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fixed original bug, when heli go ma if cars fly cheat activated

This commit is contained in:
Roman Masanin 2020-09-28 01:38:05 +03:00
parent 4d1182bdb1
commit ca73f0344c
2 changed files with 5 additions and 2 deletions

View file

@ -732,7 +732,7 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_Driving(int32
if (FindPlayerVehicle() && (FindPlayerVehicle()->IsVehicle() && (
FindPlayerVehicle()->GetModelIndex() == MI_DODO
#ifdef FIX_BUGS
|| CVehicle::bAllDodosCheat
|| (CVehicle::bAllDodosCheat && !FindPlayerVehicle()->IsRealHeli())
#ifdef ALLCARSHELI_CHEAT
|| bAllCarCheat
#endif

View file

@ -1384,7 +1384,10 @@ CAutomobile::ProcessControl(void)
playRotorSound = true;
}
}else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) &&
m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){
#ifdef FIX_BUGS
!IsRealHeli() &&
#endif
m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){
#ifdef ALT_DODO_CHEAT
if (bAltDodoCheat)
FlyingControl(FLIGHT_MODEL_PLANE);