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CObject::Render
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@ -12,6 +12,8 @@
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#include "World.h"
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#include "Floater.h"
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#include "soundlist.h"
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#include "WaterLevel.h"
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#include "Timecycle.h"
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int16 CObject::nNoTempObjects;
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//int16 CObject::nBodyCastHealth = 1000;
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@ -128,15 +130,115 @@ CObject::Teleport(CVector vecPos)
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void
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CObject::Render(void)
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{
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if(bDoNotRender)
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if (bDoNotRender)
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return;
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if(m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours){
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if (m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours) {
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CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nRefModelIndex);
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assert(mi->GetModelType() == MITYPE_VEHICLE);
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mi->SetVehicleColour(m_colour1, m_colour2);
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}
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float red = (0.8f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj()) * 165.75f;
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float green = (0.8f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj()) * 165.75f;
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float blue = (0.8f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj()) * 165.75f;
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red = clamp(red, 0.0f, 255.0f);
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green = clamp(green, 0.0f, 255.0f);
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blue = clamp(blue, 0.0f, 255.0f);
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int alpha = CGeneral::GetRandomNumberInRange(196, 225);
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RwRGBA color = { (uint8)red, (uint8)green, (uint8)blue, (uint8)alpha };
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if (this->GetModelIndex() == MI_YT_MAIN_BODY) {
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float moveSpeedMagnitude = this->GetMoveSpeed().Magnitude();
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if (moveSpeedMagnitude > 0.0f) {
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float scaleMax = GetColModel()->boundingBox.max.y * 0.85f;
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CVector dir = this->GetMoveSpeed() + 0.3f * this->GetRight() - 0.5f * this->GetForward();
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dir.z += 0.05f * moveSpeedMagnitude;
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CVector pos = scaleMax * this->GetForward() + 2.25f * this->GetRight() + this->GetPosition();
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float fWaterLevel;
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CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
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pos.z = fWaterLevel + 0.75f;
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CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 1.2f * moveSpeedMagnitude, color,
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CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
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float scaleMin = GetColModel()->boundingBox.min.y;
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dir = this->GetMoveSpeed() - 0.5f * this->GetForward();
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dir.z += 0.05f * moveSpeedMagnitude;
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pos = scaleMin * this->GetForward() + 4.5f * this->GetRight() + this->GetPosition();
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CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
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pos.z = fWaterLevel + 0.55f;
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CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
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CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
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pos = scaleMin * 1.1f * this->GetForward() + 2.25f * this->GetRight() + this->GetPosition();
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CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
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pos.z = fWaterLevel + 0.55f;
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CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
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CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
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pos = scaleMin * 1.1f * this->GetForward() - 0.05f * this->GetRight() + this->GetPosition();
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CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
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pos.z = fWaterLevel + 0.55f;
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CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
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CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
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}
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}
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if (this->GetModelIndex() == MI_YT_MAIN_BODY2) {
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float moveSpeedMagnitude = this->GetMoveSpeed().Magnitude();
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if (moveSpeedMagnitude > 0.0f) {
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float scaleMax = GetColModel()->boundingBox.max.y * 0.85f;
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CVector dir = this->GetMoveSpeed() - 0.3f * this->GetRight() - 0.5f * this->GetForward();
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dir.z += 0.05f * moveSpeedMagnitude;
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CVector pos = scaleMax * this->GetForward() - 2.25f * this->GetRight() + this->GetPosition();
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float fWaterLevel;
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CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
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pos.z = fWaterLevel + 0.75f;
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CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 1.2f * moveSpeedMagnitude, color,
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CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
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float scaleMin = GetColModel()->boundingBox.min.y;
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dir = this->GetMoveSpeed() - 0.5f * this->GetForward();
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dir.z += 0.05f * moveSpeedMagnitude;
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pos = scaleMin * this->GetForward() - 4.5f * this->GetRight() + this->GetPosition();
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CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
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pos.z = fWaterLevel + 0.55f;
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CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
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CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
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pos = scaleMin * 1.1f * this->GetForward() - 2.25f * this->GetRight() + this->GetPosition();
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CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
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pos.z = fWaterLevel + 0.55f;
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CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
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CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
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}
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}
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CEntity::Render();
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}
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