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Fix ridiculously accurate bullets when you shoot behind with enabled free camera

This commit is contained in:
Sergeanur 2021-07-26 08:28:01 +03:00
parent 6a94299eac
commit cafc0f3c10

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@ -592,6 +592,16 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
{ {
CVector src, trgt; CVector src, trgt;
TheCamera.Find3rdPersonCamTargetVector(info->m_fRange, *fireSource, src, trgt); TheCamera.Find3rdPersonCamTargetVector(info->m_fRange, *fireSource, src, trgt);
#ifdef FREE_CAM
CPed *shooterPed = (CPed *)shooter;
if((shooterPed->m_pedIK.m_flags & CPedIK::GUN_POINTED_SUCCESSFULLY) == 0) {
trgt.x = info->m_fRange;
trgt.y = 0.0f;
trgt.z = 0.0f;
shooterPed->TransformToNode(trgt, PED_HANDR);
}
#endif
#ifdef FIX_BUGS #ifdef FIX_BUGS
// fix muzzleflash rotation // fix muzzleflash rotation