mirror of
https://github.com/halpz/re3.git
synced 2024-12-26 18:15:27 +00:00
commit
b7456c604d
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@ -450,9 +450,9 @@ int8 cSampleManager::GetCurrent3DProviderIndex(void)
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int8 cSampleManager::SetCurrent3DProvider(uint8 nProvider)
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int8 cSampleManager::SetCurrent3DProvider(uint8 nProvider)
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{
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{
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ASSERT( nProvider < m_nNumberOfProviders );
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if (nProvider >= m_nNumberOfProviders)
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if (nProvider >= m_nNumberOfProviders)
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nProvider = 0;
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nProvider = 0;
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ASSERT( nProvider < m_nNumberOfProviders );
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int savedprovider = curprovider;
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int savedprovider = curprovider;
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if ( nProvider < m_nNumberOfProviders )
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if ( nProvider < m_nNumberOfProviders )
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@ -1737,7 +1737,7 @@ CPathFind::Load(uint8 *buf, uint32 size)
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void
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void
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CPathFind::DisplayPathData(void)
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CPathFind::DisplayPathData(void)
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{
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{
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// Not the function from mobm_carPathLinksile but my own!
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// Not the function from mobile but my own!
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int i, j, k;
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int i, j, k;
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// Draw 50 units around camera
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// Draw 50 units around camera
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@ -1698,11 +1698,11 @@ void CMissionCleanup::AddEntityToList(int32 id, uint8 type)
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m_nCount++;
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m_nCount++;
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}
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}
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static void PossiblyWakeThisEntity(CPhysical* pEntity)
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static void PossiblyWakeThisEntity(CPhysical* pEntity, bool ifColLoaded = false)
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{
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{
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if (!pEntity->bIsStaticWaitingForCollision)
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if (!pEntity->bIsStaticWaitingForCollision)
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return;
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return;
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if (CColStore::HasCollisionLoaded(pEntity->GetPosition())) {
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if (!ifColLoaded || CColStore::HasCollisionLoaded(pEntity->GetPosition())) {
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pEntity->bIsStaticWaitingForCollision = false;
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pEntity->bIsStaticWaitingForCollision = false;
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if (!pEntity->IsStatic())
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if (!pEntity->IsStatic())
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pEntity->AddToMovingList();
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pEntity->AddToMovingList();
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@ -1745,7 +1745,7 @@ void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type)
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}
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}
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}
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}
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void CMissionCleanup::CheckIfCollisionHasLoadedForMissionObject()
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void CMissionCleanup::CheckIfCollisionHasLoadedForMissionObjects()
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{
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{
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for (int i = 0; i < MAX_CLEANUP; i++) {
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for (int i = 0; i < MAX_CLEANUP; i++) {
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switch (m_sEntities[i].type) {
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switch (m_sEntities[i].type) {
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@ -1753,21 +1753,21 @@ void CMissionCleanup::CheckIfCollisionHasLoadedForMissionObject()
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{
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{
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CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
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CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
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if (v)
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if (v)
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PossiblyWakeThisEntity(v);
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PossiblyWakeThisEntity(v, true);
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break;
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break;
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}
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}
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case CLEANUP_CHAR:
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case CLEANUP_CHAR:
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{
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{
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CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
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CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
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if (p)
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if (p)
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PossiblyWakeThisEntity(p);
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PossiblyWakeThisEntity(p, true);
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break;
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break;
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}
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}
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case CLEANUP_OBJECT:
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case CLEANUP_OBJECT:
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{
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{
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CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
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CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
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if (o)
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if (o)
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PossiblyWakeThisEntity(o);
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PossiblyWakeThisEntity(o, true);
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break;
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break;
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}
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}
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default:
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default:
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@ -2350,7 +2350,7 @@ void CTheScripts::Process()
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float timeStep = CTimer::GetTimeStepInMilliseconds();
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float timeStep = CTimer::GetTimeStepInMilliseconds();
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UpsideDownCars.UpdateTimers();
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UpsideDownCars.UpdateTimers();
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StuckCars.Process();
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StuckCars.Process();
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MissionCleanup.CheckIfCollisionHasLoadedForMissionObject();
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MissionCleanup.CheckIfCollisionHasLoadedForMissionObjects();
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DrawScriptSpheres();
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DrawScriptSpheres();
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if (FailCurrentMission)
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if (FailCurrentMission)
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--FailCurrentMission;
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--FailCurrentMission;
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@ -138,7 +138,7 @@ public:
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void AddEntityToList(int32, uint8);
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void AddEntityToList(int32, uint8);
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void RemoveEntityFromList(int32, uint8);
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void RemoveEntityFromList(int32, uint8);
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void Process();
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void Process();
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void CheckIfCollisionHasLoadedForMissionObject();
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void CheckIfCollisionHasLoadedForMissionObjects();
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CPhysical* DoesThisEntityWaitForCollision(int i);
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CPhysical* DoesThisEntityWaitForCollision(int i);
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};
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};
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@ -6,6 +6,8 @@
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#include "Pools.h"
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#include "Pools.h"
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#include "World.h"
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#include "World.h"
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// --MIAMI: File done
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CAccidentManager gAccidentManager;
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CAccidentManager gAccidentManager;
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CAccident*
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CAccident*
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@ -2044,7 +2044,11 @@ CCamera::GetScreenRect(CRect &rect)
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{
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{
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rect.left = 0.0f;
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rect.left = 0.0f;
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rect.right = SCREEN_WIDTH;
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rect.right = SCREEN_WIDTH;
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if(m_WideScreenOn){
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if(m_WideScreenOn
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#ifdef CUTSCENE_BORDERS_SWITCH
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&& CMenuManager::m_PrefsCutsceneBorders
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#endif
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){
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float borderSize = (SCREEN_HEIGHT / 2) * (m_ScreenReductionPercentage / 100.f);
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float borderSize = (SCREEN_HEIGHT / 2) * (m_ScreenReductionPercentage / 100.f);
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rect.top = borderSize - SCREEN_SCALE_Y(22.f);
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rect.top = borderSize - SCREEN_SCALE_Y(22.f);
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rect.bottom = SCREEN_HEIGHT - borderSize - SCREEN_SCALE_Y(14.f);
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rect.bottom = SCREEN_HEIGHT - borderSize - SCREEN_SCALE_Y(14.f);
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@ -5,6 +5,8 @@
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#include "Clock.h"
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#include "Clock.h"
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#include "Stats.h"
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#include "Stats.h"
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// --MIAMI: File done
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_TODO("gbFastTime");
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_TODO("gbFastTime");
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bool gbFastTime;
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bool gbFastTime;
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@ -73,8 +75,14 @@ CClock::Update(void)
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void
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void
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CClock::SetGameClock(uint8 h, uint8 m)
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CClock::SetGameClock(uint8 h, uint8 m)
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{
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{
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ms_nGameClockHours = h;
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while (m >= 60) {
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m -= 60;
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h++;
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}
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ms_nGameClockMinutes = m;
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ms_nGameClockMinutes = m;
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while (h >= 24)
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h -= 24;
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ms_nGameClockHours = h;
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ms_nGameClockSeconds = 0;
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ms_nGameClockSeconds = 0;
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ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
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ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
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}
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}
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@ -3507,8 +3507,9 @@ CMenuManager::Process(void)
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UserInput();
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UserInput();
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ProcessFileActions();
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ProcessFileActions();
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DMAudio.Service();
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DMAudio.Service();
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#ifdef USE_TEXTURE_POOL
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// Game calls some texture pool cleanup functions in here
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// TODO
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#endif
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}
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}
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SwitchMenuOnAndOff();
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SwitchMenuOnAndOff();
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@ -109,6 +109,7 @@ bool CGame::japaneseGame = false;
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int gameTxdSlot;
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int gameTxdSlot;
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// --MIAMI: File done
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bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
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bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
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void DoRWStuffEndOfFrame(void);
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void DoRWStuffEndOfFrame(void);
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@ -153,7 +154,11 @@ CGame::InitialiseOnceBeforeRW(void)
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{
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{
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CFileMgr::Initialise();
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CFileMgr::Initialise();
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CdStreamInit(MAX_CDCHANNELS);
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CdStreamInit(MAX_CDCHANNELS);
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ValidateVersion();
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debug("size of matrix %d\n", sizeof(CMatrix));
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debug("size of placeable %d\n", sizeof(CPlaceable));
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debug("size of entity %d\n", sizeof(CEntity));
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debug("size of building %d\n", sizeof(CBuilding));
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debug("size of dummy %d\n", sizeof(CDummy));
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#ifdef EXTENDED_COLOURFILTER
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#ifdef EXTENDED_COLOURFILTER
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CPostFX::InitOnce();
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CPostFX::InitOnce();
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#endif
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#endif
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@ -172,6 +177,7 @@ void ReplaceAtomicPipeCallback();
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bool
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bool
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CGame::InitialiseRenderWare(void)
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CGame::InitialiseRenderWare(void)
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{
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{
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ValidateVersion();
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#ifdef USE_TEXTURE_POOL
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#ifdef USE_TEXTURE_POOL
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_TexturePoolsInitialise();
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_TexturePoolsInitialise();
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#endif
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#endif
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@ -237,7 +243,6 @@ CGame::InitialiseRenderWare(void)
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void CGame::ShutdownRenderWare(void)
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void CGame::ShutdownRenderWare(void)
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{
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{
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CMBlur::MotionBlurClose();
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DestroySplashScreen();
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DestroySplashScreen();
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CHud::Shutdown();
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CHud::Shutdown();
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CFont::Shutdown();
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CFont::Shutdown();
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@ -293,7 +298,6 @@ bool CGame::InitialiseOnceAfterRW(void)
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DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume);
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DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume);
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DMAudio.SetEffectsFadeVol(127);
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DMAudio.SetEffectsFadeVol(127);
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DMAudio.SetMusicFadeVol(127);
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DMAudio.SetMusicFadeVol(127);
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CWorld::Players[0].SetPlayerSkin(FrontEndMenuManager.m_PrefsSkinFile);
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return true;
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return true;
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}
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}
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@ -311,7 +315,11 @@ bool CGame::Initialise(const char* datFile)
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strcpy(aDatFile, datFile);
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strcpy(aDatFile, datFile);
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CPools::Initialise();
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CPools::Initialise();
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CIniFile::LoadIniFile();
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CIniFile::LoadIniFile();
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#ifdef USE_TEXTURE_POOL
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_TexturePoolsUnknown(false);
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#endif
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currLevel = LEVEL_BEACH;
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currLevel = LEVEL_BEACH;
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currArea = AREA_MAIN_MAP;
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LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen());
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LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen());
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gameTxdSlot = CTxdStore::AddTxdSlot("generic");
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gameTxdSlot = CTxdStore::AddTxdSlot("generic");
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CTxdStore::Create(gameTxdSlot);
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CTxdStore::Create(gameTxdSlot);
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@ -362,11 +370,12 @@ bool CGame::Initialise(const char* datFile)
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// for generic fallback
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// for generic fallback
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CustomPipes::SetTxdFindCallback();
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CustomPipes::SetTxdFindCallback();
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#endif
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#endif
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LoadingScreen("Loading the Game", "Add Particles", nil);
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CWorld::AddParticles();
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CWorld::AddParticles();
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CVehicleModelInfo::LoadVehicleColours();
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CVehicleModelInfo::LoadVehicleColours();
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CVehicleModelInfo::LoadEnvironmentMaps();
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CVehicleModelInfo::LoadEnvironmentMaps();
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CTheZones::PostZoneCreation();
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CTheZones::PostZoneCreation();
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LoadingScreen("Loading the Game", "Setup paths", GetRandomSplashScreen());
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LoadingScreen("Loading the Game", "Setup paths", nil);
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ThePaths.PreparePathData();
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ThePaths.PreparePathData();
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for (int i = 0; i < NUMPLAYERS; i++)
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for (int i = 0; i < NUMPLAYERS; i++)
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CWorld::Players[i].Clear();
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CWorld::Players[i].Clear();
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@ -382,10 +391,12 @@ bool CGame::Initialise(const char* datFile)
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CStreaming::LoadInitialPeds();
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CStreaming::LoadInitialPeds();
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CStreaming::RequestBigBuildings(LEVEL_GENERIC);
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CStreaming::RequestBigBuildings(LEVEL_GENERIC);
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CStreaming::LoadAllRequestedModels(false);
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CStreaming::LoadAllRequestedModels(false);
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CStreaming::RemoveIslandsNotUsed(currLevel);
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printf("Streaming uses %zuK of its memory", CStreaming::ms_memoryUsed / 1024); // original modifier was %d
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printf("Streaming uses %zuK of its memory", CStreaming::ms_memoryUsed / 1024); // original modifier was %d
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LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
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LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
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CAnimManager::LoadAnimFiles();
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CAnimManager::LoadAnimFiles();
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CStreaming::LoadInitialWeapons();
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CStreaming::LoadInitialWeapons();
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CStreaming::LoadAllRequestedModels(0);
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CPed::Initialise();
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CPed::Initialise();
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CRouteNode::Initialise();
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CRouteNode::Initialise();
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CEventList::Initialise();
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CEventList::Initialise();
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@ -449,6 +460,9 @@ bool CGame::Initialise(const char* datFile)
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CCollision::ms_collisionInMemory = currLevel;
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CCollision::ms_collisionInMemory = currLevel;
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for (int i = 0; i < MAX_PADS; i++)
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for (int i = 0; i < MAX_PADS; i++)
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CPad::GetPad(i)->Clear(true);
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CPad::GetPad(i)->Clear(true);
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#ifdef USE_TEXTURE_POOL
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_TexturePoolsUnknown(true);
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#endif
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// TODO(Miami)
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// TODO(Miami)
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// DMAudio.SetStartingTrackPositions(1);
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// DMAudio.SetStartingTrackPositions(1);
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DMAudio.ChangeMusicMode(MUSICMODE_GAME);
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DMAudio.ChangeMusicMode(MUSICMODE_GAME);
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@ -457,10 +471,16 @@ bool CGame::Initialise(const char* datFile)
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bool CGame::ShutDown(void)
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bool CGame::ShutDown(void)
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{
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{
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#ifdef USE_TEXTURE_POOL
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_TexturePoolsUnknown(false);
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#endif
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CReplay::FinishPlayback();
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CReplay::FinishPlayback();
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CReplay::EmptyReplayBuffer();
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CPlane::Shutdown();
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CPlane::Shutdown();
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CTrain::Shutdown();
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CTrain::Shutdown();
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CScriptPaths::Shutdown();
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CScriptPaths::Shutdown();
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// TODO(Miami)
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// CWaterCreatures::RemoveAll();
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CSpecialFX::Shutdown();
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CSpecialFX::Shutdown();
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#ifndef PS2
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#ifndef PS2
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CGarages::Shutdown();
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CGarages::Shutdown();
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@ -495,7 +515,7 @@ bool CGame::ShutDown(void)
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CStreaming::Shutdown();
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CStreaming::Shutdown();
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CTxdStore::GameShutdown();
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CTxdStore::GameShutdown();
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CCollision::Shutdown();
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CCollision::Shutdown();
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CWaterLevel::Shutdown();
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CWaterLevel::DestroyWavyAtomic();
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CRubbish::Shutdown();
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CRubbish::Shutdown();
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CClouds::Shutdown();
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CClouds::Shutdown();
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CShadows::Shutdown();
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CShadows::Shutdown();
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@ -505,7 +525,11 @@ bool CGame::ShutDown(void)
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CParticle::Shutdown();
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CParticle::Shutdown();
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CPools::ShutDown();
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CPools::ShutDown();
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CTxdStore::RemoveTxdSlot(gameTxdSlot);
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CTxdStore::RemoveTxdSlot(gameTxdSlot);
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CMBlur::MotionBlurClose();
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CdStreamRemoveImages();
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CdStreamRemoveImages();
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#ifdef USE_TEXTURE_POOL
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||||||
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_TexturePoolsFinalShutdown();
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#endif
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return true;
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return true;
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}
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}
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@ -539,7 +563,10 @@ void CGame::ReInitGameObjectVariables(void)
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CDraw::SetFOV(120.0f);
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CDraw::SetFOV(120.0f);
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CDraw::ms_fLODDistance = 500.0f;
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CDraw::ms_fLODDistance = 500.0f;
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CStreaming::RequestBigBuildings(LEVEL_GENERIC);
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CStreaming::RequestBigBuildings(LEVEL_GENERIC);
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CStreaming::RemoveIslandsNotUsed(LEVEL_BEACH);
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CStreaming::RemoveIslandsNotUsed(LEVEL_MAINLAND);
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CStreaming::LoadAllRequestedModels(false);
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CStreaming::LoadAllRequestedModels(false);
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currArea = AREA_MAIN_MAP;
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CPed::Initialise();
|
CPed::Initialise();
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CEventList::Initialise();
|
CEventList::Initialise();
|
||||||
CWeapon::InitialiseWeapons();
|
CWeapon::InitialiseWeapons();
|
||||||
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@ -603,9 +630,13 @@ void CGame::ReloadIPLs(void)
|
||||||
|
|
||||||
void CGame::ShutDownForRestart(void)
|
void CGame::ShutDownForRestart(void)
|
||||||
{
|
{
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||||||
|
#ifdef USE_TEXTURE_POOL
|
||||||
|
_TexturePoolsUnknown(false);
|
||||||
|
#endif
|
||||||
CReplay::FinishPlayback();
|
CReplay::FinishPlayback();
|
||||||
CReplay::EmptyReplayBuffer();
|
CReplay::EmptyReplayBuffer();
|
||||||
DMAudio.DestroyAllGameCreatedEntities();
|
DMAudio.DestroyAllGameCreatedEntities();
|
||||||
|
CMovingThings::Shutdown();
|
||||||
|
|
||||||
for (int i = 0; i < NUMPLAYERS; i++)
|
for (int i = 0; i < NUMPLAYERS; i++)
|
||||||
CWorld::Players[i].Clear();
|
CWorld::Players[i].Clear();
|
||||||
|
@ -620,11 +651,10 @@ void CGame::ShutDownForRestart(void)
|
||||||
CRadar::RemoveRadarSections();
|
CRadar::RemoveRadarSections();
|
||||||
FrontEndMenuManager.UnloadTextures();
|
FrontEndMenuManager.UnloadTextures();
|
||||||
CParticleObject::RemoveAllExpireableParticleObjects();
|
CParticleObject::RemoveAllExpireableParticleObjects();
|
||||||
//CWaterCreatures::RemoveAll(); //TODO VC
|
//CWaterCreatures::RemoveAll(); //TODO(Miami)
|
||||||
CSetPieces::Init();
|
CSetPieces::Init();
|
||||||
CPedType::Shutdown();
|
CPedType::Shutdown();
|
||||||
CSpecialFX::Shutdown();
|
CSpecialFX::Shutdown();
|
||||||
TidyUpMemory(true, false);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGame::InitialiseWhenRestarting(void)
|
void CGame::InitialiseWhenRestarting(void)
|
||||||
|
@ -649,13 +679,15 @@ void CGame::InitialiseWhenRestarting(void)
|
||||||
if ( FrontEndMenuManager.m_bWantToLoad == true )
|
if ( FrontEndMenuManager.m_bWantToLoad == true )
|
||||||
{
|
{
|
||||||
RestoreForStartLoad();
|
RestoreForStartLoad();
|
||||||
CStreaming::LoadScene(TheCamera.GetPosition());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ReInitGameObjectVariables();
|
ReInitGameObjectVariables();
|
||||||
|
|
||||||
if ( FrontEndMenuManager.m_bWantToLoad == true )
|
if ( FrontEndMenuManager.m_bWantToLoad == true )
|
||||||
{
|
{
|
||||||
|
FrontEndMenuManager.m_bWantToLoad = false;
|
||||||
|
// TODO(Miami)
|
||||||
|
//InitRadioStationPositionList();
|
||||||
if ( GenericLoad() == true )
|
if ( GenericLoad() == true )
|
||||||
{
|
{
|
||||||
DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
|
DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
|
||||||
|
@ -670,6 +702,7 @@ void CGame::InitialiseWhenRestarting(void)
|
||||||
FrontEndMenuManager.MessageScreen("FED_LFL", true); // Loading save game has failed. The game will restart now.
|
FrontEndMenuManager.MessageScreen("FED_LFL", true); // Loading save game has failed. The game will restart now.
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TheCamera.SetFadeColour(0, 0, 0);
|
||||||
ShutDownForRestart();
|
ShutDownForRestart();
|
||||||
CTimer::Stop();
|
CTimer::Stop();
|
||||||
CTimer::Initialise();
|
CTimer::Initialise();
|
||||||
|
@ -683,6 +716,9 @@ void CGame::InitialiseWhenRestarting(void)
|
||||||
CTimer::Update();
|
CTimer::Update();
|
||||||
|
|
||||||
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
|
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
|
||||||
|
#ifdef USE_TEXTURE_POOL
|
||||||
|
_TexturePoolsUnknown(true);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGame::Process(void)
|
void CGame::Process(void)
|
||||||
|
@ -691,20 +727,20 @@ void CGame::Process(void)
|
||||||
#ifdef GTA_PS2
|
#ifdef GTA_PS2
|
||||||
ProcessTidyUpMemory();
|
ProcessTidyUpMemory();
|
||||||
#endif
|
#endif
|
||||||
TheCamera.SetMotionBlurAlpha(0);
|
|
||||||
if (TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_SNIPER || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE)
|
|
||||||
TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE);
|
|
||||||
#ifdef DEBUGMENU
|
#ifdef DEBUGMENU
|
||||||
DebugMenuProcess();
|
DebugMenuProcess();
|
||||||
#endif
|
#endif
|
||||||
CCutsceneMgr::Update();
|
CCutsceneMgr::Update();
|
||||||
if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
|
if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
|
||||||
FrontEndMenuManager.Process();
|
FrontEndMenuManager.Process();
|
||||||
|
CTheZones::Update();
|
||||||
|
// DRM call in here
|
||||||
|
uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
|
||||||
CStreaming::Update();
|
CStreaming::Update();
|
||||||
|
uint32 processTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond() - startTime;
|
||||||
CWindModifiers::Number = 0;
|
CWindModifiers::Number = 0;
|
||||||
if (!CTimer::GetIsPaused())
|
if (!CTimer::GetIsPaused())
|
||||||
{
|
{
|
||||||
CTheZones::Update();
|
|
||||||
CSprite2d::SetRecipNearClip();
|
CSprite2d::SetRecipNearClip();
|
||||||
CSprite2d::InitPerFrame();
|
CSprite2d::InitPerFrame();
|
||||||
CFont::InitPerFrame();
|
CFont::InitPerFrame();
|
||||||
|
@ -728,7 +764,13 @@ void CGame::Process(void)
|
||||||
CEventList::Update();
|
CEventList::Update();
|
||||||
CParticle::Update();
|
CParticle::Update();
|
||||||
gFireManager.Update();
|
gFireManager.Update();
|
||||||
CPopulation::Update();
|
if (processTime >= 2) {
|
||||||
|
CPopulation::Update(false);
|
||||||
|
} else {
|
||||||
|
uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
|
||||||
|
CPopulation::Update(true);
|
||||||
|
processTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond() - startTime;
|
||||||
|
}
|
||||||
CWeapon::UpdateWeapons();
|
CWeapon::UpdateWeapons();
|
||||||
if (!CCutsceneMgr::IsRunning())
|
if (!CCutsceneMgr::IsRunning())
|
||||||
CTheCarGenerators::Process();
|
CTheCarGenerators::Process();
|
||||||
|
@ -761,9 +803,11 @@ void CGame::Process(void)
|
||||||
gPhoneInfo.Update();
|
gPhoneInfo.Update();
|
||||||
if (!CReplay::IsPlayingBack())
|
if (!CReplay::IsPlayingBack())
|
||||||
{
|
{
|
||||||
CCarCtrl::GenerateRandomCars();
|
if (processTime < 2)
|
||||||
|
CCarCtrl::GenerateRandomCars();
|
||||||
CRoadBlocks::GenerateRoadBlocks();
|
CRoadBlocks::GenerateRoadBlocks();
|
||||||
CCarCtrl::RemoveDistantCars();
|
CCarCtrl::RemoveDistantCars();
|
||||||
|
CCarCtrl::RemoveCarsIfThePoolGetsFull();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -794,16 +838,22 @@ CGame::CanSeeOutSideFromCurrArea(void)
|
||||||
|
|
||||||
void CGame::DrasticTidyUpMemory(bool)
|
void CGame::DrasticTidyUpMemory(bool)
|
||||||
{
|
{
|
||||||
|
#ifdef USE_TEXTURE_POOL
|
||||||
|
// TODO
|
||||||
|
#endif
|
||||||
#ifdef PS2
|
#ifdef PS2
|
||||||
// meow
|
// meow
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGame::TidyUpMemory(bool, bool)
|
void CGame::TidyUpMemory(bool unk1, bool unk2)
|
||||||
{
|
{
|
||||||
#ifdef PS2
|
#ifdef PS2
|
||||||
// meow
|
// meow
|
||||||
#endif
|
#endif
|
||||||
|
if (unk2) {
|
||||||
|
DrasticTidyUpMemory(true); // parameter is unknown too
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGame::ProcessTidyUpMemory(void)
|
void CGame::ProcessTidyUpMemory(void)
|
||||||
|
|
|
@ -304,7 +304,6 @@ enum Config {
|
||||||
#define PED_SKIN // support for skinned geometry on peds
|
#define PED_SKIN // support for skinned geometry on peds
|
||||||
#define ANIMATE_PED_COL_MODEL
|
#define ANIMATE_PED_COL_MODEL
|
||||||
#define VC_PED_PORTS // various ports from VC's CPed, mostly subtle
|
#define VC_PED_PORTS // various ports from VC's CPed, mostly subtle
|
||||||
// #define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward
|
|
||||||
#define CANCELLABLE_CAR_ENTER
|
#define CANCELLABLE_CAR_ENTER
|
||||||
|
|
||||||
// Camera
|
// Camera
|
||||||
|
|
|
@ -256,26 +256,11 @@ DoFade(void)
|
||||||
fadeColor.a = alpha;
|
fadeColor.a = alpha;
|
||||||
}
|
}
|
||||||
|
|
||||||
// This is CCamera::GetScreenRect in VC
|
TheCamera.GetScreenRect(rect);
|
||||||
if(TheCamera.m_WideScreenOn
|
|
||||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
|
||||||
&& CMenuManager::m_PrefsCutsceneBorders
|
|
||||||
#endif
|
|
||||||
){
|
|
||||||
float y = SCREEN_HEIGHT/2 * TheCamera.m_ScreenReductionPercentage/100.0f;
|
|
||||||
rect.left = 0.0f;
|
|
||||||
rect.right = SCREEN_WIDTH;
|
|
||||||
rect.top = y - SCREEN_SCALE_Y(22.0f);
|
|
||||||
rect.bottom = SCREEN_HEIGHT - y - SCREEN_SCALE_Y(14.0f);
|
|
||||||
}else{
|
|
||||||
rect.left = 0.0f;
|
|
||||||
rect.right = SCREEN_WIDTH;
|
|
||||||
rect.top = 0.0f;
|
|
||||||
rect.bottom = SCREEN_HEIGHT;
|
|
||||||
}
|
|
||||||
CSprite2d::DrawRect(rect, fadeColor);
|
CSprite2d::DrawRect(rect, fadeColor);
|
||||||
|
|
||||||
if(CDraw::FadeValue != 0 && TheCamera.m_FadeTargetIsSplashScreen){
|
if(CDraw::FadeValue != 0 && TheCamera.m_FadeTargetIsSplashScreen){
|
||||||
|
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
|
||||||
fadeColor.r = 255;
|
fadeColor.r = 255;
|
||||||
fadeColor.g = 255;
|
fadeColor.g = 255;
|
||||||
fadeColor.b = 255;
|
fadeColor.b = 255;
|
||||||
|
@ -954,11 +939,12 @@ Render2dStuff(void)
|
||||||
if(cammode == CCam::MODE_SNIPER ||
|
if(cammode == CCam::MODE_SNIPER ||
|
||||||
cammode == CCam::MODE_SNIPER_RUNABOUT ||
|
cammode == CCam::MODE_SNIPER_RUNABOUT ||
|
||||||
cammode == CCam::MODE_ROCKETLAUNCHER ||
|
cammode == CCam::MODE_ROCKETLAUNCHER ||
|
||||||
cammode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT)
|
cammode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT ||
|
||||||
|
cammode == CCam::MODE_CAMERA)
|
||||||
firstPersonWeapon = true;
|
firstPersonWeapon = true;
|
||||||
|
|
||||||
// Draw black border for sniper and rocket launcher
|
// Draw black border for sniper and rocket launcher
|
||||||
if((weaponType == WEAPONTYPE_SNIPERRIFLE || weaponType == WEAPONTYPE_ROCKETLAUNCHER) && firstPersonWeapon){
|
if((weaponType == WEAPONTYPE_SNIPERRIFLE || weaponType == WEAPONTYPE_ROCKETLAUNCHER || weaponType == WEAPONTYPE_LASERSCOPE) && firstPersonWeapon){
|
||||||
CRGBA black(0, 0, 0, 255);
|
CRGBA black(0, 0, 0, 255);
|
||||||
|
|
||||||
// top and bottom strips
|
// top and bottom strips
|
||||||
|
@ -980,13 +966,17 @@ Render2dStuff(void)
|
||||||
CSceneEdit::Draw();
|
CSceneEdit::Draw();
|
||||||
else
|
else
|
||||||
CHud::Draw();
|
CHud::Draw();
|
||||||
|
// TODO(Miami)
|
||||||
|
// CSpecialFX::Render2DFXs();
|
||||||
CUserDisplay::OnscnTimer.ProcessForDisplay();
|
CUserDisplay::OnscnTimer.ProcessForDisplay();
|
||||||
CMessages::Display();
|
CMessages::Display();
|
||||||
CDarkel::DrawMessages();
|
CDarkel::DrawMessages();
|
||||||
CGarages::PrintMessages();
|
CGarages::PrintMessages();
|
||||||
CPad::PrintErrorMessage();
|
CPad::PrintErrorMessage();
|
||||||
CFont::DrawFonts();
|
CFont::DrawFonts();
|
||||||
|
#ifndef MASTER
|
||||||
COcclusion::Render();
|
COcclusion::Render();
|
||||||
|
#endif
|
||||||
|
|
||||||
#ifdef DEBUGMENU
|
#ifdef DEBUGMENU
|
||||||
DebugMenuRender();
|
DebugMenuRender();
|
||||||
|
|
|
@ -429,7 +429,9 @@ DebugMenuPopulate(void)
|
||||||
DebugMenuAddVarBool8("Render", "Motion Blur", &CPostFX::MotionBlurOn, nil);
|
DebugMenuAddVarBool8("Render", "Motion Blur", &CPostFX::MotionBlurOn, nil);
|
||||||
#endif
|
#endif
|
||||||
DebugMenuAddVar("Render", "Drunkness", &CMBlur::Drunkness, nil, 0.05f, 0, 1.0f);
|
DebugMenuAddVar("Render", "Drunkness", &CMBlur::Drunkness, nil, 0.05f, 0, 1.0f);
|
||||||
|
#ifndef MASTER
|
||||||
DebugMenuAddVarBool8("Render", "Occlusion debug", &bDisplayOccDebugStuff, nil);
|
DebugMenuAddVarBool8("Render", "Occlusion debug", &bDisplayOccDebugStuff, nil);
|
||||||
|
#endif
|
||||||
#ifdef EXTENDED_PIPELINES
|
#ifdef EXTENDED_PIPELINES
|
||||||
static const char *vehpipenames[] = { "MatFX", "Neo" };
|
static const char *vehpipenames[] = { "MatFX", "Neo" };
|
||||||
e = DebugMenuAddVar("Render", "Vehicle Pipeline", &CustomPipes::VehiclePipeSwitch, nil,
|
e = DebugMenuAddVar("Render", "Vehicle Pipeline", &CustomPipes::VehiclePipeSwitch, nil,
|
||||||
|
|
|
@ -23,6 +23,7 @@ CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype)
|
||||||
m_bAttractorUnk = (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 1.25f);
|
m_bAttractorUnk = (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 1.25f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// --MIAMI: Done
|
||||||
void
|
void
|
||||||
CCivilianPed::CivilianAI(void)
|
CCivilianPed::CivilianAI(void)
|
||||||
{
|
{
|
||||||
|
@ -39,7 +40,13 @@ CCivilianPed::CivilianAI(void)
|
||||||
if (CTimer::GetTimeInMilliseconds() <= m_lookTimer)
|
if (CTimer::GetTimeInMilliseconds() <= m_lookTimer)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
uint32 closestThreatFlag = ScanForThreats();
|
ScanForDelayedResponseThreats();
|
||||||
|
if (!m_threatFlags || CTimer::GetTimeInMilliseconds() <= m_threatCheckTimer)
|
||||||
|
return;
|
||||||
|
CheckThreatValidity();
|
||||||
|
uint32 closestThreatFlag = m_threatFlags;
|
||||||
|
m_threatFlags = 0;
|
||||||
|
m_threatCheckTimer = 0;
|
||||||
if (closestThreatFlag == PED_FLAG_EXPLOSION) {
|
if (closestThreatFlag == PED_FLAG_EXPLOSION) {
|
||||||
float angleToFace = CGeneral::GetRadianAngleBetweenPoints(
|
float angleToFace = CGeneral::GetRadianAngleBetweenPoints(
|
||||||
m_eventOrThreat.x, m_eventOrThreat.y,
|
m_eventOrThreat.x, m_eventOrThreat.y,
|
||||||
|
@ -53,18 +60,30 @@ CCivilianPed::CivilianAI(void)
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
uint32 closestThreatFlag = ScanForThreats();
|
ScanForDelayedResponseThreats();
|
||||||
|
if (!m_threatFlags || CTimer::GetTimeInMilliseconds() <= m_threatCheckTimer)
|
||||||
|
return;
|
||||||
|
CheckThreatValidity();
|
||||||
|
uint32 closestThreatFlag = m_threatFlags;
|
||||||
|
m_threatFlags = 0;
|
||||||
|
m_threatCheckTimer = 0;
|
||||||
if (closestThreatFlag == PED_FLAG_GUN) {
|
if (closestThreatFlag == PED_FLAG_GUN) {
|
||||||
if (!m_threatEntity || !m_threatEntity->IsPed())
|
if (!m_threatEntity || !m_threatEntity->IsPed())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
CPed *threatPed = (CPed*)m_threatEntity;
|
CPed *threatPed = (CPed*)m_threatEntity;
|
||||||
float threatDistSqr = (m_threatEntity->GetPosition() - GetPosition()).MagnitudeSqr2D();
|
float threatDistSqr = (m_threatEntity->GetPosition() - GetPosition()).MagnitudeSqr2D();
|
||||||
|
if (CharCreatedBy == MISSION_CHAR && bCrouchWhenScared) {
|
||||||
|
SetDuck(10000, true);
|
||||||
|
SetLookFlag(m_threatEntity, false);
|
||||||
|
SetLookTimer(500);
|
||||||
|
return;
|
||||||
|
}
|
||||||
if (m_pedStats->m_fear <= m_pedStats->m_lawfulness) {
|
if (m_pedStats->m_fear <= m_pedStats->m_lawfulness) {
|
||||||
if (m_pedStats->m_temper <= m_pedStats->m_fear) {
|
if (m_pedStats->m_temper <= m_pedStats->m_fear) {
|
||||||
if (!threatPed->IsPlayer() || !RunToReportCrime(CRIME_POSSESSION_GUN)) {
|
if (!threatPed->IsPlayer() || !RunToReportCrime(CRIME_POSSESSION_GUN)) {
|
||||||
if (threatDistSqr < sq(10.0f)) {
|
if (threatDistSqr < sq(30.0f)) {
|
||||||
Say(SOUND_PED_FLEE_SPRINT);
|
bMakeFleeScream = true;
|
||||||
SetFindPathAndFlee(m_threatEntity, 10000);
|
SetFindPathAndFlee(m_threatEntity, 10000);
|
||||||
} else {
|
} else {
|
||||||
SetFindPathAndFlee(m_threatEntity->GetPosition(), 5000, true);
|
SetFindPathAndFlee(m_threatEntity->GetPosition(), 5000, true);
|
||||||
|
@ -74,13 +93,16 @@ CCivilianPed::CivilianAI(void)
|
||||||
SetFindPathAndFlee(m_threatEntity, 5000);
|
SetFindPathAndFlee(m_threatEntity, 5000);
|
||||||
if (threatDistSqr < sq(20.0f)) {
|
if (threatDistSqr < sq(20.0f)) {
|
||||||
SetMoveState(PEDMOVE_RUN);
|
SetMoveState(PEDMOVE_RUN);
|
||||||
Say(SOUND_PED_FLEE_SPRINT);
|
bMakeFleeScream = true;
|
||||||
} else {
|
} else {
|
||||||
SetMoveState(PEDMOVE_WALK);
|
SetMoveState(PEDMOVE_WALK);
|
||||||
}
|
}
|
||||||
|
} else if (threatPed->IsPlayer() && IsGangMember() && b158_80) {
|
||||||
|
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
|
||||||
|
|
||||||
} else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) {
|
} else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) {
|
||||||
SetFindPathAndFlee(m_threatEntity, 5000);
|
SetFindPathAndFlee(m_threatEntity, 5000);
|
||||||
if (threatDistSqr < sq(10.0f)) {
|
if (threatDistSqr < sq(30.0f)) {
|
||||||
SetMoveState(PEDMOVE_RUN);
|
SetMoveState(PEDMOVE_RUN);
|
||||||
} else {
|
} else {
|
||||||
SetMoveState(PEDMOVE_WALK);
|
SetMoveState(PEDMOVE_WALK);
|
||||||
|
@ -89,12 +111,12 @@ CCivilianPed::CivilianAI(void)
|
||||||
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
|
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (threatDistSqr < sq(10.0f)) {
|
if (threatDistSqr < sq(30.0f)) {
|
||||||
Say(SOUND_PED_FLEE_SPRINT);
|
bMakeFleeScream = true;
|
||||||
SetFindPathAndFlee(m_threatEntity, 10000);
|
SetFindPathAndFlee(m_threatEntity, 10000);
|
||||||
SetMoveState(PEDMOVE_SPRINT);
|
SetMoveState(PEDMOVE_SPRINT);
|
||||||
} else {
|
} else {
|
||||||
Say(SOUND_PED_FLEE_SPRINT);
|
bMakeFleeScream = false;
|
||||||
SetFindPathAndFlee(m_threatEntity, 5000);
|
SetFindPathAndFlee(m_threatEntity, 5000);
|
||||||
SetMoveState(PEDMOVE_RUN);
|
SetMoveState(PEDMOVE_RUN);
|
||||||
}
|
}
|
||||||
|
@ -103,7 +125,10 @@ CCivilianPed::CivilianAI(void)
|
||||||
SetLookTimer(500);
|
SetLookTimer(500);
|
||||||
} else if (closestThreatFlag == PED_FLAG_DEADPEDS) {
|
} else if (closestThreatFlag == PED_FLAG_DEADPEDS) {
|
||||||
float eventDistSqr = (m_pEventEntity->GetPosition() - GetPosition()).MagnitudeSqr2D();
|
float eventDistSqr = (m_pEventEntity->GetPosition() - GetPosition()).MagnitudeSqr2D();
|
||||||
if (((CPed*)m_pEventEntity)->bIsDrowning || IsGangMember() && m_nPedType == ((CPed*)m_pEventEntity)->m_nPedType) {
|
if (CharCreatedBy == MISSION_CHAR && bCrouchWhenScared && eventDistSqr < sq(5.0f)) {
|
||||||
|
SetDuck(10000, true);
|
||||||
|
|
||||||
|
} else if (((CPed*)m_pEventEntity)->bIsDrowning || IsGangMember() && m_nPedType == ((CPed*)m_pEventEntity)->m_nPedType) {
|
||||||
if (eventDistSqr < sq(5.0f)) {
|
if (eventDistSqr < sq(5.0f)) {
|
||||||
SetFindPathAndFlee(m_pEventEntity, 2000);
|
SetFindPathAndFlee(m_pEventEntity, 2000);
|
||||||
SetMoveState(PEDMOVE_RUN);
|
SetMoveState(PEDMOVE_RUN);
|
||||||
|
@ -128,8 +153,11 @@ CCivilianPed::CivilianAI(void)
|
||||||
} else if (closestThreatFlag == PED_FLAG_EXPLOSION) {
|
} else if (closestThreatFlag == PED_FLAG_EXPLOSION) {
|
||||||
CVector2D eventDistVec = m_eventOrThreat - GetPosition();
|
CVector2D eventDistVec = m_eventOrThreat - GetPosition();
|
||||||
float eventDistSqr = eventDistVec.MagnitudeSqr();
|
float eventDistSqr = eventDistVec.MagnitudeSqr();
|
||||||
if (eventDistSqr < sq(20.0f)) {
|
if (CharCreatedBy == MISSION_CHAR && bCrouchWhenScared && eventDistSqr < sq(20.0f)) {
|
||||||
Say(SOUND_PED_FLEE_SPRINT);
|
SetDuck(10000, true);
|
||||||
|
|
||||||
|
} else if (eventDistSqr < sq(20.0f)) {
|
||||||
|
bMakeFleeScream = true;
|
||||||
SetFlee(m_eventOrThreat, 2000);
|
SetFlee(m_eventOrThreat, 2000);
|
||||||
float angleToFace = CGeneral::GetRadianAngleBetweenPoints(
|
float angleToFace = CGeneral::GetRadianAngleBetweenPoints(
|
||||||
m_eventOrThreat.x, m_eventOrThreat.y,
|
m_eventOrThreat.x, m_eventOrThreat.y,
|
||||||
|
@ -154,8 +182,11 @@ CCivilianPed::CivilianAI(void)
|
||||||
if (m_threatEntity && m_threatEntity->IsPed()) {
|
if (m_threatEntity && m_threatEntity->IsPed()) {
|
||||||
CPed *threatPed = (CPed*)m_threatEntity;
|
CPed *threatPed = (CPed*)m_threatEntity;
|
||||||
if (m_pedStats->m_fear <= 100 - threatPed->m_pedStats->m_temper && threatPed->m_nPedType != PEDTYPE_COP) {
|
if (m_pedStats->m_fear <= 100 - threatPed->m_pedStats->m_temper && threatPed->m_nPedType != PEDTYPE_COP) {
|
||||||
if (threatPed->GetWeapon(m_currentWeapon).IsTypeMelee() || !GetWeapon()->IsTypeMelee()) {
|
if (threatPed->GetWeapon()->IsTypeMelee() || !GetWeapon()->IsTypeMelee()) {
|
||||||
if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) {
|
if (threatPed->IsPlayer() && IsGangMember() && b158_80) {
|
||||||
|
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
|
||||||
|
|
||||||
|
} else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) {
|
||||||
if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) {
|
if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) {
|
||||||
SetFindPathAndFlee(m_threatEntity, 10000);
|
SetFindPathAndFlee(m_threatEntity, 10000);
|
||||||
}
|
}
|
||||||
|
|
724
src/peds/Ped.cpp
724
src/peds/Ped.cpp
File diff suppressed because it is too large
Load diff
|
@ -455,17 +455,17 @@ public:
|
||||||
uint32 bTurnedAroundOnAttractor : 1;
|
uint32 bTurnedAroundOnAttractor : 1;
|
||||||
|
|
||||||
uint32 bHasAlreadyUsedAttractor : 1;
|
uint32 bHasAlreadyUsedAttractor : 1;
|
||||||
//uint32 b155_2
|
uint32 b155_2 : 1;
|
||||||
uint32 bCarPassenger : 1;
|
uint32 bCarPassenger : 1;
|
||||||
//uint32 b155_8
|
uint32 b155_8 : 1;
|
||||||
//uint32 b155_10
|
uint32 b155_10 : 1;
|
||||||
uint32 bMiamiViceCop : 1;
|
uint32 bMiamiViceCop : 1;
|
||||||
uint32 bMoneyHasBeenGivenByScript : 1; //
|
uint32 bMoneyHasBeenGivenByScript : 1; //
|
||||||
uint32 bHasBeenPhotographed : 1; //
|
uint32 bHasBeenPhotographed : 1; //
|
||||||
|
|
||||||
uint32 bIsDrowning : 1;
|
uint32 bIsDrowning : 1;
|
||||||
uint32 bDrownsInWater : 1;
|
uint32 bDrownsInWater : 1;
|
||||||
//uint32 b156_4
|
uint32 b156_4 : 1;
|
||||||
uint32 bHeldHostageInCar : 1;
|
uint32 bHeldHostageInCar : 1;
|
||||||
uint32 bIsPlayerFriend : 1;
|
uint32 bIsPlayerFriend : 1;
|
||||||
uint32 bHeadStuckInCollision : 1;
|
uint32 bHeadStuckInCollision : 1;
|
||||||
|
@ -475,7 +475,7 @@ public:
|
||||||
uint32 bDontFight : 1;
|
uint32 bDontFight : 1;
|
||||||
uint32 bDoomAim : 1;
|
uint32 bDoomAim : 1;
|
||||||
uint32 bCanBeShotInVehicle : 1;
|
uint32 bCanBeShotInVehicle : 1;
|
||||||
//uint32 b157_8
|
uint32 b157_8 : 1;
|
||||||
uint32 bMakeFleeScream : 1;
|
uint32 bMakeFleeScream : 1;
|
||||||
uint32 bPushedAlongByCar : 1;
|
uint32 bPushedAlongByCar : 1;
|
||||||
uint32 b157_40 : 1;
|
uint32 b157_40 : 1;
|
||||||
|
@ -488,7 +488,7 @@ public:
|
||||||
uint32 bCollectBusFare : 1;
|
uint32 bCollectBusFare : 1;
|
||||||
uint32 bBoughtIceCream : 1;
|
uint32 bBoughtIceCream : 1;
|
||||||
uint32 b158_40 : 1;
|
uint32 b158_40 : 1;
|
||||||
//uint32 b158_80
|
uint32 b158_80 : 1;
|
||||||
|
|
||||||
// our own flags
|
// our own flags
|
||||||
uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle
|
uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle
|
||||||
|
@ -566,10 +566,9 @@ public:
|
||||||
bool bInVehicle;
|
bool bInVehicle;
|
||||||
float m_distanceToCountSeekDone;
|
float m_distanceToCountSeekDone;
|
||||||
float m_acceptableHeadingOffset;
|
float m_acceptableHeadingOffset;
|
||||||
|
CVehicle* m_vehicleInAccident;
|
||||||
CPedAttractor* m_attractor;
|
CPedAttractor* m_attractor;
|
||||||
int32 m_positionInQueue;
|
int32 m_positionInQueue;
|
||||||
CVehicle* m_vehicleInAccident;
|
|
||||||
|
|
||||||
bool bRunningToPhone;
|
bool bRunningToPhone;
|
||||||
int16 m_phoneId;
|
int16 m_phoneId;
|
||||||
eCrimeType m_crimeToReportOnPhone;
|
eCrimeType m_crimeToReportOnPhone;
|
||||||
|
@ -635,14 +634,16 @@ public:
|
||||||
float m_attachRotStep;
|
float m_attachRotStep;
|
||||||
uint32 m_attachWepAmmo;
|
uint32 m_attachWepAmmo;
|
||||||
uint32 m_threatFlags;
|
uint32 m_threatFlags;
|
||||||
uint32 m_threatCheck;
|
uint32 m_threatCheckTimer;
|
||||||
uint32 m_lastThreatCheck;
|
uint32 m_threatCheckInterval;
|
||||||
uint32 m_delayedSoundID;
|
uint32 m_delayedSoundID;
|
||||||
uint32 m_delayedSoundTimer;
|
uint32 m_delayedSoundTimer;
|
||||||
uint32 m_lastSoundStart;
|
uint32 m_lastSoundStart;
|
||||||
uint32 m_soundStart;
|
uint32 m_soundStart;
|
||||||
uint16 m_lastQueuedSound;
|
uint16 m_lastQueuedSound;
|
||||||
uint16 m_queuedSound;
|
uint16 m_queuedSound;
|
||||||
|
bool m_canTalk;
|
||||||
|
int32 m_lastComment;
|
||||||
CVector m_vecSeekPosEx; // used for OBJECTIVE_GUARD_SPOT
|
CVector m_vecSeekPosEx; // used for OBJECTIVE_GUARD_SPOT
|
||||||
float m_distanceToCountSeekDoneEx; // used for OBJECTIVE_GUARD_SPOT
|
float m_distanceToCountSeekDoneEx; // used for OBJECTIVE_GUARD_SPOT
|
||||||
|
|
||||||
|
@ -864,6 +865,7 @@ public:
|
||||||
void DriveVehicle();
|
void DriveVehicle();
|
||||||
void PositionAttachedPed();
|
void PositionAttachedPed();
|
||||||
bool CanUseTorsoWhenLooking();
|
bool CanUseTorsoWhenLooking();
|
||||||
|
void ScanForDelayedResponseThreats();
|
||||||
|
|
||||||
// Static methods
|
// Static methods
|
||||||
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
|
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
|
||||||
|
|
|
@ -376,7 +376,7 @@ CPopulation::FindClosestZoneForCoors(CVector *coors, int *safeZoneOut, eLevelNam
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CPopulation::Update()
|
CPopulation::Update(bool addPeds)
|
||||||
{
|
{
|
||||||
if (!CReplay::IsPlayingBack()) {
|
if (!CReplay::IsPlayingBack()) {
|
||||||
ManagePopulation();
|
ManagePopulation();
|
||||||
|
@ -392,7 +392,7 @@ CPopulation::Update()
|
||||||
ms_nTotalPeds = ms_nNumDummy + ms_nNumEmergency + ms_nNumCop
|
ms_nTotalPeds = ms_nNumDummy + ms_nNumEmergency + ms_nNumCop
|
||||||
+ ms_nTotalGangPeds + ms_nNumCivFemale + ms_nNumCivMale;
|
+ ms_nTotalGangPeds + ms_nNumCivFemale + ms_nNumCivMale;
|
||||||
ms_nTotalPeds -= ms_nTotalCarPassengerPeds;
|
ms_nTotalPeds -= ms_nTotalCarPassengerPeds;
|
||||||
if (!CCutsceneMgr::IsRunning()) {
|
if (!CCutsceneMgr::IsRunning() && addPeds) {
|
||||||
float pcdm = PedCreationDistMultiplier();
|
float pcdm = PedCreationDistMultiplier();
|
||||||
AddToPopulation(pcdm * (MIN_CREATION_DIST * TheCamera.GenerationDistMultiplier),
|
AddToPopulation(pcdm * (MIN_CREATION_DIST * TheCamera.GenerationDistMultiplier),
|
||||||
pcdm * ((MIN_CREATION_DIST + CREATION_RANGE) * TheCamera.GenerationDistMultiplier),
|
pcdm * ((MIN_CREATION_DIST + CREATION_RANGE) * TheCamera.GenerationDistMultiplier),
|
||||||
|
|
|
@ -66,7 +66,7 @@ public:
|
||||||
static uint32 NumMiamiViceCops;
|
static uint32 NumMiamiViceCops;
|
||||||
|
|
||||||
static void Initialise();
|
static void Initialise();
|
||||||
static void Update(void);
|
static void Update(bool);
|
||||||
static void LoadPedGroups();
|
static void LoadPedGroups();
|
||||||
static void UpdatePedCount(ePedType, bool);
|
static void UpdatePedCount(ePedType, bool);
|
||||||
static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool);
|
static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool);
|
||||||
|
|
|
@ -29,7 +29,9 @@ bool gOccluderCoorsValid[8];
|
||||||
CVector gOccluderCoorsOnScreen[8];
|
CVector gOccluderCoorsOnScreen[8];
|
||||||
CVector gOccluderCoors[8];
|
CVector gOccluderCoors[8];
|
||||||
|
|
||||||
|
#ifndef MASTER
|
||||||
bool bDisplayOccDebugStuff;
|
bool bDisplayOccDebugStuff;
|
||||||
|
#endif
|
||||||
|
|
||||||
void
|
void
|
||||||
COcclusion::Init(void)
|
COcclusion::Init(void)
|
||||||
|
@ -39,7 +41,9 @@ COcclusion::Init(void)
|
||||||
NearbyList = -1;
|
NearbyList = -1;
|
||||||
ListWalkThroughFA = -1;
|
ListWalkThroughFA = -1;
|
||||||
PreviousListWalkThroughFA = -1;
|
PreviousListWalkThroughFA = -1;
|
||||||
|
#ifndef MASTER
|
||||||
bDisplayOccDebugStuff = false;
|
bDisplayOccDebugStuff = false;
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
|
@ -436,6 +440,7 @@ bool COcclusion::IsPositionOccluded(CVector pos, float side) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifndef MASTER
|
||||||
#include "Lines.h"
|
#include "Lines.h"
|
||||||
|
|
||||||
RwIm2DVertex vertexbufferT[2];
|
RwIm2DVertex vertexbufferT[2];
|
||||||
|
@ -476,3 +481,4 @@ void COcclusion::Render() {
|
||||||
|
|
||||||
DefinedState();
|
DefinedState();
|
||||||
}
|
}
|
||||||
|
#endif
|
|
@ -49,10 +49,14 @@ public:
|
||||||
static bool OccluderHidesBehind(CActiveOccluder *occl1, CActiveOccluder *occl2);
|
static bool OccluderHidesBehind(CActiveOccluder *occl1, CActiveOccluder *occl2);
|
||||||
static bool IsAABoxOccluded(CVector pos, float width, float length, float height);
|
static bool IsAABoxOccluded(CVector pos, float width, float length, float height);
|
||||||
static bool IsPositionOccluded(CVector pos, float side);
|
static bool IsPositionOccluded(CVector pos, float side);
|
||||||
|
#ifndef MASTER
|
||||||
static void Render();
|
static void Render();
|
||||||
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
bool CalcScreenCoors(CVector const &in, CVector *out, float *outw, float *outh);
|
bool CalcScreenCoors(CVector const &in, CVector *out, float *outw, float *outh);
|
||||||
bool CalcScreenCoors(CVector const &in, CVector *out);
|
bool CalcScreenCoors(CVector const &in, CVector *out);
|
||||||
|
|
||||||
|
#ifndef MASTER
|
||||||
extern bool bDisplayOccDebugStuff;
|
extern bool bDisplayOccDebugStuff;
|
||||||
|
#endif
|
|
@ -99,7 +99,7 @@ CPlayerSkin::GetSkinTexture(const char *texName)
|
||||||
CTxdStore::PopCurrentTxd();
|
CTxdStore::PopCurrentTxd();
|
||||||
if (tex != nil) return tex;
|
if (tex != nil) return tex;
|
||||||
|
|
||||||
if (strcmp(DEFAULT_SKIN_NAME, texName) == 0)
|
if (strcmp(DEFAULT_SKIN_NAME, texName) == 0 || texName[0] == '\0')
|
||||||
sprintf(gString, "models\\generic\\player.bmp");
|
sprintf(gString, "models\\generic\\player.bmp");
|
||||||
else
|
else
|
||||||
sprintf(gString, "skins\\%s.bmp", texName);
|
sprintf(gString, "skins\\%s.bmp", texName);
|
||||||
|
|
|
@ -716,8 +716,10 @@ CameraCreate(RwInt32 width, RwInt32 height, RwBool zBuffer)
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef USE_TEXTURE_POOL
|
#ifdef USE_TEXTURE_POOL
|
||||||
WRAPPER void _TexturePoolsInitialise() { EAXJMP(0x598B10); }
|
WRAPPER void _TexturePoolsInitialise() { EAXJMP(0x6271E0); }
|
||||||
WRAPPER void _TexturePoolsShutdown() { EAXJMP(0x598B30); }
|
WRAPPER void _TexturePoolsShutdown() { EAXJMP(0x627080); }
|
||||||
|
WRAPPER void _TexturePoolsFinalShutdown() { EAXJMP(0x626F80); }
|
||||||
|
WRAPPER void _TexturePoolsUnknown(bool) { EAXJMP(0x626F70); }
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef LIBRW
|
#ifdef LIBRW
|
||||||
|
|
Loading…
Reference in a new issue