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making particleobject compile on vs2015

This commit is contained in:
aap 2019-12-28 21:16:00 +01:00
parent ebeb09b009
commit b83adc2cc9

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@ -9,7 +9,7 @@
#include "Game.h" #include "Game.h"
CParticleObject (&gPObjectArray)[MAX_PARTICLEOBJECTS] = *(CParticleObject(*)[MAX_PARTICLEOBJECTS])int(0x62A58C); CParticleObject (&gPObjectArray)[MAX_PARTICLEOBJECTS] = *(CParticleObject(*)[MAX_PARTICLEOBJECTS])*(uintptr*)0x62A58C;
CParticleObject *&CParticleObject::pCloseListHead = *(CParticleObject **)int(0x8F4340); CParticleObject *&CParticleObject::pCloseListHead = *(CParticleObject **)int(0x8F4340);
CParticleObject *&CParticleObject::pFarListHead = *(CParticleObject **)int(0x942F78); CParticleObject *&CParticleObject::pFarListHead = *(CParticleObject **)int(0x942F78);