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new horn
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@ -4024,10 +4024,22 @@ CAutomobile::PlayCarHorn(void)
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{
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{
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int r;
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int r;
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if (m_nAlarmState && m_nAlarmState != -1)
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return;
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if (GetStatus() == STATUS_WRECKED)
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return;
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if(m_nCarHornTimer != 0)
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if(m_nCarHornTimer != 0)
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return;
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return;
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r = CGeneral::GetRandomNumber() & 7;
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if (m_nCarHornDelay) {
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m_nCarHornDelay--;
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return;
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}
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m_nCarHornDelay = (CGeneral::GetRandomNumber() & 0x7F) + 150;
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r = m_nCarHornDelay & 7;
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if(r < 2){
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if(r < 2){
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m_nCarHornTimer = 45;
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m_nCarHornTimer = 45;
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}else if(r < 4){
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}else if(r < 4){
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@ -101,6 +101,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
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m_bSirenOrAlarm = 0;
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m_bSirenOrAlarm = 0;
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m_nCarHornTimer = 0;
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m_nCarHornTimer = 0;
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m_nCarHornPattern = 0;
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m_nCarHornPattern = 0;
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m_nCarHornDelay = 0;
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bPartOfConvoy = false;
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bPartOfConvoy = false;
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bCreatedAsPoliceVehicle = false;
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bCreatedAsPoliceVehicle = false;
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bParking = false;
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bParking = false;
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@ -211,8 +211,9 @@ public:
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uint8 m_bRainAudioCounter;
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uint8 m_bRainAudioCounter;
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uint8 m_bRainSamplesCounter;
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uint8 m_bRainSamplesCounter;
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uint8 m_nCarHornTimer;
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uint8 m_nCarHornTimer;
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uint8 m_nCarHornPattern; // last horn?
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uint8 m_nCarHornPattern;
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bool m_bSirenOrAlarm;
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bool m_bSirenOrAlarm;
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uint8 m_nCarHornDelay;
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int8 m_comedyControlState;
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int8 m_comedyControlState;
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CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car
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CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car
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float m_fSteerRatio;
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float m_fSteerRatio;
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