mirror of
https://github.com/halpz/re3.git
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CRenderer
This commit is contained in:
parent
ad90a06a39
commit
d4250fc2c7
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@ -1088,7 +1088,7 @@ CMenuManager::Draw()
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rightText = TheText.Get(gbShowCollisionPolys ? "FEM_ON" : "FEM_OFF");
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break;
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case MENUACTION_SHOWCULL:
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rightText = TheText.Get(gbShowCullZoneDebugStuff ? "FEM_ON" : "FEM_OFF");
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// REMOVED(MIAMI)
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break;
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case MENUACTION_SHOWHEADBOB:
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rightText = TheText.Get(TheCamera.m_bHeadBob ? "FEM_ON" : "FEM_OFF");
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@ -4464,7 +4464,7 @@ CMenuManager::ProcessButtonPresses(void)
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CGame::ReloadIPLs();
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break;
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case MENUACTION_SHOWCULL:
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gbShowCullZoneDebugStuff = !gbShowCullZoneDebugStuff;
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// REMOVED(MIAMI)
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break;
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case MENUACTION_MEMCARDSAVECONFIRM:
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return;
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@ -234,7 +234,7 @@ CStreaming::Init(void)
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}
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}
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#else
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CStreaming::Init();
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CStreaming::Init2();
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#endif
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}
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@ -725,7 +725,7 @@ CStreaming::RequestBigBuildings(eLevelName level, const CVector &pos)
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b = CPools::GetBuildingPool()->GetSlot(i);
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if(b && b->bIsBIGBuilding && b->m_level == level)
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if(b->bStreamBIGBuilding){
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if(CRenderer::ShouldModelBeStreamed(b))
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if(CRenderer::ShouldModelBeStreamed(b, pos))
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RequestModel(b->GetModelIndex(), 0);
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}else
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RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS);
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@ -745,7 +745,7 @@ CStreaming::InstanceBigBuildings(eLevelName level, const CVector &pos)
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b = CPools::GetBuildingPool()->GetSlot(i);
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if(b && b->bIsBIGBuilding && b->m_level == level &&
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b->bStreamBIGBuilding && b->m_rwObject == nil)
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if(CRenderer::ShouldModelBeStreamed(b))
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if(CRenderer::ShouldModelBeStreamed(b, pos))
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b->CreateRwObject();
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}
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}
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@ -778,14 +778,17 @@ RenderScene(void)
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DoRWRenderHorizon();
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CRenderer::RenderRoads();
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CCoronas::RenderReflections();
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
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CRenderer::RenderEverythingBarRoads();
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CRenderer::RenderBoats();
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DefinedState();
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RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
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CWaterLevel::RenderWater();
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CRenderer::RenderBoats();
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CRenderer::RenderFadingInUnderwaterEntities();
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RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
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// CWaterLevel::RenderTransparentWater();
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CRenderer::RenderFadingInEntities();
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CRenderer::RenderVehiclesButNotBoats();
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RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
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CWeather::RenderRainStreaks();
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// CCoronas::RenderSunReflection
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}
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void
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@ -329,6 +329,7 @@ DebugMenuPopulate(void)
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DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); });
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DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil);
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DebugMenuAddVarBool8("Render", "Backface Culling", &gBackfaceCulling, nil);
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#ifdef LIBRW
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DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil);
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#endif
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@ -53,16 +53,16 @@ CEntity::CEntity(void)
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bHasBlip = false;
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bIsBIGBuilding = false;
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bStreamBIGBuilding = false;
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bRenderDamaged = false;
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bRenderDamaged = false;
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bBulletProof = false;
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bFireProof = false;
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bCollisionProof = false;
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bMeleeProof = false;
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bOnlyDamagedByPlayer = false;
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bStreamingDontDelete = false;
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bRemoveFromWorld = false;
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bHasHitWall = false;
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bImBeingRendered = false;
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bTouchingWater = false;
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@ -70,11 +70,15 @@ CEntity::CEntity(void)
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bDrawLast = false;
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bNoBrightHeadLights = false;
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bDoNotRender = false;
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bDistanceFade = false;
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m_flagE2 = false;
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m_flagE1 = false;
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m_flagE2 = false;
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bOffscreen = false;
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bIsStaticWaitingForCollision = false;
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m_flagE10 = false;
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m_flagE20 = false;
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m_flagE40 = false;
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m_scanCode = 0;
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m_modelIndex = -1;
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@ -924,6 +928,7 @@ CEntity::AddSteamsFromGround(CPtrList& list)
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}
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#ifdef COMPATIBLE_SAVES
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// TODO(MIAMI)
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void
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CEntity::SaveEntityFlags(uint8*& buf)
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{
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@ -955,26 +960,27 @@ CEntity::SaveEntityFlags(uint8*& buf)
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if (bMeleeProof) tmp |= BIT(27);
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if (bOnlyDamagedByPlayer) tmp |= BIT(28);
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if (bStreamingDontDelete) tmp |= BIT(29);
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if (bRemoveFromWorld) tmp |= BIT(0);
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if (bHasHitWall) tmp |= BIT(1);
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WriteSaveBuf<uint32>(buf, tmp);
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tmp = 0;
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if (bRemoveFromWorld) tmp |= BIT(0);
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if (bHasHitWall) tmp |= BIT(1);
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if (bImBeingRendered) tmp |= BIT(2);
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if (bTouchingWater) tmp |= BIT(3);
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if (bIsSubway) tmp |= BIT(4);
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if (bDrawLast) tmp |= BIT(5);
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if (bNoBrightHeadLights) tmp |= BIT(6);
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if (bDoNotRender) tmp |= BIT(7);
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if (bDistanceFade) tmp |= BIT(8);
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if (m_flagE2) tmp |= BIT(9);
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WriteSaveBuf<uint32>(buf, tmp);
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}
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// TODO(MIAMI)
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void
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CEntity::LoadEntityFlags(uint8*& buf)
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{
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@ -1006,19 +1012,19 @@ CEntity::LoadEntityFlags(uint8*& buf)
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bMeleeProof = !!(tmp & BIT(27));
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bOnlyDamagedByPlayer = !!(tmp & BIT(28));
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bStreamingDontDelete = !!(tmp & BIT(29));
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bRemoveFromWorld = !!(tmp & BIT(0));
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bHasHitWall = !!(tmp & BIT(1));
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tmp = ReadSaveBuf<uint32>(buf);
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bRemoveFromWorld = !!(tmp & BIT(0));
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bHasHitWall = !!(tmp & BIT(1));
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bImBeingRendered = !!(tmp & BIT(2));
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bTouchingWater = !!(tmp & BIT(3));
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bIsSubway = !!(tmp & BIT(4));
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bDrawLast = !!(tmp & BIT(5));
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bNoBrightHeadLights = !!(tmp & BIT(6));
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bDoNotRender = !!(tmp & BIT(7));
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bDistanceFade = !!(tmp & BIT(8));
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m_flagE2 = !!(tmp & BIT(9));
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}
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@ -82,9 +82,13 @@ public:
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uint32 bDistanceFade : 1; // Fade entity because it is far away
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// flagsE
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uint32 m_flagE1 : 1;
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uint32 m_flagE2 : 1;
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// TODO(MIAMI)
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uint32 bOffscreen : 1; // offscreen flag. This can only be trusted when it is set to true
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uint32 bIsStaticWaitingForCollision : 1; // this is used by script created entities - they are static until the collision is loaded below them
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uint32 m_flagE10 : 1;
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uint32 m_flagE20 : 1;
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uint32 m_flagE40 : 1;
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uint16 m_scanCode;
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uint16 m_randomSeed;
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@ -151,6 +155,8 @@ public:
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bool GetIsOnScreenComplex(void);
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bool IsVisible(void) { return m_rwObject && bIsVisible && GetIsOnScreen(); }
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bool IsVisibleComplex(void) { return m_rwObject && bIsVisible && GetIsOnScreenComplex(); }
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// TODO(MIAMI):
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bool IsEntityOccluded(void) { return false; }
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int16 GetModelIndex(void) const { return m_modelIndex; }
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void UpdateRwFrame(void);
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void SetupBigBuilding(void);
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8
src/render/Occlusion.cpp
Normal file
8
src/render/Occlusion.cpp
Normal file
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@ -0,0 +1,8 @@
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#include "common.h"
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#include "Occlusion.h"
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void
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COcclusion::ProcessBeforeRendering(void)
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{
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}
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7
src/render/Occlusion.h
Normal file
7
src/render/Occlusion.h
Normal file
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#pragma once
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class COcclusion
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{
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public:
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static void ProcessBeforeRendering(void);
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};
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@ -18,11 +18,13 @@
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#include "Streaming.h"
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#include "Shadows.h"
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#include "PointLights.h"
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#include "Occlusion.h"
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#include "Renderer.h"
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//--MIAMI: file almost done, just one bike flag left
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bool gbShowCollisionPolys;
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bool gbShowCollisionLines;
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bool gbShowCullZoneDebugStuff;
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bool gbBigWhiteDebugLightSwitchedOn;
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bool gbDontRenderBuildings;
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@ -140,8 +142,10 @@ CRenderer::RenderOneNonRoad(CEntity *e)
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resetLights = e->SetupLighting();
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if(e->IsVehicle())
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if(e->IsVehicle()){
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CVisibilityPlugins::SetupVehicleVariables(e->GetClump());
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CVisibilityPlugins::InitAlphaAtomicList();
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}
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// Render Peds in vehicle before vehicle itself
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if(e->IsVehicle()){
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@ -151,6 +155,7 @@ CRenderer::RenderOneNonRoad(CEntity *e)
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for(i = 0; i < 8; i++)
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if(veh->pPassengers[i] && veh->pPassengers[i]->m_nPedState == PED_DRIVING)
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veh->pPassengers[i]->Render();
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SetCullMode(rwCULLMODECULLNONE);
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}
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e->Render();
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@ -158,6 +163,7 @@ CRenderer::RenderOneNonRoad(CEntity *e)
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e->bImBeingRendered = true;
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CVisibilityPlugins::RenderAlphaAtomics();
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e->bImBeingRendered = false;
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SetCullMode(rwCULLMODECULLBACK);
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}
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e->RemoveLighting(resetLights);
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@ -178,24 +184,40 @@ CRenderer::RenderFirstPersonVehicle(void)
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
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}
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inline bool IsRoad(CEntity *e) { return e->IsBuilding() && ((CSimpleModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex()))->m_wetRoadReflection; }
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void
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CRenderer::RenderRoads(void)
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{
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int i;
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CTreadable *t;
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CEntity *e;
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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SetCullMode(rwCULLMODECULLBACK);
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DeActivateDirectional();
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SetAmbientColours();
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for(i = 0; i < ms_nNoOfVisibleEntities; i++){
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t = (CTreadable*)ms_aVisibleEntityPtrs[i];
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if(t->IsBuilding() && t->GetIsATreadable()){
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RenderOneRoad(t);
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}
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e = ms_aVisibleEntityPtrs[i];
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if(IsRoad(e))
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RenderOneRoad(e);
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}
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}
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inline bool PutIntoSortedVehicleList(CVehicle *veh)
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{
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if(veh->IsBoat()){
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int mode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
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if(mode == CCam::MODE_WHEELCAM ||
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mode == CCam::MODE_1STPERSON && TheCamera.GetLookDirection() != LOOKING_FORWARD && TheCamera.GetLookDirection() != LOOKING_BEHIND ||
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CVisibilityPlugins::GetClumpAlpha(veh->GetClump()) != 255)
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return false;
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return true;
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}else
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return veh->bTouchingWater;
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}
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void
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CRenderer::RenderEverythingBarRoads(void)
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{
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@ -204,17 +226,20 @@ CRenderer::RenderEverythingBarRoads(void)
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CVector dist;
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EntityInfo ei;
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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SetCullMode(rwCULLMODECULLBACK);
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gSortedVehiclesAndPeds.Clear();
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for(i = 0; i < ms_nNoOfVisibleEntities; i++){
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e = ms_aVisibleEntityPtrs[i];
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if(e->IsBuilding() && ((CBuilding*)e)->GetIsATreadable())
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if(IsRoad(e))
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continue;
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if(e->IsVehicle() ||
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e->IsPed() && CVisibilityPlugins::GetClumpAlpha((RpClump*)e->m_rwObject) != 255){
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if(e->IsVehicle() && ((CVehicle*)e)->IsBoat()){
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if(e->IsVehicle() && PutIntoSortedVehicleList((CVehicle*)e)){
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ei.ent = e;
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dist = ms_vecCameraPosition - e->GetPosition();
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ei.sort = dist.MagnitudeSqr();
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@ -231,28 +256,15 @@ CRenderer::RenderEverythingBarRoads(void)
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}
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}
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void
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CRenderer::RenderVehiclesButNotBoats(void)
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{
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// This function doesn't do anything
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// because only boats are inserted into the list
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CLink<EntityInfo> *node;
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for(node = gSortedVehiclesAndPeds.tail.prev;
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node != &gSortedVehiclesAndPeds.head;
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node = node->prev){
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// only boats in this list
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CVehicle *v = (CVehicle*)node->item.ent;
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if(!v->IsBoat())
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RenderOneNonRoad(v);
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}
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}
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void
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CRenderer::RenderBoats(void)
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{
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CLink<EntityInfo> *node;
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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SetCullMode(rwCULLMODECULLBACK);
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for(node = gSortedVehiclesAndPeds.tail.prev;
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node != &gSortedVehiclesAndPeds.head;
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node = node->prev){
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@ -267,11 +279,21 @@ void
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CRenderer::RenderFadingInEntities(void)
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{
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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SetCullMode(rwCULLMODECULLBACK);
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DeActivateDirectional();
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SetAmbientColours();
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CVisibilityPlugins::RenderFadingEntities();
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}
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void
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CRenderer::RenderFadingInUnderwaterEntities(void)
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{
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DeActivateDirectional();
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SetAmbientColours();
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CVisibilityPlugins::RenderFadingUnderwaterEntities();
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}
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void
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CRenderer::RenderCollisionLines(void)
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{
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@ -332,44 +354,57 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
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request = false;
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}
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}else{
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// TODO(MIAMI): weapon
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if(mi->GetModelType() != MITYPE_SIMPLE){
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if(mi->GetModelType() != MITYPE_SIMPLE && mi->GetModelType() != MITYPE_WEAPON){
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if(FindPlayerVehicle() == ent &&
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TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){
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TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON &&
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//TODO(MIAMI): that bike flag
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(!FindPlayerVehicle()->IsBike() || true)){
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// Player's vehicle in first person mode
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if(TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_FORWARD ||
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CVehicle *veh = (CVehicle*)ent;
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int model = veh->GetModelIndex();
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int direction = TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking;
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if(direction == LOOKING_FORWARD ||
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ent->GetModelIndex() == MI_RHINO ||
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ent->GetModelIndex() == MI_COACH ||
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TheCamera.m_bInATunnelAndABigVehicle){
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TheCamera.m_bInATunnelAndABigVehicle ||
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direction == LOOKING_BEHIND && veh->pHandling->Flags & HANDLING_UNKNOWN){
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ent->bNoBrightHeadLights = true;
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}else{
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return VIS_OFFSCREEN;
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}
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if(direction != LOOKING_BEHIND ||
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!veh->IsBoat() || model == MI_REEFER || model == MI_TROPIC || model == MI_PREDATOR || model == MI_SKIMMER){
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m_pFirstPersonVehicle = (CVehicle*)ent;
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ent->bNoBrightHeadLights = false;
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}
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return VIS_OFFSCREEN;
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}else{
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}
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}
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// All sorts of Clumps
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if(ent->m_rwObject == nil || !ent->bIsVisible)
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return VIS_INVISIBLE;
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// TODO(MIAMI): occlusion
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if(!ent->GetIsOnScreen())
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if(!ent->GetIsOnScreen() || ent->IsEntityOccluded())
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return VIS_OFFSCREEN;
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if(ent->bDrawLast){
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dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
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CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
|
||||
ent->bDistanceFade = false;
|
||||
return VIS_INVISIBLE;
|
||||
}else
|
||||
}
|
||||
return VIS_VISIBLE;
|
||||
}
|
||||
return VIS_INVISIBLE;
|
||||
}
|
||||
// TODO(MIAMI): this is different
|
||||
if(ent->IsObject() &&
|
||||
((CObject*)ent)->ObjectCreatedBy == TEMP_OBJECT){
|
||||
if(ent->m_flagE10){
|
||||
if(ent->m_rwObject == nil || !ent->bIsVisible)
|
||||
return VIS_INVISIBLE;
|
||||
return ent->GetIsOnScreen() ? VIS_VISIBLE : VIS_OFFSCREEN;
|
||||
if(!ent->GetIsOnScreen() || ent->IsEntityOccluded())
|
||||
return VIS_OFFSCREEN;
|
||||
if(ent->bDrawLast){
|
||||
dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
|
||||
CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
|
||||
ent->bDistanceFade = false;
|
||||
return VIS_INVISIBLE;
|
||||
}
|
||||
return VIS_VISIBLE;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -380,8 +415,14 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
|
|||
|
||||
dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
|
||||
|
||||
#ifndef FIX_BUGS
|
||||
// Whatever this is supposed to do, it breaks fading for objects
|
||||
// whose draw dist is > LOD_DISTANCE-FADE_DISTANCE, i.e. 280
|
||||
// because decreasing dist here makes the object visible above LOD_DISTANCE
|
||||
// before fading normally once below LOD_DISTANCE.
|
||||
if(LOD_DISTANCE < dist && dist < mi->GetLargestLodDistance() + FADE_DISTANCE)
|
||||
dist += mi->GetLargestLodDistance() - 300.0f;
|
||||
dist += mi->GetLargestLodDistance() - LOD_DISTANCE;
|
||||
#endif
|
||||
|
||||
if(ent->IsObject() && ent->bRenderDamaged)
|
||||
mi->m_isDamaged = true;
|
||||
|
@ -401,7 +442,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
|
|||
if(ent->m_rwObject == nil || !ent->bIsVisible)
|
||||
return VIS_INVISIBLE;
|
||||
|
||||
if(!ent->GetIsOnScreen()){
|
||||
if(!ent->GetIsOnScreen() || ent->IsEntityOccluded()){
|
||||
mi->m_alpha = 255;
|
||||
return VIS_OFFSCREEN;
|
||||
}
|
||||
|
@ -452,8 +493,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
|
|||
if(ent->m_rwObject == nil || !ent->bIsVisible)
|
||||
return VIS_INVISIBLE;
|
||||
|
||||
// TODO(MIAMI): occlusion
|
||||
if(!ent->GetIsOnScreen()){
|
||||
if(!ent->GetIsOnScreen() || ent->IsEntityOccluded()){
|
||||
mi->m_alpha = 255;
|
||||
return VIS_OFFSCREEN;
|
||||
}else{
|
||||
|
@ -528,8 +568,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
|
|||
if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
|
||||
RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
|
||||
mi->IncreaseAlpha();
|
||||
// TODO(MIAMI): occlusion
|
||||
if(!ent->IsVisibleComplex()){
|
||||
if(!ent->IsVisibleComplex() || ent->IsEntityOccluded()){
|
||||
mi->m_alpha = 255;
|
||||
return VIS_INVISIBLE;
|
||||
}
|
||||
|
@ -573,18 +612,20 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
|
|||
if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
|
||||
RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
|
||||
mi->IncreaseAlpha();
|
||||
// TODO(MIAMI): occlusion
|
||||
if(ent->IsVisibleComplex()){
|
||||
if(!ent->IsVisibleComplex() || ent->IsEntityOccluded()){
|
||||
mi->m_alpha = 255;
|
||||
return VIS_INVISIBLE;
|
||||
}
|
||||
CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
|
||||
ent->bDistanceFade = true;
|
||||
}else
|
||||
mi->m_alpha = 255;
|
||||
return VIS_INVISIBLE;
|
||||
}
|
||||
|
||||
void
|
||||
CRenderer::ConstructRenderList(void)
|
||||
{
|
||||
COcclusion::ProcessBeforeRendering();
|
||||
|
||||
ms_nNoOfVisibleEntities = 0;
|
||||
ms_nNoOfInVisibleEntities = 0;
|
||||
ms_vecCameraPosition = TheCamera.GetPosition();
|
||||
|
@ -644,6 +685,15 @@ CRenderer::ScanWorld(void)
|
|||
CVisibilityPlugins::InitAlphaEntityList();
|
||||
CWorld::AdvanceCurrentScanCode();
|
||||
|
||||
// unused
|
||||
static CVector prevPos;
|
||||
static CVector prevFwd;
|
||||
static bool smallMovement;
|
||||
smallMovement = (TheCamera.GetPosition() - prevPos).MagnitudeSqr() < SQR(4.0f) &&
|
||||
DotProduct(TheCamera.GetForward(), prevFwd) > 0.98f;
|
||||
prevPos = TheCamera.GetPosition();
|
||||
prevFwd = TheCamera.GetForward();
|
||||
|
||||
if(cammatrix->at.z > 0.0f){
|
||||
// looking up, bottom corners are further away
|
||||
vectors[CORNER_LOD_LEFT] = vectors[CORNER_FAR_BOTLEFT] * LOD_DISTANCE/f;
|
||||
|
@ -689,6 +739,7 @@ CRenderer::ScanWorld(void)
|
|||
for(int y = y1; y <= y2; y++)
|
||||
ScanSectorList(CWorld::GetSector(x1, y)->m_lists);
|
||||
}else{
|
||||
#ifdef GTA_TRAIN
|
||||
CVehicle *train = FindPlayerTrain();
|
||||
if(train && train->GetPosition().z < 0.0f){
|
||||
poly[0].x = CWorld::GetSectorX(vectors[CORNER_CAM].x);
|
||||
|
@ -698,7 +749,9 @@ CRenderer::ScanWorld(void)
|
|||
poly[2].x = CWorld::GetSectorX(vectors[CORNER_LOD_RIGHT].x);
|
||||
poly[2].y = CWorld::GetSectorY(vectors[CORNER_LOD_RIGHT].y);
|
||||
ScanSectorPoly(poly, 3, ScanSectorList_Subway);
|
||||
}else{
|
||||
}else
|
||||
#endif
|
||||
{
|
||||
if(f <= LOD_DISTANCE){
|
||||
poly[0].x = CWorld::GetSectorX(vectors[CORNER_CAM].x);
|
||||
poly[0].y = CWorld::GetSectorY(vectors[CORNER_CAM].y);
|
||||
|
@ -758,6 +811,7 @@ CRenderer::RequestObjectsInFrustum(void)
|
|||
cammatrix = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
|
||||
|
||||
CWorld::AdvanceCurrentScanCode();
|
||||
ms_vecCameraPosition = TheCamera.GetPosition();
|
||||
|
||||
if(cammatrix->at.z > 0.0f){
|
||||
// looking up, bottom corners are further away
|
||||
|
@ -970,13 +1024,20 @@ CRenderer::ScanBigBuildingList(CPtrList &list)
|
|||
{
|
||||
CPtrNode *node;
|
||||
CEntity *ent;
|
||||
int vis;
|
||||
|
||||
// TODO(MIAMI): some flags and such
|
||||
int f = CTimer::GetFrameCounter() & 3;
|
||||
for(node = list.first; node; node = node->next){
|
||||
ent = (CEntity*)node->item;
|
||||
switch(SetupBigBuildingVisibility(ent)){
|
||||
if(ent->bOffscreen || (ent->m_randomSeed&3) != f){
|
||||
ent->bOffscreen = true;
|
||||
vis = SetupBigBuildingVisibility(ent);
|
||||
}else
|
||||
vis = VIS_VISIBLE;
|
||||
switch(vis){
|
||||
case VIS_VISIBLE:
|
||||
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
|
||||
ent->bOffscreen = false;
|
||||
break;
|
||||
case VIS_STREAMME:
|
||||
if(!CStreaming::ms_disableStreaming)
|
||||
|
@ -1002,6 +1063,7 @@ CRenderer::ScanSectorList(CPtrList *lists)
|
|||
if(ent->m_scanCode == CWorld::GetCurrentScanCode())
|
||||
continue; // already seen
|
||||
ent->m_scanCode = CWorld::GetCurrentScanCode();
|
||||
ent->bOffscreen = false;
|
||||
|
||||
switch(SetupEntityVisibility(ent)){
|
||||
case VIS_VISIBLE:
|
||||
|
@ -1012,10 +1074,11 @@ CRenderer::ScanSectorList(CPtrList *lists)
|
|||
break;
|
||||
// fall through
|
||||
case VIS_OFFSCREEN:
|
||||
ent->bOffscreen = true;
|
||||
dx = ms_vecCameraPosition.x - ent->GetPosition().x;
|
||||
dy = ms_vecCameraPosition.y - ent->GetPosition().y;
|
||||
if(dx > -65.0f && dx < 65.0f &&
|
||||
dy > -65.0f && dy < 65.0f &&
|
||||
if(dx > -30.0f && dx < 30.0f &&
|
||||
dy > -30.0f && dy < 30.0f &&
|
||||
ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1)
|
||||
ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent;
|
||||
break;
|
||||
|
@ -1045,6 +1108,7 @@ CRenderer::ScanSectorList_Priority(CPtrList *lists)
|
|||
if(ent->m_scanCode == CWorld::GetCurrentScanCode())
|
||||
continue; // already seen
|
||||
ent->m_scanCode = CWorld::GetCurrentScanCode();
|
||||
ent->bOffscreen = false;
|
||||
|
||||
switch(SetupEntityVisibility(ent)){
|
||||
case VIS_VISIBLE:
|
||||
|
@ -1055,10 +1119,11 @@ CRenderer::ScanSectorList_Priority(CPtrList *lists)
|
|||
break;
|
||||
// fall through
|
||||
case VIS_OFFSCREEN:
|
||||
ent->bOffscreen = true;
|
||||
dx = ms_vecCameraPosition.x - ent->GetPosition().x;
|
||||
dy = ms_vecCameraPosition.y - ent->GetPosition().y;
|
||||
if(dx > -65.0f && dx < 65.0f &&
|
||||
dy > -65.0f && dy < 65.0f &&
|
||||
if(dx > -30.0f && dx < 30.0f &&
|
||||
dy > -30.0f && dy < 30.0f &&
|
||||
ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1)
|
||||
ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent;
|
||||
break;
|
||||
|
@ -1074,6 +1139,7 @@ CRenderer::ScanSectorList_Priority(CPtrList *lists)
|
|||
}
|
||||
}
|
||||
|
||||
#ifdef GTA_TRAIN
|
||||
void
|
||||
CRenderer::ScanSectorList_Subway(CPtrList *lists)
|
||||
{
|
||||
|
@ -1090,15 +1156,17 @@ CRenderer::ScanSectorList_Subway(CPtrList *lists)
|
|||
if(ent->m_scanCode == CWorld::GetCurrentScanCode())
|
||||
continue; // already seen
|
||||
ent->m_scanCode = CWorld::GetCurrentScanCode();
|
||||
ent->bOffscreen = false;
|
||||
switch(SetupEntityVisibility(ent)){
|
||||
case VIS_VISIBLE:
|
||||
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
|
||||
break;
|
||||
case VIS_OFFSCREEN:
|
||||
ent->bOffscreen = true;
|
||||
dx = ms_vecCameraPosition.x - ent->GetPosition().x;
|
||||
dy = ms_vecCameraPosition.y - ent->GetPosition().y;
|
||||
if(dx > -65.0f && dx < 65.0f &&
|
||||
dy > -65.0f && dy < 65.0f &&
|
||||
if(dx > -30.0f && dx < 30.0f &&
|
||||
dy > -30.0f && dy < 30.0f &&
|
||||
ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1)
|
||||
ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent;
|
||||
break;
|
||||
|
@ -1106,6 +1174,7 @@ CRenderer::ScanSectorList_Subway(CPtrList *lists)
|
|||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
CRenderer::ScanSectorList_RequestModels(CPtrList *lists)
|
||||
|
@ -1122,7 +1191,7 @@ CRenderer::ScanSectorList_RequestModels(CPtrList *lists)
|
|||
if(ent->m_scanCode == CWorld::GetCurrentScanCode())
|
||||
continue; // already seen
|
||||
ent->m_scanCode = CWorld::GetCurrentScanCode();
|
||||
if(ShouldModelBeStreamed(ent))
|
||||
if(ShouldModelBeStreamed(ent, ms_vecCameraPosition))
|
||||
CStreaming::RequestModel(ent->GetModelIndex(), 0);
|
||||
}
|
||||
}
|
||||
|
@ -1157,10 +1226,15 @@ CRenderer::SortBIGBuildingsForSectorList(CPtrList *list)
|
|||
}
|
||||
|
||||
bool
|
||||
CRenderer::ShouldModelBeStreamed(CEntity *ent)
|
||||
CRenderer::ShouldModelBeStreamed(CEntity *ent, const CVector &campos)
|
||||
{
|
||||
CSimpleModelInfo *mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex());
|
||||
float dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
|
||||
if(!IsAreaVisible(ent->m_area))
|
||||
return false;
|
||||
CTimeModelInfo *mi = (CTimeModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex());
|
||||
if(mi->GetModelType() == MITYPE_TIME)
|
||||
if(!CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff()))
|
||||
return false;
|
||||
float dist = (ent->GetPosition() - campos).Magnitude();
|
||||
if(mi->m_noFade)
|
||||
return dist - STREAM_DISTANCE < mi->GetLargestLodDistance();
|
||||
else
|
||||
|
@ -1171,7 +1245,7 @@ void
|
|||
CRenderer::RemoveVehiclePedLights(CEntity *ent, bool reset)
|
||||
{
|
||||
if(ent->bRenderScorched)
|
||||
WorldReplaceScorchedLightsWithNormal(Scene.world);
|
||||
return;
|
||||
CPointLights::RemoveLightsAffectingObject();
|
||||
if(reset)
|
||||
ReSetAmbientAndDirectionalColours();
|
||||
|
|
|
@ -4,7 +4,6 @@ class CEntity;
|
|||
|
||||
extern bool gbShowCollisionPolys;
|
||||
extern bool gbShowCollisionLines;
|
||||
extern bool gbShowCullZoneDebugStuff;
|
||||
extern bool gbBigWhiteDebugLightSwitchedOn;
|
||||
|
||||
extern bool gbDontRenderBuildings;
|
||||
|
@ -36,8 +35,8 @@ public:
|
|||
|
||||
static void RenderRoads(void);
|
||||
static void RenderFadingInEntities(void);
|
||||
static void RenderFadingInUnderwaterEntities(void);
|
||||
static void RenderEverythingBarRoads(void);
|
||||
static void RenderVehiclesButNotBoats(void);
|
||||
static void RenderBoats(void);
|
||||
static void RenderOneRoad(CEntity *);
|
||||
static void RenderOneNonRoad(CEntity *);
|
||||
|
@ -61,7 +60,7 @@ public:
|
|||
static void SortBIGBuildings(void);
|
||||
static void SortBIGBuildingsForSectorList(CPtrList *list);
|
||||
|
||||
static bool ShouldModelBeStreamed(CEntity *ent);
|
||||
static bool ShouldModelBeStreamed(CEntity *ent, const CVector &campos);
|
||||
|
||||
static void RemoveVehiclePedLights(CEntity *ent, bool reset);
|
||||
};
|
||||
|
|
|
@ -12,6 +12,7 @@ RtCharset *debugCharset;
|
|||
#endif
|
||||
|
||||
bool gPS2alphaTest = 1;
|
||||
bool gBackfaceCulling;
|
||||
|
||||
#ifndef FINAL
|
||||
static bool charsetOpen;
|
||||
|
@ -116,6 +117,15 @@ DefinedState(void)
|
|||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
SetCullMode(uint32 mode)
|
||||
{
|
||||
if(gBackfaceCulling)
|
||||
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)mode);
|
||||
else
|
||||
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
|
||||
}
|
||||
|
||||
RwFrame*
|
||||
GetFirstFrameCallback(RwFrame *child, void *data)
|
||||
{
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
extern bool gPS2alphaTest;
|
||||
extern bool gBackfaceCulling;
|
||||
|
||||
void *RwMallocAlign(RwUInt32 size, RwUInt32 align);
|
||||
void RwFreeAlign(void *mem);
|
||||
|
@ -11,6 +12,7 @@ void DestroyDebugFont();
|
|||
void ObrsPrintfString(const char *str, short x, short y);
|
||||
void FlushObrsPrintfs();
|
||||
void DefinedState(void);
|
||||
void SetCullMode(uint32 mode);
|
||||
RwFrame *GetFirstChild(RwFrame *frame);
|
||||
RwObject *GetFirstObject(RwFrame *frame);
|
||||
RpAtomic *GetFirstAtomic(RpClump *clump);
|
||||
|
|
|
@ -111,6 +111,11 @@ CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera)
|
|||
ms_pedFadeDist = sq(70.0f * TheCamera.LODDistMultiplier);
|
||||
}
|
||||
|
||||
void
|
||||
CVisibilityPlugins::SetupVehicleVariables(RpClump *vehicle)
|
||||
{
|
||||
}
|
||||
|
||||
RpMaterial*
|
||||
SetAlphaCB(RpMaterial *material, void *data)
|
||||
{
|
||||
|
@ -164,6 +169,11 @@ CVisibilityPlugins::RenderFadingEntities(void)
|
|||
}
|
||||
}
|
||||
|
||||
void
|
||||
CVisibilityPlugins::RenderFadingUnderwaterEntities(void)
|
||||
{
|
||||
}
|
||||
|
||||
RpAtomic*
|
||||
CVisibilityPlugins::RenderWheelAtomicCB(RpAtomic *atomic)
|
||||
{
|
||||
|
@ -237,6 +247,7 @@ CVisibilityPlugins::RenderWeaponCB(RpAtomic *atomic)
|
|||
return atomic;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
RpAtomic*
|
||||
CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
|
||||
{
|
||||
|
@ -247,11 +258,9 @@ CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
|
|||
|
||||
mi = GetAtomicModelInfo(atomic);
|
||||
lodatm = mi->GetAtomicFromDistance(camdist - FADE_DISTANCE);
|
||||
if(mi->m_additive){
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
||||
if(mi->m_additive)
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
}else{
|
||||
|
||||
fadefactor = (mi->GetLargestLodDistance() - (camdist - FADE_DISTANCE))/FADE_DISTANCE;
|
||||
if(fadefactor > 1.0f)
|
||||
fadefactor = 1.0f;
|
||||
|
@ -269,7 +278,10 @@ CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
|
|||
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255);
|
||||
RpGeometrySetFlags(geo, flags);
|
||||
}
|
||||
}
|
||||
|
||||
if(mi->m_additive)
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
|
||||
return atomic;
|
||||
}
|
||||
|
||||
|
|
|
@ -42,6 +42,7 @@ public:
|
|||
static bool InsertAtomicIntoSortedList(RpAtomic *a, float dist);
|
||||
|
||||
static void SetRenderWareCamera(RwCamera *camera);
|
||||
static void SetupVehicleVariables(RpClump *vehicle);
|
||||
|
||||
static RpAtomic *RenderWheelAtomicCB(RpAtomic *atomic);
|
||||
static RpAtomic *RenderObjNormalAtomic(RpAtomic *atomic);
|
||||
|
@ -70,11 +71,11 @@ public:
|
|||
|
||||
static void RenderAlphaAtomics(void);
|
||||
static void RenderFadingEntities(void);
|
||||
static void RenderFadingUnderwaterEntities(void);
|
||||
|
||||
// All actually unused
|
||||
static bool DefaultVisibilityCB(RpClump *clump);
|
||||
static bool FrustumSphereCB(RpClump *clump);
|
||||
static bool MloVisibilityCB(RpClump *clump);
|
||||
static bool VehicleVisibilityCB(RpClump *clump);
|
||||
static bool VehicleVisibilityCB_BigVehicle(RpClump *clump);
|
||||
|
||||
|
|
|
@ -141,6 +141,7 @@ enum
|
|||
HANDLING_FAT_REARW = 0x1000000,
|
||||
HANDLING_NARROW_FRONTW = 0x2000000,
|
||||
HANDLING_GOOD_INSAND = 0x4000000,
|
||||
HANDLING_UNKNOWN = 0x8000000, // something for helis and planes
|
||||
};
|
||||
|
||||
struct tHandlingData
|
||||
|
|
Loading…
Reference in a new issue