mirror of
				https://github.com/halpz/re3.git
				synced 2025-11-04 10:34:52 +00:00 
			
		
		
		
	Merge branch 'master' into miami
# Conflicts: # src/control/CarAI.cpp # src/control/Phones.cpp # src/control/Phones.h # src/control/Record.cpp # src/control/Restart.cpp # src/control/Script.cpp # src/core/Collision.cpp # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.h # src/core/Streaming.cpp # src/core/TempColModels.cpp # src/core/Wanted.cpp # src/core/Zones.cpp # src/core/config.h # src/core/main.cpp # src/core/re3.cpp # src/entities/Entity.cpp # src/entities/Physical.cpp # src/extras/frontendoption.cpp # src/modelinfo/ModelInfo.cpp # src/modelinfo/PedModelInfo.cpp # src/peds/CivilianPed.cpp # src/peds/CopPed.cpp # src/peds/EmergencyPed.cpp # src/peds/Ped.cpp # src/peds/Ped.h # src/peds/Population.cpp # src/render/Renderer.cpp # src/save/GenericGameStorage.cpp # src/skel/win/win.cpp # src/vehicles/Automobile.cpp # src/vehicles/Boat.cpp # src/vehicles/Boat.h # src/vehicles/Vehicle.cpp
This commit is contained in:
		
						commit
						d0f5464200
					
				| 
						 | 
				
			
			@ -155,8 +155,8 @@ CGameLogic::Update()
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		|||
			CCarCtrl::ClearInterestingVehicleList();
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		||||
			CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
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			CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
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			CRestart::OverrideHospitalLevel = LEVEL_NONE;
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			CRestart::OverridePoliceStationLevel = LEVEL_NONE;
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			CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
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			CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
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			PassTime(720);
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			RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
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		||||
			AfterDeathArrestSetUpShortCutTaxi();
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		||||
| 
						 | 
				
			
			@ -261,8 +261,8 @@ CGameLogic::Update()
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		|||
			CCarCtrl::ClearInterestingVehicleList();
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			CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
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			CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
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			CRestart::OverrideHospitalLevel = LEVEL_NONE;
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			CRestart::OverridePoliceStationLevel = LEVEL_NONE;
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			CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
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			CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
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			PassTime(720);
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			RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
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			AfterDeathArrestSetUpShortCutTaxi();
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| 
						 | 
				
			
			@ -313,8 +313,8 @@ CGameLogic::Update()
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		|||
			CCarCtrl::ClearInterestingVehicleList();
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			CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
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			CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
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			CRestart::OverridePoliceStationLevel = LEVEL_NONE;
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			CRestart::OverrideHospitalLevel = LEVEL_NONE;
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			CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
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			CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
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		||||
			RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
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		||||
			SortOutStreamingAndMemory(pPlayerInfo.GetPos());
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		||||
			TheCamera.m_fCamShakeForce = 0.0f;
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		||||
| 
						 | 
				
			
			
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		|||
| 
						 | 
				
			
			@ -284,6 +284,7 @@ CPhoneInfo::Initialise(void)
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		|||
		CBuilding *building = pool->GetSlot(i);
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		if (building) {
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			if (building->GetModelIndex() == MI_PHONEBOOTH1) {
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		||||
				assert(m_nMax < ARRAY_SIZE(m_aPhones) && "NUMPHONES should be increased");
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				CPhone *maxPhone = &m_aPhones[m_nMax];
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				maxPhone->m_nState = PHONE_STATE_FREE;
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				maxPhone->m_vecPos = building->GetPosition();
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		||||
| 
						 | 
				
			
			
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		|||
| 
						 | 
				
			
			@ -170,7 +170,7 @@ static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flyi
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		|||
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		||||
void PrintElementsInPtrList(void) 
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		||||
{
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		||||
	for (CPtrNode* node = CWorld::GetBigBuildingList(LEVEL_NONE).first; node; node = node->next) {
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		||||
	for (CPtrNode* node = CWorld::GetBigBuildingList(LEVEL_GENERIC).first; node; node = node->next) {
 | 
			
		||||
		/* Most likely debug print was present here */
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		||||
	}
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		||||
}
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		||||
| 
						 | 
				
			
			@ -1143,7 +1143,7 @@ void CReplay::StoreStuffInMem(void)
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		|||
	pWorld1 = new uint8[sizeof(CSector) * NUMSECTORS_X * NUMSECTORS_Y];
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		||||
	memcpy(pWorld1, CWorld::GetSector(0, 0), NUMSECTORS_X * NUMSECTORS_Y * sizeof(CSector));
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		||||
	WorldPtrList = CWorld::GetMovingEntityList().first; // why
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		||||
	BigBuildingPtrList = CWorld::GetBigBuildingList(LEVEL_NONE).first;
 | 
			
		||||
	BigBuildingPtrList = CWorld::GetBigBuildingList(LEVEL_GENERIC).first;
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		||||
	pPickups = new uint8[sizeof(CPickup) * NUMPICKUPS];
 | 
			
		||||
	memcpy(pPickups, CPickups::aPickUps, NUMPICKUPS * sizeof(CPickup));
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		||||
	pReferences = new uint8[(sizeof(CReference) * NUMREFERENCES)];
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		||||
| 
						 | 
				
			
			@ -1189,7 +1189,7 @@ void CReplay::RestoreStuffFromMem(void)
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		|||
	delete[] pWorld1;
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		||||
	pWorld1 = nil;
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		||||
	CWorld::GetMovingEntityList().first = WorldPtrList;
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		||||
	CWorld::GetBigBuildingList(LEVEL_NONE).first = BigBuildingPtrList;
 | 
			
		||||
	CWorld::GetBigBuildingList(LEVEL_GENERIC).first = BigBuildingPtrList;
 | 
			
		||||
	memcpy(CPickups::aPickUps, pPickups, sizeof(CPickup) * NUMPICKUPS);
 | 
			
		||||
	delete[] pPickups;
 | 
			
		||||
	pPickups = nil;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -24,8 +24,8 @@ uint16 CRestart::NumberOfPoliceRestarts;
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		|||
void
 | 
			
		||||
CRestart::Initialise()
 | 
			
		||||
{
 | 
			
		||||
	OverridePoliceStationLevel = LEVEL_NONE;
 | 
			
		||||
	OverrideHospitalLevel = LEVEL_NONE;
 | 
			
		||||
	OverridePoliceStationLevel = LEVEL_GENERIC;
 | 
			
		||||
	OverrideHospitalLevel = LEVEL_GENERIC;
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		||||
	bFadeInAfterNextArrest = true;
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		||||
	bFadeInAfterNextDeath = true;
 | 
			
		||||
	OverrideHeading = 0.0f;
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		||||
| 
						 | 
				
			
			@ -86,7 +86,7 @@ CRestart::FindClosestHospitalRestartPoint(const CVector &pos, CVector *outPos, f
 | 
			
		|||
 | 
			
		||||
	// find closest point on this level
 | 
			
		||||
	for (int i = 0; i < NumberOfHospitalRestarts; i++) {
 | 
			
		||||
		if (CTheZones::GetLevelFromPosition(&HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_NONE ? OverrideHospitalLevel : curlevel)) {
 | 
			
		||||
		if (CTheZones::GetLevelFromPosition(&HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_GENERIC ? OverrideHospitalLevel : curlevel)) {
 | 
			
		||||
			float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr();
 | 
			
		||||
			if (fMinDist >= dist) {
 | 
			
		||||
				fMinDist = dist;
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		||||
| 
						 | 
				
			
			@ -133,7 +133,7 @@ CRestart::FindClosestPoliceRestartPoint(const CVector &pos, CVector *outPos, flo
 | 
			
		|||
 | 
			
		||||
	// find closest point on this level
 | 
			
		||||
	for (int i = 0; i < NumberOfPoliceRestarts; i++) {
 | 
			
		||||
		if (CTheZones::GetLevelFromPosition(&PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_NONE ? OverridePoliceStationLevel : curlevel)) {
 | 
			
		||||
		if (CTheZones::GetLevelFromPosition(&PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_GENERIC ? OverridePoliceStationLevel : curlevel)) {
 | 
			
		||||
			float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr();
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		||||
			if (fMinDist >= dist) {
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		||||
				fMinDist = dist;
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		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -9143,7 +9143,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
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		|||
		CEntity* apEntities[16];
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		||||
		CWorld::FindObjectsOfTypeInRange(mi, pos, range, true, &total, 16, apEntities, true, false, false, true, true);
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		||||
		if (total == 0)
 | 
			
		||||
			CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(LEVEL_NONE), pos, range, true, &total, 16, apEntities);
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		||||
			CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(LEVEL_GENERIC), pos, range, true, &total, 16, apEntities);
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		||||
		if (total == 0)
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		||||
			CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, range, true, &total, 16, apEntities);
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		||||
		CEntity* pClosestEntity = nil;
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		||||
| 
						 | 
				
			
			@ -9933,7 +9933,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
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		|||
		CEntity* apEntities[16];
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		||||
		CWorld::FindObjectsOfTypeInRange(mi1, pos, radius, true, &total, 16, apEntities, true, false, false, false, false);
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		if (total == 0)
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		||||
			CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(LEVEL_NONE), pos, radius, true, &total, 16, apEntities);
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			CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(LEVEL_GENERIC), pos, radius, true, &total, 16, apEntities);
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		||||
		if (total == 0)
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		||||
			CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, radius, true, &total, 16, apEntities);
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		CEntity* pClosestEntity = nil;
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| 
						 | 
				
			
			@ -10593,11 +10593,15 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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		|||
		CollectParameters(&m_nIp, 1);
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		CTimer::Stop();
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		CGame::currLevel = (eLevelName)ScriptParams[0];
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#ifndef NO_ISLAND_LOADING
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		CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
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		CStreaming::RemoveUnusedBuildings(CGame::currLevel);
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#endif
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		CCollision::SortOutCollisionAfterLoad();
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#ifndef NO_ISLAND_LOADING
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		CStreaming::RequestIslands(CGame::currLevel);
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		CStreaming::LoadAllRequestedModels(true);
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#endif
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		CTimer::Update();
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		return 0;
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	}
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| 
						 | 
				
			
			@ -10626,7 +10630,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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		|||
		if (ScriptParams[1])
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			pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
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		||||
		else
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			pVehicle->m_nZoneLevel = LEVEL_NONE;
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		||||
			pVehicle->m_nZoneLevel = LEVEL_GENERIC;
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		return 0;
 | 
			
		||||
	}
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	case COMMAND_SET_CHAR_STAYS_IN_CURRENT_LEVEL:
 | 
			
		||||
| 
						 | 
				
			
			@ -10637,7 +10641,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
 | 
			
		|||
		if (ScriptParams[1])
 | 
			
		||||
			pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
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		||||
		else
 | 
			
		||||
			pPed->m_nZoneLevel = LEVEL_NONE;
 | 
			
		||||
			pPed->m_nZoneLevel = LEVEL_GENERIC;
 | 
			
		||||
		return 0;
 | 
			
		||||
	}
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		||||
	*/
 | 
			
		||||
| 
						 | 
				
			
			@ -11275,18 +11279,24 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
 | 
			
		|||
		CTimer::Stop();
 | 
			
		||||
		CGame::currLevel = (eLevelName)ScriptParams[0];
 | 
			
		||||
		if (CGame::currLevel != CCollision::ms_collisionInMemory) {
 | 
			
		||||
#ifndef NO_ISLAND_LOADING
 | 
			
		||||
			DMAudio.SetEffectsFadeVol(0);
 | 
			
		||||
			CPad::StopPadsShaking();
 | 
			
		||||
			CCollision::LoadCollisionScreen(CGame::currLevel);
 | 
			
		||||
			DMAudio.Service();
 | 
			
		||||
#endif
 | 
			
		||||
			CPopulation::DealWithZoneChange(CCollision::ms_collisionInMemory, CGame::currLevel, false);
 | 
			
		||||
#ifndef NO_ISLAND_LOADING
 | 
			
		||||
			CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
 | 
			
		||||
			CStreaming::RemoveUnusedBuildings(CGame::currLevel);
 | 
			
		||||
#endif
 | 
			
		||||
			CCollision::SortOutCollisionAfterLoad();
 | 
			
		||||
#ifndef NO_ISLAND_LOADING
 | 
			
		||||
			CStreaming::RequestIslands(CGame::currLevel);
 | 
			
		||||
			CStreaming::RequestBigBuildings(CGame::currLevel);
 | 
			
		||||
			CStreaming::LoadAllRequestedModels(true);
 | 
			
		||||
			DMAudio.SetEffectsFadeVol(127);
 | 
			
		||||
#endif
 | 
			
		||||
		}
 | 
			
		||||
		CTimer::Update();
 | 
			
		||||
		return 0;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -41,7 +41,7 @@ void
 | 
			
		|||
CCollision::Init(void)
 | 
			
		||||
{
 | 
			
		||||
	ms_colModelCache.Init(NUMCOLCACHELINKS);
 | 
			
		||||
	ms_collisionInMemory = LEVEL_NONE;
 | 
			
		||||
	ms_collisionInMemory = LEVEL_GENERIC;
 | 
			
		||||
	CColStore::Initialise();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -70,10 +70,10 @@ GetCollisionInSectorList(CPtrList &list)
 | 
			
		|||
	for(node = list.first; node; node = node->next){
 | 
			
		||||
		e = (CEntity*)node->item;
 | 
			
		||||
		level = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel()->level;
 | 
			
		||||
		if(level != LEVEL_NONE)
 | 
			
		||||
		if(level != LEVEL_GENERIC)
 | 
			
		||||
			return (eLevelName)level;
 | 
			
		||||
	}
 | 
			
		||||
	return LEVEL_NONE;
 | 
			
		||||
	return LEVEL_GENERIC;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
//--MIAMI: unused
 | 
			
		||||
| 
						 | 
				
			
			@ -84,15 +84,15 @@ GetCollisionInSector(CSector §)
 | 
			
		|||
	int level;
 | 
			
		||||
 | 
			
		||||
	level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_BUILDINGS]);
 | 
			
		||||
	if(level == LEVEL_NONE)
 | 
			
		||||
	if(level == LEVEL_GENERIC)
 | 
			
		||||
		level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_BUILDINGS_OVERLAP]);
 | 
			
		||||
	if(level == LEVEL_NONE)
 | 
			
		||||
	if(level == LEVEL_GENERIC)
 | 
			
		||||
		level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_OBJECTS]);
 | 
			
		||||
	if(level == LEVEL_NONE)
 | 
			
		||||
	if(level == LEVEL_GENERIC)
 | 
			
		||||
		level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_OBJECTS_OVERLAP]);
 | 
			
		||||
	if(level == LEVEL_NONE)
 | 
			
		||||
	if(level == LEVEL_GENERIC)
 | 
			
		||||
		level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_DUMMIES]);
 | 
			
		||||
	if(level == LEVEL_NONE)
 | 
			
		||||
	if(level == LEVEL_GENERIC)
 | 
			
		||||
		level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_DUMMIES_OVERLAP]);
 | 
			
		||||
	return (eLevelName)level;
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -91,6 +91,10 @@ int curBottomBarOption = -1;
 | 
			
		|||
int hoveredBottomBarOption = -1;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifdef CUTSCENE_BORDERS_SWITCH
 | 
			
		||||
bool CMenuManager::m_PrefsCutsceneBorders = true;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
// Originally that was PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway)
 | 
			
		||||
#ifdef PS2_LIKE_MENU
 | 
			
		||||
const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255);
 | 
			
		||||
| 
						 | 
				
			
			@ -3166,6 +3170,9 @@ CMenuManager::LoadSettings()
 | 
			
		|||
			CFileMgr::Read(fileHandle, (char*)&m_PrefsShowHud, 1);
 | 
			
		||||
			CFileMgr::Read(fileHandle, (char*)&m_PrefsRadarMode, 1);
 | 
			
		||||
			CFileMgr::Read(fileHandle, (char*)&m_PrefsShowLegends, 1);
 | 
			
		||||
#ifdef CUTSCENE_BORDERS_SWITCH
 | 
			
		||||
			CFileMgr::Read(fileHandle, (char *)&CMenuManager::m_PrefsCutsceneBorders, 1);
 | 
			
		||||
#endif
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -3275,6 +3282,9 @@ CMenuManager::SaveSettings()
 | 
			
		|||
		CFileMgr::Write(fileHandle, (char*)&m_PrefsShowHud, 1);
 | 
			
		||||
		CFileMgr::Write(fileHandle, (char*)&m_PrefsRadarMode, 1);
 | 
			
		||||
		CFileMgr::Write(fileHandle, (char*)&m_PrefsShowLegends, 1);
 | 
			
		||||
#ifdef CUTSCENE_BORDERS_SWITCH
 | 
			
		||||
		CFileMgr::Write(fileHandle, (char *)&CMenuManager::m_PrefsCutsceneBorders, 1);
 | 
			
		||||
#endif
 | 
			
		||||
	}
 | 
			
		||||
	m_lastWorking3DAudioProvider = m_nPrefsAudio3DProviderIndex;
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -598,6 +598,10 @@ public:
 | 
			
		|||
	};
 | 
			
		||||
	bool GetIsMenuActive() {return !!m_bMenuActive;}
 | 
			
		||||
 | 
			
		||||
#ifdef CUTSCENE_BORDERS_SWITCH
 | 
			
		||||
	static bool m_PrefsCutsceneBorders;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifndef MASTER
 | 
			
		||||
	static bool m_PrefsMarketing;
 | 
			
		||||
	static bool m_PrefsDisableTutorials;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -354,7 +354,7 @@ bool CGame::Initialise(const char* datFile)
 | 
			
		|||
	LoadingScreen("Loading the Game", "Setup streaming", nil);
 | 
			
		||||
	CStreaming::LoadInitialVehicles();
 | 
			
		||||
	CStreaming::LoadInitialPeds();
 | 
			
		||||
	CStreaming::RequestBigBuildings(LEVEL_NONE);
 | 
			
		||||
	CStreaming::RequestBigBuildings(LEVEL_GENERIC);
 | 
			
		||||
	CStreaming::LoadAllRequestedModels(false);
 | 
			
		||||
	printf("Streaming uses %dK of its memory", CStreaming::ms_memoryUsed / 1024);
 | 
			
		||||
	LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
 | 
			
		||||
| 
						 | 
				
			
			@ -505,7 +505,7 @@ void CGame::ReInitGameObjectVariables(void)
 | 
			
		|||
	CTimeCycle::Initialise();
 | 
			
		||||
	CDraw::SetFOV(120.0f);
 | 
			
		||||
	CDraw::ms_fLODDistance = 500.0f;
 | 
			
		||||
	CStreaming::RequestBigBuildings(LEVEL_NONE);
 | 
			
		||||
	CStreaming::RequestBigBuildings(LEVEL_GENERIC);
 | 
			
		||||
	CStreaming::LoadAllRequestedModels(false);
 | 
			
		||||
	CPed::Initialise();
 | 
			
		||||
	CEventList::Initialise();
 | 
			
		||||
| 
						 | 
				
			
			@ -643,7 +643,7 @@ void CGame::InitialiseWhenRestarting(void)
 | 
			
		|||
			CTimer::Initialise();
 | 
			
		||||
			FrontEndMenuManager.m_bWantToLoad = false;
 | 
			
		||||
			ReInitGameObjectVariables();
 | 
			
		||||
			currLevel = LEVEL_NONE;
 | 
			
		||||
			currLevel = LEVEL_GENERIC;
 | 
			
		||||
			CCollision::SortOutCollisionAfterLoad();
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -2,7 +2,7 @@
 | 
			
		|||
 | 
			
		||||
enum eLevelName {
 | 
			
		||||
	LEVEL_IGNORE = -1, // beware, this is only used in CPhysical's m_nZoneLevel
 | 
			
		||||
	LEVEL_NONE = 0,
 | 
			
		||||
	LEVEL_GENERIC = 0,
 | 
			
		||||
	LEVEL_BEACH,
 | 
			
		||||
	LEVEL_MAINLAND
 | 
			
		||||
};
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -560,7 +560,7 @@ CPlayerInfo::Process(void)
 | 
			
		|||
		veh->m_nZoneLevel = LEVEL_IGNORE;
 | 
			
		||||
		for (int i = 0; i < ARRAY_SIZE(veh->pPassengers); i++) {
 | 
			
		||||
			if (veh->pPassengers[i])
 | 
			
		||||
				veh->pPassengers[i]->m_nZoneLevel = LEVEL_NONE;
 | 
			
		||||
				veh->pPassengers[i]->m_nZoneLevel = LEVEL_GENERIC;
 | 
			
		||||
		}
 | 
			
		||||
		CStats::DistanceTravelledInVehicle += veh->m_fDistanceTravelled;
 | 
			
		||||
	} else {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -21,8 +21,8 @@ int32 CStats::PedsKilledOfThisType[NUM_PEDTYPES];
 | 
			
		|||
int32 CStats::TimesDied;
 | 
			
		||||
int32 CStats::TimesArrested;
 | 
			
		||||
int32 CStats::KillsSinceLastCheckpoint;
 | 
			
		||||
int32 CStats::DistanceTravelledInVehicle;
 | 
			
		||||
int32 CStats::DistanceTravelledOnFoot;
 | 
			
		||||
float CStats::DistanceTravelledInVehicle;
 | 
			
		||||
float CStats::DistanceTravelledOnFoot;
 | 
			
		||||
int32 CStats::ProgressMade;
 | 
			
		||||
int32 CStats::TotalProgressInGame;
 | 
			
		||||
int32 CStats::CarsExploded;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -25,8 +25,8 @@ public:
 | 
			
		|||
	static int32 TimesDied;
 | 
			
		||||
	static int32 TimesArrested;
 | 
			
		||||
	static int32 KillsSinceLastCheckpoint;
 | 
			
		||||
	static int32 DistanceTravelledInVehicle;
 | 
			
		||||
	static int32 DistanceTravelledOnFoot;
 | 
			
		||||
	static float DistanceTravelledInVehicle;
 | 
			
		||||
	static float DistanceTravelledOnFoot;
 | 
			
		||||
	static int32 CarsExploded;
 | 
			
		||||
	static int32 PeopleKilledByPlayer;
 | 
			
		||||
	static int32 ProgressMade;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -723,7 +723,11 @@ CStreaming::RequestBigBuildings(eLevelName level, const CVector &pos)
 | 
			
		|||
	n = CPools::GetBuildingPool()->GetSize()-1;
 | 
			
		||||
	for(i = n; i >= 0; i--){
 | 
			
		||||
		b = CPools::GetBuildingPool()->GetSlot(i);
 | 
			
		||||
		if(b && b->bIsBIGBuilding && b->m_level == level)
 | 
			
		||||
		if(b && b->bIsBIGBuilding
 | 
			
		||||
#ifndef NO_ISLAND_LOADING
 | 
			
		||||
		    && b->m_level == level
 | 
			
		||||
#endif
 | 
			
		||||
		)
 | 
			
		||||
			if(b->bStreamBIGBuilding){
 | 
			
		||||
				if(CRenderer::ShouldModelBeStreamed(b, pos))
 | 
			
		||||
					RequestModel(b->GetModelIndex(), 0);
 | 
			
		||||
| 
						 | 
				
			
			@ -795,6 +799,7 @@ CStreaming::InstanceLoadedModels(const CVector &pos)
 | 
			
		|||
void
 | 
			
		||||
CStreaming::RequestIslands(eLevelName level)
 | 
			
		||||
{
 | 
			
		||||
#ifndef NO_ISLAND_LOADING
 | 
			
		||||
	switch(level){
 | 
			
		||||
	case LEVEL_MAINLAND:
 | 
			
		||||
		if(islandLODbeach != -1)
 | 
			
		||||
| 
						 | 
				
			
			@ -806,6 +811,7 @@ CStreaming::RequestIslands(eLevelName level)
 | 
			
		|||
		break;
 | 
			
		||||
	default: break;
 | 
			
		||||
	}
 | 
			
		||||
#endif
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
//--MIAMI: TODO
 | 
			
		||||
| 
						 | 
				
			
			@ -1010,10 +1016,12 @@ CStreaming::RemoveBuildings(eLevelName level)
 | 
			
		|||
void
 | 
			
		||||
CStreaming::RemoveUnusedBigBuildings(eLevelName level)
 | 
			
		||||
{
 | 
			
		||||
#ifndef NO_ISLAND_LOADING
 | 
			
		||||
	if(level != LEVEL_BEACH)
 | 
			
		||||
		RemoveBigBuildings(LEVEL_BEACH);
 | 
			
		||||
	if(level != LEVEL_MAINLAND)
 | 
			
		||||
		RemoveBigBuildings(LEVEL_MAINLAND);
 | 
			
		||||
#endif
 | 
			
		||||
	RemoveIslandsNotUsed(level);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -1035,6 +1043,7 @@ DeleteIsland(CEntity *island)
 | 
			
		|||
void
 | 
			
		||||
CStreaming::RemoveIslandsNotUsed(eLevelName level)
 | 
			
		||||
{
 | 
			
		||||
#ifndef NO_ISLAND_LOADING
 | 
			
		||||
	int i;
 | 
			
		||||
	if(pIslandLODmainlandEntity == nil)
 | 
			
		||||
	for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){
 | 
			
		||||
| 
						 | 
				
			
			@ -1053,8 +1062,10 @@ CStreaming::RemoveIslandsNotUsed(eLevelName level)
 | 
			
		|||
		break;
 | 
			
		||||
	case LEVEL_BEACH:
 | 
			
		||||
		DeleteIsland(pIslandLODbeachEntity);
 | 
			
		||||
 | 
			
		||||
		break;
 | 
			
		||||
	}
 | 
			
		||||
#endif // !NO_ISLAND_LOADING
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
//--MIAMI: done
 | 
			
		||||
| 
						 | 
				
			
			@ -1594,7 +1605,7 @@ CStreaming::LoadBigBuildingsWhenNeeded(void)
 | 
			
		|||
	if(CCutsceneMgr::IsCutsceneProcessing())
 | 
			
		||||
		return;
 | 
			
		||||
 | 
			
		||||
	if(CTheZones::m_CurrLevel == LEVEL_NONE || 
 | 
			
		||||
	if(CTheZones::m_CurrLevel == LEVEL_GENERIC || 
 | 
			
		||||
	   CTheZones::m_CurrLevel == CGame::currLevel)
 | 
			
		||||
		return;
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -1612,7 +1623,7 @@ CStreaming::LoadBigBuildingsWhenNeeded(void)
 | 
			
		|||
	CGame::TidyUpMemory(true, true);
 | 
			
		||||
 | 
			
		||||
	CReplay::EmptyReplayBuffer();
 | 
			
		||||
	if(CGame::currLevel != LEVEL_NONE)
 | 
			
		||||
	if(CGame::currLevel != LEVEL_GENERIC)
 | 
			
		||||
		LoadSplash(GetLevelSplashScreen(CGame::currLevel));
 | 
			
		||||
 | 
			
		||||
	CStreaming::RequestBigBuildings(CGame::currLevel, TheCamera.GetPosition());
 | 
			
		||||
| 
						 | 
				
			
			@ -2620,16 +2631,16 @@ CStreaming::LoadScene(const CVector &pos)
 | 
			
		|||
	}
 | 
			
		||||
	CRenderer::m_loadingPriority = false;
 | 
			
		||||
	DeleteAllRwObjects();
 | 
			
		||||
	if(level == LEVEL_NONE)
 | 
			
		||||
	if(level == LEVEL_GENERIC)
 | 
			
		||||
		level = CGame::currLevel;
 | 
			
		||||
	CGame::currLevel = level;
 | 
			
		||||
	RemoveUnusedBigBuildings(level);
 | 
			
		||||
	RequestBigBuildings(level, pos);
 | 
			
		||||
	RequestBigBuildings(LEVEL_NONE, pos);
 | 
			
		||||
	RequestBigBuildings(LEVEL_GENERIC, pos);
 | 
			
		||||
	RemoveIslandsNotUsed(level);
 | 
			
		||||
	LoadAllRequestedModels(false);
 | 
			
		||||
	InstanceBigBuildings(level, pos);
 | 
			
		||||
	InstanceBigBuildings(LEVEL_NONE, pos);
 | 
			
		||||
	InstanceBigBuildings(LEVEL_GENERIC, pos);
 | 
			
		||||
	AddModelsToRequestList(pos);
 | 
			
		||||
	CRadar::StreamRadarSections(pos);
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -37,19 +37,19 @@ CTempColModels::Initialise(void)
 | 
			
		|||
#define SET_COLMODEL_SPHERES(colmodel, sphrs)\
 | 
			
		||||
	colmodel.numSpheres = ARRAY_SIZE(sphrs);\
 | 
			
		||||
	colmodel.spheres = sphrs;\
 | 
			
		||||
	colmodel.level = LEVEL_NONE;\
 | 
			
		||||
	colmodel.level = LEVEL_GENERIC;\
 | 
			
		||||
	colmodel.ownsCollisionVolumes = false;\
 | 
			
		||||
 | 
			
		||||
	int i;
 | 
			
		||||
 | 
			
		||||
	ms_colModelBBox.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
 | 
			
		||||
	ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f));
 | 
			
		||||
	ms_colModelBBox.level = LEVEL_NONE;
 | 
			
		||||
	ms_colModelBBox.level = LEVEL_GENERIC;
 | 
			
		||||
 | 
			
		||||
	for (i = 0; i < ARRAY_SIZE(ms_colModelCutObj); i++) {
 | 
			
		||||
		ms_colModelCutObj[i].boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
 | 
			
		||||
		ms_colModelCutObj[i].boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f));
 | 
			
		||||
		ms_colModelCutObj[i].level = LEVEL_NONE;
 | 
			
		||||
		ms_colModelCutObj[i].level = LEVEL_GENERIC;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Ped Spheres
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1785,7 +1785,7 @@ CWorld::ClearForRestart(void)
 | 
			
		|||
			CWorld::Remove(pEntity);
 | 
			
		||||
			delete pEntity;
 | 
			
		||||
		}
 | 
			
		||||
		for(CPtrNode *pNode = GetBigBuildingList(LEVEL_NONE).first; pNode; pNode = pNode->next) {
 | 
			
		||||
		for(CPtrNode *pNode = GetBigBuildingList(LEVEL_GENERIC).first; pNode; pNode = pNode->next) {
 | 
			
		||||
			CVehicle *pVehicle = (CVehicle *)pNode->item;
 | 
			
		||||
			if(pVehicle && pVehicle->IsVehicle() && pVehicle->IsPlane()) {
 | 
			
		||||
				CWorld::Remove(pVehicle);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -93,7 +93,7 @@ CTheZones::Init(void)
 | 
			
		|||
	InfoZoneArray[0].maxx =  1600.0f;
 | 
			
		||||
	InfoZoneArray[0].maxy =  2000.0f;
 | 
			
		||||
	InfoZoneArray[0].maxz =  500.0f;
 | 
			
		||||
	InfoZoneArray[0].level = LEVEL_NONE;
 | 
			
		||||
	InfoZoneArray[0].level = LEVEL_GENERIC;
 | 
			
		||||
	InfoZoneArray[0].type = ZONE_INFO;
 | 
			
		||||
 | 
			
		||||
	strcpy(NavigationZoneArray[0].name, "VICE_C");
 | 
			
		||||
| 
						 | 
				
			
			@ -103,10 +103,10 @@ CTheZones::Init(void)
 | 
			
		|||
	NavigationZoneArray[0].maxx =  1600.0f;
 | 
			
		||||
	NavigationZoneArray[0].maxy =  2000.0f;
 | 
			
		||||
	NavigationZoneArray[0].maxz =  500.0f;
 | 
			
		||||
	NavigationZoneArray[0].level = LEVEL_NONE;
 | 
			
		||||
	NavigationZoneArray[0].level = LEVEL_GENERIC;
 | 
			
		||||
	NavigationZoneArray[0].type = ZONE_NAVIG;
 | 
			
		||||
 | 
			
		||||
	m_CurrLevel = LEVEL_NONE;
 | 
			
		||||
	m_CurrLevel = LEVEL_GENERIC;
 | 
			
		||||
 | 
			
		||||
	for(i = 0; i < NUMMAPZONES; i++){
 | 
			
		||||
		memset(&MapZoneArray[i], 0, sizeof(CZone));
 | 
			
		||||
| 
						 | 
				
			
			@ -120,7 +120,7 @@ CTheZones::Init(void)
 | 
			
		|||
	MapZoneArray[0].maxx =  1600.0f;
 | 
			
		||||
	MapZoneArray[0].maxy =  2000.0f;
 | 
			
		||||
	MapZoneArray[0].maxz =  500.0f;
 | 
			
		||||
	MapZoneArray[0].level = LEVEL_NONE;
 | 
			
		||||
	MapZoneArray[0].level = LEVEL_GENERIC;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
//--MIAMI: done
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -213,7 +213,10 @@ enum Config {
 | 
			
		|||
#define DEFAULT_NATIVE_RESOLUTION	// Set default video mode to your native resolution (fixes Windows 10 launch)
 | 
			
		||||
#define USE_TXD_CDIMAGE		// generate and load textures from txd.img
 | 
			
		||||
#define IMPROVED_VIDEOMODE	// save and load videomode parameters instead of a magic number
 | 
			
		||||
//#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
 | 
			
		||||
//#define NO_ISLAND_LOADING  // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
 | 
			
		||||
//#define USE_TEXTURE_POOL
 | 
			
		||||
#define CUTSCENE_BORDERS_SWITCH
 | 
			
		||||
 | 
			
		||||
// Water & Particle
 | 
			
		||||
#define PC_PARTICLE
 | 
			
		||||
| 
						 | 
				
			
			@ -281,6 +284,7 @@ enum Config {
 | 
			
		|||
#define VC_PED_PORTS			// various ports from VC's CPed, mostly subtle
 | 
			
		||||
// #define NEW_WALK_AROUND_ALGORITHM	// to make walking around vehicles/objects less awkward
 | 
			
		||||
#define CANCELLABLE_CAR_ENTER
 | 
			
		||||
//#define PEDS_REPORT_CRIMES_ON_PHONE
 | 
			
		||||
 | 
			
		||||
// Camera
 | 
			
		||||
#define IMPROVED_CAMERA		// Better Debug cam, and maybe more in the future
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -249,7 +249,11 @@ DoFade(void)
 | 
			
		|||
		}
 | 
			
		||||
 | 
			
		||||
		// This is CCamera::GetScreenRect in VC
 | 
			
		||||
		if(TheCamera.m_WideScreenOn){
 | 
			
		||||
		if(TheCamera.m_WideScreenOn
 | 
			
		||||
#ifdef CUTSCENE_BORDERS_SWITCH
 | 
			
		||||
			&& CMenuManager::m_PrefsCutsceneBorders
 | 
			
		||||
#endif
 | 
			
		||||
			){
 | 
			
		||||
			float y = SCREEN_HEIGHT/2 * TheCamera.m_ScreenReductionPercentage/100.0f;
 | 
			
		||||
			rect.left = 0.0f;
 | 
			
		||||
			rect.right = SCREEN_WIDTH;
 | 
			
		||||
| 
						 | 
				
			
			@ -464,6 +468,11 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
 | 
			
		|||
{
 | 
			
		||||
	CSprite2d *splash;
 | 
			
		||||
 | 
			
		||||
#ifdef DISABLE_LOADING_SCREEN
 | 
			
		||||
	if (str1 && str2)
 | 
			
		||||
		return;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifndef RANDOMSPLASH
 | 
			
		||||
	splashscreen = "LOADSC0";
 | 
			
		||||
#endif
 | 
			
		||||
| 
						 | 
				
			
			@ -885,7 +894,11 @@ Render2dStuff(void)
 | 
			
		|||
	CReplay::Display();
 | 
			
		||||
	CPickups::RenderPickUpText();
 | 
			
		||||
 | 
			
		||||
	if(TheCamera.m_WideScreenOn)
 | 
			
		||||
	if(TheCamera.m_WideScreenOn
 | 
			
		||||
#ifdef CUTSCENE_BORDERS_SWITCH
 | 
			
		||||
		&& CMenuManager::m_PrefsCutsceneBorders
 | 
			
		||||
#endif
 | 
			
		||||
		)
 | 
			
		||||
		TheCamera.DrawBordersForWideScreen();
 | 
			
		||||
 | 
			
		||||
	CPed *player = FindPlayerPed();
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -134,6 +134,14 @@ void ToggleFreeCam(int8 action)
 | 
			
		|||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifdef CUTSCENE_BORDERS_SWITCH
 | 
			
		||||
void BorderModeChange(int8 displayedValue)
 | 
			
		||||
{
 | 
			
		||||
	CMenuManager::m_PrefsCutsceneBorders = !!displayedValue;
 | 
			
		||||
	FrontEndMenuManager.SaveSettings();
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
// Reloaded on language change, so you can use hardcoded wchar* and TheText.Get with peace of mind
 | 
			
		||||
void
 | 
			
		||||
CustomFrontendOptionsPopulate(void)
 | 
			
		||||
| 
						 | 
				
			
			@ -158,6 +166,12 @@ CustomFrontendOptionsPopulate(void)
 | 
			
		|||
	FrontendOptionSetPosition(MENUPAGE_CONTROLLER_PC, 1);
 | 
			
		||||
	FrontendOptionAddDynamic(text, nil, ToggleFreeCam, nil);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifdef CUTSCENE_BORDERS_SWITCH
 | 
			
		||||
	static const wchar *off_on[] = { TheText.Get("FEM_OFF"), TheText.Get("FEM_ON") };
 | 
			
		||||
	FrontendOptionSetPosition(MENUPAGE_GRAPHICS_SETTINGS, 9);
 | 
			
		||||
	FrontendOptionAddSelect((const wchar *)L"CUTSCENE BORDERS", off_on, 2, (int8 *)&CMenuManager::m_PrefsCutsceneBorders, false, BorderModeChange, nil);
 | 
			
		||||
#endif
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -17,7 +17,7 @@ CBuilding::ReplaceWithNewModel(int32 id)
 | 
			
		|||
	m_modelIndex = id;
 | 
			
		||||
 | 
			
		||||
	if(bIsBIGBuilding)
 | 
			
		||||
		if(m_level == LEVEL_NONE || m_level == CGame::currLevel)
 | 
			
		||||
		if(m_level == LEVEL_GENERIC || m_level == CGame::currLevel)
 | 
			
		||||
			CStreaming::RequestModel(id, STREAMFLAGS_DONT_REMOVE);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -359,8 +359,8 @@ CEntity::SetupBigBuilding(void)
 | 
			
		|||
	if(mi->m_lodDistances[0] <= 2000.0f)
 | 
			
		||||
		bStreamBIGBuilding = true;
 | 
			
		||||
	if(mi->m_lodDistances[0] > 2500.0f || mi->m_ignoreDrawDist)
 | 
			
		||||
		m_level = LEVEL_NONE;
 | 
			
		||||
	else if(m_level == LEVEL_NONE)
 | 
			
		||||
		m_level = LEVEL_GENERIC;
 | 
			
		||||
	else if(m_level == LEVEL_GENERIC)
 | 
			
		||||
		printf("%s isn't in a level\n", mi->GetName());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -75,7 +75,7 @@ CPhysical::CPhysical(void)
 | 
			
		|||
#ifdef FIX_BUGS
 | 
			
		||||
	m_nSurfaceTouched = SURFACE_DEFAULT;
 | 
			
		||||
#endif
 | 
			
		||||
	m_nZoneLevel = LEVEL_NONE;
 | 
			
		||||
	m_nZoneLevel = LEVEL_GENERIC;
 | 
			
		||||
 | 
			
		||||
	bIsFrozen = false;
 | 
			
		||||
	bDontLoadCollision = false;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -110,7 +110,7 @@ CPedModelInfo::CreateHitColModelSkinned(RpClump *clump)
 | 
			
		|||
	max.x = max.y = 0.5f;
 | 
			
		||||
	max.z = 1.2f;
 | 
			
		||||
	colmodel->boundingBox.Set(min, max);
 | 
			
		||||
	colmodel->level = LEVEL_NONE;
 | 
			
		||||
	colmodel->level = LEVEL_GENERIC;
 | 
			
		||||
	m_hitColModel = colmodel;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -353,7 +353,7 @@ CPopulation::FindCollisionZoneForCoors(CVector *coors, int *safeZoneOut, eLevelN
 | 
			
		|||
	}
 | 
			
		||||
	// Then it's transition area
 | 
			
		||||
	if (*safeZoneOut >= 0)
 | 
			
		||||
		*levelOut = LEVEL_NONE;
 | 
			
		||||
		*levelOut = LEVEL_GENERIC;
 | 
			
		||||
	else
 | 
			
		||||
		*levelOut = CTheZones::GetLevelFromPosition(coors);
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -3,6 +3,7 @@
 | 
			
		|||
#include "Draw.h"
 | 
			
		||||
#include "Frontend.h"
 | 
			
		||||
#include "Camera.h"
 | 
			
		||||
#include "CutsceneMgr.h"
 | 
			
		||||
 | 
			
		||||
#ifdef ASPECT_RATIO_SCALE
 | 
			
		||||
float CDraw::ms_fAspectRatio = DEFAULT_ASPECT_RATIO;
 | 
			
		||||
| 
						 | 
				
			
			@ -61,7 +62,10 @@ void
 | 
			
		|||
CDraw::SetFOV(float fov)
 | 
			
		||||
{
 | 
			
		||||
#ifdef ASPECT_RATIO_SCALE
 | 
			
		||||
	ms_fScaledFOV = ConvertFOV(fov);
 | 
			
		||||
	if (!CCutsceneMgr::IsRunning())
 | 
			
		||||
		ms_fScaledFOV = ConvertFOV(fov);
 | 
			
		||||
	else
 | 
			
		||||
		ms_fScaledFOV = fov;
 | 
			
		||||
#endif
 | 
			
		||||
	ms_fFOV = fov;
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -779,7 +779,7 @@ CRenderer::ScanWorld(void)
 | 
			
		|||
			ScanSectorPoly(poly, 3, ScanSectorList);
 | 
			
		||||
 | 
			
		||||
			ScanBigBuildingList(CWorld::GetBigBuildingList(CGame::currLevel));
 | 
			
		||||
			ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_NONE));
 | 
			
		||||
			ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_GENERIC));
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -497,7 +497,7 @@ CheckDataNotCorrupt(int32 slot, char *name)
 | 
			
		|||
	char filename[100];
 | 
			
		||||
 | 
			
		||||
	int32 blocknum = 0;
 | 
			
		||||
	eLevelName level = LEVEL_NONE;
 | 
			
		||||
	eLevelName level = LEVEL_GENERIC;
 | 
			
		||||
	CheckSum = 0;
 | 
			
		||||
	uint32 bytes_processed = 0;
 | 
			
		||||
	sprintf(filename, "%s%i%s", DefaultPCSaveFileName, slot + 1, ".b");
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1370,6 +1370,15 @@ WinMain(HINSTANCE instance,
 | 
			
		|||
	RwInt32 argc;
 | 
			
		||||
	RwChar** argv;
 | 
			
		||||
	SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE);
 | 
			
		||||
 | 
			
		||||
#if 0
 | 
			
		||||
	// TODO: make this an option somewhere
 | 
			
		||||
	AllocConsole();
 | 
			
		||||
	freopen("CONIN$", "r", stdin);
 | 
			
		||||
	freopen("CONOUT$", "w", stdout);
 | 
			
		||||
	freopen("CONOUT$", "w", stderr);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#else
 | 
			
		||||
int
 | 
			
		||||
main(int argc, char *argv[])
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -83,7 +83,7 @@ CPlane::CPlane(int32 id, uint8 CreatedBy)
 | 
			
		|||
 | 
			
		||||
	SetStatus(STATUS_PLANE);
 | 
			
		||||
	bIsBIGBuilding = true;
 | 
			
		||||
	m_level = LEVEL_NONE;
 | 
			
		||||
	m_level = LEVEL_GENERIC;
 | 
			
		||||
 | 
			
		||||
#ifdef FIX_BUGS
 | 
			
		||||
	m_isFarAway = true;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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		Reference in a new issue