1
0
Fork 0
mirror of https://github.com/halpz/re3.git synced 2024-12-23 17:45:28 +00:00

fixed RotateTorso

This commit is contained in:
aap 2020-05-14 14:29:26 +02:00
parent b01987719e
commit c21061a199

View file

@ -64,8 +64,8 @@ CPedIK::RotateTorso(AnimBlendFrameData *node, LimbOrientation *limb, bool change
// We can't get the parent matrix of an hanim frame but
// this function is always called with PED_MID, so we know the parent frame.
// Trouble is that PED_MID is "Smid" on PS2/PC but BONE_torso on mobile/xbox...
// so this doesn't exactly do what we'd like anyway
RwMatrix *mat = GetComponentMatrix(m_ped, PED_MID);
// Assuming BONE_torso, the parent is BONE_mid, so let's use that:
RwMatrix *mat = GetBoneMatrix(m_ped, BONE_mid);
RwV3d vec1, vec2;
vec1.x = mat->right.z;