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CVehicle fixes and cleanup
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@ -287,7 +287,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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bHeadStuckInCollision = false;
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bDeadPedInFrontOfCar = false;
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m_gangFlags = 0xFF;
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m_gangFlags = ~0;
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bStayInCarOnJack = false;
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@ -841,7 +841,8 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
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#ifdef FIX_BUGS
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// contactSpeedFwd is independent of framerate but fwd has timestep as a factor
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// so we probably have to fix this
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fwd *= CTimer::GetTimeStepFix();
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// better get rid of it here too
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//fwd *= CTimer::GetTimeStepFix();
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#endif
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if(!bBraking){
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@ -977,7 +978,8 @@ CVehicle::ProcessBikeWheel(CVector &wheelFwd, CVector &wheelRight, CVector &whee
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#ifdef FIX_BUGS
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// contactSpeedRight is independent of framerate but right has timestep as a factor
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// so we probably have to fix this
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right *= CTimer::GetTimeStepFix();
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// see above
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//right *= CTimer::GetTimeStepFix();
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#endif
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if(wheelStatus == WHEEL_STATUS_BURST){
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@ -1002,7 +1004,8 @@ CVehicle::ProcessBikeWheel(CVector &wheelFwd, CVector &wheelRight, CVector &whee
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#ifdef FIX_BUGS
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// contactSpeedFwd is independent of framerate but fwd has timestep as a factor
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// so we probably have to fix this
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fwd *= CTimer::GetTimeStepFix();
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// see above
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//fwd *= CTimer::GetTimeStepFix();
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#endif
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if(!bBraking){
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@ -1514,8 +1517,7 @@ CVehicle::MakeNonDraggedPedsLeaveVehicle(CPed *ped1, CPed *ped2, CPlayerPed *&pl
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if(p && p != ped1 && !p->bStayInCarOnJack){
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peds[numPeds++] = p;
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// uhh what?
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if(i < 1 && !ped1IsDriver)
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continue;
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if(i > 0 || ped1IsDriver)
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peds2[numPeds2++] = p;
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}
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}
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@ -1566,9 +1568,7 @@ CVehicle::ProcessDelayedExplosion(void)
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if(IsCar() && ((CAutomobile*)this)->m_bombType == CARBOMB_TIMEDACTIVE && (m_nBombTimer & 0xFE00) != (prev & 0xFE00))
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_BOMB_TICK, 0.0f);
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if (m_nBombTimer != 0)
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return;
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if (m_nBombTimer == 0)
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BlowUpCar(m_pBlowUpEntity);
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}
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@ -1690,7 +1690,7 @@ CVehicle::CanPedOpenLocks(CPed *ped)
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if(m_nDoorLock == CARLOCK_LOCKED ||
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m_nDoorLock == CARLOCK_LOCKED_INITIALLY ||
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m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE ||
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m_nDoorLock == CARLOCK_SKIP_SHUT_DOORS)
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m_nDoorLock == CARLOCK_LOCKED_BUT_CAN_BE_DAMAGED)
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return false;
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if(ped->IsPlayer() && m_nDoorLock == CARLOCK_LOCKOUT_PLAYER_ONLY)
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return false;
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@ -1702,7 +1702,7 @@ CVehicle::CanDoorsBeDamaged(void)
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{
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return m_nDoorLock == CARLOCK_NOT_USED ||
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m_nDoorLock == CARLOCK_UNLOCKED ||
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m_nDoorLock == CARLOCK_SKIP_SHUT_DOORS;
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m_nDoorLock == CARLOCK_LOCKED_BUT_CAN_BE_DAMAGED;
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}
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bool
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@ -1975,9 +1975,7 @@ CVehicle::RemovePassenger(CPed *p)
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bool
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CVehicle::IsDriver(CPed *ped)
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{
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if(ped == nil)
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return false;
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return ped == pDriver;
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return ped && ped == pDriver;
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}
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bool
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@ -2028,7 +2026,7 @@ CVehicle::ProcessCarAlarm(void)
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{
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uint32 step;
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if(!IsAlarmOn())
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if(m_nAlarmState == 0 || m_nAlarmState == -1)
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return;
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step = CTimer::GetTimeStepInMilliseconds();
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@ -60,7 +60,7 @@ enum eCarLock {
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CARLOCK_LOCKED_PLAYER_INSIDE,
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CARLOCK_LOCKED_INITIALLY,
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CARLOCK_FORCE_SHUT_DOORS,
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CARLOCK_SKIP_SHUT_DOORS
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CARLOCK_LOCKED_BUT_CAN_BE_DAMAGED
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};
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enum eBombType
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@ -271,7 +271,7 @@ public:
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uint8 m_bRainSamplesCounter;
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uint32 m_nCarHornTimer;
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uint8 m_nCarHornPattern;
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bool m_bSirenOrAlarm;
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uint8 m_bSirenOrAlarm;
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uint8 m_nCarHornDelay;
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int8 m_comedyControlState;
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CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car
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