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fix and cleanup in AddToPopulation
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@ -575,7 +575,7 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
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}
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}
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// Yeah, float
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float maxPossiblePedsForArea = 10.0f * (zoneInfo.pedDensity + zoneInfo.carDensity) * playerInfo->m_fRoadDensity * PedDensityMultiplier * CIniFile::PedNumberMultiplier;
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float maxPossiblePedsForArea = (zoneInfo.pedDensity + zoneInfo.carDensity) * playerInfo->m_fRoadDensity * PedDensityMultiplier * CIniFile::PedNumberMultiplier;
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// maxPossiblePedsForArea = min(maxPossiblePedsForArea, MaxNumberOfPedsInUse);
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if (ms_nTotalPeds < maxPossiblePedsForArea || addCop) {
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@ -637,19 +637,19 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
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if (pedTypeToAdd == PEDTYPE_COP) {
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// Unused code, ChoosePolicePedOccupation returns COP_STREET. Spawning FBI/SWAT/Army done in somewhere else.
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if (modelToAdd != COP_STREET) {
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if (modelToAdd == COP_FBI) {
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if (!CModelInfo::GetModelInfo(MI_FBI)->GetRwObject())
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return;
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} else if (modelToAdd == COP_SWAT) {
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if (!CModelInfo::GetModelInfo(MI_SWAT)->GetRwObject())
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return;
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} else if (modelToAdd == COP_ARMY && !CModelInfo::GetModelInfo(MI_ARMY)->GetRwObject()) {
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if (modelToAdd == COP_STREET) {
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if (!CModelInfo::GetModelInfo(MI_COP)->GetRwObject())
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return;
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}
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} else if (!CModelInfo::GetModelInfo(MI_COP)->GetRwObject()) {
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} else if (modelToAdd == COP_FBI) {
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if (!CModelInfo::GetModelInfo(MI_FBI)->GetRwObject())
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return;
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} else if (modelToAdd == COP_SWAT) {
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if (!CModelInfo::GetModelInfo(MI_SWAT)->GetRwObject())
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return;
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} else if (modelToAdd == COP_ARMY && !CModelInfo::GetModelInfo(MI_ARMY)->GetRwObject()) {
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return;
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}
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} else if (!CModelInfo::GetModelInfo(modelToAdd)->GetRwObject()) {
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