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fix streaming bug

This commit is contained in:
aap 2020-08-21 12:09:45 +02:00
parent 23c52c1c86
commit cc2f13710d

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@ -1824,7 +1824,7 @@ CStreaming::LoadBigBuildingsWhenNeeded(void)
LoadSplash(GetLevelSplashScreen(CGame::currLevel)); LoadSplash(GetLevelSplashScreen(CGame::currLevel));
CStreaming::RequestBigBuildings(CGame::currLevel, TheCamera.GetPosition()); CStreaming::RequestBigBuildings(CGame::currLevel, TheCamera.GetPosition());
CStreaming::LoadAllRequestedModels(true); CStreaming::LoadAllRequestedModels(false);
CGame::TidyUpMemory(true, true); CGame::TidyUpMemory(true, true);
CTimer::Resume(); CTimer::Resume();