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debug func
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729ef37040
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c5af250959
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@ -17,6 +17,7 @@
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#include "Garages.h"
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#include "General.h"
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#include "IniFile.h"
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#include "Lines.h"
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#include "ModelIndices.h"
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#include "PathFind.h"
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#include "Ped.h"
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@ -3418,7 +3419,33 @@ float CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(int8 type)
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return 1.0f;
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}
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void CCarCtrl::RenderDebugInfo(CVehicle*)
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void CCarCtrl::RenderDebugInfo(CVehicle* pVehicle)
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{
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//TODO(LCS)
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if (!pVehicle->AutoPilot.m_nNextRouteNode || !pVehicle->AutoPilot.m_nCurrentRouteNode)
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return;
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CPathNode* pCurNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nCurrentRouteNode];
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CPathNode* pNextNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
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CCarPathLink* pCurLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
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CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
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CVector vCurNodePos(pCurNode->GetPosition());
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vCurNodePos.z += 1.0f;
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CVector vNextNodePos(pNextNode->GetPosition());
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vNextNodePos.z += 1.0f;
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CVector vCurLinkDir(pCurLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection, pCurLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection, 0.0f);
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CVector vNextLinkDir(pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection, pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection, 0.0f);
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vCurLinkDir.Normalise();
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vNextLinkDir.Normalise();
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if (vCurLinkDir.x * vNextLinkDir.x + vCurLinkDir.y * vNextLinkDir.y < 0.5f) {
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CVector vCurPos(vCurNodePos);
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CVector vCurDir(0.0f, 0.0f, 1.0f);
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for (int i = 0; i < 10; i++) {
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CVector vNextPos = vCurPos;
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CCurves::CalcCurvePoint(&vCurNodePos, &vNextNodePos, &vCurLinkDir, &vNextLinkDir, i * 0.1f, pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve, &vCurPos, &vCurDir);
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// Render3DLine(&vCurPos, &vNextPos, CVector(255.0f, 255.0f, 0.0f, 255.0f)); // <- originally this is called, let's reuse stuff we have
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CLines::RenderLineWithClipping(vCurPos.x, vCurPos.y, vCurPos.z, vNextPos.x, vNextPos.y, vNextPos.z, 0xFF0000FF, 0xFF0000FF);
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}
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}
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}
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