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Audio: ps2 code ifdef

This commit is contained in:
Sergeanur 2021-08-30 11:25:14 +03:00
parent 9bb34fab25
commit bcdeb71070
2 changed files with 11 additions and 7 deletions

View file

@ -1199,13 +1199,6 @@ cAudioManager::ClearActiveSamples()
}
}
void
cAudioManager::LoadBankIfNecessary(uint8 bank)
{
if(!SampleManager.IsSampleBankLoaded(bank))
SampleManager.LoadSampleBank(bank);
}
void
cAudioManager::GenerateIntegerRandomNumberTable()
{
@ -1213,6 +1206,15 @@ cAudioManager::GenerateIntegerRandomNumberTable()
m_anRandomTable[i] = myrand();
}
#ifdef GTA_PS2
void
cAudioManager::LoadBankIfNecessary(uint8 bank)
{
if(!SampleManager.IsSampleBankLoaded(bank))
SampleManager.LoadSampleBank(bank);
}
#endif
#ifdef EXTERNAL_3D_SOUND
void
cAudioManager::AdjustSamplesVolume()

View file

@ -318,7 +318,9 @@ public:
void ClearRequestedQueue(); // inlined on PS2
void ClearActiveSamples();
void GenerateIntegerRandomNumberTable(); // inlined on PS2
#ifdef GTA_PS2
void LoadBankIfNecessary(uint8 bank); // this is used only on PS2 but technically not a platform code
#endif
#ifdef EXTERNAL_3D_SOUND // actually must have been && AUDIO_MSS as well
void AdjustSamplesVolume();