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removed some goto
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@ -3072,9 +3072,8 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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CBoat* boat; // [esp+1Ch] [ebp-C0h]
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signed int volume; // ebx
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float volumeTmp; // st5
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unsigned int freqModifier; // eax
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signed int v30; // ebx
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signed int volume; // ebx
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uint32 freq_6; // eax
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signed int volume_3; // ebx
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@ -3104,13 +3103,16 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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const float CarHeliDistance = 250.0f;
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boat = 0;
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hunterBool = 0;
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automobile = 0;
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boat = nil;
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hunterBool = false;
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automobile = nil;
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cameraMatrix.m_attachment = 0;
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cameraMatrix.m_hasRwMatrix = 0;
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if (params->m_fDistance < SQR(CarHeliDistance)) {//!!
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if (params->m_fDistance >= SQR(CarHeliDistance)) {//!!
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cameraMatrix.~CMatrix();
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return;
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}
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playerVeh = FindPlayerVehicle();
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veh = params->m_pVehicle;
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if (playerVeh == veh) {
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@ -3123,31 +3125,33 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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cameraMatrix = TheCamera.m_matrix;
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vehAtYAbs = Abs(veh->m_matrix.GetUp().y);
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vehCameraDot = (DotProduct(veh->m_matrix.GetForward(), cameraMatrix.GetForward()) + 1.0f) / 2.0f;
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//123-139
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if (veh->m_modelIndex == MI_SKIMMER) {//!!
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boat = (CBoat*)params->m_pVehicle;
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speedMultiplied = boat->m_fMovingSpeed * 50.0f / 11.0f;
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} else if (params->m_VehicleType == VEHICLE_TYPE_HELI) {//!!
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speedMultiplied = 1.0;
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speedMultiplied = 1.0f;
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} else {
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automobile = (CAutomobile*)params->m_pVehicle;
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speedMultiplied = automobile->m_aWheelSpeed[1] * 50.0f / 11.0f;
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}
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//140-162
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if (0.0 == speedMultiplied) {//??
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if (speedMultiplied == 0.0f) {//??
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cameraMatrix.~CMatrix();
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return;
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}
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speedMultiplied = Min(1.0f, speedMultiplied);
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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//163-
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if (m_sQueueSample.m_fDistance >= 40.0f) {//??
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volumeTmp = speedMultiplied * 75.0f;
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} else {
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if (m_sQueueSample.m_fDistance >= 25.0f) {//!!
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if (m_sQueueSample.m_fDistance >= 40.0f)
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volume = speedMultiplied * 75.0f;
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else if (m_sQueueSample.m_fDistance >= 25.0f)
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volume = 0;
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LABEL_34:
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else
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volume = (m_sQueueSample.m_fDistance - 25.0f) * 0.06666667f * (75.0f * speedMultiplied);
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//173-243
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if (volume != 0) {//!!
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m_sQueueSample.m_nVolume = cAudioManager::ComputeVolume(volume, 250.0f, m_sQueueSample.m_fDistance);
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@ -3194,9 +3198,14 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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} else {
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pos = m_sQueueSample.m_vecPos;
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}
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//263-270
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if (params->m_fDistance >= 19600.0f) //??
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goto LABEL_EXIT;
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if (params->m_fDistance >= 19600.0f) { //??
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cameraMatrix.~CMatrix();
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return;
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}
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if (speedMultiplied >= 0.4f) //??
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volumeModifier = (speedMultiplied - 0.4f) * 5.0f / 3.0f;
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else
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@ -3209,7 +3218,6 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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if (veh->m_modelIndex == MI_HUNTER) //!!
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hunterBool = true;
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}
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volume_1 = (1.0f - vehCameraDot) * volumeModifier * 127.0f;
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//288-339
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if (boat) { //!!
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@ -3239,35 +3247,35 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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m_sQueueSample.m_nVolume = ComputeVolume(volume_1, 140.0f, m_sQueueSample.m_fDistance);
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if (!m_sQueueSample.m_nVolume) { //!!
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LABEL_105:
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if (!boat && params->m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance >= 30.0) { //!!
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if (!boat && params->m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance >= 30.0f) { //!!
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if (automobile->bEngineOn) {
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if (speedMultiplied >= 1.0) {
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v30 = (signed int)((1.0 - 0.5 * speedMultiplied) * 70.0f);
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m_sQueueSample.m_nVolume = ComputeVolume(v30, 30.0, m_sQueueSample.m_fDistance);
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if (speedMultiplied >= 1.0f) {
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volume = (1.0f - 0.5f * speedMultiplied) * 70.0f;
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m_sQueueSample.m_nVolume = ComputeVolume(volume, 30.0, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume) {
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if (hunterBool) {
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m_sQueueSample.m_nSampleIndex = 456;
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m_sQueueSample.m_nBankIndex = 0;
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freq_6 = 3000.0 * speedMultiplied + 30000;
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m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_4;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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freq_6 = 3000.0f * speedMultiplied + 30000;
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} else {
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m_sQueueSample.m_nSampleIndex = 11;
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m_sQueueSample.m_nBankIndex = 0;
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freq_6 = 3000.0 * speedMultiplied + 6000;
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m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_STA;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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freq_6 = 3000.0f * speedMultiplied + 6000;
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}
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m_sQueueSample.m_nFrequency = freq_6;
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m_sQueueSample.m_nCounter = 12;
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m_sQueueSample.m_bIs2D = 0;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = v30;
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m_sQueueSample.m_nEmittingVolume = volume;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0;
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m_sQueueSample.m_fSoundIntensity = 30.0;
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m_sQueueSample.m_bReleasingSoundFlag = 0;
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = 30.0f;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_nReleasingVolumeDivider = 30;
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m_sQueueSample.m_bReverbFlag = 1;
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m_sQueueSample.m_bRequireReflection = 0;
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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}
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}
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@ -3384,16 +3392,13 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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params->m_bDistanceCalculated = distCalcBool;
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params->m_fDistance = distance_3;
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}
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LABEL_EXIT:
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cameraMatrix.~CMatrix();
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return;
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}
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m_sQueueSample.m_nSampleIndex = 9;
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m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI2;
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}
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m_sQueueSample.m_nBankIndex = 0;
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m_sQueueSample.m_nFrequency = (unsigned __int64)(signed __int64)(16000.0 * volumeModifier)
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+ 16000;
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m_sQueueSample.m_nFrequency += freqModifier_2;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freqModifier_2;
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goto LABEL_146;
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}
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@ -3426,8 +3431,7 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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m_sQueueSample.m_nSampleIndex = 8;
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}
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nFrequency = (16000.0 * volumeModifier) + 16000;
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m_sQueueSample.m_nFrequency += freqModifier_2;
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m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freqModifier_2;
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//goto LABEL_104;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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@ -3443,13 +3447,8 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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goto LABEL_105;
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}
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volumeTmp = (m_sQueueSample.m_fDistance - 25.0) * 0.06666667 * (75.0 * speedMultiplied);
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}
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volume = (signed int)volumeTmp;
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goto LABEL_34;
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}
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cameraMatrix.~CMatrix();
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}
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//TODO use it in ProcessVehicle
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