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Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami

This commit is contained in:
Roman Masanin 2020-09-15 23:24:22 +03:00
commit c19c5ca083

View file

@ -327,14 +327,14 @@ CMatrix::RotateY(float y)
float px = m_matrix.pos.x; float px = m_matrix.pos.x;
float pz = m_matrix.pos.z; float pz = m_matrix.pos.z;
m_matrix.right.x = c * rx - s * rz; m_matrix.right.x = c * rx + s * rz;
m_matrix.right.z = c * rz + s * rx; m_matrix.right.z = c * rz - s * rx;
m_matrix.up.x = c * ux - s * uz; m_matrix.up.x = c * ux + s * uz;
m_matrix.up.z = c * uz + s * ux; m_matrix.up.z = c * uz - s * ux;
m_matrix.at.x = c * ax - s * az; m_matrix.at.x = c * ax + s * az;
m_matrix.at.z = c * az + s * ax; m_matrix.at.z = c * az - s * ax;
m_matrix.pos.x = c * px - s * pz; m_matrix.pos.x = c * px + s * pz;
m_matrix.pos.z = c * pz + s * px; m_matrix.pos.z = c * pz - s * px;
} }
void void