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PostTerminateGameSpecificShutdown
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parent
404d9bedd2
commit
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@ -9,15 +9,21 @@
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cAudioManager &AudioManager = *(cAudioManager *)0x880FC0;
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void
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cAudioManager::PostTerminateGameSpecificShutdown()
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{
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;
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}
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bool
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cAudioManager::IsAudioInitialised() const
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{
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return m_bIsInitialised;
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return m_bIsInitialised;
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}
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void cAudioManager::SetDynamicAcousticModelingStatus(bool status)
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{
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m_bDynamicAcousticModelingStatus = status;
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m_bDynamicAcousticModelingStatus = status;
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}
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void
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@ -2699,6 +2705,7 @@ cAudioManager::Service()
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}
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STARTPATCHES
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InjectHook(0x569640, &cAudioManager::PostTerminateGameSpecificShutdown, PATCH_JUMP);
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InjectHook(0x57AA00, &cAudioManager::SetDynamicAcousticModelingStatus, PATCH_JUMP);
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InjectHook(0x57AA50, &cAudioManager::IsAudioInitialised, PATCH_JUMP);
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InjectHook(0x57C290, &cAudioManager::GenerateIntegerRandomNumberTable, PATCH_JUMP);
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@ -216,6 +216,7 @@ public:
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char field_19195;
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int m_nTimeOfRecentCrime;
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void PostTerminateGameSpecificShutdown();
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bool IsAudioInitialised() const;
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void SetDynamicAcousticModelingStatus(bool status);
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void GenerateIntegerRandomNumberTable();
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