_146;
} }
cameraMatrix.~CMatrix();
m_sQueueSample.m_nCounter = 3; //347 andro
if (hunterBool) { //!!
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1;
} else {
if (boat) { //!!
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
//LABEL_104:
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volume_1;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 140.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
goto LABEL_105;
}
m_sQueueSample.m_nSampleIndex = 8;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freqModifier_2;
//goto LABEL_104;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volume_1;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 140.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
goto LABEL_105;
} }
//TODO use it in ProcessVehicle //TODO use it in ProcessVehicle