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Fix cut off sfx on high framerates

This commit is contained in:
Sergeanur 2021-05-28 19:03:16 +03:00
parent f2390deaa9
commit cacec36dd1
4 changed files with 51 additions and 2 deletions

View file

@ -41,6 +41,11 @@ cAudioManager::cAudioManager()
m_bFifthFrameFlag = FALSE;
m_bTimerJustReset = FALSE;
m_nTimer = 0;
#ifdef FIX_BUGS
m_LogicalFrameCounter = 0;
m_bLogicalFrameUpdate = FALSE;
#endif
}
cAudioManager::~cAudioManager()
@ -100,6 +105,12 @@ cAudioManager::Terminate()
void
cAudioManager::Service()
{
#ifdef FIX_BUGS
m_bLogicalFrameUpdate = m_LogicalFrameCounter != CTimer::GetLogicalFrameCounter();
if(m_bLogicalFrameUpdate)
m_LogicalFrameCounter = CTimer::GetLogicalFrameCounter();
#endif
GenerateIntegerRandomNumberTable();
if (m_bTimerJustReset) {
ResetAudioLogicTimers(m_nTimer);
@ -423,6 +434,9 @@ cAudioManager::IsAudioInitialised() const
void
cAudioManager::ServiceSoundEffects()
{
#ifdef FIX_BUGS
if(m_bLogicalFrameUpdate)
#endif
m_bFifthFrameFlag = (m_FrameCounter++ % 5) == 0;
if (m_nUserPause && !m_nPreviousUserPause) {
for (int32 i = 0; i < NUM_CHANNELS; i++)
@ -712,9 +726,9 @@ cAudioManager::AddReleasingSounds()
}
if (!toProcess[i]) {
if (sample.m_nCounter <= 255 || !sample.m_nLoopsRemaining) {
if (!sample.m_nReleasingVolumeDivider)
if (sample.m_nReleasingVolumeDivider == 0)
continue;
if (!sample.m_nLoopCount) {
if (sample.m_nLoopCount == 0) {
if (sample.m_nVolumeChange == -1) {
sample.m_nVolumeChange = sample.m_nVolume / sample.m_nReleasingVolumeDivider;
if (sample.m_nVolumeChange <= 0)
@ -726,6 +740,9 @@ cAudioManager::AddReleasingSounds()
}
sample.m_nVolume -= sample.m_nVolumeChange;
}
#ifdef FIX_BUGS
if(m_bLogicalFrameUpdate)
#endif
--sample.m_nReleasingVolumeDivider;
if (m_bFifthFrameFlag) {
if (sample.m_nReleasingVolumeModificator < 20)

View file

@ -223,6 +223,10 @@ public:
uint8 m_nUserPause;
uint8 m_nPreviousUserPause;
uint32 m_FrameCounter;
#ifdef FIX_BUGS
uint32 m_LogicalFrameCounter;
bool8 m_bLogicalFrameUpdate;
#endif
cAudioManager();
~cAudioManager();

View file

@ -16,6 +16,9 @@ float CTimer::ms_fTimeStep;
float CTimer::ms_fTimeStepNonClipped;
bool CTimer::m_UserPause;
bool CTimer::m_CodePause;
#ifdef FIX_BUGS
uint32 CTimer::m_LogicalFrameCounter;
#endif
uint32 _nCyclesPerMS = 1;
@ -49,6 +52,9 @@ void CTimer::Initialise(void)
m_snTimeInMillisecondsNonClipped = 0;
m_snPreviousTimeInMilliseconds = 0;
m_snTimeInMilliseconds = 1;
#ifdef FIX_BUGS
m_LogicalFrameCounter = 0;
#endif
#ifdef _WIN32
LARGE_INTEGER perfFreq;
@ -102,6 +108,15 @@ void CTimer::Update(void)
#endif
frameTime = updInCyclesScaled / (double)_nCyclesPerMS;
#ifdef FIX_BUGS
static double frameTimeLogical = 0.0;
frameTimeLogical += ((double)updInCycles / (double)_nCyclesPerMS);
while (frameTimeLogical >= 1000.0 / 30.0) {
frameTimeLogical -= 1000.0 / 30.0;
m_LogicalFrameCounter++;
}
#endif
m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime;
if ( GetIsPaused() )
@ -126,6 +141,15 @@ void CTimer::Update(void)
#endif
frameTime = (double)updInMs * ms_fTimeScale;
#ifdef FIX_BUGS
static double frameTimeLogical = 0.0;
frameTimeLogical += (double)updInMs;
while(frameTimeLogical >= 1000.0 / 30.0) {
frameTimeLogical -= 1000.0 / 30.0;
m_LogicalFrameCounter++;
}
#endif
oldPcTimer = timer;
m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime;

View file

@ -11,6 +11,9 @@ class CTimer
static float ms_fTimeScale;
static float ms_fTimeStep;
static float ms_fTimeStepNonClipped;
#ifdef FIX_BUGS
static uint32 m_LogicalFrameCounter;
#endif
public:
static bool m_UserPause;
static bool m_CodePause;
@ -61,6 +64,7 @@ public:
#ifdef FIX_BUGS
static float GetDefaultTimeStep(void) { return 50.0f / 30.0f; }
static float GetTimeStepFix(void) { return GetTimeStep() / GetDefaultTimeStep(); }
static uint32 GetLogicalFrameCounter(void) { return m_LogicalFrameCounter; }
#endif
};