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some fakerw additions for shadows; update librw
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fb4de46626
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librw
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librw
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@ -1 +1 @@
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Subproject commit 49ca300b88c8c298e5811b41e753589ad2a4c367
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Subproject commit 99c15d5ed78cc112e1055cc89452dd57df28da58
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@ -35,9 +35,9 @@ RwReal RwV3dLength(const RwV3d * in) { return length(*in); }
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//void RwV3dAssign(RwV3d * out, const RwV3d * ina);
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//void RwV3dAssign(RwV3d * out, const RwV3d * ina);
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void RwV3dAdd(RwV3d * out, const RwV3d * ina, const RwV3d * inb) { *out = add(*ina, *inb); }
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void RwV3dAdd(RwV3d * out, const RwV3d * ina, const RwV3d * inb) { *out = add(*ina, *inb); }
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void RwV3dSub(RwV3d * out, const RwV3d * ina, const RwV3d * inb) { *out = sub(*ina, *inb); }
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void RwV3dSub(RwV3d * out, const RwV3d * ina, const RwV3d * inb) { *out = sub(*ina, *inb); }
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//void RwV3dScale(RwV3d * out, const RwV3d * in, RwReal scalar);
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void RwV3dScale(RwV3d * out, const RwV3d * in, RwReal scalar) { *out = scale(*in, scalar); }
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//void RwV3dIncrementScaled(RwV3d * out, const RwV3d * in, RwReal scalar);
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void RwV3dIncrementScaled(RwV3d * out, const RwV3d * in, RwReal scalar) { *out = add(*out, scale(*in, scalar)); }
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//void RwV3dNegate(RwV3d * out, const RwV3d * in);
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void RwV3dNegate(RwV3d * out, const RwV3d * in) { *out = neg(*in); }
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RwReal RwV3dDotProduct(const RwV3d * ina, const RwV3d * inb) { return dot(*ina, *inb); }
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RwReal RwV3dDotProduct(const RwV3d * ina, const RwV3d * inb) { return dot(*ina, *inb); }
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//void RwV3dCrossProduct(RwV3d * out, const RwV3d * ina, const RwV3d * inb);
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//void RwV3dCrossProduct(RwV3d * out, const RwV3d * ina, const RwV3d * inb);
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RwV3d *RwV3dTransformPoints(RwV3d * pointsOut, const RwV3d * pointsIn, RwInt32 numPoints, const RwMatrix * matrix)
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RwV3d *RwV3dTransformPoints(RwV3d * pointsOut, const RwV3d * pointsIn, RwInt32 numPoints, const RwMatrix * matrix)
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@ -137,7 +137,7 @@ RwCamera *RwCameraCreate(void) { return rw::Camera::create(); }
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RwCamera *RwCameraClone(RwCamera * camera) { return camera->clone(); }
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RwCamera *RwCameraClone(RwCamera * camera) { return camera->clone(); }
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RwCamera *RwCameraSetViewOffset(RwCamera *camera, const RwV2d *offset) { camera->setViewOffset(offset); return camera; }
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RwCamera *RwCameraSetViewOffset(RwCamera *camera, const RwV2d *offset) { camera->setViewOffset(offset); return camera; }
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RwCamera *RwCameraSetViewWindow(RwCamera *camera, const RwV2d *viewWindow) { camera->setViewWindow(viewWindow); return camera; }
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RwCamera *RwCameraSetViewWindow(RwCamera *camera, const RwV2d *viewWindow) { camera->setViewWindow(viewWindow); return camera; }
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RwCamera *RwCameraSetProjection(RwCamera *camera, RwCameraProjection projection);
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RwCamera *RwCameraSetProjection(RwCamera *camera, RwCameraProjection projection) { camera->projection = projection; return camera; }
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RwCamera *RwCameraSetNearClipPlane(RwCamera *camera, RwReal nearClip) { camera->setNearPlane(nearClip); return camera; }
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RwCamera *RwCameraSetNearClipPlane(RwCamera *camera, RwReal nearClip) { camera->setNearPlane(nearClip); return camera; }
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RwCamera *RwCameraSetFarClipPlane(RwCamera *camera, RwReal farClip) { camera->setFarPlane(farClip); return camera; }
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RwCamera *RwCameraSetFarClipPlane(RwCamera *camera, RwReal farClip) { camera->setFarPlane(farClip); return camera; }
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RwInt32 RwCameraRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
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RwInt32 RwCameraRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
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