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https://github.com/halpz/re3.git
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Fixes for nitpicks
This commit is contained in:
parent
43866a4f70
commit
d822417cfc
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@ -1,5 +1,5 @@
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version: 1.0.{build}
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image: Visual Studio 2017
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image: Visual Studio 2019
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configuration:
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- Debug
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- Release
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@ -10,7 +10,7 @@ install:
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- cmd: >-
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git submodule update --init --recursive
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premake-vs2017.cmd
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premake-vs2019.cmd
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build:
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project: build/re3.sln
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verbosity: minimal
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@ -283,7 +283,7 @@ cAudioScriptObject::Reset()
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{
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AudioId = 125;
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Posn = {0.0f, 0.0f, 0.0f};
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AudioEntity = -5;
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AudioEntity = AEHANDLE_NONE;
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}
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void *
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@ -409,7 +409,7 @@ cAudioManager::AddReleasingSounds()
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if(!m_asSamples[!m_bActiveSampleQueue]
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[m_abSampleQueueIndexTable[!m_bActiveSampleQueue][i]]
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.m_bLoopEnded) {
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toProcess[i] = 0;
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toProcess[i] = false;
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for(int32 j = 0; j < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue];
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j++) {
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if(sample.m_nEntityIndex ==
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@ -422,7 +422,7 @@ cAudioManager::AddReleasingSounds()
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[m_abSampleQueueIndexTable[m_bActiveSampleQueue]
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[j]]
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.m_counter) {
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toProcess[i] = 1;
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toProcess[i] = true;
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break;
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}
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}
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@ -526,7 +526,7 @@ void
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cAudioManager::ClearActiveSamples()
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{
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for(int32 i = 0; i < m_bActiveSamples; i++) {
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m_asActiveSamples[i].m_nEntityIndex = -5;
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m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
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m_asActiveSamples[i].m_counter = 0;
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m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
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m_asActiveSamples[i].m_bBankIndex = 3;
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@ -3070,7 +3070,7 @@ float
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cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
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cTransmission *transmission, float velocityChange)
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{
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int wheelState;
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tWheelState wheelState;
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float relativeVelChange;
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float gasPedalAudio = automobile->m_fGasPedalAudio;
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float modificator;
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@ -3078,12 +3078,12 @@ cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobil
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float relativeVel;
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wheelState = automobile->m_aWheelState[wheel];
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if(wheelState == 1 && gasPedalAudio > 0.4f) {
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relativeVelChange = (gasPedalAudio + -0.4f) * 1.25f;
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if(wheelState == WHEEL_STATE_SPINNING && gasPedalAudio > 0.4f) {
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relativeVelChange = (gasPedalAudio - 0.4f) * 1.25f;
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} else if(wheelState == 2) {
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} else if(wheelState == WHEEL_STATE_SKIDDING) {
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relativeVelChange = min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
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} else if(wheelState == 3) {
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} else if(wheelState == WHEEL_STATE_FIXED) {
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modificator = 0.4f;
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relativeVelChange = gasPedalAudio;
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if(relativeVelChange > 0.4f) {
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@ -3174,77 +3174,79 @@ char *SubZo3Label = (char *)0x6E9870;
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void
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cAudioManager::InitialisePoliceRadioZones()
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{
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for(int32 i = 0; i < 36; i++) { ZoneSfx[i].m_aName[0] = 0; }
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for(int32 i = 0; i < 36; i++) {
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for(int32 j = 0; j < 8; j++) { ZoneSfx[i].m_aName[j] = 0; }
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}
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strcpy((char *)ZoneSfx, "HOSPI_2");
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strcpy(ZoneSfx[0].m_aName, "HOSPI_2");
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ZoneSfx[0].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD;
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strcpy((char *)&ZoneSfx[1], "CONSTRU");
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strcpy(ZoneSfx[1].m_aName, "CONSTRU");
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ZoneSfx[1].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_FORT_STAUNTON;
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strcpy((char *)&ZoneSfx[2], "STADIUM");
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strcpy(ZoneSfx[2].m_aName, "STADIUM");
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ZoneSfx[2].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ASPATRIA;
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strcpy((char *)&ZoneSfx[3], "YAKUSA");
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strcpy(ZoneSfx[3].m_aName, "YAKUSA");
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ZoneSfx[3].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_TORRINGTON;
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strcpy((char *)&ZoneSfx[4], "SHOPING");
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strcpy(ZoneSfx[4].m_aName, "SHOPING");
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ZoneSfx[4].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_BEDFORD_POINT;
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strcpy((char *)&ZoneSfx[5], "COM_EAS");
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strcpy(ZoneSfx[5].m_aName, "COM_EAS");
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ZoneSfx[5].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_NEWPORT;
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strcpy((char *)&ZoneSfx[6], "PARK");
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strcpy(ZoneSfx[6].m_aName, "PARK");
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ZoneSfx[6].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_BELLEVILLE;
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strcpy((char *)&ZoneSfx[7], "UNIVERS");
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strcpy(ZoneSfx[7].m_aName, "UNIVERS");
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ZoneSfx[7].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_LIBERTY_CAMPUS;
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strcpy((char *)&ZoneSfx[8], "BIG_DAM");
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strcpy(ZoneSfx[8].m_aName, "BIG_DAM");
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ZoneSfx[8].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_COCHRANE;
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strcpy((char *)&ZoneSfx[9], "SUB_IND");
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strcpy(ZoneSfx[9].m_aName, "SUB_IND");
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ZoneSfx[9].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PIKE_CREEK;
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strcpy((char *)&ZoneSfx[10], "SWANKS");
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strcpy(ZoneSfx[10].m_aName, "SWANKS");
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ZoneSfx[10].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_CEDAR_GROVE;
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strcpy((char *)&ZoneSfx[11], "PROJECT");
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strcpy(ZoneSfx[11].m_aName, "PROJECT");
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ZoneSfx[11].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_WICHITA_GARDEN;
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strcpy((char *)&ZoneSfx[12], "AIRPORT");
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strcpy(ZoneSfx[12].m_aName, "AIRPORT");
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ZoneSfx[12].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_FRANCIS_INTNL;
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strcpy((char *)&ZoneSfx[13], "PORT_W");
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strcpy(ZoneSfx[13].m_aName, "PORT_W");
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ZoneSfx[13].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_CALLAHAN_POINT;
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strcpy((char *)&ZoneSfx[14], "PORT_S");
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strcpy(ZoneSfx[14].m_aName, "PORT_S");
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ZoneSfx[14].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ATLANTIC_QUAYS;
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strcpy((char *)&ZoneSfx[15], "PORT_E");
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strcpy(ZoneSfx[15].m_aName, "PORT_E");
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ZoneSfx[15].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PORTLAND_HARBOUR;
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strcpy((char *)&ZoneSfx[16], "PORT_I");
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strcpy(ZoneSfx[16].m_aName, "PORT_I");
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ZoneSfx[16].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_TRENTON;
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strcpy((char *)&ZoneSfx[17], "CHINA");
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strcpy(ZoneSfx[17].m_aName, "CHINA");
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ZoneSfx[17].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_CHINATOWN;
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strcpy((char *)&ZoneSfx[18], "REDLIGH");
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strcpy(ZoneSfx[18].m_aName, "REDLIGH");
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ZoneSfx[18].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_REDLIGHT;
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strcpy((char *)&ZoneSfx[19], "TOWERS");
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strcpy(ZoneSfx[19].m_aName, "TOWERS");
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ZoneSfx[19].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_HEPBURN_HEIGHTS;
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strcpy((char *)&ZoneSfx[20], "LITTLEI");
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strcpy(ZoneSfx[20].m_aName, "LITTLEI");
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ZoneSfx[20].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ST_MARKS;
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strcpy((char *)&ZoneSfx[21], "HARWOOD");
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strcpy(ZoneSfx[21].m_aName, "HARWOOD");
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ZoneSfx[21].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_HARWOOD;
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strcpy((char *)&ZoneSfx[22], "EASTBAY");
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strcpy(ZoneSfx[22].m_aName, "EASTBAY");
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ZoneSfx[22].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PORTLAND_BEACH;
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strcpy((char *)&ZoneSfx[23], "S_VIEW");
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strcpy(ZoneSfx[23].m_aName, "S_VIEW");
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ZoneSfx[23].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PORTLAND_VIEW;
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strcpy((char *)&ZoneSfx[24], "CITYZON");
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strcpy(ZoneSfx[24].m_aName, "CITYZON");
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ZoneSfx[24].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_LIBERTY_CITY;
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strcpy((char *)&ZoneSfx[25], "IND_ZON");
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strcpy(ZoneSfx[25].m_aName, "IND_ZON");
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ZoneSfx[25].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PORTLAND;
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strcpy((char *)&ZoneSfx[26], "COM_ZON");
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strcpy(ZoneSfx[26].m_aName, "COM_ZON");
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ZoneSfx[26].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_STAUNTON;
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strcpy((char *)&ZoneSfx[27], "SUB_ZON");
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strcpy(ZoneSfx[27].m_aName, "SUB_ZON");
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ZoneSfx[27].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_SHORESIDE;
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strcpy((char *)&ZoneSfx[28], "SUB_ZO2");
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strcpy(ZoneSfx[28].m_aName, "SUB_ZO2");
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ZoneSfx[28].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_SHORESIDE;
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strcpy((char *)&ZoneSfx[29], "SUB_ZO3");
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strcpy(ZoneSfx[29].m_aName, "SUB_ZO3");
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ZoneSfx[29].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_SHORESIDE;
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strcpy((char *)&ZoneSfx[30], "A");
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strcpy(ZoneSfx[30].m_aName, "A");
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ZoneSfx[30].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD;
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strcpy((char *)&ZoneSfx[31], "A");
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strcpy(ZoneSfx[31].m_aName, "A");
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ZoneSfx[31].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD;
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strcpy((char *)&ZoneSfx[32], "A");
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strcpy(ZoneSfx[32].m_aName, "A");
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ZoneSfx[32].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD;
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strcpy((char *)&ZoneSfx[33], "A");
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strcpy(ZoneSfx[33].m_aName, "A");
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ZoneSfx[33].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD;
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strcpy((char *)&ZoneSfx[34], "A");
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strcpy(ZoneSfx[34].m_aName, "A");
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ZoneSfx[34].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD;
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strcpy(SubZo2Label, "SUB_ZO2");
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strcpy(SubZo3Label, "SUB_ZO3");
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@ -3315,7 +3317,7 @@ cAudioManager::PlayLoadedMissionAudio()
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void
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cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
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{
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static constexpr uint8 byte_60ABD0[168] = {
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static constexpr uint8 byte_60ABD0[] = {
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3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1,
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1, 4, 4, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6,
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6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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@ -3678,31 +3680,31 @@ cAudioManager::PreTerminateGameSpecificShutdown()
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{
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if(m_nBridgeEntity >= 0) {
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DestroyEntity(m_nBridgeEntity);
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m_nBridgeEntity = -5;
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m_nBridgeEntity = AEHANDLE_NONE;
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}
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if(m_nPoliceChannelEntity >= 0) {
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DestroyEntity(m_nPoliceChannelEntity);
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m_nPoliceChannelEntity = -5;
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m_nPoliceChannelEntity = AEHANDLE_NONE;
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}
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if(m_nWaterCannonEntity >= 0) {
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DestroyEntity(m_nWaterCannonEntity);
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m_nWaterCannonEntity = -5;
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m_nWaterCannonEntity = AEHANDLE_NONE;
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}
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if(m_nFireAudioEntity >= 0) {
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DestroyEntity(m_nFireAudioEntity);
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m_nFireAudioEntity = -5;
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m_nFireAudioEntity = AEHANDLE_NONE;
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}
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if(m_nCollisionEntity >= 0) {
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DestroyEntity(m_nCollisionEntity);
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m_nCollisionEntity = -5;
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m_nCollisionEntity = AEHANDLE_NONE;
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}
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if(m_nFrontEndEntity >= 0) {
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DestroyEntity(m_nFrontEndEntity);
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m_nFrontEndEntity = -5;
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m_nFrontEndEntity = AEHANDLE_NONE;
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}
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if(m_nProjectileEntity >= 0) {
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DestroyEntity(m_nProjectileEntity);
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m_nProjectileEntity = -5;
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m_nProjectileEntity = AEHANDLE_NONE;
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}
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}
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@ -3981,7 +3983,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
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if(velocityChange <= 0.0005f && params->m_pVehicle->GetPosition().y) return 1;
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velocityChange = min(0.75f, velocityChange);
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multiplier = (velocityChange - 0.0005f) * 4 / 3;
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multiplier = (velocityChange - 0.0005f) * 1.3342f;
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CalculateDistance((bool *)params, params->m_fDistance);
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vol = (30.f * multiplier);
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m_sQueueSample.m_bVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance);
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@ -8354,7 +8356,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
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m_sQueueSample.m_bIsDistant = 0;
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m_sQueueSample.field_16 = 2;
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m_sQueueSample.m_nFrequency =
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(100 * m_sQueueSample.m_nEntityIndex & 0x3FF) +
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(100 * m_sQueueSample.m_nEntityIndex & 1023) +
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SampleManager.GetSampleBaseFrequency(
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AUDIO_SAMPLE_VEHICLE_REVERSE_WARNING);
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m_sQueueSample.m_nLoopCount = 0;
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@ -8779,29 +8781,30 @@ cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface
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CVector v1;
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CVector v2;
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if(m_bIsInitialised && m_nCollisionEntity >= 0 && !m_bUserPause &&
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(velocity >= 0.0016f || collisionPower >= 0.01f)) {
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if((entity1->m_status & 7) == ENTITY_TYPE_BUILDING) {
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v1 = v2 = entity2->GetPosition();
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} else if((entity2->m_status & 7) == ENTITY_TYPE_BUILDING) {
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v1 = v2 = entity1->GetPosition();
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} else {
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v1 = entity1->GetPosition();
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v2 = entity2->GetPosition();
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}
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CVector pos = (v1 + v2) * 0.5f;
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dist = GetDistanceSquared(&pos);
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if(dist < 3600.f) {
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m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
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m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;
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m_sCollisionManager.m_sQueue.m_bSurface1 = surface1;
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m_sCollisionManager.m_sQueue.m_bSurface2 = surface2;
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m_sCollisionManager.m_sQueue.m_fIntensity1 = collisionPower;
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m_sCollisionManager.m_sQueue.m_fIntensity2 = velocity;
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m_sCollisionManager.m_sQueue.m_vecPosition = pos;
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m_sCollisionManager.m_sQueue.m_fDistance = dist;
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m_sCollisionManager.AddCollisionToRequestedQueue();
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}
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if(!m_bIsInitialised || m_nCollisionEntity < 0 || m_bUserPause ||
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(velocity < 0.0016f && collisionPower < 0.01f))
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return;
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if(entity1->IsBuilding()) {
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v1 = v2 = entity2->GetPosition();
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} else if(entity2->IsBuilding()) {
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v1 = v2 = entity1->GetPosition();
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} else {
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v1 = entity1->GetPosition();
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v2 = entity2->GetPosition();
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}
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CVector pos = (v1 + v2) * 0.5f;
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dist = GetDistanceSquared(&pos);
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if(dist < SQR(60.f)) {
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m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
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m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;
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m_sCollisionManager.m_sQueue.m_bSurface1 = surface1;
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m_sCollisionManager.m_sQueue.m_bSurface2 = surface2;
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m_sCollisionManager.m_sQueue.m_fIntensity1 = collisionPower;
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m_sCollisionManager.m_sQueue.m_fIntensity2 = velocity;
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m_sCollisionManager.m_sQueue.m_vecPosition = pos;
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m_sCollisionManager.m_sQueue.m_fDistance = dist;
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m_sCollisionManager.AddCollisionToRequestedQueue();
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}
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}
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@ -9692,7 +9695,7 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol)
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{
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if(m_sQueueSample.m_fDistance >= 180.f) return 0;
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uint8 emittingVol = (vol + (vol * m_sQueueSample.m_fDistance / 180)) / 2;
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uint8 emittingVol = (vol >> 1) + ((vol >> 1) * m_sQueueSample.m_fDistance / 180);
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if(m_sQueueSample.m_fDistance / 180 < 0.7f)
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emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100;
|
||||
|
|
|
@ -1278,50 +1278,38 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
|
|||
targetNode = FindNodeClosestToCoors(target, type, distLimit);
|
||||
else
|
||||
targetNode = forcedTargetNode;
|
||||
if(targetNode < 0) {
|
||||
*pNumNodes = 0;
|
||||
if(pDist) *pDist = 100000.0f;
|
||||
return;
|
||||
}
|
||||
if(targetNode < 0)
|
||||
goto fail;
|
||||
|
||||
// Find start
|
||||
int numPathsToTry;
|
||||
CTreadable *startObj;
|
||||
if(startNodeId < 0) {
|
||||
if(startNodeId < 0){
|
||||
if(vehicle == nil || (startObj = vehicle->m_treadable[type]) == nil)
|
||||
startObj = FindRoadObjectClosestToCoors(start, type);
|
||||
numPathsToTry = 0;
|
||||
for(i = 0; i < 12; i++) {
|
||||
if(startObj->m_nodeIndices[type][i] < 0) break;
|
||||
if(m_pathNodes[startObj->m_nodeIndices[type][i]].group ==
|
||||
m_pathNodes[targetNode].group)
|
||||
for(i = 0; i < 12; i++){
|
||||
if(startObj->m_nodeIndices[type][i] < 0)
|
||||
break;
|
||||
if(m_pathNodes[startObj->m_nodeIndices[type][i]].group == m_pathNodes[targetNode].group)
|
||||
numPathsToTry++;
|
||||
}
|
||||
} else {
|
||||
}else{
|
||||
numPathsToTry = 1;
|
||||
startObj = m_mapObjects[m_pathNodes[startNodeId].objectIndex];
|
||||
}
|
||||
if(numPathsToTry == 0) {
|
||||
*pNumNodes = 0;
|
||||
if(pDist) *pDist = 100000.0f;
|
||||
return;
|
||||
if(numPathsToTry == 0)
|
||||
goto fail;
|
||||
|
||||
if(startNodeId < 0){
|
||||
// why only check node 0?
|
||||
if(m_pathNodes[startObj->m_nodeIndices[type][0]].group != m_pathNodes[targetNode].group)
|
||||
goto fail;
|
||||
}else{
|
||||
if(m_pathNodes[startNodeId].group != m_pathNodes[targetNode].group)
|
||||
goto fail;
|
||||
}
|
||||
|
||||
if(startNodeId < 0) {
|
||||
// why only check node 0?
|
||||
if(m_pathNodes[startObj->m_nodeIndices[type][0]].group !=
|
||||
m_pathNodes[targetNode].group) {
|
||||
*pNumNodes = 0;
|
||||
if(pDist) *pDist = 100000.0f;
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
if(m_pathNodes[startNodeId].group != m_pathNodes[targetNode].group) {
|
||||
*pNumNodes = 0;
|
||||
if(pDist) *pDist = 100000.0f;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
for(i = 0; i < 512; i++)
|
||||
m_searchNodes[i].next = nil;
|
||||
|
@ -1400,6 +1388,11 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
|
|||
for(i = 0; i < numNodesToBeCleared; i++)
|
||||
apNodesToBeCleared[i]->distance = MAX_DIST;
|
||||
return;
|
||||
|
||||
fail:
|
||||
*pNumNodes = 0;
|
||||
if(pDist)
|
||||
*pDist = 100000.0f;
|
||||
}
|
||||
|
||||
static CPathNode *pNodeList[32];
|
||||
|
|
|
@ -197,8 +197,6 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con
|
|||
#define ARRAY_SIZE(array) (sizeof(array) / sizeof(array[0]))
|
||||
#define BIT(num) (1<<(num))
|
||||
|
||||
//auto max = [](auto a, auto b) { return ((a) > (b)) ? (a) : (b); };
|
||||
//auto min = [](auto a, auto b) { return ((a) < (b)) ? (a) : (b); };
|
||||
#define ABS(a) (((a) < 0) ? (-(a)) : (a))
|
||||
#define norm(value, min, max) (((value) < (min)) ? 0 : (((value) > (max)) ? 1 : (((value) - (min)) / ((max) - (min)))))
|
||||
|
||||
|
@ -337,7 +335,7 @@ inline void SkipSaveBuf(uint8 *&buf, int32 skip)
|
|||
|
||||
template<typename T>
|
||||
inline const T ReadSaveBuf(uint8 *&buf)
|
||||
{
|
||||
{
|
||||
T &value = *(T*)buf;
|
||||
SkipSaveBuf(buf, sizeof(T));
|
||||
return value;
|
||||
|
@ -345,8 +343,8 @@ inline const T ReadSaveBuf(uint8 *&buf)
|
|||
|
||||
template<typename T>
|
||||
inline T *WriteSaveBuf(uint8 *&buf, const T &value)
|
||||
{
|
||||
T *p = (T*)buf;
|
||||
{
|
||||
T *p = (T*)buf;
|
||||
*p = value;
|
||||
SkipSaveBuf(buf, sizeof(T));
|
||||
return p;
|
||||
|
@ -355,11 +353,11 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
|
|||
|
||||
#define SAVE_HEADER_SIZE (4*sizeof(char)+sizeof(uint32))
|
||||
|
||||
#define WriteSaveHeader(buf,a,b,c,d,size) \
|
||||
WriteSaveBuf(buf, a);\
|
||||
WriteSaveBuf(buf, b);\
|
||||
WriteSaveBuf(buf, c);\
|
||||
WriteSaveBuf(buf, d);\
|
||||
#define WriteSaveHeader(buf,a,b,c,d,size) \
|
||||
WriteSaveBuf(buf, a);\
|
||||
WriteSaveBuf(buf, b);\
|
||||
WriteSaveBuf(buf, c);\
|
||||
WriteSaveBuf(buf, d);\
|
||||
WriteSaveBuf(buf, size);
|
||||
|
||||
#define CheckSaveHeader(buf,a,b,c,d,size)\
|
||||
|
|
|
@ -339,7 +339,7 @@ void
|
|||
RenderEffects(void)
|
||||
{
|
||||
CGlass::Render();
|
||||
CWaterCannon::Render();
|
||||
CWaterCannons::Render();
|
||||
CSpecialFX::Render();
|
||||
CShadows::RenderStaticShadows();
|
||||
CShadows::RenderStoredShadows();
|
||||
|
|
|
@ -5,5 +5,5 @@
|
|||
CWaterCannon* aCannons = (CWaterCannon*)0x8F2CA8;
|
||||
|
||||
WRAPPER void CWaterCannons::Update(void) { EAXJMP(0x522510); }
|
||||
WRAPPER void CWaterCannon::UpdateOne(uint32 id, CVector *pos, CVector *dir) { EAXJMP(0x522470); }
|
||||
WRAPPER void CWaterCannon::Render(void) { EAXJMP(0x522550); }
|
||||
WRAPPER void CWaterCannons::UpdateOne(uint32 id, CVector *pos, CVector *dir) { EAXJMP(0x522470); }
|
||||
WRAPPER void CWaterCannons::Render(void) { EAXJMP(0x522550); }
|
||||
|
|
|
@ -10,12 +10,16 @@ public:
|
|||
CVector m_avecPos[16];
|
||||
CVector m_avecVelocity[16];
|
||||
char m_abUsed[16];
|
||||
|
||||
static void Update(void);
|
||||
static void UpdateOne(uint32 id, CVector *pos, CVector *dir);
|
||||
static void Render(void);
|
||||
};
|
||||
|
||||
static_assert(sizeof(CWaterCannon) == 412, "CWaterCannon: error");
|
||||
|
||||
extern CWaterCannon* aCannons;
|
||||
class CWaterCannons
|
||||
{
|
||||
public:
|
||||
static void Update();
|
||||
static void UpdateOne(uint32 id, CVector *pos, CVector *dir);
|
||||
static void Render(void);
|
||||
};
|
||||
|
||||
extern CWaterCannon *aCannons;
|
||||
|
|
|
@ -2350,7 +2350,7 @@ CAutomobile::FireTruckControl(void)
|
|||
Sin(m_fCarGunUD));
|
||||
cannonDir = Multiply3x3(GetMatrix(), cannonDir);
|
||||
cannonDir.z += (CGeneral::GetRandomNumber()&0xF)/1000.0f;
|
||||
CWaterCannon::UpdateOne((uintptr)this, &cannonPos, &cannonDir);
|
||||
CWaterCannons::UpdateOne((uintptr)this, &cannonPos, &cannonDir);
|
||||
}else if(m_status == STATUS_PHYSICS){
|
||||
CFire *fire = gFireManager.FindFurthestFire_NeverMindFireMen(GetPosition(), 10.0f, 35.0f);
|
||||
if(fire == nil)
|
||||
|
@ -2385,7 +2385,7 @@ CAutomobile::FireTruckControl(void)
|
|||
Sin(m_fCarGunUD));
|
||||
cannonDir = Multiply3x3(GetMatrix(), cannonDir);
|
||||
cannonDir.z += (CGeneral::GetRandomNumber()&0xF)/1000.0f;
|
||||
CWaterCannon::UpdateOne((uintptr)this, &cannonPos, &cannonDir);
|
||||
CWaterCannons::UpdateOne((uintptr)this, &cannonPos, &cannonDir);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue