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	Fix cast in CObject::ObjectDamage
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					@ -161,7 +161,7 @@ CObject::ObjectDamage(float amount)
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	bool bBodyCastDamageEffect = false;
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						bool bBodyCastDamageEffect = false;
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	if (m_modelIndex == MI_BODYCAST){
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						if (m_modelIndex == MI_BODYCAST){
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		if (amount > 50.0f)
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							if (amount > 50.0f)
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			nBodyCastHealth = int16(nBodyCastHealth - 0.5f * amount);
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								nBodyCastHealth = (int16)(nBodyCastHealth - 0.5f * amount);
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		if (nBodyCastHealth < 0)
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							if (nBodyCastHealth < 0)
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			nBodyCastHealth = 0;
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								nBodyCastHealth = 0;
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		if (nBodyCastHealth < 200)
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							if (nBodyCastHealth < 200)
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