mirror of
https://github.com/halpz/re3.git
synced 2024-12-24 17:55:29 +00:00
Merge remote-tracking branch 'upstream/miami' into miami
This commit is contained in:
commit
bc42b3a78e
File diff suppressed because it is too large
Load diff
|
@ -34,21 +34,23 @@ class CPickup
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|||
{
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public:
|
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CVector m_vecPos;
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uint32 m_nRevenue;
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float m_fRevenue;
|
||||
CObject *m_pObject;
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||||
CObject *m_pExtraObject;
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uint16 m_nQuantity;
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uint32 m_nQuantity;
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uint32 m_nTimer;
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int16 m_nMoneySpeed;
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uint16 m_nMoneySpeed;
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int16 m_eModelIndex;
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uint16 m_nIndex;
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char m_sTextKey[8];
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ePickupType m_eType;
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bool m_bRemoved;
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uint8 m_effects;
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uint8 m_effects:1;
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uint8 m_effects2:1;
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CObject *GiveUsAPickUpObject(int32 handle);
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CObject *GiveUsAPickUpObject(CObject **object, CObject **extraObject, int32 handle, int32 extraHandle);
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bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId);
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void GetRidOfObjects();
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private:
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bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
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inline bool CanBePickedUp(CPlayerPed *player, int playerId);
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@ -64,8 +66,9 @@ struct tPickupMessage
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eWeaponType m_weaponType;
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CVector2D m_dist;
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CRGBA m_color;
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uint8 m_bOutOfStock : 1;
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uint8 m_bOutOfStock;
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uint8 m_quantity;
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uint16 money;
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};
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class CPickups
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@ -111,13 +114,13 @@ public:
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static CVector StaticCamCoors;
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static uint32 StaticCamStartTime;
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//TODO(MIAMI)
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static void RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType) {}
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static void RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType);
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static CPickup *FindPickUpForThisObject(CEntity*);
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};
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extern uint16 AmmoForWeapon[20];
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extern uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS];
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extern uint16 CostOfWeapon[20];
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extern uint16 AmmoForWeapon[WEAPONTYPE_TOTALWEAPONS + 1];
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extern uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS + 1];
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extern uint16 CostOfWeapon[WEAPONTYPE_TOTALWEAPONS + 3];
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enum ePacmanPickupType
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{
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|
|
|
@ -387,10 +387,8 @@ void CReplay::RecordThisFrame(void)
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tBulletTracePacket* bt = (tBulletTracePacket*)&Record.m_pBase[Record.m_nOffset];
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bt->type = REPLAYPACKET_BULLET_TRACES;
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bt->index = i;
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bt->frames = CBulletTraces::aTraces[i].m_framesInUse;
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bt->lifetime = CBulletTraces::aTraces[i].m_lifeTime;
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bt->inf = CBulletTraces::aTraces[i].m_vecCurrentPos;
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bt->sup = CBulletTraces::aTraces[i].m_vecTargetPos;
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bt->inf = CBulletTraces::aTraces[i].m_vecStartPos;
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bt->sup = CBulletTraces::aTraces[i].m_vecEndPos;
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Record.m_nOffset += sizeof(*bt);
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}
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tMiscPacket* misc = (tMiscPacket*)&Record.m_pBase[Record.m_nOffset];
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@ -1117,10 +1115,8 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
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{
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tBulletTracePacket* pb = (tBulletTracePacket*)&ptr[offset];
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CBulletTraces::aTraces[pb->index].m_bInUse = true;
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CBulletTraces::aTraces[pb->index].m_framesInUse = pb->frames;
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CBulletTraces::aTraces[pb->index].m_lifeTime = pb->lifetime;
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CBulletTraces::aTraces[pb->index].m_vecCurrentPos = pb->inf;
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CBulletTraces::aTraces[pb->index].m_vecTargetPos = pb->sup;
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CBulletTraces::aTraces[pb->index].m_vecStartPos = pb->inf;
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CBulletTraces::aTraces[pb->index].m_vecEndPos = pb->sup;
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buffer->m_nOffset += sizeof(tBulletTracePacket);
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break;
|
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}
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|
|
|
@ -31,6 +31,7 @@
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#include "GameLogic.h"
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#include "Garages.h"
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#include "General.h"
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#include "Glass.h"
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#ifdef MISSION_REPLAY
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#include "GenericGameStorage.h"
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#endif
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|
@ -1804,9 +1805,8 @@ void CMissionCleanup::Process()
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if (!CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
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TheCamera.Restore();
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TheCamera.SetWideScreenOff();
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// TODO(MIAMI)
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//CSpecialFX::bLiftCam = false;
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//CSpecialFX::bVideoCam = false;
|
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CSpecialFX::bLiftCam = false;
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CSpecialFX::bVideoCam = false;
|
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CTimeCycle::StopExtraColour(0);
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for (int i = 0; i < MISSION_AUDIO_SLOTS; i++)
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DMAudio.ClearMissionAudio(i);
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|
@ -12404,7 +12404,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
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case COMMAND_SWITCH_SECURITY_CAMERA:
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{
|
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CollectParameters(&m_nIp, 1);
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debug("SWITCH_SECURITY_CAMERA is not implemented\n"); // TODO(MIAMI)
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CSpecialFX::bVideoCam = ScriptParams[0] != 0;
|
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return 0;
|
||||
}
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//case COMMAND_IS_CHAR_IN_FLYING_VEHICLE:
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|
@ -12844,7 +12844,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
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case COMMAND_SWITCH_LIFT_CAMERA:
|
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{
|
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CollectParameters(&m_nIp, 1);
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debug("SWITCH_LIFT_CAMERA is not implemented\n"); // TODO(MIAMI)
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CSpecialFX::bLiftCam = ScriptParams[0] != 0;
|
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return 0;
|
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}
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case COMMAND_CLOSE_ALL_CAR_DOORS:
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|
@ -13013,12 +13013,12 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
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case COMMAND_HAS_GLASS_BEEN_SHATTERED_NEARBY:
|
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{
|
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CollectParameters(&m_nIp, 3);
|
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static bool bShowed = false;
|
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if (!bShowed) {
|
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debug("HAS_GLASS_BEEN_SHATTERED_NEARBY not implemented, default to TRUE\n"); // TODO(MIAMI)
|
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bShowed = true;
|
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}
|
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UpdateCompareFlag(true);
|
||||
|
||||
bool shattered = false;
|
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if ( CGlass::HasGlassBeenShatteredAtCoors(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2]) )
|
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shattered = true;
|
||||
|
||||
UpdateCompareFlag(shattered);
|
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return 0;
|
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}
|
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case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_BONE:
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|
|
|
@ -5,6 +5,7 @@
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#include "DMAudio.h"
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#include "Record.h"
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#include "Timer.h"
|
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#include "SpecialFX.h"
|
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|
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uint32 CTimer::m_snTimeInMilliseconds;
|
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PauseModeTime CTimer::m_snTimeInMillisecondsPauseMode = 1;
|
||||
|
@ -141,7 +142,7 @@ void CTimer::Update(void)
|
|||
}
|
||||
}
|
||||
|
||||
if ( ms_fTimeStep < 0.01f && !GetIsPaused() )
|
||||
if ( ms_fTimeStep < 0.01f && !GetIsPaused() && !CSpecialFX::bSnapShotActive)
|
||||
ms_fTimeStep = 0.01f;
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||||
|
||||
ms_fTimeStepNonClipped = ms_fTimeStep;
|
||||
|
|
|
@ -969,7 +969,7 @@ Render2dStuff(void)
|
|||
else
|
||||
CHud::Draw();
|
||||
// TODO(Miami)
|
||||
// CSpecialFX::Render2DFXs();
|
||||
CSpecialFX::Render2DFXs();
|
||||
CUserDisplay::OnscnTimer.ProcessForDisplay();
|
||||
CMessages::Display();
|
||||
CDarkel::DrawMessages();
|
||||
|
|
|
@ -40,10 +40,10 @@ CWeaponModelInfo::SetWeaponInfo(int32 weaponId)
|
|||
m_atomics[2] = (RpAtomic*)weaponId;
|
||||
}
|
||||
|
||||
int32
|
||||
eWeaponType
|
||||
CWeaponModelInfo::GetWeaponInfo(void)
|
||||
{
|
||||
return (int32)(uintptr)m_atomics[2];
|
||||
return (eWeaponType)(uintptr)m_atomics[2];
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "SimpleModelInfo.h"
|
||||
#include "WeaponType.h"
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||||
|
||||
class CWeaponModelInfo : public CSimpleModelInfo
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{
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@ -18,5 +19,5 @@ public:
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|||
|
||||
void Init(void);
|
||||
void SetWeaponInfo(int32 weaponId);
|
||||
int32 GetWeaponInfo(void);
|
||||
eWeaponType GetWeaponInfo(void);
|
||||
};
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include "AnimBlendClumpData.h"
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#include "AnimBlendAssociation.h"
|
||||
#include "Fire.h"
|
||||
#include "Glass.h"
|
||||
#include "DMAudio.h"
|
||||
#include "General.h"
|
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#include "SurfaceTable.h"
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||||
|
@ -5865,7 +5866,7 @@ CPed::FightStrike(CVector &touchedNodePos, bool fightWithWeapon)
|
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if (m_fightState == FIGHTSTATE_JUST_ATTACKED)
|
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return false;
|
||||
|
||||
// TODO(Miami): BreakGlassPhysically
|
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CGlass::BreakGlassPhysically(touchedNodePos, radius);
|
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|
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for (int i = 0; i < m_numNearPeds; i++) {
|
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int8 pedFound = 0;
|
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|
@ -15403,7 +15404,7 @@ CPed::ProcessObjective(void)
|
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CVector distance = m_nextRoutePointPos - GetPosition();
|
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distance.z = 0.0f;
|
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if (m_objective == OBJECTIVE_GOTO_SHELTER_ON_FOOT) {
|
||||
if (m_nMoveState == PEDMOVE_RUN && distance.Magnitude() < SQR(2.0f)) {
|
||||
if (m_nMoveState == PEDMOVE_RUN && distance.MagnitudeSqr() < SQR(2.0f)) {
|
||||
SetMoveState(PEDMOVE_WALK);
|
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bIsRunning = false;
|
||||
}
|
||||
|
@ -15413,7 +15414,7 @@ CPed::ProcessObjective(void)
|
|||
}
|
||||
}
|
||||
else if (m_objective == OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT) {
|
||||
if (m_nMoveState == PEDMOVE_RUN && distance.Magnitude() < SQR(4.0f)) {
|
||||
if (m_nMoveState == PEDMOVE_RUN && distance.MagnitudeSqr() < SQR(4.0f)) {
|
||||
SetMoveState(PEDMOVE_WALK);
|
||||
bIsRunning = false;
|
||||
}
|
||||
|
|
|
@ -3,6 +3,8 @@
|
|||
#include "Glass.h"
|
||||
#include "Timer.h"
|
||||
#include "Object.h"
|
||||
#include "Vehicle.h"
|
||||
#include "Pools.h"
|
||||
#include "General.h"
|
||||
#include "AudioScriptObject.h"
|
||||
#include "World.h"
|
||||
|
@ -14,6 +16,7 @@
|
|||
#include "ModelIndices.h"
|
||||
#include "main.h"
|
||||
#include "soundlist.h"
|
||||
#include "SurfaceTable.h"
|
||||
|
||||
|
||||
uint32 CGlass::NumGlassEntities;
|
||||
|
@ -57,17 +60,17 @@ const CVector2D CoorsWithTriangle[NUM_GLASSTRIANGLES][3] =
|
|||
|
||||
#define TEMPBUFFERVERTHILIGHTOFFSET 0
|
||||
#define TEMPBUFFERINDEXHILIGHTOFFSET 0
|
||||
#define TEMPBUFFERVERTHILIGHTSIZE 128
|
||||
#define TEMPBUFFERVERTHILIGHTSIZE 256
|
||||
#define TEMPBUFFERINDEXHILIGHTSIZE 512
|
||||
|
||||
#define TEMPBUFFERVERTSHATTEREDOFFSET TEMPBUFFERVERTHILIGHTSIZE
|
||||
#define TEMPBUFFERINDEXSHATTEREDOFFSET TEMPBUFFERINDEXHILIGHTSIZE
|
||||
#define TEMPBUFFERVERTSHATTEREDSIZE 192
|
||||
#define TEMPBUFFERVERTSHATTEREDSIZE 384
|
||||
#define TEMPBUFFERINDEXSHATTEREDSIZE 768
|
||||
|
||||
#define TEMPBUFFERVERTREFLECTIONOFFSET TEMPBUFFERVERTSHATTEREDSIZE
|
||||
#define TEMPBUFFERINDEXREFLECTIONOFFSET TEMPBUFFERINDEXSHATTEREDSIZE
|
||||
#define TEMPBUFFERVERTREFLECTIONSIZE 256
|
||||
#define TEMPBUFFERVERTREFLECTIONSIZE 512
|
||||
#define TEMPBUFFERINDEXREFLECTIONSIZE 1024
|
||||
|
||||
int32 TempBufferIndicesStoredHiLight = 0;
|
||||
|
@ -83,10 +86,16 @@ CFallingGlassPane::Update(void)
|
|||
if ( CTimer::GetTimeInMilliseconds() >= m_nTimer )
|
||||
{
|
||||
// Apply MoveSpeed
|
||||
GetPosition() += m_vecMoveSpeed * CTimer::GetTimeStep();
|
||||
if ( m_bCarGlass )
|
||||
GetPosition() += m_vecMoveSpeed * CTimer::GetTimeStep() * 0.35f;
|
||||
else
|
||||
GetPosition() += m_vecMoveSpeed * CTimer::GetTimeStep();
|
||||
|
||||
// Apply Gravity
|
||||
m_vecMoveSpeed.z -= 0.02f * CTimer::GetTimeStep();
|
||||
if ( m_bCarGlass )
|
||||
m_vecMoveSpeed.z -= 0.01f * CTimer::GetTimeStep();
|
||||
else
|
||||
m_vecMoveSpeed.z -= 0.02f * CTimer::GetTimeStep();
|
||||
|
||||
// Apply TurnSpeed
|
||||
GetRight() += CrossProduct(m_vecTurn, GetRight());
|
||||
|
@ -106,24 +115,27 @@ CFallingGlassPane::Update(void)
|
|||
|
||||
RwRGBA color = { 255, 255, 255, 255 };
|
||||
|
||||
static int32 nFrameGen = 0;
|
||||
|
||||
for ( int32 i = 0; i < 4; i++ )
|
||||
if ( !m_bCarGlass )
|
||||
{
|
||||
dir.x = CGeneral::GetRandomNumberInRange(-0.35f, 0.35f);
|
||||
dir.y = CGeneral::GetRandomNumberInRange(-0.35f, 0.35f);
|
||||
dir.z = CGeneral::GetRandomNumberInRange(0.05f, 0.20f);
|
||||
|
||||
CParticle::AddParticle(PARTICLE_CAR_DEBRIS,
|
||||
pos,
|
||||
dir,
|
||||
nil,
|
||||
CGeneral::GetRandomNumberInRange(0.02f, 0.2f),
|
||||
color,
|
||||
CGeneral::GetRandomNumberInRange(-40, 40),
|
||||
0,
|
||||
++nFrameGen & 3,
|
||||
500);
|
||||
static int32 nFrameGen = 0;
|
||||
|
||||
for ( int32 i = 0; i < 4; i++ )
|
||||
{
|
||||
dir.x = CGeneral::GetRandomNumberInRange(-0.35f, 0.35f);
|
||||
dir.y = CGeneral::GetRandomNumberInRange(-0.35f, 0.35f);
|
||||
dir.z = CGeneral::GetRandomNumberInRange(0.05f, 0.20f);
|
||||
|
||||
CParticle::AddParticle(PARTICLE_CAR_DEBRIS,
|
||||
pos,
|
||||
dir,
|
||||
nil,
|
||||
CGeneral::GetRandomNumberInRange(0.02f, 0.2f),
|
||||
color,
|
||||
CGeneral::GetRandomNumberInRange(-40, 40),
|
||||
0,
|
||||
++nFrameGen & 3,
|
||||
500);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -146,7 +158,10 @@ CFallingGlassPane::Render(void)
|
|||
CGlass::RenderHiLightPolys();
|
||||
|
||||
// HiLight Polys
|
||||
|
||||
|
||||
if ( m_bCarGlass && color < 64 )
|
||||
color = 64;
|
||||
|
||||
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 0], color, color, color, color);
|
||||
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 1], color, color, color, color);
|
||||
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 2], color, color, color, color);
|
||||
|
@ -186,9 +201,9 @@ CFallingGlassPane::Render(void)
|
|||
if ( TempBufferIndicesStoredShattered >= TEMPBUFFERINDEXSHATTEREDSIZE-7 || TempBufferVerticesStoredShattered >= TEMPBUFFERVERTSHATTEREDSIZE-4 )
|
||||
CGlass::RenderShatteredPolys();
|
||||
|
||||
uint8 shatteredColor = 255;
|
||||
uint8 shatteredColor = 140;
|
||||
if ( distToCamera > 30.0f )
|
||||
shatteredColor = int32((1.0f - (distToCamera - 30.0f) * 4.0f / 40.0f) * 255);
|
||||
shatteredColor = int32((1.0f - (distToCamera - 30.0f) * 4.0f / 40.0f) * 140);
|
||||
|
||||
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 0], shatteredColor, shatteredColor, shatteredColor, shatteredColor);
|
||||
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 1], shatteredColor, shatteredColor, shatteredColor, shatteredColor);
|
||||
|
@ -292,8 +307,8 @@ CGlass::FindFreePane(void)
|
|||
}
|
||||
|
||||
void
|
||||
CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector right, CVector speed, CVector point,
|
||||
float moveSpeed, bool cracked, bool explosion)
|
||||
CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector right, CVector speed, CVector center,
|
||||
float moveSpeed, bool cracked, bool explosion, int32 stepmul, bool carGlass)
|
||||
{
|
||||
float upLen = up.Magnitude();
|
||||
float rightLen = right.Magnitude();
|
||||
|
@ -304,10 +319,10 @@ CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector rig
|
|||
float rightSteps = rightLen + 0.75f;
|
||||
if ( rightSteps < 1.0f ) rightSteps = 1.0f;
|
||||
|
||||
uint32 ysteps = (uint32)upSteps;
|
||||
uint32 ysteps = stepmul * (uint32)upSteps;
|
||||
if ( ysteps > 3 ) ysteps = 3;
|
||||
|
||||
uint32 xsteps = (uint32)rightSteps;
|
||||
uint32 xsteps = stepmul * (uint32)rightSteps;
|
||||
if ( xsteps > 3 ) xsteps = 3;
|
||||
|
||||
if ( explosion )
|
||||
|
@ -338,11 +353,8 @@ CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector rig
|
|||
pane->m_nTriIndex = i;
|
||||
|
||||
pane->GetRight() = (right * rightScl) / rightLen;
|
||||
#ifdef FIX_BUGS
|
||||
pane->GetUp() = (up * upScl) / upLen;
|
||||
#else
|
||||
pane->GetUp() = (up * upScl) / rightLen; // copypaste bug
|
||||
#endif
|
||||
|
||||
CVector fwd = CrossProduct(pane->GetRight(), pane->GetUp());
|
||||
fwd.Normalise();
|
||||
|
||||
|
@ -358,7 +370,7 @@ CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector rig
|
|||
|
||||
if ( moveSpeed != 0.0f )
|
||||
{
|
||||
CVector dist = pane->GetPosition() - point;
|
||||
CVector dist = pane->GetPosition() - center;
|
||||
dist.Normalise();
|
||||
|
||||
pane->m_vecMoveSpeed += moveSpeed * dist;
|
||||
|
@ -371,10 +383,11 @@ CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector rig
|
|||
switch ( type )
|
||||
{
|
||||
case 0:
|
||||
case 2:
|
||||
pane->m_nTimer = CTimer::GetTimeInMilliseconds();
|
||||
break;
|
||||
case 1:
|
||||
float dist = (pane->GetPosition() - point).Magnitude();
|
||||
float dist = (pane->GetPosition() - center).Magnitude();
|
||||
pane->m_nTimer = uint32(dist*100 + CTimer::GetTimeInMilliseconds());
|
||||
break;
|
||||
}
|
||||
|
@ -382,6 +395,7 @@ CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector rig
|
|||
pane->m_fGroundZ = groundZ;
|
||||
pane->m_bShattered = cracked;
|
||||
pane->m_fStep = upLen / float(ysteps);
|
||||
pane->m_bCarGlass = carGlass;
|
||||
pane->m_bActive = true;
|
||||
}
|
||||
}
|
||||
|
@ -613,42 +627,48 @@ CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed,
|
|||
CColModel *col = object->GetColModel();
|
||||
ASSERT(col!=nil);
|
||||
|
||||
CVector a = object->GetMatrix() * col->vertices[0].Get();
|
||||
CVector b = object->GetMatrix() * col->vertices[1].Get();
|
||||
CVector c = object->GetMatrix() * col->vertices[2].Get();
|
||||
CVector d = object->GetMatrix() * col->vertices[3].Get();
|
||||
|
||||
float minx = Min(Min(a.x, b.x), Min(c.x, d.x));
|
||||
float maxx = Max(Max(a.x, b.x), Max(c.x, d.x));
|
||||
float miny = Min(Min(a.y, b.y), Min(c.y, d.y));
|
||||
float maxy = Max(Max(a.y, b.y), Max(c.y, d.y));
|
||||
float minz = Min(Min(a.z, b.z), Min(c.z, d.z));
|
||||
float maxz = Max(Max(a.z, b.z), Max(c.z, d.z));
|
||||
|
||||
|
||||
if ( amount > 300.0f )
|
||||
if ( col->numTriangles == 2 )
|
||||
{
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_L, object->GetPosition());
|
||||
|
||||
GeneratePanesForWindow(0,
|
||||
CVector(minx, miny, minz),
|
||||
CVector(0.0f, 0.0f, maxz-minz),
|
||||
CVector(maxx-minx, maxy-miny, 0.0f),
|
||||
speed, point, 0.1f, !!object->bGlassCracked, explosion);
|
||||
CVector a = col->vertices[0].Get();
|
||||
CVector b = col->vertices[1].Get();
|
||||
CVector c = col->vertices[2].Get();
|
||||
CVector d = col->vertices[3].Get();
|
||||
|
||||
float minx = Min(Min(a.x, b.x), Min(c.x, d.x));
|
||||
float maxx = Max(Max(a.x, b.x), Max(c.x, d.x));
|
||||
float miny = Min(Min(a.y, b.y), Min(c.y, d.y));
|
||||
float maxy = Max(Max(a.y, b.y), Max(c.y, d.y));
|
||||
float minz = Min(Min(a.z, b.z), Min(c.z, d.z));
|
||||
float maxz = Max(Max(a.z, b.z), Max(c.z, d.z));
|
||||
|
||||
CVector pa = object->GetMatrix() * CVector(minx, miny, minz);
|
||||
CVector pb = object->GetMatrix() * CVector(maxx, maxy, minz);
|
||||
|
||||
if ( amount > 300.0f )
|
||||
{
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_L, object->GetPosition());
|
||||
|
||||
GeneratePanesForWindow(0,
|
||||
pa,
|
||||
CVector(0.0f, 0.0f, maxz-minz),
|
||||
pb - pa,
|
||||
speed, point, 0.1f, !!object->bGlassCracked, explosion, 1, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_S, object->GetPosition());
|
||||
|
||||
GeneratePanesForWindow(1,
|
||||
pa,
|
||||
CVector(0.0f, 0.0f, maxz-minz),
|
||||
pb - pa,
|
||||
speed, point, 0.1f, !!object->bGlassCracked, explosion, 1, false);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_S, object->GetPosition());
|
||||
|
||||
GeneratePanesForWindow(1,
|
||||
CVector(minx, miny, minz),
|
||||
CVector(0.0f, 0.0f, maxz-minz),
|
||||
CVector(maxx-minx, maxy-miny, 0.0f),
|
||||
speed, point, 0.1f, !!object->bGlassCracked, explosion);
|
||||
}
|
||||
|
||||
|
||||
object->bGlassBroken = true;
|
||||
object->GetMatrix().GetPosition().z = -100.0f;
|
||||
object->bIsVisible = false;
|
||||
object->bUsesCollision = true;
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -658,7 +678,7 @@ CGlass::WindowRespondsToSoftCollision(CEntity *entity, float amount)
|
|||
|
||||
CObject *object = (CObject *)entity;
|
||||
|
||||
if ( amount > 50.0f && !object->bGlassCracked )
|
||||
if ( entity->bUsesCollision && amount > 50.0f && !object->bGlassCracked )
|
||||
{
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_CRACK, object->GetPosition());
|
||||
object->bGlassCracked = true;
|
||||
|
@ -674,15 +694,18 @@ CGlass::WasGlassHitByBullet(CEntity *entity, CVector point)
|
|||
|
||||
if ( IsGlass(object->GetModelIndex()) )
|
||||
{
|
||||
if ( !object->bGlassCracked )
|
||||
if ( object->bUsesCollision )
|
||||
{
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_CRACK, object->GetPosition());
|
||||
object->bGlassCracked = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( (CGeneral::GetRandomNumber() & 3) == 2 )
|
||||
WindowRespondsToCollision(object, 0.0f, CVector(0.0f, 0.0f, 0.0f), point, false);
|
||||
if ( !object->bGlassCracked )
|
||||
{
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_CRACK, object->GetPosition());
|
||||
object->bGlassCracked = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( (CGeneral::GetRandomNumber() & 3) == 2 )
|
||||
WindowRespondsToCollision(object, 0.0f, CVector(0.0f, 0.0f, 0.0f), point, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -693,19 +716,304 @@ CGlass::WindowRespondsToExplosion(CEntity *entity, CVector point)
|
|||
ASSERT(entity!=nil);
|
||||
|
||||
CObject *object = (CObject *)entity;
|
||||
|
||||
CVector distToGlass = object->GetPosition() - point;
|
||||
|
||||
float fDistToGlass = distToGlass.Magnitude();
|
||||
|
||||
if ( fDistToGlass < 10.0f )
|
||||
|
||||
if ( object->bUsesCollision )
|
||||
{
|
||||
distToGlass *= (0.3f / fDistToGlass); // normalise
|
||||
WindowRespondsToCollision(object, 10000.0f, distToGlass, object->GetPosition(), true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( fDistToGlass < 30.0f )
|
||||
object->bGlassCracked = true;
|
||||
CVector distToGlass = object->GetPosition() - point;
|
||||
|
||||
float fDistToGlass = distToGlass.Magnitude();
|
||||
|
||||
if ( fDistToGlass < 10.0f )
|
||||
{
|
||||
distToGlass *= (0.3f / fDistToGlass); // normalise
|
||||
WindowRespondsToCollision(object, 10000.0f, distToGlass, object->GetPosition(), true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( fDistToGlass < 30.0f )
|
||||
object->bGlassCracked = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
CGlass::CarWindscreenShatters(CVehicle *vehicle, bool unk)
|
||||
{
|
||||
ASSERT(vehicle!=nil);
|
||||
|
||||
CColModel *col = vehicle->GetColModel();
|
||||
ASSERT(col!=nil);
|
||||
|
||||
if ( col->numTriangles < 2 )
|
||||
return;
|
||||
|
||||
CColTriangle *tria = nil;
|
||||
int32 triIndex = -1;
|
||||
CColTriangle *trib = nil;
|
||||
|
||||
for ( int32 i = 0; i < col->numTriangles; i++ )
|
||||
{
|
||||
CColTriangle *tri = &col->triangles[i];
|
||||
if ( tri->surface == SURFACE_GLASS )
|
||||
{
|
||||
if ( tria )
|
||||
{
|
||||
trib = tri;
|
||||
break;
|
||||
}
|
||||
|
||||
triIndex = i;
|
||||
tria = tri;
|
||||
}
|
||||
}
|
||||
|
||||
if ( trib == nil )
|
||||
return;
|
||||
|
||||
CCollision::CalculateTrianglePlanes(col);
|
||||
|
||||
CColTrianglePlane *triPlanes = col->trianglePlanes;
|
||||
|
||||
if ( triPlanes == nil )
|
||||
return;
|
||||
|
||||
CVector planeNormal;
|
||||
triPlanes[triIndex].GetNormal(planeNormal);
|
||||
planeNormal = Multiply3x3(vehicle->GetMatrix(), planeNormal);
|
||||
|
||||
CVector vec1 = CrossProduct(vehicle->GetRight(), planeNormal);
|
||||
vec1.Normalise();
|
||||
|
||||
CVector vec2 = CrossProduct(planeNormal, vehicle->GetUp());
|
||||
vec2.Normalise();
|
||||
|
||||
CVector v[6];
|
||||
float proj1[6];
|
||||
float proj2[6];
|
||||
|
||||
v[0] = col->vertices[tria->a].Get();
|
||||
v[1] = col->vertices[tria->b].Get();
|
||||
v[2] = col->vertices[tria->c].Get();
|
||||
|
||||
v[3] = col->vertices[trib->a].Get();
|
||||
v[4] = col->vertices[trib->b].Get();
|
||||
v[5] = col->vertices[trib->c].Get();
|
||||
|
||||
v[0] = vehicle->GetMatrix() * v[0];
|
||||
v[1] = vehicle->GetMatrix() * v[1];
|
||||
v[2] = vehicle->GetMatrix() * v[2];
|
||||
v[3] = vehicle->GetMatrix() * v[3];
|
||||
v[4] = vehicle->GetMatrix() * v[4];
|
||||
v[5] = vehicle->GetMatrix() * v[5];
|
||||
|
||||
proj1[0] = DotProduct(v[0], vec1);
|
||||
proj2[0] = DotProduct(v[0], vec2);
|
||||
proj1[1] = DotProduct(v[1], vec1);
|
||||
proj2[1] = DotProduct(v[1], vec2);
|
||||
proj1[2] = DotProduct(v[2], vec1);
|
||||
proj2[2] = DotProduct(v[2], vec2);
|
||||
|
||||
proj1[3] = DotProduct(v[3], vec1);
|
||||
proj2[3] = DotProduct(v[3], vec2);
|
||||
proj1[4] = DotProduct(v[4], vec1);
|
||||
proj2[4] = DotProduct(v[4], vec2);
|
||||
proj1[5] = DotProduct(v[5], vec1);
|
||||
proj2[5] = DotProduct(v[5], vec2);
|
||||
|
||||
int32 originIndex = 0;
|
||||
float max1 = proj1[0];
|
||||
float max2 = proj2[0];
|
||||
float origin = proj1[0] + proj2[0];
|
||||
|
||||
for ( int32 i = 1; i < 6; i++ )
|
||||
{
|
||||
float o = proj1[i] + proj2[i];
|
||||
if ( o < origin )
|
||||
{
|
||||
origin = o;
|
||||
originIndex = i;
|
||||
}
|
||||
|
||||
if ( proj1[i] > max1 )
|
||||
max1 = proj1[i];
|
||||
if ( proj2[i] > max2 )
|
||||
max2 = proj2[i];
|
||||
}
|
||||
|
||||
float bound1 = max1 - proj1[originIndex];
|
||||
float bound2 = max2 - proj2[originIndex];
|
||||
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_L, vehicle->GetPosition());
|
||||
|
||||
CVector center = v[originIndex] + ((0.5f*bound1) * vec1) + ((0.5f*bound2) * vec2);
|
||||
CVector speed = vehicle->m_vecMoveSpeed;
|
||||
CVector right = bound2 * vec2;
|
||||
CVector up = bound1 * vec1;
|
||||
CVector pos = v[originIndex];
|
||||
|
||||
GeneratePanesForWindow(2, pos, up, right, speed, center, 0.1f, false, false, 2, true);
|
||||
}
|
||||
|
||||
bool
|
||||
CGlass::HasGlassBeenShatteredAtCoors(float x, float y, float z)
|
||||
{
|
||||
CEntity *entity = nil;
|
||||
float dist = 20.0f;
|
||||
|
||||
int32 nStartX = Max(CWorld::GetSectorIndexX(x - 30.0f), 0);
|
||||
int32 nStartY = Max(CWorld::GetSectorIndexY(y - 30.0f), 0);
|
||||
int32 nEndX = Min(CWorld::GetSectorIndexX(x + 30.0f), NUMSECTORS_X-1);
|
||||
int32 nEndY = Min(CWorld::GetSectorIndexY(y + 30.0f), NUMSECTORS_Y-1);
|
||||
|
||||
CWorld::AdvanceCurrentScanCode();
|
||||
|
||||
for ( int32 y = nStartY; y <= nEndY; y++ )
|
||||
{
|
||||
for ( int32 x = nStartX; x <= nEndX; x++ )
|
||||
{
|
||||
CSector *sector = CWorld::GetSector(x, y);
|
||||
|
||||
ASSERT(sector != nil);
|
||||
|
||||
FindWindowSectorList(sector->m_lists[ENTITYLIST_OBJECTS], &dist, &entity, x, y, z);
|
||||
FindWindowSectorList(sector->m_lists[ENTITYLIST_DUMMIES], &dist, &entity, x, y, z);
|
||||
}
|
||||
}
|
||||
|
||||
if ( entity )
|
||||
{
|
||||
if ( entity->GetType() == ENTITY_TYPE_DUMMY )
|
||||
return false;
|
||||
|
||||
return !!((CObject*)entity)->bGlassBroken;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void
|
||||
CGlass::FindWindowSectorList(CPtrList &list, float *dist, CEntity **entity, float x, float y, float z)
|
||||
{
|
||||
ASSERT(dist!=nil);
|
||||
ASSERT(entity!=nil);
|
||||
|
||||
CPtrNode *node = list.first;
|
||||
|
||||
while ( node != nil )
|
||||
{
|
||||
CEntity *ent = (CEntity *)node->item;
|
||||
uint16 scanCode = ent->m_scanCode;
|
||||
node = node->next;
|
||||
|
||||
ASSERT(ent!=nil);
|
||||
|
||||
if ( IsGlass(ent->GetModelIndex()) )
|
||||
{
|
||||
if ( scanCode != CWorld::GetCurrentScanCode() )
|
||||
{
|
||||
ent->m_scanCode = CWorld::GetCurrentScanCode();
|
||||
|
||||
float dst = (CVector(x,y,z) - ent->GetPosition()).Magnitude();
|
||||
|
||||
if ( dst < *dist )
|
||||
{
|
||||
*dist = dst;
|
||||
*entity = ent;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CGlass::BreakGlassPhysically(CVector pos, float radius)
|
||||
{
|
||||
static uint32 breakTime = 0;
|
||||
|
||||
if ( CTimer::GetTimeInMilliseconds() < breakTime + 1000 && CTimer::GetTimeInMilliseconds() >= breakTime )
|
||||
return;
|
||||
|
||||
CColSphere sphere;
|
||||
sphere.piece = 0;
|
||||
sphere.radius = radius;
|
||||
sphere.surface = 0;
|
||||
|
||||
for ( int32 i = CPools::GetObjectPool()->GetSize() - 1; i >= 0; i-- )
|
||||
{
|
||||
CObject *object = CPools::GetObjectPool()->GetSlot(i);
|
||||
if (object)
|
||||
{
|
||||
if ( IsGlass(object->GetModelIndex()) )
|
||||
{
|
||||
if ( object->bUsesCollision )
|
||||
{
|
||||
CColModel *col = object->GetColModel();
|
||||
ASSERT(col!=nil);
|
||||
|
||||
if ( col->numTriangles < 2 )
|
||||
continue;
|
||||
|
||||
bool hit = false;
|
||||
|
||||
CVector dist = pos - object->GetPosition();
|
||||
|
||||
sphere.center.x = DotProduct(dist, object->GetRight());
|
||||
sphere.center.y = DotProduct(dist, object->GetForward());
|
||||
sphere.center.z = DotProduct(dist, object->GetUp());
|
||||
|
||||
CCollision::CalculateTrianglePlanes(col);
|
||||
|
||||
for ( int32 j = 0; j < col->numTriangles; j++ )
|
||||
{
|
||||
if ( CCollision::TestSphereTriangle(sphere,
|
||||
col->vertices, col->triangles[i], col->trianglePlanes[i]) )
|
||||
{
|
||||
hit = true;
|
||||
}
|
||||
}
|
||||
|
||||
if ( hit )
|
||||
{
|
||||
breakTime = CTimer::GetTimeInMilliseconds();
|
||||
|
||||
if ( object->bGlassCracked )
|
||||
{
|
||||
CVector a = col->vertices[0].Get();
|
||||
CVector b = col->vertices[1].Get();
|
||||
CVector c = col->vertices[2].Get();
|
||||
CVector d = col->vertices[3].Get();
|
||||
|
||||
float minx = Min(Min(a.x, b.x), Min(c.x, d.x));
|
||||
float maxx = Max(Max(a.x, b.x), Max(c.x, d.x));
|
||||
float miny = Min(Min(a.y, b.y), Min(c.y, d.y));
|
||||
float maxy = Max(Max(a.y, b.y), Max(c.y, d.y));
|
||||
float minz = Min(Min(a.z, b.z), Min(c.z, d.z));
|
||||
float maxz = Max(Max(a.z, b.z), Max(c.z, d.z));
|
||||
|
||||
CVector pa = object->GetMatrix() * CVector(minx, miny, minz);
|
||||
CVector pb = object->GetMatrix() * CVector(maxx, maxy, minz);
|
||||
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_S, object->GetPosition());
|
||||
|
||||
GeneratePanesForWindow(1,
|
||||
pa,
|
||||
CVector(0.0f, 0.0f, maxz-minz),
|
||||
pb - pa,
|
||||
CVector(0.0f, 0.0f, 0.0f), pos, 0.1f, !!object->bGlassCracked, false, 1, false);
|
||||
|
||||
object->bGlassBroken = true;
|
||||
object->bIsVisible = false;
|
||||
object->bUsesCollision = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_CRACK, object->GetPosition());
|
||||
object->bGlassCracked = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -2,6 +2,7 @@
|
|||
|
||||
class CEntity;
|
||||
class CVehicle;
|
||||
class CPtrList;
|
||||
|
||||
class CFallingGlassPane : public CMatrix
|
||||
{
|
||||
|
@ -14,6 +15,7 @@ public:
|
|||
uint8 m_nTriIndex;
|
||||
bool m_bActive;
|
||||
bool m_bShattered;
|
||||
bool m_bCarGlass;
|
||||
|
||||
CFallingGlassPane() { }
|
||||
~CFallingGlassPane() { }
|
||||
|
@ -39,7 +41,7 @@ public:
|
|||
static void Update(void);
|
||||
static void Render(void);
|
||||
static CFallingGlassPane *FindFreePane(void);
|
||||
static void GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector right, CVector speed, CVector point, float moveSpeed, bool cracked, bool explosion);
|
||||
static void GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector right, CVector speed, CVector center, float moveSpeed, bool cracked, bool explosion, int32 stepmul, bool carGlass);
|
||||
static void AskForObjectToBeRenderedInGlass(CEntity *entity);
|
||||
static void RenderEntityInGlass(CEntity *entity);
|
||||
static int32 CalcAlphaWithNormal(CVector *normal);
|
||||
|
@ -50,8 +52,8 @@ public:
|
|||
static void WindowRespondsToSoftCollision(CEntity *entity, float amount);
|
||||
static void WasGlassHitByBullet(CEntity *entity, CVector point);
|
||||
static void WindowRespondsToExplosion(CEntity *entity, CVector point);
|
||||
|
||||
//TODO(MIAMI)
|
||||
static void CarWindscreenShatters(CVehicle *vehicle, bool unk) {}
|
||||
static void BreakGlassPhysically(CVector, float) {}
|
||||
static void CarWindscreenShatters(CVehicle *vehicle, bool unk);
|
||||
static bool HasGlassBeenShatteredAtCoors(float x, float y, float z);
|
||||
static void FindWindowSectorList(CPtrList &list, float *dist, CEntity **entity, float x, float y, float z);
|
||||
static void BreakGlassPhysically(CVector pos, float radius);
|
||||
};
|
|
@ -24,21 +24,44 @@
|
|||
#include "ColStore.h"
|
||||
#include "Coronas.h"
|
||||
#include "Script.h"
|
||||
#include "DMAudio.h"
|
||||
|
||||
RwIm3DVertex StreakVertices[4];
|
||||
RwImVertexIndex StreakIndexList[12];
|
||||
|
||||
RwIm3DVertex TraceVertices[6];
|
||||
RwImVertexIndex TraceIndexList[12];
|
||||
RwIm3DVertex TraceVertices[10];
|
||||
static RwImVertexIndex TraceIndexList[48] = {0, 5, 7, 0, 7, 2, 0, 7, 5, 0, 2, 7, 0, 4, 9, 0,
|
||||
9, 5, 0, 9, 4, 0, 5, 9, 0, 1, 6, 0, 6, 5, 0, 6,
|
||||
1, 0, 5, 6, 0, 3, 8, 0, 8, 5, 0, 8, 3, 0, 5, 8 };
|
||||
|
||||
bool CSpecialFX::bVideoCam;
|
||||
bool CSpecialFX::bLiftCam;
|
||||
bool CSpecialFX::bSnapShotActive;
|
||||
int32 CSpecialFX::SnapShotFrames;
|
||||
static RwTexture* gpSmokeTrailTexture;
|
||||
|
||||
|
||||
void
|
||||
CSpecialFX::Init(void)
|
||||
{
|
||||
CBulletTraces::Init();
|
||||
|
||||
RwIm3DVertexSetU(&TraceVertices[0], 0.0);
|
||||
RwIm3DVertexSetV(&TraceVertices[0], 0.0);
|
||||
RwIm3DVertexSetU(&TraceVertices[1], 1.0);
|
||||
RwIm3DVertexSetV(&TraceVertices[1], 0.0);
|
||||
RwIm3DVertexSetU(&TraceVertices[2], 1.0);
|
||||
RwIm3DVertexSetV(&TraceVertices[2], 0.0);
|
||||
RwIm3DVertexSetU(&TraceVertices[3], 1.0);
|
||||
RwIm3DVertexSetV(&TraceVertices[3], 0.0);
|
||||
RwIm3DVertexSetU(&TraceVertices[4], 1.0);
|
||||
RwIm3DVertexSetV(&TraceVertices[4], 0.0);
|
||||
RwIm3DVertexSetU(&TraceVertices[5], 0.0);
|
||||
RwIm3DVertexSetU(&TraceVertices[6], 1.0);
|
||||
RwIm3DVertexSetU(&TraceVertices[7], 1.0);
|
||||
RwIm3DVertexSetU(&TraceVertices[8], 1.0);
|
||||
RwIm3DVertexSetU(&TraceVertices[9], 1.0);
|
||||
|
||||
RwIm3DVertexSetU(&StreakVertices[0], 0.0f);
|
||||
RwIm3DVertexSetV(&StreakVertices[0], 0.0f);
|
||||
RwIm3DVertexSetU(&StreakVertices[1], 1.0f);
|
||||
|
@ -47,7 +70,6 @@ CSpecialFX::Init(void)
|
|||
RwIm3DVertexSetV(&StreakVertices[2], 0.0f);
|
||||
RwIm3DVertexSetU(&StreakVertices[3], 1.0f);
|
||||
RwIm3DVertexSetV(&StreakVertices[3], 0.0f);
|
||||
|
||||
StreakIndexList[0] = 0;
|
||||
StreakIndexList[1] = 1;
|
||||
StreakIndexList[2] = 2;
|
||||
|
@ -61,43 +83,51 @@ CSpecialFX::Init(void)
|
|||
StreakIndexList[10] = 2;
|
||||
StreakIndexList[11] = 3;
|
||||
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[0], 20, 20, 20, 255);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[1], 20, 20, 20, 255);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[2], 70, 70, 70, 255);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[3], 70, 70, 70, 255);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[4], 10, 10, 10, 255);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[5], 10, 10, 10, 255);
|
||||
RwIm3DVertexSetU(&TraceVertices[0], 0.0);
|
||||
RwIm3DVertexSetV(&TraceVertices[0], 0.0);
|
||||
RwIm3DVertexSetU(&TraceVertices[1], 1.0);
|
||||
RwIm3DVertexSetV(&TraceVertices[1], 0.0);
|
||||
RwIm3DVertexSetU(&TraceVertices[2], 0.0);
|
||||
RwIm3DVertexSetV(&TraceVertices[2], 0.5);
|
||||
RwIm3DVertexSetU(&TraceVertices[3], 1.0);
|
||||
RwIm3DVertexSetV(&TraceVertices[3], 0.5);
|
||||
RwIm3DVertexSetU(&TraceVertices[4], 0.0);
|
||||
RwIm3DVertexSetV(&TraceVertices[4], 1.0);
|
||||
RwIm3DVertexSetU(&TraceVertices[5], 1.0);
|
||||
RwIm3DVertexSetV(&TraceVertices[5], 1.0);
|
||||
|
||||
TraceIndexList[0] = 0;
|
||||
TraceIndexList[1] = 2;
|
||||
TraceIndexList[2] = 1;
|
||||
TraceIndexList[3] = 1;
|
||||
TraceIndexList[4] = 2;
|
||||
TraceIndexList[5] = 3;
|
||||
TraceIndexList[6] = 2;
|
||||
TraceIndexList[7] = 4;
|
||||
TraceIndexList[8] = 3;
|
||||
TraceIndexList[9] = 3;
|
||||
TraceIndexList[10] = 4;
|
||||
TraceIndexList[11] = 5;
|
||||
|
||||
CMotionBlurStreaks::Init();
|
||||
CBrightLights::Init();
|
||||
CShinyTexts::Init();
|
||||
CMoneyMessages::Init();
|
||||
C3dMarkers::Init();
|
||||
CSpecialFX::bSnapShotActive = false;
|
||||
CSpecialFX::bVideoCam = false;
|
||||
CSpecialFX::SnapShotFrames = 0;
|
||||
CSpecialFX::bLiftCam = false;
|
||||
CTxdStore::PushCurrentTxd();
|
||||
CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("particle"));
|
||||
if(gpSmokeTrailTexture == nil)
|
||||
gpSmokeTrailTexture = RwTextureRead("smoketrail", 0);
|
||||
CTxdStore::PopCurrentTxd();
|
||||
}
|
||||
|
||||
void
|
||||
CSpecialFX::AddWeaponStreak(int type)
|
||||
{
|
||||
static CMatrix matrix;
|
||||
CVector start;
|
||||
CVector end;
|
||||
|
||||
if (FindPlayerPed() != nil && FindPlayerPed()->m_pWeaponModel != nil) {
|
||||
switch (type) {
|
||||
case WEAPONTYPE_BASEBALLBAT:
|
||||
matrix = RwFrameGetLTM(RpAtomicGetFrame(FindPlayerPed()->m_pWeaponModel));
|
||||
start = matrix * CVector(0.02f, 0.05f, 0.07f);
|
||||
end = matrix * CVector(0.246f, 0.0325f, 0.796f);
|
||||
break;
|
||||
case WEAPONTYPE_GOLFCLUB:
|
||||
matrix = RwFrameGetLTM(RpAtomicGetFrame(FindPlayerPed()->m_pWeaponModel));
|
||||
start = matrix * CVector(0.02f, 0.05f, 0.07f);
|
||||
end = matrix * CVector(-0.054f, 0.0325f, 0.796f);
|
||||
break;
|
||||
case WEAPONTYPE_KATANA:
|
||||
matrix = RwFrameGetLTM(RpAtomicGetFrame(FindPlayerPed()->m_pWeaponModel));
|
||||
start = matrix * CVector(0.02f, 0.05f, 0.07f);
|
||||
end = matrix * CVector(0.096f, -0.0175f, 1.096f);
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
CMotionBlurStreaks::RegisterStreak((uintptr)FindPlayerPed()->m_pWeaponModel, 100, 100, 100, start, end);
|
||||
}
|
||||
}
|
||||
|
||||
RwObject*
|
||||
|
@ -119,23 +149,16 @@ CSpecialFX::Update(void)
|
|||
{
|
||||
CMotionBlurStreaks::Update();
|
||||
CBulletTraces::Update();
|
||||
|
||||
if(FindPlayerPed() &&
|
||||
FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT &&
|
||||
FindPlayerPed()->GetWeapon()->m_eWeaponState == WEAPONSTATE_FIRING){
|
||||
#ifdef PED_SKIN
|
||||
if(IsClumpSkinned(FindPlayerPed()->GetClump())){
|
||||
LookForBatCB((RwObject*)FindPlayerPed()->m_pWeaponModel, CModelInfo::GetModelInfo(MI_BASEBALL_BAT));
|
||||
}else
|
||||
#endif
|
||||
RwFrameForAllObjects(FindPlayerPed()->m_pFrames[PED_HANDR]->frame, LookForBatCB, CModelInfo::GetModelInfo(MI_BASEBALL_BAT));
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CSpecialFX::Shutdown(void)
|
||||
{
|
||||
C3dMarkers::Shutdown();
|
||||
if (gpSmokeTrailTexture) {
|
||||
RwTextureDestroy(gpSmokeTrailTexture);
|
||||
gpSmokeTrailTexture = nil;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -149,6 +172,80 @@ CSpecialFX::Render(void)
|
|||
C3dMarkers::Render();
|
||||
}
|
||||
|
||||
void
|
||||
CSpecialFX::Render2DFXs(void)
|
||||
{
|
||||
if (CSpecialFX::bVideoCam) {
|
||||
CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f));
|
||||
CFont::SetCentreOff();
|
||||
CFont::SetPropOn();
|
||||
CFont::SetColor(CRGBA(0, 255, 0, 200));
|
||||
FONT_LOCALE(FONT_STANDARD);
|
||||
sprintf(gString, "%d", CTimer::GetFrameCounter() & 0x3F); // mb % 63
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(SCREEN_WIDTH * 8 / 10, SCREEN_HEIGHT * 8 / 10, gUString);
|
||||
for (int32 i = 0; i < SCREEN_HEIGHT; i += 4) {
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE);
|
||||
CSprite2d::Draw2DPolygon(0.0f, i, SCREEN_WIDTH, i, 0.0f, i+1, SCREEN_WIDTH, i+1, CRGBA(0, 100, 0, 100));
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
CSprite2d::Draw2DPolygon(0.0f, i+2, SCREEN_WIDTH, i+2, 0.0f, i+3, SCREEN_WIDTH, i+3, CRGBA(0, 0, 0, 150));
|
||||
}
|
||||
int32 tmp = (CTimer::GetTimeInMilliseconds() & 0x7ff) * (SCREEN_HEIGHT + 70.0f) / 2048 - 70.0f; //mb % 2048
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
CSprite2d::Draw2DPolygon(0.0, tmp, SCREEN_WIDTH, tmp, 0.0, tmp + 70.0f, SCREEN_WIDTH, tmp + 70.0f , CRGBA(0, 100, 0, 60));
|
||||
}
|
||||
if (CSpecialFX::bLiftCam) {
|
||||
CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f));
|
||||
CFont::SetCentreOff();
|
||||
CFont::SetPropOn();
|
||||
CFont::SetColor(CRGBA(100, 100, 100, 200));
|
||||
FONT_LOCALE(FONT_STANDARD);
|
||||
CFont::PrintString(SCREEN_WIDTH * 8 / 10, SCREEN_HEIGHT * 8 / 10, gUString);
|
||||
for (int32 i = 0; i < SCREEN_HEIGHT; i += 4) {
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
||||
CSprite2d::Draw2DPolygon(0.0f, i, SCREEN_WIDTH, i, 0.0f, i + 1, SCREEN_WIDTH, i + 1, CRGBA(100, 100, 100, 100));
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
CSprite2d::Draw2DPolygon(0.0f, i + 2, SCREEN_WIDTH, i + 2, 0.0f, i + 3, SCREEN_WIDTH, i + 3, CRGBA(0, 0, 0, 150));
|
||||
}
|
||||
int32 tmp = (CTimer::GetTimeInMilliseconds() & 0x7ff) * (SCREEN_HEIGHT + 70.0f) / 2048 - 70.0f; //mb % 2048
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
CSprite2d::Draw2DPolygon(0.0, tmp, SCREEN_WIDTH, tmp, 0.0, tmp + 70.0f, SCREEN_WIDTH, tmp + 70.0f, CRGBA(100, 100, 100, 60));
|
||||
for (int32 i = 0; i < 200; i++) {
|
||||
int32 posX = CGeneral::GetRandomNumber() % (int32)SCREEN_WIDTH;
|
||||
int32 posY = CGeneral::GetRandomNumber() % (int32)SCREEN_HEIGHT;
|
||||
CSprite2d::DrawRect(CRect(posX, posY + 2, posX+20, posY), CRGBA(255, 255, 255, 64));
|
||||
}
|
||||
}
|
||||
if (CSpecialFX::bSnapShotActive) {
|
||||
if (++CSpecialFX::SnapShotFrames > 20) {
|
||||
CSpecialFX::bSnapShotActive = false;
|
||||
CTimer::SetTimeScale(1.0f);
|
||||
} else {
|
||||
CTimer::SetTimeScale(0.0f); //in andro it's 0.00001
|
||||
if (CSpecialFX::SnapShotFrames < 10) {
|
||||
int32 tmp = (255 - 255 * CSpecialFX::SnapShotFrames / 10) * 0.65f;
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
||||
CSprite2d::Draw2DPolygon(0.0f, 0.0f, SCREEN_WIDTH, 0.0f, 0.0f, SCREEN_HEIGHT, SCREEN_WIDTH, SCREEN_HEIGHT, CRGBA(tmp, tmp, tmp, tmp));
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CRegisteredMotionBlurStreak CMotionBlurStreaks::aStreaks[NUMMBLURSTREAKS];
|
||||
|
||||
void
|
||||
|
@ -217,6 +314,7 @@ void
|
|||
CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2)
|
||||
{
|
||||
int i;
|
||||
|
||||
for(i = 0; i < NUMMBLURSTREAKS; i++){
|
||||
if(aStreaks[i].m_id == id){
|
||||
// Found a streak from last frame, update
|
||||
|
@ -229,10 +327,12 @@ CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVecto
|
|||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Find free slot
|
||||
for(i = 0; aStreaks[i].m_id != 0; i++)
|
||||
for(i = 0; aStreaks[i].m_id != 0 ; i++)
|
||||
if(i == NUMMBLURSTREAKS-1)
|
||||
return;
|
||||
|
||||
// Create a new streak
|
||||
aStreaks[i].m_id = id;
|
||||
aStreaks[i].m_red = r;
|
||||
|
@ -281,20 +381,103 @@ void CBulletTraces::Init(void)
|
|||
aTraces[i].m_bInUse = false;
|
||||
}
|
||||
|
||||
void CBulletTraces::AddTrace(CVector* vecStart, CVector* vecTarget)
|
||||
void CBulletTraces::AddTrace(CVector* start, CVector* end, float thickness, uint32 lifeTime, uint8 visibility)
|
||||
{
|
||||
int index;
|
||||
for (index = 0; index < NUMBULLETTRACES; index++) {
|
||||
if (!aTraces[index].m_bInUse)
|
||||
break;
|
||||
int32 enabledCount;
|
||||
uint32 modifiedLifeTime;
|
||||
int32 nextSlot;
|
||||
|
||||
enabledCount = 0;
|
||||
for (int i = 0; i < NUMBULLETTRACES; i++)
|
||||
if (aTraces[i].m_bInUse)
|
||||
enabledCount++;
|
||||
if (enabledCount >= 10)
|
||||
modifiedLifeTime = lifeTime / 4;
|
||||
else if (enabledCount >= 5)
|
||||
modifiedLifeTime = lifeTime / 2;
|
||||
else
|
||||
modifiedLifeTime = lifeTime;
|
||||
|
||||
nextSlot = 0;
|
||||
for (int i = 0; nextSlot < NUMBULLETTRACES && aTraces[i].m_bInUse; i++)
|
||||
nextSlot++;
|
||||
if (nextSlot < 16) {
|
||||
aTraces[nextSlot].m_vecStartPos = *start;
|
||||
aTraces[nextSlot].m_vecEndPos = *end;
|
||||
aTraces[nextSlot].m_bInUse = true;
|
||||
aTraces[nextSlot].m_nCreationTime = CTimer::GetTimeInMilliseconds();
|
||||
aTraces[nextSlot].m_fVisibility = visibility;
|
||||
aTraces[nextSlot].m_fThickness = thickness;
|
||||
aTraces[nextSlot].m_nLifeTime = modifiedLifeTime;
|
||||
}
|
||||
|
||||
float startProjFwd = DotProduct(TheCamera.GetForward(), *start - TheCamera.GetPosition());
|
||||
float endProjFwd = DotProduct(TheCamera.GetForward(), *end - TheCamera.GetPosition());
|
||||
if (startProjFwd * endProjFwd < 0.0f) { //if one of point behind us and second before us
|
||||
float fStartDistFwd = Abs(startProjFwd) / (Abs(startProjFwd) + Abs(endProjFwd));
|
||||
|
||||
float startProjUp = DotProduct(TheCamera.GetUp(), *start - TheCamera.GetPosition());
|
||||
float endProjUp = DotProduct(TheCamera.GetUp(), *end - TheCamera.GetPosition());
|
||||
float distUp = (endProjUp - startProjUp) * fStartDistFwd + startProjUp;
|
||||
|
||||
float startProjRight = DotProduct(TheCamera.GetRight(), *start - TheCamera.GetPosition());
|
||||
float endProjRight = DotProduct(TheCamera.GetRight(), *end - TheCamera.GetPosition());
|
||||
float distRight = (endProjRight - startProjRight) * fStartDistFwd + startProjRight;
|
||||
|
||||
float dist = Sqrt(SQR(distUp) + SQR(distRight));
|
||||
if (dist < 2.0f) {
|
||||
if(distRight < 0.0f)
|
||||
DMAudio.PlayFrontEndSound(SOUND_BULLETTRACE_2, 127 * (1.0f - dist * 0.5f));
|
||||
else
|
||||
DMAudio.PlayFrontEndSound(SOUND_BULLETTRACE_1, 127 * (1.0f - dist * 0.5f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CBulletTraces::AddTrace(CVector* start, CVector* end, int32 weaponType, class CEntity* shooter)
|
||||
{
|
||||
CPhysical* player;
|
||||
float speed;
|
||||
int16 camMode;
|
||||
|
||||
if (shooter == (CEntity*)FindPlayerPed() || (FindPlayerVehicle() != nil && FindPlayerVehicle() == (CVehicle*)shooter)) {
|
||||
camMode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
|
||||
if (camMode == CCam::MODE_M16_1STPERSON
|
||||
|| camMode == CCam::MODE_CAMERA
|
||||
|| camMode == CCam::MODE_SNIPER
|
||||
|| camMode == CCam::MODE_M16_1STPERSON_RUNABOUT
|
||||
|| camMode == CCam::MODE_ROCKETLAUNCHER
|
||||
|| camMode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT
|
||||
|| camMode == CCam::MODE_SNIPER_RUNABOUT
|
||||
|| camMode == CCam::MODE_HELICANNON_1STPERSON) {
|
||||
|
||||
player = FindPlayerVehicle() ? (CPhysical*)FindPlayerVehicle() : (CPhysical*)FindPlayerPed();
|
||||
speed = player->m_vecMoveSpeed.Magnitude();
|
||||
if (speed < 0.05f)
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
switch (weaponType) {
|
||||
case WEAPONTYPE_PYTHON:
|
||||
case WEAPONTYPE_SHOTGUN:
|
||||
case WEAPONTYPE_SPAS12_SHOTGUN:
|
||||
case WEAPONTYPE_STUBBY_SHOTGUN:
|
||||
CBulletTraces::AddTrace(start, end, 0.7f, 1000, 200);
|
||||
break;
|
||||
case WEAPONTYPE_M4:
|
||||
case WEAPONTYPE_RUGER:
|
||||
case WEAPONTYPE_SNIPERRIFLE:
|
||||
case WEAPONTYPE_LASERSCOPE:
|
||||
case WEAPONTYPE_M60:
|
||||
case WEAPONTYPE_MINIGUN:
|
||||
case WEAPONTYPE_HELICANNON:
|
||||
CBulletTraces::AddTrace(start, end, 1.0f, 2000, 220);
|
||||
break;
|
||||
default:
|
||||
CBulletTraces::AddTrace(start, end, 0.4f, 750, 150);
|
||||
break;
|
||||
}
|
||||
if (index == NUMBULLETTRACES)
|
||||
return;
|
||||
aTraces[index].m_vecCurrentPos = *vecStart;
|
||||
aTraces[index].m_vecTargetPos = *vecTarget;
|
||||
aTraces[index].m_bInUse = true;
|
||||
aTraces[index].m_framesInUse = 0;
|
||||
aTraces[index].m_lifeTime = 25 + CGeneral::GetRandomNumber() % 32;
|
||||
}
|
||||
|
||||
void CBulletTraces::Render(void)
|
||||
|
@ -303,31 +486,131 @@ void CBulletTraces::Render(void)
|
|||
if (!aTraces[i].m_bInUse)
|
||||
continue;
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
#ifdef FIX_BUGS
|
||||
// Raster has no transparent pixels so it relies on the raster format having alpha
|
||||
// to turn on blending. librw image conversion might get rid of it right now so let's
|
||||
// just force it on.
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSmokeTrailTexture));
|
||||
|
||||
float timeAlive = CTimer::GetTimeInMilliseconds() - aTraces[i].m_nCreationTime;
|
||||
|
||||
float traceThickness = aTraces[i].m_fThickness * timeAlive / aTraces[i].m_nLifeTime;
|
||||
CVector horizontalOffset = aTraces[i].m_vecEndPos - aTraces[i].m_vecStartPos;
|
||||
horizontalOffset.Normalise();
|
||||
horizontalOffset *= traceThickness;
|
||||
|
||||
//then closer trace to die then it more transparent
|
||||
uint8 nAlphaValue = aTraces[i].m_fVisibility * (aTraces[i].m_nLifeTime - timeAlive) / aTraces[i].m_nLifeTime;
|
||||
|
||||
CVector start = aTraces[i].m_vecStartPos;
|
||||
CVector end = aTraces[i].m_vecEndPos;
|
||||
float startProj = DotProduct(start - TheCamera.GetPosition(), TheCamera.GetForward()) - 0.7f;
|
||||
float endProj = DotProduct(end - TheCamera.GetPosition(), TheCamera.GetForward()) - 0.7f;
|
||||
if (startProj < 0.0f && endProj < 0.0f) //we dont need render trace behind us
|
||||
continue;
|
||||
|
||||
if (startProj < 0.0f) { //if strat behind us move it closer
|
||||
float absStartProj = Abs(startProj);
|
||||
float absEndProj = Abs(endProj);
|
||||
start = (absEndProj * start + absStartProj * end) / (absStartProj + absEndProj);
|
||||
} else if (endProj < 0.0f) {
|
||||
float absStartProj = Abs(startProj);
|
||||
float absEndProj = Abs(endProj);
|
||||
end = (absEndProj * start + absStartProj * end) / (absStartProj + absEndProj);
|
||||
}
|
||||
|
||||
//we divide trace at three parts
|
||||
CVector start2 = (7.0f * start + end) / 8;
|
||||
CVector end2 = (7.0f * end + start) / 8;
|
||||
|
||||
RwIm3DVertexSetV(&TraceVertices[5], 10.0f);
|
||||
RwIm3DVertexSetV(&TraceVertices[6], 10.0f);
|
||||
RwIm3DVertexSetV(&TraceVertices[7], 10.0f);
|
||||
RwIm3DVertexSetV(&TraceVertices[8], 10.0f);
|
||||
RwIm3DVertexSetV(&TraceVertices[9], 10.0f);
|
||||
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[0], 255, 255, 255, nAlphaValue);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[1], 255, 255, 255, nAlphaValue);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[2], 255, 255, 255, nAlphaValue);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[3], 255, 255, 255, nAlphaValue);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[4], 255, 255, 255, nAlphaValue);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[5], 255, 255, 255, nAlphaValue);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[6], 255, 255, 255, nAlphaValue);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[7], 255, 255, 255, nAlphaValue);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[8], 255, 255, 255, nAlphaValue);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[9], 255, 255, 255, nAlphaValue);
|
||||
//two points in center
|
||||
RwIm3DVertexSetPos(&TraceVertices[0], start2.x, start2.y, start2.z);
|
||||
RwIm3DVertexSetPos(&TraceVertices[5], end2.x, end2.y, end2.z);
|
||||
//vertical planes
|
||||
RwIm3DVertexSetPos(&TraceVertices[1], start2.x, start2.y, start2.z + traceThickness);
|
||||
RwIm3DVertexSetPos(&TraceVertices[3], start2.x, start2.y, start2.z - traceThickness);
|
||||
RwIm3DVertexSetPos(&TraceVertices[6], end2.x, end2.y, end2.z + traceThickness);
|
||||
RwIm3DVertexSetPos(&TraceVertices[8], end2.x, end2.y, end2.z - traceThickness);
|
||||
//horizontal planes
|
||||
RwIm3DVertexSetPos(&TraceVertices[2], start2.x + horizontalOffset.y, start2.y - horizontalOffset.x, start2.z);
|
||||
RwIm3DVertexSetPos(&TraceVertices[7], end2.x + horizontalOffset.y, end2.y - horizontalOffset.x, end2.z);
|
||||
#ifdef FIX_BUGS //this point calculated wrong for some reason
|
||||
RwIm3DVertexSetPos(&TraceVertices[4], start2.x - horizontalOffset.y, start2.y + horizontalOffset.x, start2.z);
|
||||
RwIm3DVertexSetPos(&TraceVertices[9], end2.x - horizontalOffset.y, end2.y + horizontalOffset.x, end2.z);
|
||||
#else
|
||||
RwIm3DVertexSetPos(&TraceVertices[4], start2.x - horizontalOffset.y, start2.y - horizontalOffset.y, start2.z);
|
||||
RwIm3DVertexSetPos(&TraceVertices[9], end2.x - horizontalOffset.y, end2.y - horizontalOffset.y, end2.z);
|
||||
#endif
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpShadowExplosionTex));
|
||||
CVector inf = aTraces[i].m_vecCurrentPos;
|
||||
CVector sup = aTraces[i].m_vecTargetPos;
|
||||
CVector center = (inf + sup) / 2;
|
||||
CVector width = CrossProduct(TheCamera.GetForward(), (sup - inf));
|
||||
width.Normalise();
|
||||
width /= 20;
|
||||
uint8 intensity = aTraces[i].m_lifeTime;
|
||||
for (int i = 0; i < ARRAY_SIZE(TraceVertices); i++)
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[i], intensity, intensity, intensity, 0xFF);
|
||||
RwIm3DVertexSetPos(&TraceVertices[0], inf.x + width.x, inf.y + width.y, inf.z + width.z);
|
||||
RwIm3DVertexSetPos(&TraceVertices[1], inf.x - width.x, inf.y - width.y, inf.z - width.z);
|
||||
RwIm3DVertexSetPos(&TraceVertices[2], center.x + width.x, center.y + width.y, center.z + width.z);
|
||||
RwIm3DVertexSetPos(&TraceVertices[3], center.x - width.x, center.y - width.y, center.z - width.z);
|
||||
RwIm3DVertexSetPos(&TraceVertices[4], sup.x + width.x, sup.y + width.y, sup.z + width.z);
|
||||
RwIm3DVertexSetPos(&TraceVertices[5], sup.x - width.x, sup.y - width.y, sup.z - width.z);
|
||||
LittleTest();
|
||||
|
||||
if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) {
|
||||
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList));
|
||||
RwIm3DEnd();
|
||||
}
|
||||
|
||||
RwIm3DVertexSetV(&TraceVertices[5], 2.0f);
|
||||
RwIm3DVertexSetV(&TraceVertices[6], 2.0f);
|
||||
RwIm3DVertexSetV(&TraceVertices[7], 2.0f);
|
||||
RwIm3DVertexSetV(&TraceVertices[8], 2.0f);
|
||||
RwIm3DVertexSetV(&TraceVertices[9], 2.0f);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[0], 255, 255, 255, 0);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[1], 255, 255, 255, 0);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[2], 255, 255, 255, 0);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[3], 255, 255, 255, 0);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[4], 255, 255, 255, 0);
|
||||
|
||||
RwIm3DVertexSetPos(&TraceVertices[0], start.x, start.y, start.z);
|
||||
RwIm3DVertexSetPos(&TraceVertices[1], start.x, start.y, start.z + traceThickness);
|
||||
RwIm3DVertexSetPos(&TraceVertices[3], start.x, start.y, start.z - traceThickness);
|
||||
RwIm3DVertexSetPos(&TraceVertices[2], start.x + horizontalOffset.y, start.y - horizontalOffset.x, start.z);
|
||||
|
||||
RwIm3DVertexSetPos(&TraceVertices[5], start2.x, start2.y, start2.z);
|
||||
RwIm3DVertexSetPos(&TraceVertices[6], start2.x, start2.y, start2.z + traceThickness);
|
||||
RwIm3DVertexSetPos(&TraceVertices[8], start2.x, start2.y, start2.z - traceThickness);
|
||||
RwIm3DVertexSetPos(&TraceVertices[7], start2.x + horizontalOffset.y, start2.y - horizontalOffset.x, start2.z);
|
||||
#ifdef FIX_BUGS
|
||||
RwIm3DVertexSetPos(&TraceVertices[4], start.x - horizontalOffset.y, start.y + horizontalOffset.x, start.z);
|
||||
RwIm3DVertexSetPos(&TraceVertices[9], start2.x - horizontalOffset.y, start2.y + horizontalOffset.x, start2.z);
|
||||
#else
|
||||
RwIm3DVertexSetPos(&TraceVertices[4], start.x - horizontalOffset.y, start.y - horizontalOffset.y, start.z);
|
||||
RwIm3DVertexSetPos(&TraceVertices[9], start2.x - horizontalOffset.y, start2.y - horizontalOffset.y, start2.z);
|
||||
#endif
|
||||
|
||||
if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, rwIM3D_VERTEXUV)) {
|
||||
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList));
|
||||
RwIm3DEnd();
|
||||
}
|
||||
|
||||
RwIm3DVertexSetPos(&TraceVertices[1], end.x, end.y, end.z);
|
||||
RwIm3DVertexSetPos(&TraceVertices[2], end.x, end.y, end.z + traceThickness);
|
||||
RwIm3DVertexSetPos(&TraceVertices[4], end.x, end.y, end.z - traceThickness);
|
||||
RwIm3DVertexSetPos(&TraceVertices[3], end.x + horizontalOffset.y, end.y - horizontalOffset.x, end.z);
|
||||
|
||||
RwIm3DVertexSetPos(&TraceVertices[5], end2.x, end2.y, end2.z);
|
||||
RwIm3DVertexSetPos(&TraceVertices[6], end2.x, end2.y, end2.z + traceThickness);
|
||||
RwIm3DVertexSetPos(&TraceVertices[8], end2.x, end2.y, end2.z - traceThickness);
|
||||
RwIm3DVertexSetPos(&TraceVertices[7], end2.x + horizontalOffset.y, end2.y - horizontalOffset.x, end2.z);
|
||||
#ifdef FIX_BUGS
|
||||
RwIm3DVertexSetPos(&TraceVertices[5], end.x - horizontalOffset.y, end.y + horizontalOffset.x, end.z);
|
||||
RwIm3DVertexSetPos(&TraceVertices[9], end2.x - horizontalOffset.y, end2.y + horizontalOffset.x, end2.z);
|
||||
#else
|
||||
RwIm3DVertexSetPos(&TraceVertices[5], end.x - horizontalOffset.y, end.y - horizontalOffset.y, end.z);
|
||||
RwIm3DVertexSetPos(&TraceVertices[9], end2.x - horizontalOffset.y, end2.y - horizontalOffset.y, end2.z);
|
||||
#endif
|
||||
|
||||
if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, rwIM3D_VERTEXUV)) {
|
||||
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList));
|
||||
RwIm3DEnd();
|
||||
|
@ -348,23 +631,8 @@ void CBulletTraces::Update(void)
|
|||
|
||||
void CBulletTrace::Update(void)
|
||||
{
|
||||
if (m_framesInUse == 0) {
|
||||
m_framesInUse++;
|
||||
return;
|
||||
}
|
||||
if (m_framesInUse > 60) {
|
||||
if (CTimer::GetTimeInMilliseconds() - m_nCreationTime >= m_nLifeTime)
|
||||
m_bInUse = false;
|
||||
return;
|
||||
}
|
||||
CVector diff = m_vecCurrentPos - m_vecTargetPos;
|
||||
float remaining = diff.Magnitude();
|
||||
if (remaining > 0.8f)
|
||||
m_vecCurrentPos = m_vecTargetPos + (remaining - 0.8f) / remaining * diff;
|
||||
else
|
||||
m_bInUse = false;
|
||||
if (--m_lifeTime == 0)
|
||||
m_bInUse = false;
|
||||
m_framesInUse++;
|
||||
}
|
||||
|
||||
RpAtomic *
|
||||
|
@ -578,7 +846,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
|
|||
} else {
|
||||
pMarker->m_fStdSize = size;
|
||||
}
|
||||
} else if (type == MARKERTYPE_CYLINDER) {
|
||||
} else {
|
||||
if (dist < size + 12.0f) {
|
||||
if (dist > size + 1.0f)
|
||||
pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a;
|
||||
|
@ -591,15 +859,9 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
|
|||
float someSin = Sin(TWOPI * (float)((pMarker->m_nPulsePeriod - 1) & (CTimer::GetTimeInMilliseconds() - pMarker->m_nStartTime)) / (float)pMarker->m_nPulsePeriod);
|
||||
pMarker->m_fSize = pMarker->m_fStdSize - pulseFraction * pMarker->m_fStdSize * someSin;
|
||||
|
||||
if (type == MARKERTYPE_ARROW) {
|
||||
if (type == MARKERTYPE_ARROW)
|
||||
pos.z += 0.25f * pMarker->m_fStdSize * someSin;
|
||||
} else if (type == MARKERTYPE_0) {
|
||||
if (someSin > 0.0f)
|
||||
pMarker->m_Color.alpha = (float)a * 0.7f * someSin + a;
|
||||
else
|
||||
pMarker->m_Color.alpha = (float)a * 0.4f * someSin + a;
|
||||
}
|
||||
if (pMarker->m_nRotateRate) {
|
||||
if (pMarker->m_nRotateRate != 0) {
|
||||
RwV3d pos = pMarker->m_Matrix.m_matrix.pos;
|
||||
pMarker->m_Matrix.RotateZ(DEGTORAD(pMarker->m_nRotateRate * CTimer::GetTimeStep()));
|
||||
pMarker->m_Matrix.GetPosition() = pos;
|
||||
|
@ -623,7 +885,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
|
|||
pMarker->DeleteMarkerObject();
|
||||
|
||||
pMarker->AddMarker(identifier, type, size, r, g, b, a, pulsePeriod, pulseFraction, rotateRate);
|
||||
if (type == MARKERTYPE_CYLINDER || type == MARKERTYPE_0 || type == MARKERTYPE_2) {
|
||||
if (type == MARKERTYPE_CYLINDER) {
|
||||
if ((playerPos - pos).MagnitudeSqr() < sq(100.f) && CColStore::HasCollisionLoaded(CVector2D(pos))) {
|
||||
float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil);
|
||||
if (z != 0.0f)
|
||||
|
@ -634,10 +896,6 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
|
|||
}
|
||||
}
|
||||
pMarker->m_Matrix.SetTranslate(pos.x, pos.y, pos.z);
|
||||
if (type == MARKERTYPE_2) {
|
||||
pMarker->m_Matrix.RotateX(PI);
|
||||
pMarker->m_Matrix.GetPosition() = pos;
|
||||
}
|
||||
pMarker->m_Matrix.UpdateRW();
|
||||
if (type == MARKERTYPE_ARROW) {
|
||||
if (dist < 25.0f) {
|
||||
|
@ -648,7 +906,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
|
|||
} else {
|
||||
pMarker->m_fStdSize = size;
|
||||
}
|
||||
} else if (type == MARKERTYPE_CYLINDER) {
|
||||
} else {
|
||||
if (dist < size + 12.0f) {
|
||||
if (dist > size + 1.0f)
|
||||
pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a;
|
||||
|
@ -752,6 +1010,9 @@ CBrightLights::Render(void)
|
|||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
|
||||
|
||||
TempBufferVerticesStored = 0;
|
||||
TempBufferIndicesStored = 0;
|
||||
|
||||
for(i = 0; i < NumBrightLights; i++){
|
||||
if(TempBufferIndicesStored > TEMPBUFFERINDEXSIZE-40 || TempBufferVerticesStored > TEMPBUFFERVERTSIZE-40)
|
||||
RenderOutGeometryBuffer();
|
||||
|
@ -788,6 +1049,10 @@ CBrightLights::Render(void)
|
|||
g = aBrightLights[i].m_green;
|
||||
b = aBrightLights[i].m_blue;
|
||||
break;
|
||||
#ifdef FIX_BUGS //just to make sure that color never will be undefined
|
||||
default:
|
||||
return;
|
||||
#endif
|
||||
}
|
||||
|
||||
if(aBrightLights[i].m_camDist < BRIGHTLIGHTS_FADE_DIST)
|
||||
|
@ -854,18 +1119,18 @@ CBrightLights::Render(void)
|
|||
case BRIGHTLIGHT_FRONT_BIG:
|
||||
case BRIGHTLIGHT_REAR_BIG:
|
||||
for (j = 0; j < 8; j++) {
|
||||
pos = BigCarHeadLightsSide[j] * aBrightLights[i].m_side +
|
||||
BigCarHeadLightsUp[j] * aBrightLights[i].m_up +
|
||||
BigCarHeadLightsFront[j] * aBrightLights[i].m_front +
|
||||
aBrightLights[i].m_pos;
|
||||
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored + j], r, g, b, a);
|
||||
RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored + j], pos.x, pos.y, pos.z);
|
||||
}
|
||||
for (j = 0; j < 12 * 3; j++)
|
||||
TempBufferRenderIndexList[TempBufferIndicesStored + j] = CubeIndices[j] + TempBufferVerticesStored;
|
||||
TempBufferVerticesStored += 8;
|
||||
TempBufferIndicesStored += 12 * 3;
|
||||
break;
|
||||
pos = BigCarHeadLightsSide[j] * aBrightLights[i].m_side +
|
||||
BigCarHeadLightsUp[j] * aBrightLights[i].m_up +
|
||||
BigCarHeadLightsFront[j] * aBrightLights[i].m_front +
|
||||
aBrightLights[i].m_pos;
|
||||
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored + j], r, g, b, a);
|
||||
RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored + j], pos.x, pos.y, pos.z);
|
||||
}
|
||||
for (j = 0; j < 12 * 3; j++)
|
||||
TempBufferRenderIndexList[TempBufferIndicesStored + j] = CubeIndices[j] + TempBufferVerticesStored;
|
||||
TempBufferVerticesStored += 8;
|
||||
TempBufferIndicesStored += 12 * 3;
|
||||
break;
|
||||
|
||||
case BRIGHTLIGHT_FRONT_TALL:
|
||||
case BRIGHTLIGHT_REAR_TALL:
|
||||
|
@ -1072,8 +1337,9 @@ CMoneyMessage::Render()
|
|||
{
|
||||
const float MAX_SCALE = 4.0f;
|
||||
uint32 nLifeTime = CTimer::GetTimeInMilliseconds() - m_nTimeRegistered;
|
||||
if (nLifeTime >= MONEY_MESSAGE_LIFETIME_MS) m_nTimeRegistered = 0;
|
||||
else {
|
||||
if (nLifeTime >= MONEY_MESSAGE_LIFETIME_MS) {
|
||||
m_nTimeRegistered = 0;
|
||||
} else {
|
||||
float fLifeTime = (float)nLifeTime / MONEY_MESSAGE_LIFETIME_MS;
|
||||
RwV3d vecOut;
|
||||
float fDistX, fDistY;
|
||||
|
@ -1082,17 +1348,15 @@ CMoneyMessage::Render()
|
|||
fDistY *= (0.7 * fLifeTime + 2.0) * m_fSize;
|
||||
CFont::SetPropOn();
|
||||
CFont::SetBackgroundOff();
|
||||
|
||||
float fScaleY = Min(fDistY / 100.0f, MAX_SCALE);
|
||||
float fScaleX = Min(fDistX / 100.0f, MAX_SCALE);
|
||||
|
||||
CFont::SetScale(fScaleX, fScaleY); // maybe use SCREEN_SCALE_X and SCREEN_SCALE_Y here?
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetCentreSize(SCREEN_WIDTH);
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetColor(CRGBA(m_Colour.r, m_Colour.g, m_Colour.b, (255.0f - 255.0f * fLifeTime) * m_fOpacity));
|
||||
CFont::SetBackGroundOnlyTextOff();
|
||||
CFont::SetFontStyle(FONT_STANDARD);
|
||||
FONT_LOCALE(FONT_STANDARD);
|
||||
CFont::PrintString(vecOut.x, vecOut.y, m_aText);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,8 +1,12 @@
|
|||
#pragma once
|
||||
|
||||
//file done
|
||||
|
||||
class CSpecialFX
|
||||
{
|
||||
public:
|
||||
static bool bVideoCam;
|
||||
static bool bLiftCam;
|
||||
static bool bSnapShotActive;
|
||||
static int32 SnapShotFrames;
|
||||
|
||||
|
@ -10,8 +14,11 @@ public:
|
|||
static void Update(void);
|
||||
static void Init(void);
|
||||
static void Shutdown(void);
|
||||
static void AddWeaponStreak(int type);
|
||||
static void Render2DFXs();
|
||||
};
|
||||
|
||||
|
||||
class CRegisteredMotionBlurStreak
|
||||
{
|
||||
public:
|
||||
|
@ -27,6 +34,7 @@ public:
|
|||
void Render(void);
|
||||
};
|
||||
|
||||
|
||||
class CMotionBlurStreaks
|
||||
{
|
||||
static CRegisteredMotionBlurStreak aStreaks[NUMMBLURSTREAKS];
|
||||
|
@ -37,33 +45,31 @@ public:
|
|||
static void Render(void);
|
||||
};
|
||||
|
||||
|
||||
struct CBulletTrace
|
||||
{
|
||||
CVector m_vecCurrentPos;
|
||||
CVector m_vecTargetPos;
|
||||
CVector m_vecStartPos;
|
||||
CVector m_vecEndPos;
|
||||
bool m_bInUse;
|
||||
uint8 m_framesInUse;
|
||||
uint8 m_lifeTime;
|
||||
uint32 m_nCreationTime;
|
||||
uint32 m_nLifeTime;
|
||||
float m_fThickness;
|
||||
uint8 m_fVisibility;
|
||||
|
||||
void Update(void);
|
||||
};
|
||||
|
||||
|
||||
class CBulletTraces
|
||||
{
|
||||
public:
|
||||
static CBulletTrace aTraces[NUMBULLETTRACES];
|
||||
|
||||
static void Init(void);
|
||||
static void AddTrace(CVector*, CVector*);
|
||||
static void Render(void);
|
||||
static void Update(void);
|
||||
|
||||
//TODO(MIAMI)
|
||||
static void AddTrace(CVector *, CVector *, float, unsigned int, unsigned char) {}
|
||||
static void AddTrace(CVector *a, CVector *b, int32 weapontype, class CEntity *shooter)
|
||||
{
|
||||
AddTrace(a, b); //TODO: temp
|
||||
}
|
||||
static void AddTrace(CVector* start, CVector* end, float thickness, uint32 lifeTime, uint8 visibility);
|
||||
static void AddTrace(CVector* start, CVector* end, int32 weaponType, class CEntity* shooter);
|
||||
};
|
||||
|
||||
enum
|
||||
|
@ -104,6 +110,7 @@ public:
|
|||
void Render();
|
||||
};
|
||||
|
||||
|
||||
class C3dMarkers
|
||||
{
|
||||
public:
|
||||
|
@ -144,6 +151,7 @@ enum
|
|||
BRIGHTLIGHT_REAR = BRIGHTLIGHT_REAR_LONG,
|
||||
};
|
||||
|
||||
|
||||
class CBrightLight
|
||||
{
|
||||
public:
|
||||
|
@ -158,6 +166,7 @@ public:
|
|||
uint8 m_blue;
|
||||
};
|
||||
|
||||
|
||||
class CBrightLights
|
||||
{
|
||||
static int NumBrightLights;
|
||||
|
@ -177,6 +186,7 @@ enum
|
|||
SHINYTEXT_FLAT
|
||||
};
|
||||
|
||||
|
||||
class CShinyText
|
||||
{
|
||||
public:
|
||||
|
@ -189,7 +199,8 @@ public:
|
|||
uint8 m_blue;
|
||||
};
|
||||
|
||||
class CShinyTexts
|
||||
|
||||
class CShinyTexts
|
||||
{
|
||||
static int NumShinyTexts;
|
||||
static CShinyText aShinyTexts[NUMSHINYTEXTS];
|
||||
|
@ -197,11 +208,12 @@ public:
|
|||
static void Init(void);
|
||||
static void RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3,
|
||||
float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3,
|
||||
uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist);
|
||||
uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist); //not used
|
||||
static void Render(void);
|
||||
static void RenderOutGeometryBuffer(void);
|
||||
};
|
||||
|
||||
|
||||
class CMoneyMessage
|
||||
{
|
||||
friend class CMoneyMessages;
|
||||
|
@ -216,6 +228,7 @@ public:
|
|||
void Render();
|
||||
};
|
||||
|
||||
|
||||
class CMoneyMessages
|
||||
{
|
||||
static CMoneyMessage aMoneyMessages[NUMMONEYMESSAGES];
|
||||
|
@ -225,11 +238,12 @@ public:
|
|||
static void RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity);
|
||||
};
|
||||
|
||||
|
||||
class CSpecialParticleStuff
|
||||
{
|
||||
static uint32 BoatFromStart;
|
||||
public:
|
||||
static void CreateFoamAroundObject(CMatrix*, float, float, float, int32);
|
||||
static void StartBoatFoamAnimation();
|
||||
static void UpdateBoatFoamAnimation(CMatrix*);
|
||||
static void CreateFoamAroundObject(CMatrix*, float, float, float, int32); //not used
|
||||
static void StartBoatFoamAnimation(); //not used
|
||||
static void UpdateBoatFoamAnimation(CMatrix*); //not used
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue