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Fix cut off sfx on high framerates
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f2390deaa9
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cacec36dd1
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@ -41,6 +41,11 @@ cAudioManager::cAudioManager()
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m_bFifthFrameFlag = FALSE;
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m_bTimerJustReset = FALSE;
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m_nTimer = 0;
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#ifdef FIX_BUGS
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m_LogicalFrameCounter = 0;
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m_bLogicalFrameUpdate = FALSE;
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#endif
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}
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cAudioManager::~cAudioManager()
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@ -100,6 +105,12 @@ cAudioManager::Terminate()
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void
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cAudioManager::Service()
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{
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#ifdef FIX_BUGS
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m_bLogicalFrameUpdate = m_LogicalFrameCounter != CTimer::GetLogicalFrameCounter();
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if(m_bLogicalFrameUpdate)
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m_LogicalFrameCounter = CTimer::GetLogicalFrameCounter();
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#endif
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GenerateIntegerRandomNumberTable();
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if (m_bTimerJustReset) {
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ResetAudioLogicTimers(m_nTimer);
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@ -423,6 +434,9 @@ cAudioManager::IsAudioInitialised() const
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void
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cAudioManager::ServiceSoundEffects()
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{
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#ifdef FIX_BUGS
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if(m_bLogicalFrameUpdate)
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#endif
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m_bFifthFrameFlag = (m_FrameCounter++ % 5) == 0;
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if (m_nUserPause && !m_nPreviousUserPause) {
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for (int32 i = 0; i < NUM_CHANNELS; i++)
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@ -712,9 +726,9 @@ cAudioManager::AddReleasingSounds()
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}
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if (!toProcess[i]) {
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if (sample.m_nCounter <= 255 || !sample.m_nLoopsRemaining) {
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if (!sample.m_nReleasingVolumeDivider)
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if (sample.m_nReleasingVolumeDivider == 0)
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continue;
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if (!sample.m_nLoopCount) {
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if (sample.m_nLoopCount == 0) {
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if (sample.m_nVolumeChange == -1) {
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sample.m_nVolumeChange = sample.m_nVolume / sample.m_nReleasingVolumeDivider;
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if (sample.m_nVolumeChange <= 0)
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@ -726,6 +740,9 @@ cAudioManager::AddReleasingSounds()
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}
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sample.m_nVolume -= sample.m_nVolumeChange;
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}
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#ifdef FIX_BUGS
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if(m_bLogicalFrameUpdate)
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#endif
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--sample.m_nReleasingVolumeDivider;
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if (m_bFifthFrameFlag) {
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if (sample.m_nReleasingVolumeModificator < 20)
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@ -223,6 +223,10 @@ public:
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uint8 m_nUserPause;
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uint8 m_nPreviousUserPause;
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uint32 m_FrameCounter;
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#ifdef FIX_BUGS
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uint32 m_LogicalFrameCounter;
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bool8 m_bLogicalFrameUpdate;
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#endif
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cAudioManager();
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~cAudioManager();
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@ -16,6 +16,9 @@ float CTimer::ms_fTimeStep;
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float CTimer::ms_fTimeStepNonClipped;
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bool CTimer::m_UserPause;
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bool CTimer::m_CodePause;
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#ifdef FIX_BUGS
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uint32 CTimer::m_LogicalFrameCounter;
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#endif
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uint32 _nCyclesPerMS = 1;
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@ -49,6 +52,9 @@ void CTimer::Initialise(void)
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m_snTimeInMillisecondsNonClipped = 0;
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m_snPreviousTimeInMilliseconds = 0;
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m_snTimeInMilliseconds = 1;
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#ifdef FIX_BUGS
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m_LogicalFrameCounter = 0;
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#endif
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#ifdef _WIN32
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LARGE_INTEGER perfFreq;
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@ -102,6 +108,15 @@ void CTimer::Update(void)
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#endif
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frameTime = updInCyclesScaled / (double)_nCyclesPerMS;
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#ifdef FIX_BUGS
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static double frameTimeLogical = 0.0;
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frameTimeLogical += ((double)updInCycles / (double)_nCyclesPerMS);
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while (frameTimeLogical >= 1000.0 / 30.0) {
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frameTimeLogical -= 1000.0 / 30.0;
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m_LogicalFrameCounter++;
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}
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#endif
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m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime;
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if ( GetIsPaused() )
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@ -126,6 +141,15 @@ void CTimer::Update(void)
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#endif
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frameTime = (double)updInMs * ms_fTimeScale;
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#ifdef FIX_BUGS
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static double frameTimeLogical = 0.0;
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frameTimeLogical += (double)updInMs;
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while(frameTimeLogical >= 1000.0 / 30.0) {
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frameTimeLogical -= 1000.0 / 30.0;
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m_LogicalFrameCounter++;
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}
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#endif
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oldPcTimer = timer;
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m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime;
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@ -11,6 +11,9 @@ class CTimer
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static float ms_fTimeScale;
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static float ms_fTimeStep;
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static float ms_fTimeStepNonClipped;
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#ifdef FIX_BUGS
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static uint32 m_LogicalFrameCounter;
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#endif
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public:
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static bool m_UserPause;
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static bool m_CodePause;
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@ -61,6 +64,7 @@ public:
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#ifdef FIX_BUGS
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static float GetDefaultTimeStep(void) { return 50.0f / 30.0f; }
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static float GetTimeStepFix(void) { return GetTimeStep() / GetDefaultTimeStep(); }
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static uint32 GetLogicalFrameCounter(void) { return m_LogicalFrameCounter; }
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#endif
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};
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