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https://github.com/halpz/re3.git
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game logic
This commit is contained in:
parent
49a897c3b3
commit
c1c163d78c
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@ -126,10 +126,10 @@ public:
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void StartChannel (uint32 nChannel);
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void StopChannel (uint32 nChannel);
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void PreloadStreamedFile (uint8 nFile, uint8 nStream);
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void PreloadStreamedFile (uint32 nFile, uint8 nStream);
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void PauseStream (uint8 nPauseFlag, uint8 nStream);
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void StartPreloadedStreamedFile (uint8 nStream);
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bool StartStreamedFile (uint8 nFile, uint32 nPos, uint8 nStream);
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bool StartStreamedFile (uint32 nFile, uint32 nPos, uint8 nStream);
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void StopStreamedFile (uint8 nStream);
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int32 GetStreamedFilePosition (uint8 nStream);
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void SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffectFlag, uint8 nStream);
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@ -2030,7 +2030,7 @@ cSampleManager::StopChannel(uint32 nChannel)
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}
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void
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cSampleManager::PreloadStreamedFile(uint8 nFile, uint8 nStream)
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cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream)
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{
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if ( m_bInitialised )
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{
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@ -2081,7 +2081,7 @@ cSampleManager::StartPreloadedStreamedFile(uint8 nStream)
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}
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bool
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cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
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cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
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{
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uint32 position = nPos;
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char filename[MAX_PATH];
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@ -2287,7 +2287,12 @@ cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffect
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if ( mp3Stream[nStream] )
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{
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if ( nEffectFlag )
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AIL_set_stream_volume(mp3Stream[nStream], m_nEffectsFadeVolume*vol*m_nEffectsVolume >> 14);
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{
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if ( nStream == 1 ) // TODO(MIAMI): || nStream == 2 when we have second mission channel?
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AIL_set_stream_volume(mp3Stream[nStream], 64*vol*m_nEffectsVolume >> 14);
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else
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AIL_set_stream_volume(mp3Stream[nStream], m_nEffectsFadeVolume*vol*m_nEffectsVolume >> 14);
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}
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else
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AIL_set_stream_volume(mp3Stream[nStream], m_nMusicFadeVolume*vol*m_nMusicVolume >> 14);
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@ -297,7 +297,7 @@ cSampleManager::StopChannel(uint32 nChannel)
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}
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void
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cSampleManager::PreloadStreamedFile(uint8 nFile, uint8 nStream)
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cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream)
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{
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ASSERT( nStream < MAX_STREAMS );
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}
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@ -315,7 +315,7 @@ cSampleManager::StartPreloadedStreamedFile(uint8 nStream)
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}
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bool
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cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
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cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
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{
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ASSERT( nStream < MAX_STREAMS );
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@ -1168,7 +1168,7 @@ cSampleManager::StopChannel(uint32 nChannel)
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}
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void
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cSampleManager::PreloadStreamedFile(uint8 nFile, uint8 nStream)
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cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream)
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{
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char filename[256];
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@ -1226,7 +1226,7 @@ cSampleManager::StartPreloadedStreamedFile(uint8 nStream)
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}
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bool
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cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
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cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
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{
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char filename[256];
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@ -1317,8 +1317,12 @@ cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffect
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if ( stream )
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{
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if ( nEffectFlag )
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stream->SetVolume(m_nEffectsFadeVolume*nVolume*m_nEffectsVolume >> 14);
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if ( nEffectFlag ) {
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if ( nStream == 1 ) // TODO(MIAMI): || nStream == 2 when we have second mission channel?
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stream->SetVolume(64*vol*m_nEffectsVolume >> 14)
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else
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stream->SetVolume(m_nEffectsFadeVolume*nVolume*m_nEffectsVolume >> 14);
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}
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else
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stream->SetVolume(m_nMusicFadeVolume*nVolume*m_nMusicVolume >> 14);
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@ -13,6 +13,7 @@
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#include "Font.h"
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#include "Text.h"
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#include "Vehicle.h"
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#include "GameLogic.h"
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#define FRENZY_ANY_PED -1
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#define FRENZY_ANY_CAR -2
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@ -246,6 +247,8 @@ CDarkel::ResetOnPlayerDeath()
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void
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CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot)
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{
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CGameLogic::ClearShortCut();
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CGameLogic::RemoveShortCutDropOffPointForMission();
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eWeaponType fixedWeapon;
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if (weaponType == WEAPONTYPE_UZI_DRIVEBY)
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fixedWeapon = WEAPONTYPE_UZI;
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@ -19,13 +19,42 @@
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#include "Fire.h"
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#include "Script.h"
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#include "Garages.h"
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#include "Population.h"
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#include "General.h"
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#include "DMAudio.h"
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#include "Radar.h"
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#include "Pools.h"
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#include "Hud.h"
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#include "Particle.h"
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#include "ColStore.h"
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#include "Automobile.h"
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uint8 CGameLogic::ActivePlayers;
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uint8 CGameLogic::ShortCutState;
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CAutomobile* CGameLogic::pShortCutTaxi;
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uint32 CGameLogic::NumAfterDeathStartPoints;
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CVector CGameLogic::ShortCutStart;
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float CGameLogic::ShortCutStartOrientation;
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CVector CGameLogic::ShortCutDestination;
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float CGameLogic::ShortCutDestinationOrientation;
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uint32 CGameLogic::ShortCutTimer;
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CVector CGameLogic::AfterDeathStartPoints[NUM_SHORTCUT_START_POINTS];
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float CGameLogic::AfterDeathStartPointOrientation[NUM_SHORTCUT_START_POINTS];
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CVector CGameLogic::ShortCutDropOffForMission;
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float CGameLogic::ShortCutDropOffOrientationForMission;
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bool CGameLogic::MissionDropOffReadyToBeUsed;
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//--MIAMI: file done except TODO
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#define SHORTCUT_TAXI_COST (9)
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void
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CGameLogic::InitAtStartOfGame()
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{
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ActivePlayers = 1;
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ShortCutState = SHORTCUT_NONE;
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pShortCutTaxi = nil;
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NumAfterDeathStartPoints = 0;
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}
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void
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@ -58,7 +87,10 @@ CGameLogic::SortOutStreamingAndMemory(const CVector &pos)
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CStreaming::DeleteRwObjectsAfterDeath(pos);
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CStreaming::RemoveUnusedModelsInLoadedList();
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CGame::DrasticTidyUpMemory(true);
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CWorld::Players[CWorld::PlayerInFocus].m_pPed->Undress("player");
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CStreaming::LoadSceneCollision(pos);
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CStreaming::LoadScene(pos);
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CWorld::Players[CWorld::PlayerInFocus].m_pPed->Dress();
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CTimer::Update();
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}
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@ -70,7 +102,9 @@ CGameLogic::Update()
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if (CCutsceneMgr::IsCutsceneProcessing()) return;
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UpdateShortCut();
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CPlayerInfo &pPlayerInfo = CWorld::Players[CWorld::PlayerInFocus];
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switch (pPlayerInfo.m_WBState) {
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case WBSTATE_PLAYING:
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if (pPlayerInfo.m_pPed->m_nPedState == PED_DEAD) {
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@ -93,7 +127,7 @@ CGameLogic::Update()
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if (pPlayerInfo.m_bGetOutOfHospitalFree) {
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pPlayerInfo.m_bGetOutOfHospitalFree = false;
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} else {
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pPlayerInfo.m_nMoney = Max(0, pPlayerInfo.m_nMoney - 1000);
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pPlayerInfo.m_nMoney = Max(0, pPlayerInfo.m_nMoney - 100);
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pPlayerInfo.m_pPed->ClearWeapons();
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}
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@ -117,17 +151,20 @@ CGameLogic::Update()
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CRestart::OverridePoliceStationLevel = LEVEL_NONE;
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PassTime(720);
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RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
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AfterDeathArrestSetUpShortCutTaxi();
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SortOutStreamingAndMemory(pPlayerInfo.GetPos());
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TheCamera.m_fCamShakeForce = 0.0f;
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TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
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CPad::GetPad(0)->StopShaking(0);
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CReferences::RemoveReferencesToPlayer();
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CCarCtrl::CountDownToCarsAtStart = 2;
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CPopulation::m_CountDownToPedsAtStart = 10;
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CCarCtrl::CountDownToCarsAtStart = 10;
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CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
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if (CRestart::bFadeInAfterNextDeath) {
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TheCamera.SetFadeColour(200, 200, 200);
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TheCamera.Fade(4.0f, FADE_IN);
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} else CRestart::bFadeInAfterNextDeath = true;
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} else
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CRestart::bFadeInAfterNextDeath = true;
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}
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break;
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case WBSTATE_BUSTED:
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TheCamera.SetFadeColour(0, 0, 0);
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TheCamera.Fade(2.0f, FADE_OUT);
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}
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if (!CTheScripts::IsPlayerOnAMission() && pPlayerInfo.m_nBustedAudioStatus == 0) {
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if (CGeneral::GetRandomNumberInRange(0, 4) == 0)
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pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_DONE;
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else {
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pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_LOADING;
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char name[12];
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sprintf(name, pPlayerInfo.m_nCurrentBustedAudio >= 10 ? "bust_%d" : "bust_0%d", pPlayerInfo.m_nCurrentBustedAudio);
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DMAudio.ClearMissionAudio(); // TODO(MIAMI): argument is 0
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DMAudio.PreloadMissionAudio(name); // TODO(MIAMI): argument is 0
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pPlayerInfo.m_nCurrentBustedAudio = pPlayerInfo.m_nCurrentBustedAudio % 28 + 1; // enum? const? TODO
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}
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}
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if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 4000 &&
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pPlayerInfo.m_nBustedAudioStatus == BUSTEDAUDIO_LOADING &&
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DMAudio.GetMissionAudioLoadingStatus() == 1) { // TODO: argument is 0
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DMAudio.PlayLoadedMissionAudio(); // TODO: argument is 0
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pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_DONE;
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}
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if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
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#ifdef FIX_BUGS
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pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_NONE;
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#endif
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pPlayerInfo.m_WBState = WBSTATE_PLAYING;
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int takeMoney;
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CRestart::OverridePoliceStationLevel = LEVEL_NONE;
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PassTime(720);
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RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
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AfterDeathArrestSetUpShortCutTaxi();
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pPlayerInfo.m_pPed->ClearWeapons();
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SortOutStreamingAndMemory(pPlayerInfo.GetPos());
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TheCamera.m_fCamShakeForce = 0.0f;
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TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
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CPad::GetPad(0)->StopShaking(0);
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CReferences::RemoveReferencesToPlayer();
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CCarCtrl::CountDownToCarsAtStart = 2;
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CPopulation::m_CountDownToPedsAtStart = 10;
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CCarCtrl::CountDownToCarsAtStart = 10;
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CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
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if (CRestart::bFadeInAfterNextArrest) {
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TheCamera.SetFadeColour(0, 0, 0);
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TheCamera.Fade(4.0f, FADE_IN);
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} else CRestart::bFadeInAfterNextArrest = true;
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} else
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CRestart::bFadeInAfterNextArrest = true;
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}
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break;
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case WBSTATE_FAILED_CRITICAL_MISSION:
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@ -233,7 +296,8 @@ CGameLogic::Update()
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TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
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CPad::GetPad(0)->StopShaking(0);
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CReferences::RemoveReferencesToPlayer();
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CCarCtrl::CountDownToCarsAtStart = 2;
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CPopulation::m_CountDownToPedsAtStart = 10;
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CCarCtrl::CountDownToCarsAtStart = 10;
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CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
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TheCamera.SetFadeColour(0, 0, 0);
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TheCamera.Fade(4.0f, FADE_IN);
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@ -247,11 +311,14 @@ CGameLogic::Update()
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void
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CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector pos, float angle)
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{
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pPlayerPed->m_fHealth = 100.0f;
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ClearShortCut();
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CPlayerInfo* pPlayerInfo = pPlayerPed->GetPlayerInfoForThisPlayerPed();
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pPlayerPed->m_fHealth = pPlayerInfo->m_nMaxHealth;
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pPlayerPed->m_fArmour = 0.0f;
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pPlayerPed->bIsVisible = true;
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pPlayerPed->m_bloodyFootprintCountOrDeathTime = 0;
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pPlayerPed->bDoBloodyFootprints = false;
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//TODO(MIAMI): clear drunk stuff
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pPlayerPed->ClearAdrenaline();
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pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
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if (pPlayerPed->m_pFire)
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@ -260,27 +327,258 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector
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pPlayerPed->m_pMyVehicle = nil;
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pPlayerPed->m_pVehicleAnim = nil;
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pPlayerPed->m_pWanted->Reset();
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pPlayerPed->bCancelEnteringCar = false;
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pPlayerPed->RestartNonPartialAnims();
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pPlayerPed->GetPlayerInfoForThisPlayerPed()->MakePlayerSafe(false);
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pPlayerInfo->MakePlayerSafe(false);
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pPlayerPed->bRemoveFromWorld = false;
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pPlayerPed->ClearWeaponTarget();
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pPlayerPed->SetInitialState();
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CCarCtrl::ClearInterestingVehicleList();
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pos.z += 1.0f;
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pPlayerPed->Teleport(pos);
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pPlayerPed->SetMoveSpeed(CVector(0.0f, 0.0f, 0.0f));
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pPlayerPed->Teleport(pos + CVector(0.0f, 0.0f, 1.0f));
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pPlayerPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
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pPlayerPed->m_fRotationCur = DEGTORAD(angle);
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pPlayerPed->m_fRotationDest = pPlayerPed->m_fRotationCur;
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pPlayerPed->SetHeading(pPlayerPed->m_fRotationCur);
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CTheScripts::ClearSpaceForMissionEntity(pos, pPlayerPed);
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CWorld::ClearExcitingStuffFromArea(pos, 4000.0, 1);
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pPlayerPed->RestoreHeadingRate();
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CGame::currArea = AREA_MAIN_MAP;
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//CStreaming::RemoveBuildingsNotInArea(0); // TODO(MIAMI)
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TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString();
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TheCamera.Restore();
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CReferences::RemoveReferencesToPlayer();
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CGarages::PlayerArrestedOrDied();
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CStats::CheckPointReachedUnsuccessfully();
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CWorld::Remove(pPlayerPed);
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CWorld::Add(pPlayerPed);
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//CHud::ResetWastedText() // TODO(MIAMI)
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CStreaming::StreamZoneModels(pos);
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clearWaterDrop = true;
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}
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void
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CGameLogic::ClearShortCut()
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{
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if (pShortCutTaxi) {
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if (pShortCutTaxi->VehicleCreatedBy == MISSION_VEHICLE) {
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pShortCutTaxi->VehicleCreatedBy = RANDOM_VEHICLE;
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--CCarCtrl::NumMissionCars;
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++CCarCtrl::NumRandomCars;
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}
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CRadar::ClearBlipForEntity(BLIP_CAR, CPools::GetVehiclePool()->GetIndex(pShortCutTaxi));
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pShortCutTaxi = nil;
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}
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CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_SHORTCUT_TAXI);
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}
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void
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CGameLogic::SetUpShortCut(CVector vStartPos, float fStartAngle, CVector vEndPos, float fEndAngle)
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{
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ClearShortCut();
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ShortCutState = SHORTCUT_INIT;
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ShortCutStart = vStartPos;
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ShortCutStartOrientation = fStartAngle;
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ShortCutDestination = vEndPos;
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ShortCutDestinationOrientation = fEndAngle;
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CStreaming::RequestModel(MI_KAUFMAN, 0);
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}
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void
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CGameLogic::AbandonShortCutIfTaxiHasBeenMessedWith()
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{
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if (!pShortCutTaxi)
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return;
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if (pShortCutTaxi->pDriver == nil ||
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pShortCutTaxi->pDriver->DyingOrDead() ||
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pShortCutTaxi->pDriver->GetPedState() == PED_DRAG_FROM_CAR ||
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pShortCutTaxi->pDriver->GetPedState() == PED_ON_FIRE ||
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pShortCutTaxi->pDriver->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE ||
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pShortCutTaxi->m_fHealth < 250.0f ||
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pShortCutTaxi->bRenderScorched)
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ClearShortCut();
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}
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void
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CGameLogic::AbandonShortCutIfPlayerMilesAway()
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{
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if (!pShortCutTaxi)
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return;
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if ((FindPlayerCoors() - pShortCutTaxi->GetPosition()).Magnitude() > 120.0f)
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ClearShortCut();
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}
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void
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CGameLogic::UpdateShortCut()
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{
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switch (ShortCutState) {
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case SHORTCUT_INIT:
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if (!CStreaming::HasModelLoaded(MI_KAUFMAN)) {
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CStreaming::RequestModel(MI_KAUFMAN, 0);
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return;
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}
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pShortCutTaxi = new CAutomobile(MI_KAUFMAN, RANDOM_VEHICLE);
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if (!pShortCutTaxi)
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return;
|
||||
pShortCutTaxi->SetPosition(ShortCutStart);
|
||||
pShortCutTaxi->SetHeading(DEGTORAD(ShortCutStartOrientation));
|
||||
pShortCutTaxi->PlaceOnRoadProperly();
|
||||
pShortCutTaxi->SetStatus(STATUS_PHYSICS);
|
||||
pShortCutTaxi->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
|
||||
pShortCutTaxi->AutoPilot.m_nCruiseSpeed = 0;
|
||||
pShortCutTaxi->SetUpDriver();
|
||||
pShortCutTaxi->VehicleCreatedBy = MISSION_VEHICLE;
|
||||
++CCarCtrl::NumMissionCars;
|
||||
--CCarCtrl::NumRandomCars;
|
||||
CTheScripts::ClearSpaceForMissionEntity(ShortCutStart, pShortCutTaxi);
|
||||
CWorld::Add(pShortCutTaxi);
|
||||
CRadar::SetEntityBlip(BLIP_CAR, CPools::GetVehiclePool()->GetIndex(pShortCutTaxi), 0, BLIP_DISPLAY_MARKER_ONLY);
|
||||
ShortCutState = SHORTCUT_IDLE;
|
||||
break;
|
||||
case SHORTCUT_IDLE:
|
||||
if (FindPlayerPed()->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && FindPlayerPed()->m_carInObjective == pShortCutTaxi) {
|
||||
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_SHORTCUT_TAXI);
|
||||
FindPlayerPed()->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, pShortCutTaxi);
|
||||
ShortCutState = SHORTCUT_GETTING_IN;
|
||||
}
|
||||
AbandonShortCutIfTaxiHasBeenMessedWith();
|
||||
AbandonShortCutIfPlayerMilesAway();
|
||||
break;
|
||||
case SHORTCUT_GETTING_IN:
|
||||
if (pShortCutTaxi->pPassengers[0] == FindPlayerPed() ||
|
||||
pShortCutTaxi->pPassengers[1] == FindPlayerPed() ||
|
||||
pShortCutTaxi->pPassengers[2] == FindPlayerPed()) {
|
||||
pShortCutTaxi->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD;
|
||||
pShortCutTaxi->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2500;
|
||||
TheCamera.SetFadeColour(0, 0, 0);
|
||||
TheCamera.Fade(2.5f, 0);
|
||||
ShortCutState = SHORTCUT_TRANSITION;
|
||||
ShortCutTimer = CTimer::GetTimeInMilliseconds() + 3000;
|
||||
CMessages::AddBigMessage(TheText.Get("TAXI"), 4500, 1);
|
||||
}
|
||||
AbandonShortCutIfTaxiHasBeenMessedWith();
|
||||
break;
|
||||
case SHORTCUT_TRANSITION:
|
||||
if (CTimer::GetTimeInMilliseconds() > ShortCutTimer) {
|
||||
CTimer::Suspend();
|
||||
CColStore::RequestCollision(ShortCutDestination);
|
||||
CStreaming::LoadSceneCollision(ShortCutDestination);
|
||||
CStreaming::LoadScene(ShortCutDestination);
|
||||
CTheScripts::ClearSpaceForMissionEntity(ShortCutDestination, pShortCutTaxi);
|
||||
pShortCutTaxi->Teleport(ShortCutDestination);
|
||||
pShortCutTaxi->SetHeading(DEGTORAD(ShortCutDestinationOrientation));
|
||||
pShortCutTaxi->PlaceOnRoadProperly();
|
||||
pShortCutTaxi->SetMoveSpeed(pShortCutTaxi->GetForward() * 0.4f);
|
||||
ShortCutTimer = CTimer::GetTimeInMilliseconds() + 1500;
|
||||
TheCamera.SetFadeColour(0, 0, 0);
|
||||
TheCamera.Fade(1.0f, 1);
|
||||
ShortCutState = SHORTCUT_ARRIVING;
|
||||
CTimer::Resume();
|
||||
}
|
||||
break;
|
||||
case SHORTCUT_ARRIVING:
|
||||
if (CTimer::GetTimeInMilliseconds() > ShortCutTimer) {
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - SHORTCUT_TAXI_COST);
|
||||
FindPlayerPed()->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pShortCutTaxi);
|
||||
FindPlayerPed()->m_carInObjective = pShortCutTaxi;
|
||||
ShortCutState = SHORTCUT_GETTING_OUT;
|
||||
}
|
||||
AbandonShortCutIfTaxiHasBeenMessedWith();
|
||||
break;
|
||||
case SHORTCUT_GETTING_OUT:
|
||||
if (pShortCutTaxi->pPassengers[0] != FindPlayerPed() &&
|
||||
pShortCutTaxi->pPassengers[1] != FindPlayerPed() &&
|
||||
pShortCutTaxi->pPassengers[2] != FindPlayerPed()) {
|
||||
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_SHORTCUT_TAXI);
|
||||
pShortCutTaxi->AutoPilot.m_nCarMission = MISSION_CRUISE;
|
||||
pShortCutTaxi->AutoPilot.m_nCruiseSpeed = 18;
|
||||
CCarCtrl::JoinCarWithRoadSystem(pShortCutTaxi);
|
||||
pShortCutTaxi->VehicleCreatedBy = RANDOM_VEHICLE;
|
||||
++CCarCtrl::NumRandomCars;
|
||||
--CCarCtrl::NumMissionCars;
|
||||
CRadar::ClearBlipForEntity(BLIP_CAR, CPools::GetVehiclePool()->GetIndex(pShortCutTaxi));
|
||||
ShortCutState = SHORTCUT_NONE;
|
||||
pShortCutTaxi = nil;
|
||||
}
|
||||
AbandonShortCutIfTaxiHasBeenMessedWith();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CGameLogic::AddShortCutPointAfterDeath(CVector point, float angle)
|
||||
{
|
||||
if (NumAfterDeathStartPoints >= NUM_SHORTCUT_START_POINTS)
|
||||
return;
|
||||
AfterDeathStartPoints[NumAfterDeathStartPoints] = point;
|
||||
AfterDeathStartPointOrientation[NumAfterDeathStartPoints] = angle;
|
||||
NumAfterDeathStartPoints++;
|
||||
}
|
||||
|
||||
void
|
||||
CGameLogic::AddShortCutDropOffPointForMission(CVector point, float angle)
|
||||
{
|
||||
ShortCutDropOffForMission = point;
|
||||
ShortCutDropOffOrientationForMission = angle;
|
||||
MissionDropOffReadyToBeUsed = true;
|
||||
}
|
||||
|
||||
void
|
||||
CGameLogic::RemoveShortCutDropOffPointForMission()
|
||||
{
|
||||
MissionDropOffReadyToBeUsed = false;
|
||||
}
|
||||
|
||||
void
|
||||
CGameLogic::AfterDeathArrestSetUpShortCutTaxi()
|
||||
{
|
||||
if (!MissionDropOffReadyToBeUsed)
|
||||
return;
|
||||
int nClosestPoint = -1;
|
||||
float fDistanceToPoint = 999999.9f;
|
||||
for (int i = 0; i < NUM_SHORTCUT_START_POINTS; i++) {
|
||||
float dist = (AfterDeathStartPoints[i] - FindPlayerCoors()).Magnitude();
|
||||
if (dist < fDistanceToPoint) {
|
||||
fDistanceToPoint = dist;
|
||||
nClosestPoint = i;
|
||||
}
|
||||
}
|
||||
if (fDistanceToPoint < 100.0f)
|
||||
SetUpShortCut(AfterDeathStartPoints[nClosestPoint],
|
||||
AfterDeathStartPointOrientation[nClosestPoint],
|
||||
ShortCutDropOffForMission,
|
||||
ShortCutDropOffOrientationForMission);
|
||||
MissionDropOffReadyToBeUsed = false;
|
||||
}
|
||||
|
||||
void
|
||||
CGameLogic::Save(uint8* buf, uint32* size)
|
||||
{
|
||||
INITSAVEBUF
|
||||
WriteSaveBuf(buf, NumAfterDeathStartPoints);
|
||||
*size += sizeof(NumAfterDeathStartPoints);
|
||||
for (int i = 0; i < NUM_SHORTCUT_START_POINTS; i++) {
|
||||
WriteSaveBuf(buf, AfterDeathStartPoints[i].x);
|
||||
*size += sizeof(AfterDeathStartPoints[i].x);
|
||||
WriteSaveBuf(buf, AfterDeathStartPoints[i].y);
|
||||
*size += sizeof(AfterDeathStartPoints[i].y);
|
||||
WriteSaveBuf(buf, AfterDeathStartPoints[i].z);
|
||||
*size += sizeof(AfterDeathStartPoints[i].z);
|
||||
WriteSaveBuf(buf, AfterDeathStartPointOrientation[i]);
|
||||
*size += sizeof(AfterDeathStartPointOrientation[i]);
|
||||
}
|
||||
VALIDATESAVEBUF(*size)
|
||||
}
|
||||
|
||||
void
|
||||
CGameLogic::Load(uint8* buf, uint32 size)
|
||||
{
|
||||
INITSAVEBUF
|
||||
NumAfterDeathStartPoints = ReadSaveBuf<uint32>(buf);
|
||||
for (int i = 0; i < NUM_SHORTCUT_START_POINTS; i++) {
|
||||
AfterDeathStartPoints[i].x = ReadSaveBuf<float>(buf);
|
||||
AfterDeathStartPoints[i].y = ReadSaveBuf<float>(buf);
|
||||
AfterDeathStartPoints[i].z = ReadSaveBuf<float>(buf);
|
||||
AfterDeathStartPointOrientation[i] = ReadSaveBuf<float>(buf);
|
||||
}
|
||||
VALIDATESAVEBUF(size)
|
||||
}
|
||||
|
|
|
@ -1,13 +1,51 @@
|
|||
#pragma once
|
||||
|
||||
class CAutomobile;
|
||||
|
||||
class CGameLogic
|
||||
{
|
||||
public:
|
||||
enum {
|
||||
SHORTCUT_NONE = 0,
|
||||
SHORTCUT_INIT,
|
||||
SHORTCUT_IDLE,
|
||||
SHORTCUT_GETTING_IN,
|
||||
SHORTCUT_TRANSITION,
|
||||
SHORTCUT_ARRIVING,
|
||||
SHORTCUT_GETTING_OUT
|
||||
};
|
||||
|
||||
static void InitAtStartOfGame();
|
||||
static void PassTime(uint32 time);
|
||||
static void SortOutStreamingAndMemory(const CVector &pos);
|
||||
static void Update();
|
||||
static void RestorePlayerStuffDuringResurrection(class CPlayerPed *pPlayerPed, CVector pos, float angle);
|
||||
|
||||
static void ClearShortCut();
|
||||
static void SetUpShortCut(CVector, float, CVector, float);
|
||||
static void AbandonShortCutIfTaxiHasBeenMessedWith();
|
||||
static void AbandonShortCutIfPlayerMilesAway();
|
||||
static void UpdateShortCut();
|
||||
static void AddShortCutPointAfterDeath(CVector, float);
|
||||
static void AddShortCutDropOffPointForMission(CVector, float);
|
||||
static void RemoveShortCutDropOffPointForMission();
|
||||
static void AfterDeathArrestSetUpShortCutTaxi();
|
||||
|
||||
static void Save(uint8*, uint32*);
|
||||
static void Load(uint8*, uint32);
|
||||
|
||||
static uint8 ActivePlayers;
|
||||
static uint8 ShortCutState;
|
||||
static CAutomobile* pShortCutTaxi;
|
||||
static uint32 NumAfterDeathStartPoints;
|
||||
static CVector ShortCutStart;
|
||||
static float ShortCutStartOrientation;
|
||||
static CVector ShortCutDestination;
|
||||
static float ShortCutDestinationOrientation;
|
||||
static uint32 ShortCutTimer;
|
||||
static CVector AfterDeathStartPoints[NUM_SHORTCUT_START_POINTS];
|
||||
static float AfterDeathStartPointOrientation[NUM_SHORTCUT_START_POINTS];
|
||||
static CVector ShortCutDropOffForMission;
|
||||
static float ShortCutDropOffOrientationForMission;
|
||||
static bool MissionDropOffReadyToBeUsed;
|
||||
};
|
|
@ -26,6 +26,7 @@
|
|||
#include "Fire.h"
|
||||
#include "Frontend.h"
|
||||
#include "Gangs.h"
|
||||
#include "GameLogic.h"
|
||||
#include "Garages.h"
|
||||
#include "General.h"
|
||||
#include "HandlingMgr.h"
|
||||
|
@ -300,7 +301,7 @@ void CMissionCleanup::Process()
|
|||
//DMAudio::ShutUpPlayerTalking(0);
|
||||
CVehicle::bDisableRemoteDetonation = false;
|
||||
CVehicle::bDisableRemoteDetonationOnContact = false;
|
||||
//CGameLogic::ClearShortCut(); // TODO(MIAMI)
|
||||
CGameLogic::ClearShortCut();
|
||||
CTheScripts::RiotIntensity = 0;
|
||||
CTheScripts::StoreVehicleIndex = -1;
|
||||
CTheScripts::StoreVehicleWasRandom = true;
|
||||
|
@ -6506,7 +6507,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
|
|||
++CStats::MissionsPassed;
|
||||
CStats::CheckPointReachedSuccessfully();
|
||||
CTheScripts::LastMissionPassedTime = CTimer::GetTimeInMilliseconds();
|
||||
//CGameLogic::RemoveShortCutDropOffPointForMission() // TODO(MIAMI)
|
||||
CGameLogic::RemoveShortCutDropOffPointForMission();
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_SET_CHAR_RUNNING:
|
||||
|
@ -7153,13 +7154,8 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
|
|||
CTheScripts::ReadTextLabelFromScript(&m_nIp, name);
|
||||
for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
|
||||
name[i] = tolower(name[i]);
|
||||
int mi = pPed->GetModelIndex();
|
||||
pPed->DeleteRwObject();
|
||||
if (pPed->IsPlayer())
|
||||
mi = 0;
|
||||
CStreaming::RequestSpecialModel(mi, name, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
|
||||
m_nIp += KEY_LENGTH_IN_SCRIPT;
|
||||
CWorld::Remove(pPed);
|
||||
pPed->Undress(name);
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_DRESS_CHAR:
|
||||
|
@ -7167,10 +7163,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
|
|||
CollectParameters(&m_nIp, 1);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
int mi = pPed->GetModelIndex();
|
||||
pPed->m_modelIndex = -1;
|
||||
pPed->SetModelIndex(mi);
|
||||
CWorld::Add(pPed);
|
||||
pPed->Dress();
|
||||
return 0;
|
||||
}
|
||||
/*
|
||||
|
@ -9045,7 +9038,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
|
|||
pMissionScript->m_bIsMissionScript = true;
|
||||
pMissionScript->m_bMissionFlag = true;
|
||||
CTheScripts::bAlreadyRunningAMissionScript = true;
|
||||
//CGameLogic::ClearShortcut(); // TODO(MIAMI)
|
||||
CGameLogic::ClearShortCut();
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_SET_OBJECT_DRAW_LAST:
|
||||
|
@ -11440,11 +11433,13 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
|
|||
case COMMAND_SET_UP_TAXI_SHORTCUT:
|
||||
{
|
||||
CollectParameters(&m_nIp, 8);
|
||||
debug("SET_UP_TAXI_SHORTCUT is not implemented\n"); // TODO(MIAMI)
|
||||
CGameLogic::SetUpShortCut(
|
||||
*(CVector*)&ScriptParams[0], *(float*)&ScriptParams[3],
|
||||
*(CVector*)&ScriptParams[4], *(float*)&ScriptParams[7]);
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_CLEAR_TAXI_SHORTCUT:
|
||||
debug("CLEAR_TAXI_SHORTCUT is not implemented\n"); // TODO(MIAMI)
|
||||
CGameLogic::ClearShortCut();
|
||||
return 0;
|
||||
//case COMMAND_SET_CHAR_OBJ_GOTO_CAR_ON_FOOT:
|
||||
//case COMMAND_GET_CLOSEST_WATER_NODE:
|
||||
|
@ -11910,13 +11905,13 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
|
|||
case COMMAND_SET_SHORTCUT_PICKUP_POINT:
|
||||
{
|
||||
CollectParameters(&m_nIp, 4);
|
||||
debug("SET_SHORTCUT_PICKUP_POINT not implemented, skipping\n");
|
||||
CGameLogic::AddShortCutPointAfterDeath(*(CVector*)&ScriptParams[0], *(float*)&ScriptParams[3]);
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION:
|
||||
{
|
||||
CollectParameters(&m_nIp, 4);
|
||||
debug("SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION not implemented, skipping");
|
||||
CGameLogic::AddShortCutDropOffPointForMission(*(CVector*)&ScriptParams[0], *(float*)&ScriptParams[3]);
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA:
|
||||
|
@ -11948,16 +11943,14 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
|
|||
++CStats::MissionsPassed;
|
||||
CStats::CheckPointReachedSuccessfully();
|
||||
CTheScripts::LastMissionPassedTime = CTimer::GetTimeInMilliseconds();
|
||||
// CGameLogic::RemoveShortCutDropOffPointForMission(); // TODO(MIAMI)
|
||||
CGameLogic::RemoveShortCutDropOffPointForMission();
|
||||
return 0;
|
||||
case COMMAND_IS_PLAYER_IN_SHORTCUT_TAXI:
|
||||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
static bool bShowed = false;
|
||||
if (!bShowed) {
|
||||
debug("IS_PLAYER_IN_SHORTCUT_TAXI not implemented, default to FALSE\n");
|
||||
bShowed = true;
|
||||
}
|
||||
UpdateCompareFlag(false);
|
||||
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
|
||||
assert(pPed);
|
||||
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle && pPed->m_pMyVehicle == CGameLogic::pShortCutTaxi);
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_IS_CHAR_DUCKING:
|
||||
|
@ -11980,6 +11973,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
|
|||
return 0;
|
||||
case COMMAND_IS_AUSTRALIAN_GAME:
|
||||
UpdateCompareFlag(false); // should we make some check?
|
||||
return 0;
|
||||
case COMMAND_DISARM_CAR_BOMB:
|
||||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
|
|
|
@ -3123,7 +3123,7 @@ CCamera::Fade(float timeout, int16 direction)
|
|||
void
|
||||
CCamera::SetFadeColour(uint8 r, uint8 g, uint8 b)
|
||||
{
|
||||
m_FadeTargetIsSplashScreen = r == 0 && g == 0 && b == 0;
|
||||
m_FadeTargetIsSplashScreen = r == 2 && g == 2 && b == 2;
|
||||
CDraw::FadeRed = r;
|
||||
CDraw::FadeGreen = g;
|
||||
CDraw::FadeBlue = b;
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
#include "DamageManager.h"
|
||||
#include "Ped.h"
|
||||
#include "Fire.h"
|
||||
#include "GameLogic.h"
|
||||
|
||||
CFireManager gFireManager;
|
||||
|
||||
|
@ -59,6 +60,12 @@ CFire::ProcessFire(void)
|
|||
Extinguish();
|
||||
return;
|
||||
}
|
||||
#if defined GTAVC_JP_PATCH && !defined FIX_BUGS
|
||||
if (m_pEntity == CGameLogic::pShortCutTaxi && CGameLogic::ShortCutState == CGameLogic::SHORTCUT_TRANSITION) {
|
||||
Extinguish();
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
if (ped->m_nMoveState != PEDMOVE_RUN)
|
||||
m_vecPos.z -= 1.0f;
|
||||
if (ped->bInVehicle && ped->m_pMyVehicle) {
|
||||
|
@ -84,6 +91,12 @@ CFire::ProcessFire(void)
|
|||
Extinguish();
|
||||
return;
|
||||
}
|
||||
#ifdef FIX_BUGS
|
||||
if (m_pEntity == CGameLogic::pShortCutTaxi && CGameLogic::ShortCutState == CGameLogic::SHORTCUT_TRANSITION) {
|
||||
Extinguish();
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
if (!m_bIsScriptFire) {
|
||||
fDamageVehicle = 1.2f * CTimer::GetTimeStep();
|
||||
veh->InflictDamage((CVehicle *)m_pSource, WEAPONTYPE_FLAMETHROWER, fDamageVehicle);
|
||||
|
|
|
@ -523,6 +523,7 @@ void CGame::ShutDownForRestart(void)
|
|||
CTheScripts::UndoBuildingSwaps();
|
||||
CTheScripts::UndoEntityInvisibilitySettings();
|
||||
CWorld::ClearForRestart();
|
||||
CGameLogic::ClearShortCut();
|
||||
CTimer::Shutdown();
|
||||
CStreaming::FlushRequestList();
|
||||
CStreaming::DeleteAllRwObjects();
|
||||
|
|
|
@ -10,6 +10,7 @@ enum {
|
|||
PLAYERCONTROL_DISABLED_20 = 32, // used on CPlayerInfo::MakePlayerSafe
|
||||
PLAYERCONTROL_DISABLED_40 = 64, // used on phone calls
|
||||
PLAYERCONTROL_DISABLED_80 = 128,// used on cutscenes
|
||||
PLAYERCONTROL_SHORTCUT_TAXI = 256,
|
||||
};
|
||||
|
||||
class CControllerState
|
||||
|
@ -150,10 +151,10 @@ public:
|
|||
int16 Phase;
|
||||
int16 Mode;
|
||||
int16 ShakeDur;
|
||||
uint16 DisablePlayerControls;
|
||||
uint8 ShakeFreq;
|
||||
bool bHornHistory[HORNHISTORY_SIZE];
|
||||
uint8 iCurrHornHistory;
|
||||
uint8 DisablePlayerControls;
|
||||
int8 bApplyBrakes;
|
||||
char CheatString[12];
|
||||
int32 LastTimeTouched;
|
||||
|
@ -449,9 +450,9 @@ public:
|
|||
int16 GetRightStickY(void) { return NewState.RightStickY; }
|
||||
|
||||
bool ArePlayerControlsDisabled(void) { return DisablePlayerControls != PLAYERCONTROL_ENABLED; }
|
||||
void SetDisablePlayerControls(uint8 who) { DisablePlayerControls |= who; }
|
||||
void SetEnablePlayerControls(uint8 who) { DisablePlayerControls &= ~who; }
|
||||
bool IsPlayerControlsDisabledBy(uint8 who) { return DisablePlayerControls & who; }
|
||||
void SetDisablePlayerControls(uint16 who) { DisablePlayerControls |= who; }
|
||||
void SetEnablePlayerControls(uint16 who) { DisablePlayerControls &= ~who; }
|
||||
bool IsPlayerControlsDisabledBy(uint16 who) { return DisablePlayerControls & who; }
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(CPad, 0xFC);
|
||||
|
|
|
@ -146,6 +146,8 @@ CPlayerInfo::Clear(void)
|
|||
m_bDriveByAllowed = true;
|
||||
m_nPreviousTimeRewardedForExplosion = 0;
|
||||
m_nExplosionsSinceLastReward = 0;
|
||||
m_nCurrentBustedAudio = 1;
|
||||
m_nBustedAudioStatus = BUSTEDAUDIO_NONE;
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -10,6 +10,13 @@ enum eWastedBustedState
|
|||
WBSTATE_FAILED_CRITICAL_MISSION,
|
||||
};
|
||||
|
||||
enum eBustedAudioState : uint8
|
||||
{
|
||||
BUSTEDAUDIO_NONE,
|
||||
BUSTEDAUDIO_LOADING,
|
||||
BUSTEDAUDIO_DONE
|
||||
};
|
||||
|
||||
class CEntity;
|
||||
class CPed;
|
||||
class CVehicle;
|
||||
|
@ -60,6 +67,8 @@ public:
|
|||
bool m_bGetOutOfJailFree;
|
||||
bool m_bGetOutOfHospitalFree;
|
||||
bool m_bDriveByAllowed;
|
||||
eBustedAudioState m_nBustedAudioStatus;
|
||||
int16 m_nCurrentBustedAudio;
|
||||
char m_aSkinName[32];
|
||||
RwTexture *m_pSkinTexture;
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "common.h"
|
||||
|
||||
|
||||
#include "GameLogic.h"
|
||||
#include "Hud.h"
|
||||
#include "PlayerPed.h"
|
||||
#include "Replay.h"
|
||||
|
@ -99,7 +99,7 @@ void
|
|||
CCurrentVehicle::Display()
|
||||
{
|
||||
wchar *text = nil;
|
||||
if (m_pCurrentVehicle != nil)
|
||||
if (m_pCurrentVehicle != nil && m_pCurrentVehicle != CGameLogic::pShortCutTaxi)
|
||||
text = TheText.Get(((CVehicleModelInfo*)CModelInfo::GetModelInfo(m_pCurrentVehicle->GetModelIndex()))->m_gameName);
|
||||
CHud::SetVehicleName(text);
|
||||
}
|
||||
|
|
|
@ -137,7 +137,8 @@ enum Config {
|
|||
|
||||
NUM_EXPLOSIONS = 48,
|
||||
|
||||
NUM_SETPIECES = 96
|
||||
NUM_SETPIECES = 96,
|
||||
NUM_SHORTCUT_START_POINTS = 16
|
||||
};
|
||||
|
||||
// We'll use this once we're ready to become independent of the game
|
||||
|
@ -167,6 +168,7 @@ enum Config {
|
|||
#elif defined GTA_PC
|
||||
# define GTA3_1_1_PATCH
|
||||
//# define GTA3_STEAM_PATCH
|
||||
//# define GTAVC_JP_PATCH
|
||||
# ifdef GTA_PS2_STUFF
|
||||
# define USE_PS2_RAND
|
||||
# define RANDOMSPLASH // use random splash as on PS2
|
||||
|
|
|
@ -60,6 +60,7 @@
|
|||
#include "Streaming.h"
|
||||
#include "PedAttractor.h"
|
||||
#include "Debug.h"
|
||||
#include "GameLogic.h"
|
||||
|
||||
#define CAN_SEE_ENTITY_ANGLE_THRESHOLD DEGTORAD(60.0f)
|
||||
|
||||
|
@ -16228,6 +16229,12 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
|
|||
return;
|
||||
}
|
||||
if (!someoneExitsFromOurExitDoor || m_nPedType == PEDTYPE_COP && veh->bIsBus) {
|
||||
#if defined GTAVC_JP_PATCH || defined FIX_BUGS
|
||||
if (veh->pDriver == this && !IsPlayer() && veh == CGameLogic::pShortCutTaxi) {
|
||||
m_objective = OBJECTIVE_NONE;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
// Again, unused...
|
||||
// CVector exitPos = GetPositionToOpenCarDoor(veh, optedDoorNode);
|
||||
bool thereIsRoom = veh->IsRoomForPedToLeaveCar(optedDoorNode, nil);
|
||||
|
@ -18666,6 +18673,35 @@ CPed::CanBeDamagedByThisGangMember(CPed* who)
|
|||
return m_gangFlags & (1 << (uint8)(who->m_nPedType - PEDTYPE_GANG1));
|
||||
}
|
||||
|
||||
void
|
||||
CPed::Undress(const char* name)
|
||||
{
|
||||
int mi = GetModelIndex();
|
||||
CAnimBlendAssociation* pAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_PHONE_OUT);
|
||||
//if (pAnim)
|
||||
// FinishTalkingOnMobileCB(pAnim, this); // TODO(MIAMI)
|
||||
DeleteRwObject();
|
||||
if (m_nPedType == PEDTYPE_PLAYER1)
|
||||
mi = MI_PLAYER;
|
||||
CStreaming::RequestSpecialModel(mi, name, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
|
||||
CWorld::Remove(this);
|
||||
}
|
||||
|
||||
void
|
||||
CPed::Dress(void)
|
||||
{
|
||||
int mi = GetModelIndex();
|
||||
m_modelIndex = -1;
|
||||
SetModelIndex(mi);
|
||||
m_nPedState = PED_IDLE;
|
||||
m_nLastPedState = PED_NONE;
|
||||
m_objective = OBJECTIVE_NONE;
|
||||
m_prevObjective = OBJECTIVE_NONE;
|
||||
m_nWaitState = WAITSTATE_FALSE;
|
||||
CWorld::Add(this);
|
||||
m_headingRate = m_pedStats->m_headingChangeRate;
|
||||
}
|
||||
|
||||
bool
|
||||
IsPedPointerValid_NotInWorld(CPed* pPed)
|
||||
{
|
||||
|
|
|
@ -916,6 +916,8 @@ public:
|
|||
|
||||
void SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float, float, int);
|
||||
void ClearWaitState(void);
|
||||
void Undress(const char*);
|
||||
void Dress(void);
|
||||
|
||||
bool HasWeaponSlot(uint8 slot) { return m_weapons[slot].m_eWeaponType != WEAPONTYPE_UNARMED; }
|
||||
CWeapon& GetWeapon(uint8 slot) { return m_weapons[slot]; }
|
||||
|
|
|
@ -97,4 +97,6 @@ public:
|
|||
static void HandleShootableBirdsStuff(CEntity *entity, CVector const&camPos);
|
||||
};
|
||||
|
||||
extern bool clearWaterDrop;
|
||||
|
||||
VALIDATE_SIZE(CParticle, 0x58);
|
||||
|
|
|
@ -84,6 +84,7 @@ do {\
|
|||
|
||||
#define WriteSaveDataBlock(save_func)\
|
||||
do {\
|
||||
size = 0;\
|
||||
buf = work_buff;\
|
||||
reserved = 0;\
|
||||
MakeSpaceForSizeInBufferPointer(presize, buf, postsize);\
|
||||
|
@ -192,6 +193,7 @@ GenericSave(int file)
|
|||
// Save the rest
|
||||
WriteSaveDataBlock(CPools::SavePedPool);
|
||||
WriteSaveDataBlock(CGarages::Save);
|
||||
WriteSaveDataBlock(CGameLogic::Save);
|
||||
WriteSaveDataBlock(CPools::SaveVehiclePool);
|
||||
WriteSaveDataBlock(CPools::SaveObjectPool);
|
||||
WriteSaveDataBlock(ThePaths.Save);
|
||||
|
@ -306,6 +308,8 @@ GenericLoad()
|
|||
LoadSaveDataBlock();
|
||||
ReadDataFromBlock("Loading Garages \n", CGarages::Load);
|
||||
LoadSaveDataBlock();
|
||||
ReadDataFromBlock("Loading GameLogic \n", CGameLogic::Load);
|
||||
LoadSaveDataBlock();
|
||||
ReadDataFromBlock("Loading Vehicles \n", CPools::LoadVehiclePool);
|
||||
LoadSaveDataBlock();
|
||||
CProjectileInfo::RemoveAllProjectiles();
|
||||
|
|
Loading…
Reference in a new issue