mirror of
https://github.com/halpz/re3.git
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Pad, BulletInfo, ProjectileInfo, fixes
This commit is contained in:
parent
e3571510ae
commit
da39624f1c
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@ -12020,7 +12020,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
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script_assert(pVehicle);
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script_assert(pVehicle);
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bool bIsBurst = false;
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bool bIsBurst = false;
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CBike* pBike = (CBike*)pVehicle;
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CBike* pBike = (CBike*)pVehicle;
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if (pVehicle->m_vehType == VEHICLE_APPEARANCE_BIKE) {
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if (pVehicle->IsBike()) {
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if (ScriptParams[1] == 4) {
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if (ScriptParams[1] == 4) {
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for (int i = 0; i < 2; i++) {
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for (int i = 0; i < 2; i++) {
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if (pBike->m_wheelStatus[i] == WHEEL_STATUS_BURST)
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if (pBike->m_wheelStatus[i] == WHEEL_STATUS_BURST)
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@ -1749,7 +1749,7 @@ CCamera::CamControl(void)
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if(PrevMode != Cams[ActiveCam].Mode || switchedFromObbe ||
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if(PrevMode != Cams[ActiveCam].Mode || switchedFromObbe ||
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Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED || Cams[ActiveCam].Mode == CCam::MODE_CAM_ON_A_STRING)
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Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED || Cams[ActiveCam].Mode == CCam::MODE_CAM_ON_A_STRING)
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if(CPad::GetPad(0)->CycleCameraModeUpJustDown() &&
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if(CPad::GetPad(0)->CycleCameraModeJustDown() &&
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!CReplay::IsPlayingBack() &&
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!CReplay::IsPlayingBack() &&
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(m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) &&
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(m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) &&
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!m_WideScreenOn &&
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!m_WideScreenOn &&
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@ -10,6 +10,8 @@
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#include "main.h"
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#include "main.h"
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#include "Accident.h"
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#include "Accident.h"
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// --MIAMI: file done
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int32 CEventList::ms_nFirstFreeSlotIndex;
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int32 CEventList::ms_nFirstFreeSlotIndex;
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CEvent gaEvent[NUMEVENTS];
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CEvent gaEvent[NUMEVENTS];
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@ -57,6 +59,7 @@ CEventList::Update(void)
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}
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}
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}
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}
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// ok
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void
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void
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CEventList::RegisterEvent(eEventType type, eEventEntity entityType, CEntity *ent, CPed *criminal, int32 timeout)
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CEventList::RegisterEvent(eEventType type, eEventEntity entityType, CEntity *ent, CPed *criminal, int32 timeout)
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{
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{
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@ -195,7 +198,6 @@ CEventList::FindClosestEvent(eEventType type, CVector posn, int32 *event)
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return found;
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return found;
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}
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}
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// --MIAMI: Done
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void
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void
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CEventList::ReportCrimeForEvent(eEventType type, size_t crimeId, bool copsDontCare)
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CEventList::ReportCrimeForEvent(eEventType type, size_t crimeId, bool copsDontCare)
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{
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{
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@ -352,7 +352,7 @@ CMenuManager::CMenuManager()
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m_PrefsUseVibration = 0;
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m_PrefsUseVibration = 0;
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m_PrefsShowHud = 1;
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m_PrefsShowHud = 1;
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m_PrefsRadarMode = 0;
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m_PrefsRadarMode = 0;
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field_10 = 0;
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m_DisplayControllerOnFoot = false;
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m_bShutDownFrontEndRequested = false;
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m_bShutDownFrontEndRequested = false;
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m_bStartUpFrontEndRequested = false;
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m_bStartUpFrontEndRequested = false;
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pEditString = nil;
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pEditString = nil;
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@ -950,6 +950,13 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
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break;
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break;
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}
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}
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break;
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break;
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// This one is still in enum and ProcessOnOffMenuOptions, but removed from other places
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case MENUACTION_CTRLDISPLAY:
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if (m_DisplayControllerOnFoot)
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rightText = TheText.Get("FEC_ONF");
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else
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rightText = TheText.Get("FEC_INC");
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break;
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#endif
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#endif
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case MENUACTION_FRAMESYNC:
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case MENUACTION_FRAMESYNC:
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rightText = TheText.Get(m_PrefsVsyncDisp ? "FEM_ON" : "FEM_OFF");
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rightText = TheText.Get(m_PrefsVsyncDisp ? "FEM_ON" : "FEM_OFF");
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@ -4206,6 +4213,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
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}
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}
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}
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}
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// --MIAMI: Done
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void
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void
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CMenuManager::ProcessOnOffMenuOptions()
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CMenuManager::ProcessOnOffMenuOptions()
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{
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{
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@ -4213,78 +4221,78 @@ CMenuManager::ProcessOnOffMenuOptions()
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#ifdef LEGACY_MENU_OPTIONS
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#ifdef LEGACY_MENU_OPTIONS
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case MENUACTION_CTRLVIBRATION:
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case MENUACTION_CTRLVIBRATION:
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m_PrefsUseVibration = !m_PrefsUseVibration;
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m_PrefsUseVibration = !m_PrefsUseVibration;
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
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break;
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break;
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case MENUACTION_CTRLCONFIG:
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case MENUACTION_CTRLCONFIG:
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CPad::GetPad(0)->Mode++;
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CPad::GetPad(0)->Mode++;
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if (CPad::GetPad(0)->Mode > 3)
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if (CPad::GetPad(0)->Mode > 3)
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CPad::GetPad(0)->Mode = 0;
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CPad::GetPad(0)->Mode = 0;
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
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break;
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break;
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#endif
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#endif
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case MENUACTION_INVERTPADY:
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CPad::bInvertLook4Pad = !CPad::bInvertLook4Pad;
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SaveSettings(); // FIX: Why don't SaveSettings? Because of it's an hidden option? :(
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break;
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case MENUACTION_CTRLDISPLAY:
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m_DisplayControllerOnFoot = !m_DisplayControllerOnFoot;
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break;
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case MENUACTION_FRAMESYNC:
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case MENUACTION_FRAMESYNC:
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m_PrefsVsyncDisp = !m_PrefsVsyncDisp;
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m_PrefsVsyncDisp = !m_PrefsVsyncDisp;
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
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SaveSettings(); // FIX: Again... This makes me very unhappy
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SaveSettings();
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break;
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break;
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case MENUACTION_FRAMELIMIT:
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case MENUACTION_FRAMELIMIT:
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m_PrefsFrameLimiter = !m_PrefsFrameLimiter;
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m_PrefsFrameLimiter = !m_PrefsFrameLimiter;
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
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SaveSettings();
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SaveSettings();
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break;
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break;
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case MENUACTION_TRAILS:
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case MENUACTION_TRAILS:
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CMBlur::BlurOn = !CMBlur::BlurOn;
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CMBlur::BlurOn = !CMBlur::BlurOn;
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
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SaveSettings();
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SaveSettings();
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if (CMBlur::BlurOn)
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CMBlur::MotionBlurOpen(Scene.camera);
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else
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CMBlur::MotionBlurClose();
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break;
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break;
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case MENUACTION_SUBTITLES:
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case MENUACTION_SUBTITLES:
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m_PrefsShowSubtitles = !m_PrefsShowSubtitles;
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m_PrefsShowSubtitles = !m_PrefsShowSubtitles;
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
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SaveSettings();
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SaveSettings();
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break;
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break;
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#ifndef ASPECT_RATIO_SCALE
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#ifndef ASPECT_RATIO_SCALE
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case MENUACTION_WIDESCREEN:
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case MENUACTION_WIDESCREEN:
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m_PrefsUseWideScreen = !m_PrefsUseWideScreen;
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m_PrefsUseWideScreen = !m_PrefsUseWideScreen;
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
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SaveSettings();
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SaveSettings();
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break;
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break;
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#endif
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#endif
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case MENUACTION_LEGENDS:
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m_PrefsShowLegends = !m_PrefsShowLegends;
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break;
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case MENUACTION_HUD:
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m_PrefsShowHud = !m_PrefsShowHud;
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SaveSettings();
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break;
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#ifdef LEGACY_MENU_OPTIONS
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case MENUACTION_SETDBGFLAG:
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case MENUACTION_SETDBGFLAG:
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CTheScripts::InvertDebugFlag();
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CTheScripts::InvertDebugFlag();
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
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break;
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break;
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case MENUACTION_SWITCHBIGWHITEDEBUGLIGHT:
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case MENUACTION_SWITCHBIGWHITEDEBUGLIGHT:
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gbBigWhiteDebugLightSwitchedOn = !gbBigWhiteDebugLightSwitchedOn;
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gbBigWhiteDebugLightSwitchedOn = !gbBigWhiteDebugLightSwitchedOn;
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
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break;
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break;
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case MENUACTION_COLLISIONPOLYS:
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case MENUACTION_COLLISIONPOLYS:
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gbShowCollisionPolys = !gbShowCollisionPolys;
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gbShowCollisionPolys = !gbShowCollisionPolys;
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
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break;
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break;
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#endif
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case MENUACTION_SHOWHEADBOB:
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case MENUACTION_SHOWHEADBOB:
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TheCamera.m_bHeadBob = !TheCamera.m_bHeadBob;
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TheCamera.m_bHeadBob = !TheCamera.m_bHeadBob;
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
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SaveSettings();
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SaveSettings();
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break;
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break;
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case MENUACTION_INVVERT:
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case MENUACTION_INVVERT:
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MousePointerStateHelper.bInvertVertically = !MousePointerStateHelper.bInvertVertically;
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MousePointerStateHelper.bInvertVertically = !MousePointerStateHelper.bInvertVertically;
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
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SaveSettings();
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SaveSettings();
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break;
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break;
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case MENUACTION_DYNAMICACOUSTIC:
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case MENUACTION_DYNAMICACOUSTIC:
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m_PrefsDMA = !m_PrefsDMA;
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m_PrefsDMA = !m_PrefsDMA;
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DMAudio.SetDynamicAcousticModelingStatus(m_PrefsDMA);
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DMAudio.SetDynamicAcousticModelingStatus(m_PrefsDMA);
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
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SaveSettings();
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SaveSettings();
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break;
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break;
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case MENUACTION_MOUSESTEER:
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case MENUACTION_MOUSESTEER:
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CVehicle::m_bDisableMouseSteering = !CVehicle::m_bDisableMouseSteering;
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if (m_ControlMethod == CONTROL_STANDARD) {
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
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CVehicle::m_bDisableMouseSteering = !CVehicle::m_bDisableMouseSteering;
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SaveSettings();
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SaveSettings();
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}
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break;
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break;
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}
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}
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}
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}
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@ -207,8 +207,8 @@ enum eMenuAction
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MENUACTION_YES,
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MENUACTION_YES,
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MENUACTION_NO,
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MENUACTION_NO,
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MENUACTION_CHANGEMENU,
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MENUACTION_CHANGEMENU,
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MENUACTION_UNK5,
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MENUACTION_INVERTPADY,
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MENUACTION_INVERTPADY,
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MENUACTION_CTRLDISPLAY,
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MENUACTION_FRAMESYNC,
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MENUACTION_FRAMESYNC,
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MENUACTION_FRAMELIMIT,
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MENUACTION_FRAMELIMIT,
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MENUACTION_TRAILS,
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MENUACTION_TRAILS,
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@ -466,7 +466,7 @@ public:
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bool m_PrefsUseVibration;
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bool m_PrefsUseVibration;
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bool m_PrefsShowHud;
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bool m_PrefsShowHud;
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int32 m_PrefsRadarMode;
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int32 m_PrefsRadarMode;
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uint8 field_10;
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bool m_DisplayControllerOnFoot;
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bool m_bShutDownFrontEndRequested;
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bool m_bShutDownFrontEndRequested;
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bool m_bStartUpFrontEndRequested;
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bool m_bStartUpFrontEndRequested;
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int32 m_KeyPressedCode;
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int32 m_KeyPressedCode;
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348
src/core/Pad.cpp
348
src/core/Pad.cpp
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@ -54,6 +54,8 @@
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#include "libpad.h"
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#include "libpad.h"
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#endif
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#endif
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// --MIAMI: file done except Mobile(see TODOs) and PS2 stuff
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CPad Pads[MAX_PADS];
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CPad Pads[MAX_PADS];
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#ifdef GTA_PS2
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#ifdef GTA_PS2
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u_long128 pad_dma_buf[scePadDmaBufferMax] __attribute__((aligned(64)));
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u_long128 pad_dma_buf[scePadDmaBufferMax] __attribute__((aligned(64)));
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@ -66,7 +68,9 @@ bool CPad::bDisplayNoControllerMessage;
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bool CPad::bObsoleteControllerMessage;
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bool CPad::bObsoleteControllerMessage;
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bool CPad::bOldDisplayNoControllerMessage;
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bool CPad::bOldDisplayNoControllerMessage;
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bool CPad::m_bMapPadOneToPadTwo;
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bool CPad::m_bMapPadOneToPadTwo;
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bool CPad::m_bDebugCamPCOn;
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bool CPad::bHasPlayerCheated;
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bool CPad::bHasPlayerCheated;
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bool CPad::bInvertLook4Pad;
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#ifdef GTA_PS2
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#ifdef GTA_PS2
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unsigned char act_direct[6];
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unsigned char act_direct[6];
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unsigned char act_align[6];
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unsigned char act_align[6];
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@ -93,6 +97,74 @@ extern bool gbFastTime;
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extern bool gGravityCheat;
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extern bool gGravityCheat;
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#endif
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#endif
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void SpecialCarCheats()
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{
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if ( !CVehicle::bCheat9 )
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{
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((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_INFERNUS))->m_wheelScale *= 1.3f;
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((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHEETAH))->m_wheelScale *= 1.3f;
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((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_PHEONIX))->m_wheelScale *= 1.3f;
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((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_DELUXO))->m_wheelScale *= 1.3f;
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mod_HandlingManager.GetHandlingData(HANDLING_LANDSTAL)->Transmission.fEngineAcceleration *= 2.0f;
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mod_HandlingManager.GetHandlingData(HANDLING_PATRIOT)->Transmission.fEngineAcceleration *= 2.0f;
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mod_HandlingManager.GetHandlingData(HANDLING_BOBCAT)->Transmission.fEngineAcceleration *= 2.0f;
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mod_HandlingManager.GetHandlingData(HANDLING_BFINJECT)->Transmission.fEngineAcceleration *= 2.0f;
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mod_HandlingManager.GetHandlingData(HANDLING_RANCHER)->Transmission.fEngineAcceleration *= 2.0f;
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mod_HandlingManager.GetHandlingData(HANDLING_DESPERAD)->Transmission.fEngineAcceleration *= 2.0f;
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mod_HandlingManager.GetHandlingData(HANDLING_DELUXO)->Transmission.fEngineAcceleration *= 2.0f;
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mod_HandlingManager.GetHandlingData(HANDLING_BAGGAGE)->Transmission.fEngineAcceleration *= 2.0f;
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mod_HandlingManager.GetHandlingData(HANDLING_BAGGAGE)->Transmission.fMaxVelocity *= 2.0f;
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mod_HandlingManager.GetHandlingData(HANDLING_BAGGAGE)->Transmission.InitGearRatios();
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mod_HandlingManager.GetHandlingData(HANDLING_GOLFCART)->Transmission.fEngineAcceleration *= 2.0f;
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mod_HandlingManager.GetHandlingData(HANDLING_GOLFCART)->Transmission.fMaxVelocity *= 2.0f;
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mod_HandlingManager.GetHandlingData(HANDLING_GOLFCART)->Transmission.InitGearRatios();
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mod_HandlingManager.GetHandlingData(HANDLING_STINGER)->fCollisionDamageMultiplier *= 0.25f;
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mod_HandlingManager.GetHandlingData(HANDLING_STINGER)->fMass *= 2.5f;
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mod_HandlingManager.GetHandlingData(HANDLING_STINGER)->fTurnMass *= 4.0f;
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mod_HandlingManager.GetHandlingData(HANDLING_BANSHEE)->fCollisionDamageMultiplier *= 0.25f;
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mod_HandlingManager.GetHandlingData(HANDLING_BANSHEE)->fMass *= 2.5f;
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mod_HandlingManager.GetHandlingData(HANDLING_BANSHEE)->fTurnMass *= 4.0f;
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mod_HandlingManager.GetHandlingData(HANDLING_SABRETUR)->fCollisionDamageMultiplier *= 0.25f;
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mod_HandlingManager.GetHandlingData(HANDLING_SABRETUR)->fMass *= 2.5f;
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mod_HandlingManager.GetHandlingData(HANDLING_SABRETUR)->fTurnMass *= 4.0f;
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mod_HandlingManager.GetHandlingData(HANDLING_COMET)->fCollisionDamageMultiplier *= 0.25f;
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mod_HandlingManager.GetHandlingData(HANDLING_COMET)->fMass *= 2.5f;
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mod_HandlingManager.GetHandlingData(HANDLING_COMET)->fTurnMass *= 4.0f;
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mod_HandlingManager.GetHandlingData(HANDLING_DELUXO)->fCollisionDamageMultiplier *= 0.25f;
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mod_HandlingManager.GetHandlingData(HANDLING_DELUXO)->fMass *= 2.5f;
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mod_HandlingManager.GetHandlingData(HANDLING_DELUXO)->fTurnMass *= 4.0f;
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CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
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||||||
|
CVehicle::bCheat9 = true;
|
||||||
|
CPad::bHasPlayerCheated = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void PickUpChicksCheat()
|
||||||
|
{
|
||||||
|
if ( FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike()) )
|
||||||
|
{
|
||||||
|
CVehicle *vehicle = FindPlayerVehicle();
|
||||||
|
if ( FindPlayerVehicle()->m_vehType == 5 )
|
||||||
|
{
|
||||||
|
if ( vehicle->pPassengers[0] )
|
||||||
|
vehicle->pPassengers[0]->SetObjective(OBJECTIVE_LEAVE_CAR, vehicle);
|
||||||
|
}
|
||||||
|
CPed* someoneElse = (CPed*)CWorld::TestSphereAgainstWorld(vehicle->GetPosition(), 6.0f, FindPlayerPed(), false, false, true, false, false, false);
|
||||||
|
if ( someoneElse && someoneElse->m_nPedState != PED_DRIVING )
|
||||||
|
{
|
||||||
|
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
|
||||||
|
someoneElse->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, vehicle);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void WeaponCheat1()
|
void WeaponCheat1()
|
||||||
{
|
{
|
||||||
CHud::SetHelpMessage(TheText.Get("CHEAT2"), true);
|
CHud::SetHelpMessage(TheText.Get("CHEAT2"), true);
|
||||||
|
@ -127,6 +199,11 @@ void WeaponCheat1()
|
||||||
CStreaming::SetModelIsDeletable(MI_RUGER);
|
CStreaming::SetModelIsDeletable(MI_RUGER);
|
||||||
CStreaming::SetModelIsDeletable(MI_SNIPERRIFLE);
|
CStreaming::SetModelIsDeletable(MI_SNIPERRIFLE);
|
||||||
CStreaming::SetModelIsDeletable(MI_FLAMETHROWER);
|
CStreaming::SetModelIsDeletable(MI_FLAMETHROWER);
|
||||||
|
#ifdef MOBILE_IMPROVEMENTS
|
||||||
|
if (FindPlayerVehicle()) {
|
||||||
|
FindPlayerPed()->RemoveWeaponWhenEnteringVehicle();
|
||||||
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void WeaponCheat2()
|
void WeaponCheat2()
|
||||||
|
@ -162,6 +239,11 @@ void WeaponCheat2()
|
||||||
CStreaming::SetModelIsDeletable(MI_M4);
|
CStreaming::SetModelIsDeletable(MI_M4);
|
||||||
CStreaming::SetModelIsDeletable(MI_LASERSCOPE);
|
CStreaming::SetModelIsDeletable(MI_LASERSCOPE);
|
||||||
CStreaming::SetModelIsDeletable(MI_ROCKETLAUNCHER);
|
CStreaming::SetModelIsDeletable(MI_ROCKETLAUNCHER);
|
||||||
|
#ifdef MOBILE_IMPROVEMENTS
|
||||||
|
if (FindPlayerVehicle()) {
|
||||||
|
FindPlayerPed()->RemoveWeaponWhenEnteringVehicle();
|
||||||
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void WeaponCheat3()
|
void WeaponCheat3()
|
||||||
|
@ -197,6 +279,12 @@ void WeaponCheat3()
|
||||||
CStreaming::SetModelIsDeletable(MI_LASERSCOPE);
|
CStreaming::SetModelIsDeletable(MI_LASERSCOPE);
|
||||||
CStreaming::SetModelIsDeletable(MI_MINIGUN);
|
CStreaming::SetModelIsDeletable(MI_MINIGUN);
|
||||||
CStreaming::SetModelIsDeletable(MI_MINIGUN2);
|
CStreaming::SetModelIsDeletable(MI_MINIGUN2);
|
||||||
|
|
||||||
|
#ifdef MOBILE_IMPROVEMENTS
|
||||||
|
if (FindPlayerVehicle()) {
|
||||||
|
FindPlayerPed()->RemoveWeaponWhenEnteringVehicle();
|
||||||
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void HealthCheat()
|
void HealthCheat()
|
||||||
|
@ -213,6 +301,7 @@ void HealthCheat()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// TODO(Miami): this is HELLA different on mobile, although it mostly has debug oriented things like player exiting it's current car and enters spawned one etc.
|
||||||
void VehicleCheat(int model)
|
void VehicleCheat(int model)
|
||||||
{
|
{
|
||||||
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
|
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
|
||||||
|
@ -232,7 +321,7 @@ void VehicleCheat(int model)
|
||||||
#ifdef FIX_BUGS
|
#ifdef FIX_BUGS
|
||||||
CAutomobile* vehicle = new CAutomobile(model, RANDOM_VEHICLE);
|
CAutomobile* vehicle = new CAutomobile(model, RANDOM_VEHICLE);
|
||||||
#else
|
#else
|
||||||
CAutomobile* vehicle = new CAutomobile(MI_RHINO, MISSION_VEHICLE);
|
CAutomobile* vehicle = new CAutomobile(model, MISSION_VEHICLE);
|
||||||
#endif
|
#endif
|
||||||
if (vehicle != nil) {
|
if (vehicle != nil) {
|
||||||
CVector pos = ThePaths.m_pathNodes[node].GetPosition();
|
CVector pos = ThePaths.m_pathNodes[node].GetPosition();
|
||||||
|
@ -249,6 +338,7 @@ void VehicleCheat(int model)
|
||||||
CPad::bHasPlayerCheated = true;
|
CPad::bHasPlayerCheated = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void BlowUpCarsCheat()
|
void BlowUpCarsCheat()
|
||||||
{
|
{
|
||||||
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
|
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
|
||||||
|
@ -262,7 +352,8 @@ void BlowUpCarsCheat()
|
||||||
|
|
||||||
void ChangePlayerCheat()
|
void ChangePlayerCheat()
|
||||||
{
|
{
|
||||||
int modelId;
|
// I don't know wtf is going on in here...
|
||||||
|
int modelId, anotherModelId;
|
||||||
|
|
||||||
if (FindPlayerPed()->IsPedInControl() && CModelInfo::GetModelInfo("player", nil)) {
|
if (FindPlayerPed()->IsPedInControl() && CModelInfo::GetModelInfo("player", nil)) {
|
||||||
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
|
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
|
||||||
|
@ -270,21 +361,22 @@ void ChangePlayerCheat()
|
||||||
AssocGroupId AnimGrp = ped->m_animGroup;
|
AssocGroupId AnimGrp = ped->m_animGroup;
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
do
|
do {
|
||||||
modelId = CGeneral::GetRandomNumberInRange(0, MI_WFYG2+1);
|
modelId = CGeneral::GetRandomNumberInRange(0, MI_PGA);
|
||||||
while (!CModelInfo::GetModelInfo(modelId));
|
anotherModelId = modelId+1;
|
||||||
} while (modelId == MI_TAXI_D);
|
} while (!CModelInfo::GetModelInfo(anotherModelId));
|
||||||
|
} while (anotherModelId >= MI_SPECIAL01 && anotherModelId <= MI_SPECIAL04 || modelId == MI_TAXI_D);
|
||||||
|
|
||||||
uint8 flags = CStreaming::ms_aInfoForModel[modelId].m_flags;
|
uint8 flags = CStreaming::ms_aInfoForModel[anotherModelId].m_flags;
|
||||||
ped->DeleteRwObject();
|
ped->DeleteRwObject();
|
||||||
CStreaming::RequestModel(modelId, STREAMFLAGS_DEPENDENCY| STREAMFLAGS_DONT_REMOVE);
|
CStreaming::RequestModel(anotherModelId, STREAMFLAGS_DEPENDENCY| STREAMFLAGS_DONT_REMOVE);
|
||||||
CStreaming::LoadAllRequestedModels(false);
|
CStreaming::LoadAllRequestedModels(false);
|
||||||
ped->m_modelIndex = -1;
|
ped->m_modelIndex = -1;
|
||||||
ped->SetModelIndex(modelId);
|
ped->SetModelIndex(anotherModelId);
|
||||||
ped->m_animGroup = AnimGrp;
|
ped->m_animGroup = AnimGrp;
|
||||||
if (modelId != MI_PLAYER) {
|
if (modelId != -1) {
|
||||||
if (!(flags & STREAMFLAGS_DONT_REMOVE))
|
if (!(flags & STREAMFLAGS_DONT_REMOVE))
|
||||||
CStreaming::SetModelIsDeletable(modelId);
|
CStreaming::SetModelIsDeletable(anotherModelId);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -426,11 +518,6 @@ void StrongGripCheat()
|
||||||
CPad::bHasPlayerCheated = true;
|
CPad::bHasPlayerCheated = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void NastyLimbsCheat()
|
|
||||||
{
|
|
||||||
CPed::bNastyLimbsCheat = !CPed::bNastyLimbsCheat;
|
|
||||||
}
|
|
||||||
|
|
||||||
void FannyMagnetCheat()
|
void FannyMagnetCheat()
|
||||||
{
|
{
|
||||||
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
|
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
|
||||||
|
@ -578,6 +665,7 @@ void FlyingFishCheat(void)
|
||||||
{
|
{
|
||||||
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
|
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
|
||||||
CVehicle::bCheat8 = !CVehicle::bCheat8;
|
CVehicle::bCheat8 = !CVehicle::bCheat8;
|
||||||
|
CPad::bHasPlayerCheated = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void DoShowChaseStatCheat(void) {
|
void DoShowChaseStatCheat(void) {
|
||||||
|
@ -655,6 +743,8 @@ void CPad::Initialise(void)
|
||||||
bObsoleteControllerMessage = false;
|
bObsoleteControllerMessage = false;
|
||||||
bOldDisplayNoControllerMessage = false;
|
bOldDisplayNoControllerMessage = false;
|
||||||
bDisplayNoControllerMessage = false;
|
bDisplayNoControllerMessage = false;
|
||||||
|
m_bMapPadOneToPadTwo = false;
|
||||||
|
m_bDebugCamPCOn = false;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
@ -687,9 +777,9 @@ void CPad::Clear(bool bResetPlayerControls)
|
||||||
if ( bResetPlayerControls )
|
if ( bResetPlayerControls )
|
||||||
DisablePlayerControls = PLAYERCONTROL_ENABLED;
|
DisablePlayerControls = PLAYERCONTROL_ENABLED;
|
||||||
|
|
||||||
|
JustOutOfFrontend = 0;
|
||||||
bApplyBrakes = false;
|
bApplyBrakes = false;
|
||||||
|
|
||||||
|
|
||||||
for ( int32 i = 0; i < HORNHISTORY_SIZE; i++ )
|
for ( int32 i = 0; i < HORNHISTORY_SIZE; i++ )
|
||||||
bHornHistory[i] = false;
|
bHornHistory[i] = false;
|
||||||
|
|
||||||
|
@ -715,6 +805,14 @@ void CPad::ClearMouseHistory()
|
||||||
OldMouseControllerState.Clear();
|
OldMouseControllerState.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// unused
|
||||||
|
void CPad::ClearKeyBoardHistory()
|
||||||
|
{
|
||||||
|
NewKeyState.Clear();
|
||||||
|
OldKeyState.Clear();
|
||||||
|
TempKeyState.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
CMouseControllerState::CMouseControllerState()
|
CMouseControllerState::CMouseControllerState()
|
||||||
{
|
{
|
||||||
LMB = 0;
|
LMB = 0;
|
||||||
|
@ -1113,9 +1211,6 @@ void CPad::AddToCheatString(char c)
|
||||||
else if ( !_CHEATCMP("T33L1413") )
|
else if ( !_CHEATCMP("T33L1413") )
|
||||||
StrongGripCheat();
|
StrongGripCheat();
|
||||||
|
|
||||||
// "S1CD13TR1X" - SQUARE L1 CIRCLE DOWN L1 R1 TRIANGLE RIGHT L1 CROSS
|
|
||||||
else if ( !_CHEATCMP("X1RT31DC1S") )
|
|
||||||
NastyLimbsCheat();
|
|
||||||
#undef _CHEATCMP
|
#undef _CHEATCMP
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -1132,6 +1227,7 @@ int Cheat_strncmp(char* sourceStr, char* origCheatStr)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// TODO(Miami): Mobile has changed some of the cheats to include debugging things
|
||||||
void CPad::AddToPCCheatString(char c)
|
void CPad::AddToPCCheatString(char c)
|
||||||
{
|
{
|
||||||
for (int32 i = ARRAY_SIZE(KeyBoardCheatString) - 2; i >= 0; i--)
|
for (int32 i = ARRAY_SIZE(KeyBoardCheatString) - 2; i >= 0; i--)
|
||||||
|
@ -1406,6 +1502,16 @@ void CPad::AddToPCCheatString(char c)
|
||||||
KeyBoardCheatString[0] = ' ';
|
KeyBoardCheatString[0] = ' ';
|
||||||
BackToTheFuture();
|
BackToTheFuture();
|
||||||
}
|
}
|
||||||
|
// LOADSOFLITTLETHINGS
|
||||||
|
else if (!Cheat_strncmp(KeyBoardCheatString, "VLUJUoHSU_VTMo`J]bV")) {
|
||||||
|
KeyBoardCheatString[0] = ' ';
|
||||||
|
SpecialCarCheats();
|
||||||
|
}
|
||||||
|
// HOPINGIRL
|
||||||
|
else if (!Cheat_strncmp(KeyBoardCheatString, "OWPH[dSVI")) {
|
||||||
|
KeyBoardCheatString[0] = ' ';
|
||||||
|
PickUpChicksCheat();
|
||||||
|
}
|
||||||
//CERTAINDEATH
|
//CERTAINDEATH
|
||||||
else if (!Cheat_strncmp(KeyBoardCheatString, "KYHFQiLHU]RK")) {
|
else if (!Cheat_strncmp(KeyBoardCheatString, "KYHFQiLHU]RK")) {
|
||||||
KeyBoardCheatString[0] = ' ';
|
KeyBoardCheatString[0] = ' ';
|
||||||
|
@ -1422,10 +1528,6 @@ void CPad::AddToPCCheatString(char c)
|
||||||
FannyMagnetCheat();
|
FannyMagnetCheat();
|
||||||
}
|
}
|
||||||
|
|
||||||
// "NASTYLIMBSCHEAT"
|
|
||||||
if (!_CHEATCMP("TAEHCSBMILYTSAN"))
|
|
||||||
NastyLimbsCheat();
|
|
||||||
|
|
||||||
#ifdef KANGAROO_CHEAT
|
#ifdef KANGAROO_CHEAT
|
||||||
// "KANGAROO"
|
// "KANGAROO"
|
||||||
if (!_CHEATCMP("OORAGNAK"))
|
if (!_CHEATCMP("OORAGNAK"))
|
||||||
|
@ -1879,6 +1981,9 @@ void CPad::Update(int16 pad)
|
||||||
|
|
||||||
if ( !bDisplayNoControllerMessage )
|
if ( !bDisplayNoControllerMessage )
|
||||||
CGame::bDemoMode = false;
|
CGame::bDemoMode = false;
|
||||||
|
|
||||||
|
if ( JustOutOfFrontend != 0 )
|
||||||
|
--JustOutOfFrontend;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CPad::DoCheats(void)
|
void CPad::DoCheats(void)
|
||||||
|
@ -1963,7 +2068,6 @@ CPad *CPad::GetPad(int32 pad)
|
||||||
#define CURMODE (Mode)
|
#define CURMODE (Mode)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
int16 CPad::GetSteeringLeftRight(void)
|
int16 CPad::GetSteeringLeftRight(void)
|
||||||
{
|
{
|
||||||
if ( ArePlayerControlsDisabled() )
|
if ( ArePlayerControlsDisabled() )
|
||||||
|
@ -2126,7 +2230,6 @@ int16 CPad::GetPedWalkLeftRight(void)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
int16 CPad::GetPedWalkUpDown(void)
|
int16 CPad::GetPedWalkUpDown(void)
|
||||||
{
|
{
|
||||||
if ( ArePlayerControlsDisabled() )
|
if ( ArePlayerControlsDisabled() )
|
||||||
|
@ -2190,6 +2293,36 @@ int16 CPad::GetAnalogueUpDown(void)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int16 CPad::GetAnalogueLeftRight(void)
|
||||||
|
{
|
||||||
|
switch (CURMODE)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
case 2:
|
||||||
|
{
|
||||||
|
int16 axis = NewState.LeftStickX;
|
||||||
|
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
|
||||||
|
|
||||||
|
if ( Abs(axis) > Abs(dpad) )
|
||||||
|
return axis;
|
||||||
|
else
|
||||||
|
return dpad;
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
case 1:
|
||||||
|
case 3:
|
||||||
|
{
|
||||||
|
return NewState.LeftStickX;
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
bool CPad::GetLookLeft(void)
|
bool CPad::GetLookLeft(void)
|
||||||
{
|
{
|
||||||
if ( ArePlayerControlsDisabled() )
|
if ( ArePlayerControlsDisabled() )
|
||||||
|
@ -2301,7 +2434,6 @@ bool CPad::HornJustDown(void)
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
bool CPad::GetCarGunFired(void)
|
bool CPad::GetCarGunFired(void)
|
||||||
{
|
{
|
||||||
if ( ArePlayerControlsDisabled() )
|
if ( ArePlayerControlsDisabled() )
|
||||||
|
@ -2432,6 +2564,10 @@ bool CPad::GetExitVehicle(void)
|
||||||
if ( ArePlayerControlsDisabled() )
|
if ( ArePlayerControlsDisabled() )
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
|
||||||
|
if ( JustOutOfFrontend != 0 )
|
||||||
|
return false;
|
||||||
|
|
||||||
switch (CURMODE)
|
switch (CURMODE)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
|
@ -2459,6 +2595,9 @@ bool CPad::ExitVehicleJustDown(void)
|
||||||
if ( ArePlayerControlsDisabled() )
|
if ( ArePlayerControlsDisabled() )
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
if ( JustOutOfFrontend != 0 )
|
||||||
|
return false;
|
||||||
|
|
||||||
switch (CURMODE)
|
switch (CURMODE)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
|
@ -2585,6 +2724,53 @@ int16 CPad::GetAccelerate(void)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool CPad::CycleCameraModeJustDown(void)
|
||||||
|
{
|
||||||
|
bool result;
|
||||||
|
switch (CURMODE)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
case 2:
|
||||||
|
case 3:
|
||||||
|
{
|
||||||
|
result = !!(NewState.Select && !OldState.Select);
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
case 1:
|
||||||
|
{
|
||||||
|
result = !!(NewState.DPadUp && !OldState.DPadUp);
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
{
|
||||||
|
result = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!result)
|
||||||
|
{
|
||||||
|
switch (CURMODE)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
{
|
||||||
|
result = !!(NewState.DPadDown && !OldState.DPadDown);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
{
|
||||||
|
result = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
bool CPad::CycleCameraModeUpJustDown(void)
|
bool CPad::CycleCameraModeUpJustDown(void)
|
||||||
{
|
{
|
||||||
switch (CURMODE)
|
switch (CURMODE)
|
||||||
|
@ -2672,7 +2858,6 @@ bool CPad::ChangeStationJustDown(void)
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
bool CPad::CycleWeaponLeftJustDown(void)
|
bool CPad::CycleWeaponLeftJustDown(void)
|
||||||
{
|
{
|
||||||
if ( ArePlayerControlsDisabled() )
|
if ( ArePlayerControlsDisabled() )
|
||||||
|
@ -2831,23 +3016,23 @@ bool CPad::ShiftTargetRightJustDown(void)
|
||||||
if ( ArePlayerControlsDisabled() )
|
if ( ArePlayerControlsDisabled() )
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
return !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
|
return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1) || !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CPad::GetAnaloguePadUp(void)
|
bool CPad::GetAnaloguePadUp(void)
|
||||||
{
|
{
|
||||||
static int16 oldfStickY = 0;
|
static int16 oldfStickY = 0;
|
||||||
|
|
||||||
int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
|
int16 leftStickY = CPad::GetPad(0)->GetLeftStickY();
|
||||||
|
|
||||||
if ( Y < 0 && oldfStickY >= 0 )
|
if ( leftStickY < -15 && oldfStickY >= -5 )
|
||||||
{
|
{
|
||||||
oldfStickY = Y;
|
oldfStickY = leftStickY;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
oldfStickY = Y;
|
oldfStickY = leftStickY;
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2856,16 +3041,16 @@ bool CPad::GetAnaloguePadDown(void)
|
||||||
{
|
{
|
||||||
static int16 oldfStickY = 0;
|
static int16 oldfStickY = 0;
|
||||||
|
|
||||||
int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
|
int16 leftStickY = CPad::GetPad(0)->GetLeftStickY();
|
||||||
|
|
||||||
if ( Y > 0 && oldfStickY <= 0 )
|
if ( leftStickY > 15 && oldfStickY <= 5 )
|
||||||
{
|
{
|
||||||
oldfStickY = Y;
|
oldfStickY = leftStickY;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
oldfStickY = Y;
|
oldfStickY = leftStickY;
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2874,16 +3059,16 @@ bool CPad::GetAnaloguePadLeft(void)
|
||||||
{
|
{
|
||||||
static int16 oldfStickX = 0;
|
static int16 oldfStickX = 0;
|
||||||
|
|
||||||
int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
|
int16 leftStickX = CPad::GetPad(0)->GetLeftStickX();
|
||||||
|
|
||||||
if ( X < 0 && oldfStickX >= 0 )
|
if ( leftStickX < -15 && oldfStickX >= -5 )
|
||||||
{
|
{
|
||||||
oldfStickX = X;
|
oldfStickX = leftStickX;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
oldfStickX = X;
|
oldfStickX = leftStickX;
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2892,16 +3077,16 @@ bool CPad::GetAnaloguePadRight(void)
|
||||||
{
|
{
|
||||||
static int16 oldfStickX = 0;
|
static int16 oldfStickX = 0;
|
||||||
|
|
||||||
int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
|
int16 leftStickX = CPad::GetPad(0)->GetLeftStickX();
|
||||||
|
|
||||||
if ( X > 0 && oldfStickX <= 0 )
|
if ( leftStickX > 15 && oldfStickX <= 5 )
|
||||||
{
|
{
|
||||||
oldfStickX = X;
|
oldfStickX = leftStickX;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
oldfStickX = X;
|
oldfStickX = leftStickX;
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2914,7 +3099,7 @@ bool CPad::GetAnaloguePadLeftJustUp(void)
|
||||||
|
|
||||||
if ( X == 0 && oldfStickX < 0 )
|
if ( X == 0 && oldfStickX < 0 )
|
||||||
{
|
{
|
||||||
oldfStickX = X;
|
oldfStickX = 0;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -2934,7 +3119,7 @@ bool CPad::GetAnaloguePadRightJustUp(void)
|
||||||
|
|
||||||
if ( X == 0 && oldfStickX > 0 )
|
if ( X == 0 && oldfStickX > 0 )
|
||||||
{
|
{
|
||||||
oldfStickX = X;
|
oldfStickX = 0;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -3040,23 +3225,35 @@ int16 CPad::SniperModeLookLeftRight(void)
|
||||||
int16 axis = NewState.LeftStickX;
|
int16 axis = NewState.LeftStickX;
|
||||||
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
|
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
|
||||||
|
|
||||||
if ( Abs(axis) > Abs(dpad) )
|
if ( Abs(axis) > Abs(dpad) ) {
|
||||||
return axis;
|
if ( Abs(axis) > 35.0f ) {
|
||||||
else
|
return (axis > 0.f ? axis - 35.f : axis + 35.f) * 1.3763441f;
|
||||||
|
} else {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
} else
|
||||||
return dpad;
|
return dpad;
|
||||||
}
|
}
|
||||||
|
|
||||||
int16 CPad::SniperModeLookUpDown(void)
|
int16 CPad::SniperModeLookUpDown(void)
|
||||||
{
|
{
|
||||||
int16 axis = NewState.LeftStickY;
|
int16 axis = NewState.LeftStickY;
|
||||||
#ifdef FIX_BUGS
|
int16 dpad;
|
||||||
axis = -axis;
|
|
||||||
#endif
|
|
||||||
int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
|
|
||||||
|
|
||||||
if ( Abs(axis) > Abs(dpad) )
|
if (CPad::bInvertLook4Pad) {
|
||||||
return axis;
|
axis = -axis;
|
||||||
else
|
dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
|
||||||
|
} else {
|
||||||
|
dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( Abs(axis) > Abs(dpad) ) {
|
||||||
|
if ( Abs(axis) > 35.0f ) {
|
||||||
|
return (axis > 0.f ? axis - 35.f : axis + 35.f) * 1.3763441f;
|
||||||
|
} else {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
} else
|
||||||
return dpad;
|
return dpad;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3079,9 +3276,8 @@ int16 CPad::LookAroundUpDown(void)
|
||||||
{
|
{
|
||||||
int16 axis = GetPad(0)->NewState.RightStickY;
|
int16 axis = GetPad(0)->NewState.RightStickY;
|
||||||
|
|
||||||
#ifdef FIX_BUGS
|
if (CPad::bInvertLook4Pad)
|
||||||
axis = -axis;
|
axis = -axis;
|
||||||
#endif
|
|
||||||
|
|
||||||
if ( Abs(axis) > 85 && !GetLookBehindForPed() )
|
if ( Abs(axis) > 85 && !GetLookBehindForPed() )
|
||||||
return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) )
|
return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) )
|
||||||
|
@ -3094,7 +3290,6 @@ int16 CPad::LookAroundUpDown(void)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void CPad::ResetAverageWeapon(void)
|
void CPad::ResetAverageWeapon(void)
|
||||||
{
|
{
|
||||||
AverageWeapon = GetWeapon();
|
AverageWeapon = GetWeapon();
|
||||||
|
@ -3103,6 +3298,9 @@ void CPad::ResetAverageWeapon(void)
|
||||||
|
|
||||||
void CPad::PrintErrorMessage(void)
|
void CPad::PrintErrorMessage(void)
|
||||||
{
|
{
|
||||||
|
if (TheCamera.m_WideScreenOn)
|
||||||
|
return;
|
||||||
|
|
||||||
if ( bDisplayNoControllerMessage && !CGame::playingIntro && !FrontEndMenuManager.m_bMenuActive )
|
if ( bDisplayNoControllerMessage && !CGame::playingIntro && !FrontEndMenuManager.m_bMenuActive )
|
||||||
{
|
{
|
||||||
CSprite2d::DrawRect(CRect(SCREEN_STRETCH_X(20.0f), SCREEN_SCALE_FROM_BOTTOM(130.0f), SCREEN_STRETCH_FROM_RIGHT(20.0f), SCREEN_SCALE_Y(140.0f)), CRGBA(50, 50, 50, 210));
|
CSprite2d::DrawRect(CRect(SCREEN_STRETCH_X(20.0f), SCREEN_SCALE_FROM_BOTTOM(130.0f), SCREEN_STRETCH_FROM_RIGHT(20.0f), SCREEN_SCALE_Y(140.0f)), CRGBA(50, 50, 50, 210));
|
||||||
|
@ -3153,26 +3351,30 @@ void CPad::ResetCheats(void)
|
||||||
{
|
{
|
||||||
CWeather::ReleaseWeather();
|
CWeather::ReleaseWeather();
|
||||||
|
|
||||||
|
gbFastTime = false;
|
||||||
CPopulation::ms_bGivePedsWeapons = false;
|
CPopulation::ms_bGivePedsWeapons = false;
|
||||||
|
CTimer::SetTimeScale(1.0f);
|
||||||
CPed::bNastyLimbsCheat = false;
|
|
||||||
CPed::bFannyMagnetCheat = false;
|
|
||||||
CPed::bPedCheat2 = false;
|
|
||||||
CPed::bPedCheat3 = false;
|
|
||||||
|
|
||||||
CVehicle::bWheelsOnlyCheat = false;
|
CVehicle::bWheelsOnlyCheat = false;
|
||||||
CVehicle::bAllDodosCheat = false;
|
CVehicle::bAllDodosCheat = false;
|
||||||
CVehicle::bCheat3 = false;
|
CVehicle::bCheat3 = false;
|
||||||
CVehicle::bCheat4 = false;
|
CVehicle::bCheat4 = false;
|
||||||
CVehicle::bCheat5 = false;
|
CVehicle::bCheat5 = false;
|
||||||
|
CVehicle::bAllTaxisHaveNitro = false;
|
||||||
|
CVehicle::bHoverCheat = false;
|
||||||
CVehicle::bCheat8 = false;
|
CVehicle::bCheat8 = false;
|
||||||
|
CVehicle::bCheat9 = false;
|
||||||
|
CVehicle::bCheat10 = false;
|
||||||
gbBlackCars = false;
|
gbBlackCars = false;
|
||||||
gbPinkCars = false;
|
gbPinkCars = false;
|
||||||
|
|
||||||
CCarCtrl::bMadDriversCheat = false;
|
CCarCtrl::bMadDriversCheat = false;
|
||||||
CTrafficLights::bGreenLightsCheat = false;
|
CTrafficLights::bGreenLightsCheat = false;
|
||||||
CStats::ShowChaseStatOnScreen = 0;
|
CStats::ShowChaseStatOnScreen = 0;
|
||||||
gbFastTime = false;
|
CPed::bNastyLimbsCheat = false;
|
||||||
CTimer::SetTimeScale(1.0f);
|
CPed::bFannyMagnetCheat = false;
|
||||||
|
CPed::bPedCheat3 = false;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
char *CPad::EditString(char *pStr, int32 nSize)
|
char *CPad::EditString(char *pStr, int32 nSize)
|
||||||
|
@ -3377,3 +3579,13 @@ int32 *CPad::EditCodesForControls(int32 *pRsKeys, int32 nSize)
|
||||||
|
|
||||||
return pRsKeys;
|
return pRsKeys;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void CPad::FixPadsAfterSave(void)
|
||||||
|
{
|
||||||
|
UpdatePads();
|
||||||
|
if ( bObsoleteControllerMessage )
|
||||||
|
{
|
||||||
|
bObsoleteControllerMessage = false;
|
||||||
|
GetPad(0)->Phase = 0;
|
||||||
|
}
|
||||||
|
}
|
|
@ -158,6 +158,7 @@ public:
|
||||||
uint8 ShakeFreq;
|
uint8 ShakeFreq;
|
||||||
bool bHornHistory[HORNHISTORY_SIZE];
|
bool bHornHistory[HORNHISTORY_SIZE];
|
||||||
uint8 iCurrHornHistory;
|
uint8 iCurrHornHistory;
|
||||||
|
int8 JustOutOfFrontend;
|
||||||
int8 bApplyBrakes;
|
int8 bApplyBrakes;
|
||||||
char CheatString[12];
|
char CheatString[12];
|
||||||
int32 LastTimeTouched;
|
int32 LastTimeTouched;
|
||||||
|
@ -174,7 +175,9 @@ public:
|
||||||
static bool bObsoleteControllerMessage;
|
static bool bObsoleteControllerMessage;
|
||||||
static bool bOldDisplayNoControllerMessage;
|
static bool bOldDisplayNoControllerMessage;
|
||||||
static bool m_bMapPadOneToPadTwo;
|
static bool m_bMapPadOneToPadTwo;
|
||||||
|
static bool m_bDebugCamPCOn;
|
||||||
static bool bHasPlayerCheated;
|
static bool bHasPlayerCheated;
|
||||||
|
static bool bInvertLook4Pad;
|
||||||
|
|
||||||
static CKeyboardState OldKeyState;
|
static CKeyboardState OldKeyState;
|
||||||
static CKeyboardState NewKeyState;
|
static CKeyboardState NewKeyState;
|
||||||
|
@ -190,6 +193,7 @@ public:
|
||||||
#endif
|
#endif
|
||||||
void Clear(bool bResetPlayerControls);
|
void Clear(bool bResetPlayerControls);
|
||||||
void ClearMouseHistory();
|
void ClearMouseHistory();
|
||||||
|
void ClearKeyBoardHistory();
|
||||||
void UpdateMouse();
|
void UpdateMouse();
|
||||||
CControllerState ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2);
|
CControllerState ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2);
|
||||||
void StartShake(int16 nDur, uint8 nFreq);
|
void StartShake(int16 nDur, uint8 nFreq);
|
||||||
|
@ -219,6 +223,7 @@ public:
|
||||||
int16 GetPedWalkLeftRight(void);
|
int16 GetPedWalkLeftRight(void);
|
||||||
int16 GetPedWalkUpDown(void);
|
int16 GetPedWalkUpDown(void);
|
||||||
int16 GetAnalogueUpDown(void);
|
int16 GetAnalogueUpDown(void);
|
||||||
|
int16 GetAnalogueLeftRight(void);
|
||||||
bool GetLookLeft(void);
|
bool GetLookLeft(void);
|
||||||
bool GetLookRight(void);
|
bool GetLookRight(void);
|
||||||
bool GetLookBehindForCar(void);
|
bool GetLookBehindForCar(void);
|
||||||
|
@ -234,6 +239,7 @@ public:
|
||||||
int32 GetWeapon(void);
|
int32 GetWeapon(void);
|
||||||
bool WeaponJustDown(void);
|
bool WeaponJustDown(void);
|
||||||
int16 GetAccelerate(void);
|
int16 GetAccelerate(void);
|
||||||
|
bool CycleCameraModeJustDown(void);
|
||||||
bool CycleCameraModeUpJustDown(void);
|
bool CycleCameraModeUpJustDown(void);
|
||||||
bool CycleCameraModeDownJustDown(void);
|
bool CycleCameraModeDownJustDown(void);
|
||||||
bool ChangeStationJustDown(void);
|
bool ChangeStationJustDown(void);
|
||||||
|
@ -261,6 +267,7 @@ public:
|
||||||
int16 LookAroundLeftRight(void);
|
int16 LookAroundLeftRight(void);
|
||||||
int16 LookAroundUpDown(void);
|
int16 LookAroundUpDown(void);
|
||||||
void ResetAverageWeapon(void);
|
void ResetAverageWeapon(void);
|
||||||
|
static void FixPadsAfterSave(void);
|
||||||
static void PrintErrorMessage(void);
|
static void PrintErrorMessage(void);
|
||||||
static void ResetCheats(void);
|
static void ResetCheats(void);
|
||||||
static char *EditString(char *pStr, int32 nSize);
|
static char *EditString(char *pStr, int32 nSize);
|
||||||
|
|
|
@ -750,9 +750,7 @@ void CRadar::DrawBlips()
|
||||||
void CRadar::DrawMap()
|
void CRadar::DrawMap()
|
||||||
{
|
{
|
||||||
if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
|
if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
|
||||||
#if 1 // from VC
|
|
||||||
CalculateCachedSinCos();
|
CalculateCachedSinCos();
|
||||||
#endif
|
|
||||||
if (FindPlayerVehicle()) {
|
if (FindPlayerVehicle()) {
|
||||||
float speed = FindPlayerSpeed().Magnitude();
|
float speed = FindPlayerSpeed().Magnitude();
|
||||||
if (speed < RADAR_MIN_SPEED)
|
if (speed < RADAR_MIN_SPEED)
|
||||||
|
@ -1366,33 +1364,8 @@ void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &
|
||||||
void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in)
|
void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in)
|
||||||
{
|
{
|
||||||
float s, c;
|
float s, c;
|
||||||
#if 1
|
|
||||||
s = -cachedSin;
|
s = -cachedSin;
|
||||||
c = cachedCos;
|
c = cachedCos;
|
||||||
#else
|
|
||||||
// Original code
|
|
||||||
|
|
||||||
s = -Sin(TheCamera.GetForward().Heading());
|
|
||||||
c = Cos(TheCamera.GetForward().Heading());
|
|
||||||
|
|
||||||
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) {
|
|
||||||
s = 0.0f;
|
|
||||||
c = 1.0f;
|
|
||||||
}
|
|
||||||
else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) {
|
|
||||||
CVector forward;
|
|
||||||
|
|
||||||
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) {
|
|
||||||
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
|
|
||||||
forward.Normalise(); // a bit useless...
|
|
||||||
}
|
|
||||||
else
|
|
||||||
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
|
|
||||||
|
|
||||||
s = -Sin(forward.Heading());
|
|
||||||
c = Cos(forward.Heading());
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
out.x = s * in.y + c * in.x;
|
out.x = s * in.y + c * in.x;
|
||||||
out.y = c * in.y - s * in.x;
|
out.y = c * in.y - s * in.x;
|
||||||
|
@ -1419,35 +1392,8 @@ void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &i
|
||||||
void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in)
|
void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in)
|
||||||
{
|
{
|
||||||
float s, c;
|
float s, c;
|
||||||
#if 1
|
|
||||||
s = cachedSin;
|
s = cachedSin;
|
||||||
c = cachedCos;
|
c = cachedCos;
|
||||||
#else
|
|
||||||
// Original code
|
|
||||||
|
|
||||||
float s, c;
|
|
||||||
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) {
|
|
||||||
s = 0.0f;
|
|
||||||
c = 1.0f;
|
|
||||||
}
|
|
||||||
else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) {
|
|
||||||
s = Sin(TheCamera.GetForward().Heading());
|
|
||||||
c = Cos(TheCamera.GetForward().Heading());
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
CVector forward;
|
|
||||||
|
|
||||||
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) {
|
|
||||||
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
|
|
||||||
forward.Normalise(); // a bit useless...
|
|
||||||
}
|
|
||||||
else
|
|
||||||
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
|
|
||||||
|
|
||||||
s = Sin(forward.Heading());
|
|
||||||
c = Cos(forward.Heading());
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_radarRange);
|
float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_radarRange);
|
||||||
float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_radarRange);
|
float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_radarRange);
|
||||||
|
@ -1534,10 +1480,10 @@ CRadar::ToggleTargetMarker(float x, float y)
|
||||||
if (!ms_RadarTrace[nextBlip].m_bInUse)
|
if (!ms_RadarTrace[nextBlip].m_bInUse)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
#ifdef FIX_BUGS
|
|
||||||
if (nextBlip == NUMRADARBLIPS)
|
if (nextBlip == NUMRADARBLIPS)
|
||||||
return;
|
return;
|
||||||
#endif
|
|
||||||
ms_RadarTrace[nextBlip].m_eBlipType = BLIP_COORD;
|
ms_RadarTrace[nextBlip].m_eBlipType = BLIP_COORD;
|
||||||
ms_RadarTrace[nextBlip].m_nColor = 0x333333FF;
|
ms_RadarTrace[nextBlip].m_nColor = 0x333333FF;
|
||||||
ms_RadarTrace[nextBlip].m_bDim = 1;
|
ms_RadarTrace[nextBlip].m_bDim = 1;
|
||||||
|
|
|
@ -100,7 +100,8 @@ void FastWeatherCheat();
|
||||||
void OnlyRenderWheelsCheat();
|
void OnlyRenderWheelsCheat();
|
||||||
void ChittyChittyBangBangCheat();
|
void ChittyChittyBangBangCheat();
|
||||||
void StrongGripCheat();
|
void StrongGripCheat();
|
||||||
void NastyLimbsCheat();
|
void SpecialCarCheats();
|
||||||
|
void PickUpChicksCheat();
|
||||||
|
|
||||||
DebugMenuEntry *carCol1;
|
DebugMenuEntry *carCol1;
|
||||||
DebugMenuEntry *carCol2;
|
DebugMenuEntry *carCol2;
|
||||||
|
@ -370,7 +371,8 @@ DebugMenuPopulate(void)
|
||||||
DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat);
|
DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat);
|
||||||
DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat);
|
DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat);
|
||||||
DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
|
DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
|
||||||
DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);
|
DebugMenuAddCmd("Cheats", "Special car", SpecialCarCheats);
|
||||||
|
DebugMenuAddCmd("Cheats", "Pickup chicks", PickUpChicksCheat);
|
||||||
|
|
||||||
static int spawnCarId = MI_LANDSTAL;
|
static int spawnCarId = MI_LANDSTAL;
|
||||||
e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_VICECHEE, carnames);
|
e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_VICECHEE, carnames);
|
||||||
|
|
|
@ -257,6 +257,9 @@ enum
|
||||||
MI_VICE8,
|
MI_VICE8,
|
||||||
MI_WFYG2 = 106, // last regular ped
|
MI_WFYG2 = 106, // last regular ped
|
||||||
MI_SPECIAL01 = 109,
|
MI_SPECIAL01 = 109,
|
||||||
|
MI_SPECIAL02 = 110,
|
||||||
|
MI_SPECIAL03 = 111,
|
||||||
|
MI_SPECIAL04 = 112,
|
||||||
MI_SPECIAL21 = 129,
|
MI_SPECIAL21 = 129,
|
||||||
|
|
||||||
MI_LAST_PED = MI_SPECIAL21,
|
MI_LAST_PED = MI_SPECIAL21,
|
||||||
|
|
|
@ -137,7 +137,7 @@ public:
|
||||||
void SetVehicleComponentFlags(RwFrame *frame, uint32 flags);
|
void SetVehicleComponentFlags(RwFrame *frame, uint32 flags);
|
||||||
void PreprocessHierarchy(void);
|
void PreprocessHierarchy(void);
|
||||||
void GetWheelPosn(int32 n, CVector &pos);
|
void GetWheelPosn(int32 n, CVector &pos);
|
||||||
CVector GetFrontSeatPosn(void) { return m_positions[m_vehicleType == VEHICLE_TYPE_BOAT ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT]; };
|
const CVector &GetFrontSeatPosn(void) { return m_vehicleType == VEHICLE_TYPE_BOAT ? m_positions[BOAT_POS_FRONTSEAT] : m_positions[CAR_POS_FRONTSEAT]; }
|
||||||
|
|
||||||
int32 ChooseComponent(void);
|
int32 ChooseComponent(void);
|
||||||
int32 ChooseSecondComponent(void);
|
int32 ChooseSecondComponent(void);
|
||||||
|
|
|
@ -136,7 +136,6 @@ CVector vecPedBikeKickAnimOffset;
|
||||||
|
|
||||||
bool CPed::bNastyLimbsCheat;
|
bool CPed::bNastyLimbsCheat;
|
||||||
bool CPed::bFannyMagnetCheat;
|
bool CPed::bFannyMagnetCheat;
|
||||||
bool CPed::bPedCheat2;
|
|
||||||
bool CPed::bPedCheat3;
|
bool CPed::bPedCheat3;
|
||||||
CVector2D CPed::ms_vec2DFleePosition;
|
CVector2D CPed::ms_vec2DFleePosition;
|
||||||
|
|
||||||
|
@ -14404,7 +14403,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
extern CVector vecTestTemp(-1.0f, -1.0f, -1.0f);
|
CVector vecTestTemp(-1.0f, -1.0f, -1.0f);
|
||||||
|
|
||||||
// --MIAMI: Done
|
// --MIAMI: Done
|
||||||
void
|
void
|
||||||
|
|
|
@ -1114,7 +1114,6 @@ public:
|
||||||
|
|
||||||
static bool bNastyLimbsCheat;
|
static bool bNastyLimbsCheat;
|
||||||
static bool bFannyMagnetCheat;
|
static bool bFannyMagnetCheat;
|
||||||
static bool bPedCheat2;
|
|
||||||
static bool bPedCheat3;
|
static bool bPedCheat3;
|
||||||
static CVector2D ms_vec2DFleePosition;
|
static CVector2D ms_vec2DFleePosition;
|
||||||
|
|
||||||
|
|
|
@ -213,9 +213,7 @@ GenericSave(int file)
|
||||||
#endif
|
#endif
|
||||||
WriteDataToBufferPointer(buf, CGame::currArea);
|
WriteDataToBufferPointer(buf, CGame::currArea);
|
||||||
WriteDataToBufferPointer(buf, CVehicle::bAllTaxisHaveNitro);
|
WriteDataToBufferPointer(buf, CVehicle::bAllTaxisHaveNitro);
|
||||||
// TODO(Miami): Pad invert Y
|
WriteDataToBufferPointer(buf, CPad::bInvertLook4Pad);
|
||||||
bool invertY = 0;
|
|
||||||
WriteDataToBufferPointer(buf, invertY);
|
|
||||||
WriteDataToBufferPointer(buf, CTimeCycle::m_ExtraColour);
|
WriteDataToBufferPointer(buf, CTimeCycle::m_ExtraColour);
|
||||||
WriteDataToBufferPointer(buf, CTimeCycle::m_bExtraColourOn);
|
WriteDataToBufferPointer(buf, CTimeCycle::m_bExtraColourOn);
|
||||||
WriteDataToBufferPointer(buf, CTimeCycle::m_ExtraColourInter);
|
WriteDataToBufferPointer(buf, CTimeCycle::m_ExtraColourInter);
|
||||||
|
@ -280,6 +278,7 @@ GenericSave(int file)
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CPad::FixPadsAfterSave();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -352,9 +351,7 @@ GenericLoad()
|
||||||
#endif
|
#endif
|
||||||
ReadDataFromBufferPointer(buf, CGame::currArea);
|
ReadDataFromBufferPointer(buf, CGame::currArea);
|
||||||
ReadDataFromBufferPointer(buf, CVehicle::bAllTaxisHaveNitro);
|
ReadDataFromBufferPointer(buf, CVehicle::bAllTaxisHaveNitro);
|
||||||
// TODO(Miami): Pad invert Y
|
ReadDataFromBufferPointer(buf, CPad::bInvertLook4Pad);
|
||||||
bool invertY = 0;
|
|
||||||
ReadDataFromBufferPointer(buf, invertY);
|
|
||||||
ReadDataFromBufferPointer(buf, CTimeCycle::m_ExtraColour);
|
ReadDataFromBufferPointer(buf, CTimeCycle::m_ExtraColour);
|
||||||
ReadDataFromBufferPointer(buf, CTimeCycle::m_bExtraColourOn);
|
ReadDataFromBufferPointer(buf, CTimeCycle::m_bExtraColourOn);
|
||||||
ReadDataFromBufferPointer(buf, CTimeCycle::m_ExtraColourInter);
|
ReadDataFromBufferPointer(buf, CTimeCycle::m_ExtraColourInter);
|
||||||
|
|
|
@ -9,6 +9,8 @@
|
||||||
#include "events.h"
|
#include "events.h"
|
||||||
|
|
||||||
|
|
||||||
|
// --MIAMI: file done
|
||||||
|
|
||||||
/*
|
/*
|
||||||
*****************************************************************************
|
*****************************************************************************
|
||||||
*/
|
*/
|
||||||
|
|
|
@ -959,17 +959,24 @@ CBoat::PreRender(void)
|
||||||
matrix.Translate(pos);
|
matrix.Translate(pos);
|
||||||
matrix.UpdateRW();
|
matrix.UpdateRW();
|
||||||
}
|
}
|
||||||
|
// FIX: Planes can also be controlled with GetCarGunUpDown
|
||||||
|
#ifdef FIX_BUGS
|
||||||
|
static float steeringUpDown = 0.0f;
|
||||||
|
steeringUpDown += ((Abs(CPad::GetPad(0)->GetCarGunUpDown()) > 1.0f ? (-CPad::GetPad(0)->GetCarGunUpDown() / 128.0f) : (-CPad::GetPad(0)->GetSteeringUpDown() / 128.0f)) - steeringUpDown) * Min(1.f, CTimer::GetTimeStep() / 5.f);
|
||||||
|
#else
|
||||||
|
float steeringUpDown = -CPad::GetPad(0)->GetSteeringUpDown()/128.0f;
|
||||||
|
#endif
|
||||||
if(m_aBoatNodes[BOAT_REARFLAP_LEFT]){
|
if(m_aBoatNodes[BOAT_REARFLAP_LEFT]){
|
||||||
matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_LEFT]));
|
matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_LEFT]));
|
||||||
pos = matrix.GetPosition();
|
pos = matrix.GetPosition();
|
||||||
matrix.SetRotateX(-CPad::GetPad(0)->GetSteeringUpDown()/128.0f);
|
matrix.SetRotateX(steeringUpDown);
|
||||||
matrix.Translate(pos);
|
matrix.Translate(pos);
|
||||||
matrix.UpdateRW();
|
matrix.UpdateRW();
|
||||||
}
|
}
|
||||||
if(m_aBoatNodes[BOAT_REARFLAP_RIGHT]){
|
if(m_aBoatNodes[BOAT_REARFLAP_RIGHT]){
|
||||||
matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_RIGHT]));
|
matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_RIGHT]));
|
||||||
pos = matrix.GetPosition();
|
pos = matrix.GetPosition();
|
||||||
matrix.SetRotateX(-CPad::GetPad(0)->GetSteeringUpDown()/128.0f);
|
matrix.SetRotateX(steeringUpDown);
|
||||||
matrix.Translate(pos);
|
matrix.Translate(pos);
|
||||||
matrix.UpdateRW();
|
matrix.UpdateRW();
|
||||||
}
|
}
|
||||||
|
|
|
@ -41,6 +41,8 @@ bool CVehicle::bCheat3;
|
||||||
bool CVehicle::bCheat4;
|
bool CVehicle::bCheat4;
|
||||||
bool CVehicle::bCheat5;
|
bool CVehicle::bCheat5;
|
||||||
bool CVehicle::bCheat8;
|
bool CVehicle::bCheat8;
|
||||||
|
bool CVehicle::bCheat9;
|
||||||
|
bool CVehicle::bCheat10;
|
||||||
#ifdef ALT_DODO_CHEAT
|
#ifdef ALT_DODO_CHEAT
|
||||||
bool CVehicle::bAltDodoCheat;
|
bool CVehicle::bAltDodoCheat;
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -400,6 +400,8 @@ public:
|
||||||
static bool bCheat4;
|
static bool bCheat4;
|
||||||
static bool bCheat5;
|
static bool bCheat5;
|
||||||
static bool bCheat8;
|
static bool bCheat8;
|
||||||
|
static bool bCheat9;
|
||||||
|
static bool bCheat10;
|
||||||
#ifdef ALT_DODO_CHEAT
|
#ifdef ALT_DODO_CHEAT
|
||||||
static bool bAltDodoCheat;
|
static bool bAltDodoCheat;
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -23,6 +23,9 @@
|
||||||
#include "WeaponInfo.h"
|
#include "WeaponInfo.h"
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
#include "SurfaceTable.h"
|
#include "SurfaceTable.h"
|
||||||
|
#include "Heli.h"
|
||||||
|
|
||||||
|
// --MIAMI: file done
|
||||||
|
|
||||||
#ifdef SQUEEZE_PERFORMANCE
|
#ifdef SQUEEZE_PERFORMANCE
|
||||||
uint32 bulletInfoInUse;
|
uint32 bulletInfoInUse;
|
||||||
|
@ -32,9 +35,14 @@ uint32 bulletInfoInUse;
|
||||||
#define NUM_PED_BLOOD_PARTICLES (8)
|
#define NUM_PED_BLOOD_PARTICLES (8)
|
||||||
#define BLOOD_PARTICLE_OFFSET (CVector(0.0f, 0.0f, 0.0f))
|
#define BLOOD_PARTICLE_OFFSET (CVector(0.0f, 0.0f, 0.0f))
|
||||||
#define NUM_VEHICLE_SPARKS (16)
|
#define NUM_VEHICLE_SPARKS (16)
|
||||||
|
#define NUM_TYRE_POP_SMOKES (4)
|
||||||
#define NUM_OTHER_SPARKS (8)
|
#define NUM_OTHER_SPARKS (8)
|
||||||
#define BULLET_HIT_FORCE (7.5f)
|
#define BULLET_HIT_FORCE (7.5f)
|
||||||
#define MAP_BORDER (1960.0f)
|
|
||||||
|
#define BULLET_BOUNDARY_MIN_X -2400.0f
|
||||||
|
#define BULLET_BOUNDARY_MAX_X 1600.0f
|
||||||
|
#define BULLET_BOUNDARY_MIN_Y -2000.0f
|
||||||
|
#define BULLET_BOUNDARY_MAX_Y 2000.0f
|
||||||
|
|
||||||
CBulletInfo gaBulletInfo[CBulletInfo::NUM_BULLETS];
|
CBulletInfo gaBulletInfo[CBulletInfo::NUM_BULLETS];
|
||||||
bool bPlayerSniperBullet;
|
bool bPlayerSniperBullet;
|
||||||
|
@ -106,14 +114,18 @@ void CBulletInfo::Update(void)
|
||||||
}
|
}
|
||||||
CVector vecOldPos = pBullet->m_vecPosition;
|
CVector vecOldPos = pBullet->m_vecPosition;
|
||||||
CVector vecNewPos = pBullet->m_vecPosition + pBullet->m_vecSpeed * CTimer::GetTimeStep() * 0.5f;
|
CVector vecNewPos = pBullet->m_vecPosition + pBullet->m_vecSpeed * CTimer::GetTimeStep() * 0.5f;
|
||||||
CWorld::bIncludeCarTyres = true;
|
|
||||||
|
if ( vecNewPos.x <= BULLET_BOUNDARY_MIN_X || vecNewPos.x >= BULLET_BOUNDARY_MAX_X || vecNewPos.y <= BULLET_BOUNDARY_MIN_Y || vecNewPos.y >= BULLET_BOUNDARY_MAX_Y ) {
|
||||||
|
pBullet->m_bInUse = false;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
CWorld::bIncludeDeadPeds = true;
|
CWorld::bIncludeDeadPeds = true;
|
||||||
|
CWorld::bIncludeBikers = true;
|
||||||
|
CWorld::bIncludeCarTyres = true;
|
||||||
CWorld::pIgnoreEntity = pBullet->m_pSource;
|
CWorld::pIgnoreEntity = pBullet->m_pSource;
|
||||||
CColPoint point;
|
CColPoint point;
|
||||||
CEntity* pHitEntity;
|
CEntity* pHitEntity;
|
||||||
if (CWorld::ProcessLineOfSight(vecOldPos, vecNewPos, point, pHitEntity, true, true, true, true, true, false, false, true)) {
|
if (CWorld::ProcessLineOfSight(vecOldPos, vecNewPos, point, pHitEntity, true, true, true, true, true, false, false, true)) {
|
||||||
if (pBullet->m_pSource && (pHitEntity->IsPed() || pHitEntity->IsVehicle()))
|
|
||||||
CStats::BulletsThatHit++;
|
|
||||||
|
|
||||||
CWeapon::CheckForShootingVehicleOccupant(&pHitEntity, &point, pBullet->m_eWeaponType, vecOldPos, vecNewPos);
|
CWeapon::CheckForShootingVehicleOccupant(&pHitEntity, &point, pBullet->m_eWeaponType, vecOldPos, vecNewPos);
|
||||||
if (pHitEntity->IsPed()) {
|
if (pHitEntity->IsPed()) {
|
||||||
|
@ -128,7 +140,7 @@ void CBulletInfo::Update(void)
|
||||||
CEventList::RegisterEvent(pPed->m_nPedType == PEDTYPE_COP ? EVENT_SHOOT_COP : EVENT_SHOOT_PED, EVENT_ENTITY_PED, pPed, (CPed*)pBullet->m_pSource, 1000);
|
CEventList::RegisterEvent(pPed->m_nPedType == PEDTYPE_COP ? EVENT_SHOOT_COP : EVENT_SHOOT_PED, EVENT_ENTITY_PED, pPed, (CPed*)pBullet->m_pSource, 1000);
|
||||||
pBullet->m_bInUse = false;
|
pBullet->m_bInUse = false;
|
||||||
#ifdef SQUEEZE_PERFORMANCE
|
#ifdef SQUEEZE_PERFORMANCE
|
||||||
bulletInfoInUse--;
|
bulletInfoInUse--;
|
||||||
#endif
|
#endif
|
||||||
vecNewPos = point.point;
|
vecNewPos = point.point;
|
||||||
}
|
}
|
||||||
|
@ -159,13 +171,24 @@ void CBulletInfo::Update(void)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (pHitEntity->IsVehicle()) {
|
else if (pHitEntity->IsVehicle()) {
|
||||||
CVehicle* pVehicle = (CVehicle*)pHitEntity;
|
CEntity *source = pBullet->m_pSource;
|
||||||
pVehicle->InflictDamage(pBullet->m_pSource, pBullet->m_eWeaponType, pBullet->m_nDamage);
|
if ( !source || !source->IsPed() || ((CPed*)source)->m_attachedTo != pHitEntity) {
|
||||||
if (pBullet->m_eWeaponType == WEAPONTYPE_FLAMETHROWER) // huh?
|
if ( point.pieceB >= CAR_PIECE_WHEEL_LF && point.pieceB <= CAR_PIECE_WHEEL_RR ) {
|
||||||
gFireManager.StartFire(pVehicle, pBullet->m_pSource, 0.8f, true);
|
((CVehicle*)pHitEntity)->BurstTyre(point.pieceB, true);
|
||||||
else {
|
for (int j=0; j<NUM_TYRE_POP_SMOKES; j++) {
|
||||||
for (int j = 0; j < NUM_VEHICLE_SPARKS; j++)
|
CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, point.point, point.normal / 20);
|
||||||
CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal / 20);
|
}
|
||||||
|
} else {
|
||||||
|
// CVector sth(0.0f, 0.0f, 0.0f); // unused
|
||||||
|
((CVehicle*)pHitEntity)->InflictDamage(source, pBullet->m_eWeaponType, pBullet->m_nDamage);
|
||||||
|
if ( pBullet->m_eWeaponType == WEAPONTYPE_FLAMETHROWER ) {
|
||||||
|
gFireManager.StartFire(pHitEntity, pBullet->m_pSource, 0.8f, 1);
|
||||||
|
} else {
|
||||||
|
for (int j=0; j<NUM_VEHICLE_SPARKS; j++) {
|
||||||
|
CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal / 20);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
#ifdef FIX_BUGS
|
#ifdef FIX_BUGS
|
||||||
pBullet->m_bInUse = false;
|
pBullet->m_bInUse = false;
|
||||||
|
@ -174,19 +197,28 @@ void CBulletInfo::Update(void)
|
||||||
#endif
|
#endif
|
||||||
vecNewPos = point.point;
|
vecNewPos = point.point;
|
||||||
#endif
|
#endif
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
for (int j = 0; j < NUM_OTHER_SPARKS; j++)
|
for (int j = 0; j < NUM_OTHER_SPARKS; j++)
|
||||||
CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal / 20);
|
CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal / 20);
|
||||||
if (pHitEntity->IsObject()) {
|
CEntity *source = pBullet->m_pSource;
|
||||||
CObject* pObject = (CObject*)pHitEntity;
|
if ( !source || !source->IsPed() || ((CPed*)source)->m_attachedTo != pHitEntity) {
|
||||||
if (!pObject->bInfiniteMass) {
|
if (pHitEntity->IsObject()) {
|
||||||
if (pObject->IsStatic() && pObject->m_fUprootLimit <= 0.0f) {
|
CObject *pHitObject = (CObject*)pHitEntity;
|
||||||
pObject->bIsStatic = false;
|
if ( !pHitObject->bInfiniteMass && pHitObject->m_fCollisionDamageMultiplier < 99.9f) {
|
||||||
pObject->AddToMovingList();
|
bool notStatic = !pHitObject->IsStatic();
|
||||||
|
if (notStatic && pHitObject->m_fUprootLimit <= 0.0f) {
|
||||||
|
pHitObject->bIsStatic = false;
|
||||||
|
pHitObject->AddToMovingList();
|
||||||
|
}
|
||||||
|
|
||||||
|
notStatic = !pHitObject->IsStatic();
|
||||||
|
if (!notStatic) {
|
||||||
|
CVector moveForce = point.normal * -BULLET_HIT_FORCE;
|
||||||
|
pHitObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z);
|
||||||
|
}
|
||||||
|
} else if (pHitObject->m_nCollisionDamageEffect >= DAMAGE_EFFECT_SMASH_COMPLETELY) {
|
||||||
|
pHitObject->ObjectDamage(50.f);
|
||||||
}
|
}
|
||||||
if (!pObject->IsStatic())
|
|
||||||
pObject->ApplyMoveForce(-BULLET_HIT_FORCE * point.normal);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#ifdef FIX_BUGS
|
#ifdef FIX_BUGS
|
||||||
|
@ -200,35 +232,52 @@ void CBulletInfo::Update(void)
|
||||||
if (pBullet->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || pBullet->m_eWeaponType == WEAPONTYPE_LASERSCOPE) {
|
if (pBullet->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || pBullet->m_eWeaponType == WEAPONTYPE_LASERSCOPE) {
|
||||||
cAudioScriptObject* pAudio;
|
cAudioScriptObject* pAudio;
|
||||||
switch (pHitEntity->GetType()) {
|
switch (pHitEntity->GetType()) {
|
||||||
case ENTITY_TYPE_BUILDING:
|
case ENTITY_TYPE_BUILDING:
|
||||||
pAudio = new cAudioScriptObject();
|
if (!DMAudio.IsAudioInitialised())
|
||||||
pAudio->Posn = pHitEntity->GetPosition();
|
break;
|
||||||
pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_1;
|
|
||||||
pAudio->AudioEntity = AEHANDLE_NONE;
|
pAudio = new cAudioScriptObject();
|
||||||
DMAudio.CreateOneShotScriptObject(pAudio);
|
if (pAudio)
|
||||||
break;
|
pAudio->Reset();
|
||||||
case ENTITY_TYPE_OBJECT:
|
pAudio->Posn = pHitEntity->GetPosition();
|
||||||
pAudio = new cAudioScriptObject();
|
pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_1;
|
||||||
pAudio->Posn = pHitEntity->GetPosition();
|
pAudio->AudioEntity = AEHANDLE_NONE;
|
||||||
pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_2;
|
DMAudio.CreateOneShotScriptObject(pAudio);
|
||||||
pAudio->AudioEntity = AEHANDLE_NONE;
|
break;
|
||||||
DMAudio.CreateOneShotScriptObject(pAudio);
|
case ENTITY_TYPE_OBJECT:
|
||||||
break;
|
if (!DMAudio.IsAudioInitialised())
|
||||||
case ENTITY_TYPE_DUMMY:
|
break;
|
||||||
pAudio = new cAudioScriptObject();
|
|
||||||
pAudio->Posn = pHitEntity->GetPosition();
|
pAudio = new cAudioScriptObject();
|
||||||
pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_3;
|
if (pAudio)
|
||||||
pAudio->AudioEntity = AEHANDLE_NONE;
|
pAudio->Reset();
|
||||||
DMAudio.CreateOneShotScriptObject(pAudio);
|
pAudio->Posn = pHitEntity->GetPosition();
|
||||||
break;
|
pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_2;
|
||||||
case ENTITY_TYPE_PED:
|
pAudio->AudioEntity = AEHANDLE_NONE;
|
||||||
DMAudio.PlayOneShot(((CPed*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f);
|
DMAudio.CreateOneShotScriptObject(pAudio);
|
||||||
((CPed*)pHitEntity)->Say(SOUND_PED_BULLET_HIT);
|
break;
|
||||||
break;
|
case ENTITY_TYPE_DUMMY:
|
||||||
case ENTITY_TYPE_VEHICLE:
|
if (!DMAudio.IsAudioInitialised())
|
||||||
DMAudio.PlayOneShot(((CVehicle*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f);
|
break;
|
||||||
break;
|
|
||||||
default: break;
|
pAudio = new cAudioScriptObject();
|
||||||
|
if (pAudio)
|
||||||
|
pAudio->Reset();
|
||||||
|
pAudio->Posn = pHitEntity->GetPosition();
|
||||||
|
pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_3;
|
||||||
|
pAudio->AudioEntity = AEHANDLE_NONE;
|
||||||
|
DMAudio.CreateOneShotScriptObject(pAudio);
|
||||||
|
break;
|
||||||
|
case ENTITY_TYPE_PED:
|
||||||
|
++CStats::BulletsThatHit;
|
||||||
|
DMAudio.PlayOneShot(((CPed*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f);
|
||||||
|
((CPed*)pHitEntity)->Say(SOUND_PED_BULLET_HIT);
|
||||||
|
break;
|
||||||
|
case ENTITY_TYPE_VEHICLE:
|
||||||
|
++CStats::BulletsThatHit;
|
||||||
|
DMAudio.PlayOneShot(((CVehicle*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f);
|
||||||
|
break;
|
||||||
|
default: break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
CGlass::WasGlassHitByBullet(pHitEntity, point.point);
|
CGlass::WasGlassHitByBullet(pHitEntity, point.point);
|
||||||
|
@ -237,19 +286,14 @@ void CBulletInfo::Update(void)
|
||||||
CWorld::pIgnoreEntity = nil;
|
CWorld::pIgnoreEntity = nil;
|
||||||
CWorld::bIncludeDeadPeds = false;
|
CWorld::bIncludeDeadPeds = false;
|
||||||
CWorld::bIncludeCarTyres = false;
|
CWorld::bIncludeCarTyres = false;
|
||||||
|
CWorld::bIncludeBikers = false;
|
||||||
if (pBullet->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || pBullet->m_eWeaponType == WEAPONTYPE_LASERSCOPE) {
|
if (pBullet->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || pBullet->m_eWeaponType == WEAPONTYPE_LASERSCOPE) {
|
||||||
bPlayerSniperBullet = true;
|
bPlayerSniperBullet = true;
|
||||||
PlayerSniperBulletStart = pBullet->m_vecPosition;
|
PlayerSniperBulletStart = pBullet->m_vecPosition;
|
||||||
PlayerSniperBulletEnd = vecNewPos;
|
PlayerSniperBulletEnd = vecNewPos;
|
||||||
}
|
}
|
||||||
pBullet->m_vecPosition = vecNewPos;
|
pBullet->m_vecPosition = vecNewPos;
|
||||||
if (pBullet->m_vecPosition.x < -MAP_BORDER || pBullet->m_vecPosition.x > MAP_BORDER ||
|
CHeli::TestSniperCollision(&PlayerSniperBulletStart, &PlayerSniperBulletEnd);
|
||||||
pBullet->m_vecPosition.y < -MAP_BORDER || pBullet->m_vecPosition.y > MAP_BORDER) {
|
|
||||||
pBullet->m_bInUse = false;
|
|
||||||
#ifdef SQUEEZE_PERFORMANCE
|
|
||||||
bulletInfoInUse--;
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -17,9 +17,16 @@
|
||||||
uint32 projectileInUse;
|
uint32 projectileInUse;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// --MIAMI: file done except TODOs
|
||||||
|
|
||||||
CProjectileInfo gaProjectileInfo[NUM_PROJECTILES];
|
CProjectileInfo gaProjectileInfo[NUM_PROJECTILES];
|
||||||
CProjectile *CProjectileInfo::ms_apProjectile[NUM_PROJECTILES];
|
CProjectile *CProjectileInfo::ms_apProjectile[NUM_PROJECTILES];
|
||||||
|
|
||||||
|
#define PROJECTILE_BOUNDARY_MIN_X -2390.0f
|
||||||
|
#define PROJECTILE_BOUNDARY_MAX_X 1590.0f
|
||||||
|
#define PROJECTILE_BOUNDARY_MIN_Y -1990.0f
|
||||||
|
#define PROJECTILE_BOUNDARY_MAX_Y 1990.0f
|
||||||
|
|
||||||
void
|
void
|
||||||
CProjectileInfo::Initialise()
|
CProjectileInfo::Initialise()
|
||||||
{
|
{
|
||||||
|
@ -53,7 +60,6 @@ CProjectileInfo::GetProjectileInfo(int32 id)
|
||||||
return &gaProjectileInfo[id];
|
return &gaProjectileInfo[id];
|
||||||
}
|
}
|
||||||
|
|
||||||
// --MIAMI: Mostly done
|
|
||||||
bool
|
bool
|
||||||
CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos, float speed)
|
CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos, float speed)
|
||||||
{
|
{
|
||||||
|
@ -67,70 +73,87 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos,
|
||||||
|
|
||||||
switch (weapon)
|
switch (weapon)
|
||||||
{
|
{
|
||||||
case WEAPONTYPE_ROCKET:
|
case WEAPONTYPE_ROCKET:
|
||||||
{
|
{
|
||||||
float vy = 0.35f;
|
float vy = 0.35f;
|
||||||
time = CTimer::GetTimeInMilliseconds() + 2000;
|
time = CTimer::GetTimeInMilliseconds() + 2000;
|
||||||
if (entity->GetModelIndex() == MI_SPARROW || entity->GetModelIndex() == MI_HUNTER || entity->GetModelIndex() == MI_SENTINEL) {
|
if (entity->GetModelIndex() == MI_SPARROW || entity->GetModelIndex() == MI_HUNTER || entity->GetModelIndex() == MI_SENTINEL) {
|
||||||
matrix = ped->GetMatrix();
|
|
||||||
matrix.GetPosition() = pos;
|
|
||||||
CVector vecSpeed = ((CPhysical*)entity)->m_vecMoveSpeed;
|
|
||||||
vy += Max(0.0f, DotProduct(vecSpeed, entity->GetForward())) + Max(0.0f, DotProduct(vecSpeed, entity->GetUp()));
|
|
||||||
} else {
|
|
||||||
if (ped->IsPlayer()) {
|
|
||||||
matrix.GetForward() = TheCamera.Cams[TheCamera.ActiveCam].Front;
|
|
||||||
matrix.GetUp() = TheCamera.Cams[TheCamera.ActiveCam].Up;
|
|
||||||
matrix.GetRight() = CrossProduct(TheCamera.Cams[TheCamera.ActiveCam].Up, TheCamera.Cams[TheCamera.ActiveCam].Front);
|
|
||||||
matrix.GetPosition() = pos;
|
|
||||||
} else if (ped->m_pSeekTarget != nil) {
|
|
||||||
float ry = CGeneral::GetRadianAngleBetweenPoints(1.0f, ped->m_pSeekTarget->GetPosition().z, 1.0f, pos.z);
|
|
||||||
float rz = Atan2(-ped->GetForward().x, ped->GetForward().y);
|
|
||||||
vy = 0.35f * speed + 0.15f;
|
|
||||||
matrix.SetTranslate(0.0f, 1.0f, 1.0f);
|
|
||||||
matrix.Rotate(0.0f, ry, rz);
|
|
||||||
matrix.GetPosition() += pos;
|
|
||||||
} else {
|
|
||||||
matrix = ped->GetMatrix();
|
matrix = ped->GetMatrix();
|
||||||
|
matrix.GetPosition() = pos;
|
||||||
|
CVector vecSpeed = ((CPhysical*)entity)->m_vecMoveSpeed;
|
||||||
|
vy += Max(0.0f, DotProduct(vecSpeed, entity->GetForward())) + Max(0.0f, DotProduct(vecSpeed, entity->GetUp()));
|
||||||
|
} else {
|
||||||
|
if (ped->IsPlayer()) {
|
||||||
|
matrix.GetForward() = TheCamera.Cams[TheCamera.ActiveCam].Front;
|
||||||
|
matrix.GetUp() = TheCamera.Cams[TheCamera.ActiveCam].Up;
|
||||||
|
matrix.GetRight() = CrossProduct(TheCamera.Cams[TheCamera.ActiveCam].Up, TheCamera.Cams[TheCamera.ActiveCam].Front);
|
||||||
|
matrix.GetPosition() = pos;
|
||||||
|
} else if (ped->m_pSeekTarget != nil) {
|
||||||
|
float ry = CGeneral::GetRadianAngleBetweenPoints(1.0f, ped->m_pSeekTarget->GetPosition().z, 1.0f, pos.z);
|
||||||
|
float rz = Atan2(-ped->GetForward().x, ped->GetForward().y);
|
||||||
|
vy = 0.35f * speed + 0.15f;
|
||||||
|
matrix.SetTranslate(0.0f, 1.0f, 1.0f);
|
||||||
|
matrix.Rotate(0.0f, ry, rz);
|
||||||
|
matrix.GetPosition() += pos;
|
||||||
|
} else {
|
||||||
|
matrix = ped->GetMatrix();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
velocity = Multiply3x3(matrix, CVector(0.0f, vy, 0.0f));
|
||||||
|
gravity = false;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
velocity = Multiply3x3(matrix, CVector(0.0f, vy, 0.0f));
|
case WEAPONTYPE_MOLOTOV:
|
||||||
gravity = false;
|
{
|
||||||
break;
|
time = CTimer::GetTimeInMilliseconds() + 2000;
|
||||||
}
|
float scale = 0.22f * speed + 0.15f;
|
||||||
case WEAPONTYPE_MOLOTOV:
|
if (scale < 0.2f)
|
||||||
{
|
scale = 0.2f;
|
||||||
time = CTimer::GetTimeInMilliseconds() + 2000;
|
float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
|
||||||
float scale = 0.22f * speed + 0.15f;
|
matrix.SetTranslate(0.0f, 0.0f, 0.0f);
|
||||||
if (scale < 0.2f)
|
matrix.RotateZ(angle);
|
||||||
scale = 0.2f;
|
matrix.GetPosition() += pos;
|
||||||
float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
|
velocity.x = -1.0f * scale * Sin(angle);
|
||||||
matrix.SetTranslate(0.0f, 0.0f, 0.0f);
|
velocity.y = scale * Cos(angle);
|
||||||
matrix.RotateZ(angle);
|
velocity.z = (0.2f * speed + 0.4f) * scale;
|
||||||
matrix.GetPosition() += pos;
|
break;
|
||||||
velocity.x = -1.0f * scale * Sin(angle);
|
}
|
||||||
velocity.y = scale * Cos(angle);
|
case WEAPONTYPE_TEARGAS:
|
||||||
velocity.z = (0.2f * speed + 0.4f) * scale;
|
{
|
||||||
break;
|
time = CTimer::GetTimeInMilliseconds() + 20000;
|
||||||
}
|
float scale = 0.0f;
|
||||||
case WEAPONTYPE_GRENADE:
|
if (speed != 0.0f)
|
||||||
case WEAPONTYPE_DETONATOR_GRENADE:
|
scale = 0.22f * speed + 0.15f;
|
||||||
{
|
float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
|
||||||
time = CTimer::GetTimeInMilliseconds() + 2000;
|
matrix.SetTranslate(0.0f, 0.0f, 0.0f);
|
||||||
float scale = 0.0f;
|
matrix.RotateZ(angle);
|
||||||
if (speed != 0.0f)
|
matrix.GetPosition() += pos;
|
||||||
scale = 0.22f * speed + 0.15f;
|
SpecialCollisionResponseCase = COLLRESPONSE_UNKNOWN5;
|
||||||
float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
|
velocity.x = -1.0f * scale * Sin(angle);
|
||||||
matrix.SetTranslate(0.0f, 0.0f, 0.0f);
|
velocity.y = scale * Cos(angle);
|
||||||
matrix.RotateZ(angle);
|
velocity.z = (0.4f * speed + 0.4f) * scale;
|
||||||
matrix.GetPosition() += pos;
|
elasticity = 0.5f;
|
||||||
SpecialCollisionResponseCase = COLLRESPONSE_UNKNOWN5;
|
break;
|
||||||
velocity.x = -1.0f * scale * Sin(angle);
|
}
|
||||||
velocity.y = scale * Cos(angle);
|
case WEAPONTYPE_GRENADE:
|
||||||
velocity.z = (0.4f * speed + 0.4f) * scale;
|
case WEAPONTYPE_DETONATOR_GRENADE:
|
||||||
elasticity = 0.5f;
|
{
|
||||||
break;
|
time = CTimer::GetTimeInMilliseconds() + 2000;
|
||||||
}
|
float scale = 0.0f;
|
||||||
default:
|
if (speed != 0.0f)
|
||||||
|
scale = 0.22f * speed + 0.15f;
|
||||||
|
float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
|
||||||
|
matrix.SetTranslate(0.0f, 0.0f, 0.0f);
|
||||||
|
matrix.RotateZ(angle);
|
||||||
|
matrix.GetPosition() += pos;
|
||||||
|
SpecialCollisionResponseCase = COLLRESPONSE_UNKNOWN5;
|
||||||
|
velocity.x = -1.0f * scale * Sin(angle);
|
||||||
|
velocity.y = scale * Cos(angle);
|
||||||
|
velocity.z = (0.4f * speed + 0.4f) * scale;
|
||||||
|
elasticity = 0.5f;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default:
|
||||||
Error("Undefined projectile type, AddProjectile, ProjectileInfo.cpp");
|
Error("Undefined projectile type, AddProjectile, ProjectileInfo.cpp");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -143,19 +166,20 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos,
|
||||||
|
|
||||||
switch (weapon)
|
switch (weapon)
|
||||||
{
|
{
|
||||||
case WEAPONTYPE_ROCKET:
|
case WEAPONTYPE_ROCKET:
|
||||||
ms_apProjectile[i] = new CProjectile(MI_MISSILE);
|
ms_apProjectile[i] = new CProjectile(MI_MISSILE);
|
||||||
break;
|
break;
|
||||||
case WEAPONTYPE_FLAMETHROWER:
|
case WEAPONTYPE_TEARGAS:
|
||||||
|
ms_apProjectile[i] = new CProjectile(MI_TEARGAS);
|
||||||
break;
|
break;
|
||||||
case WEAPONTYPE_MOLOTOV:
|
case WEAPONTYPE_MOLOTOV:
|
||||||
ms_apProjectile[i] = new CProjectile(MI_MOLOTOV);
|
ms_apProjectile[i] = new CProjectile(MI_MOLOTOV);
|
||||||
break;
|
break;
|
||||||
case WEAPONTYPE_GRENADE:
|
case WEAPONTYPE_GRENADE:
|
||||||
case WEAPONTYPE_DETONATOR_GRENADE:
|
case WEAPONTYPE_DETONATOR_GRENADE:
|
||||||
ms_apProjectile[i] = new CProjectile(MI_GRENADE);
|
ms_apProjectile[i] = new CProjectile(MI_GRENADE);
|
||||||
break;
|
break;
|
||||||
default: break;
|
default: break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ms_apProjectile[i] == nil)
|
if (ms_apProjectile[i] == nil)
|
||||||
|
@ -189,7 +213,18 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos,
|
||||||
void
|
void
|
||||||
CProjectileInfo::RemoveProjectile(CProjectileInfo *info, CProjectile *projectile)
|
CProjectileInfo::RemoveProjectile(CProjectileInfo *info, CProjectile *projectile)
|
||||||
{
|
{
|
||||||
RemoveNotAdd(info->m_pSource, info->m_eWeaponType, projectile->GetPosition());
|
// TODO(Miami): New parameter: 1
|
||||||
|
switch (info->m_eWeaponType) {
|
||||||
|
case WEAPONTYPE_GRENADE:
|
||||||
|
CExplosion::AddExplosion(nil, info->m_pSource, EXPLOSION_GRENADE, projectile->GetPosition(), 0);
|
||||||
|
break;
|
||||||
|
case WEAPONTYPE_MOLOTOV:
|
||||||
|
CExplosion::AddExplosion(nil, info->m_pSource, EXPLOSION_MOLOTOV, projectile->GetPosition(), 0);
|
||||||
|
break;
|
||||||
|
case WEAPONTYPE_ROCKET:
|
||||||
|
CExplosion::AddExplosion(nil, info->m_pSource->IsVehicle() ? ((CVehicle*)info->m_pSource)->pDriver : info->m_pSource, EXPLOSION_ROCKET, projectile->GetPosition(), 0);
|
||||||
|
break;
|
||||||
|
}
|
||||||
#ifdef SQUEEZE_PERFORMANCE
|
#ifdef SQUEEZE_PERFORMANCE
|
||||||
projectileInUse--;
|
projectileInUse--;
|
||||||
#endif
|
#endif
|
||||||
|
@ -202,18 +237,17 @@ CProjectileInfo::RemoveProjectile(CProjectileInfo *info, CProjectile *projectile
|
||||||
void
|
void
|
||||||
CProjectileInfo::RemoveNotAdd(CEntity *entity, eWeaponType weaponType, CVector pos)
|
CProjectileInfo::RemoveNotAdd(CEntity *entity, eWeaponType weaponType, CVector pos)
|
||||||
{
|
{
|
||||||
switch (weaponType)
|
// TODO(Miami): New parameter: 1
|
||||||
{
|
switch (weaponType) {
|
||||||
case WEAPONTYPE_GRENADE:
|
case WEAPONTYPE_GRENADE:
|
||||||
CExplosion::AddExplosion(nil, entity, EXPLOSION_GRENADE, pos, 0);
|
CExplosion::AddExplosion(nil, entity, EXPLOSION_GRENADE, pos, 0);
|
||||||
break;
|
break;
|
||||||
case WEAPONTYPE_MOLOTOV:
|
case WEAPONTYPE_MOLOTOV:
|
||||||
CExplosion::AddExplosion(nil, entity, EXPLOSION_MOLOTOV, pos, 0);
|
CExplosion::AddExplosion(nil, entity, EXPLOSION_MOLOTOV, pos, 0);
|
||||||
break;
|
break;
|
||||||
case WEAPONTYPE_ROCKET:
|
case WEAPONTYPE_ROCKET:
|
||||||
CExplosion::AddExplosion(nil, entity, EXPLOSION_ROCKET, pos, 0);
|
CExplosion::AddExplosion(nil, entity, EXPLOSION_ROCKET, pos, 0);
|
||||||
break;
|
break;
|
||||||
default: break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -225,6 +259,8 @@ CProjectileInfo::Update()
|
||||||
return;
|
return;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
int tearGasOffset = -0.0f; // unused
|
||||||
|
|
||||||
for (int i = 0; i < ARRAY_SIZE(gaProjectileInfo); i++) {
|
for (int i = 0; i < ARRAY_SIZE(gaProjectileInfo); i++) {
|
||||||
if (!gaProjectileInfo[i].m_bInUse) continue;
|
if (!gaProjectileInfo[i].m_bInUse) continue;
|
||||||
|
|
||||||
|
@ -240,21 +276,48 @@ CProjectileInfo::Update()
|
||||||
gaProjectileInfo[i].m_bInUse = false;
|
gaProjectileInfo[i].m_bInUse = false;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
if ( (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_DETONATOR_GRENADE || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_TEARGAS) && ms_apProjectile[i]->m_fElasticity > 0.1f ) {
|
||||||
|
if ( Abs(ms_apProjectile[i]->m_vecMoveSpeed.x) < 0.05f && Abs(ms_apProjectile[i]->m_vecMoveSpeed.y) < 0.05f && Abs(ms_apProjectile[i]->m_vecMoveSpeed.z) < 0.05f ) {
|
||||||
|
ms_apProjectile[i]->m_fElasticity = 0.03f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
const CVector &projectilePos = ms_apProjectile[i]->GetPosition();
|
||||||
|
CVector nextPos = CTimer::GetTimeStep() * ms_apProjectile[i]->m_vecMoveSpeed + projectilePos;
|
||||||
|
|
||||||
if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET) {
|
if ( nextPos.x <= PROJECTILE_BOUNDARY_MIN_X || nextPos.x >= PROJECTILE_BOUNDARY_MAX_X || nextPos.y <= PROJECTILE_BOUNDARY_MIN_Y || nextPos.y >= PROJECTILE_BOUNDARY_MAX_Y ) {
|
||||||
CParticle::AddParticle(PARTICLE_SMOKE, ms_apProjectile[i]->GetPosition(), CVector(0.0f, 0.0f, 0.0f));
|
// Not RemoveProjectile, because we don't want no explosion
|
||||||
|
gaProjectileInfo[i].m_bInUse = false;
|
||||||
|
CWorld::Remove(ms_apProjectile[i]);
|
||||||
|
delete ms_apProjectile[i];
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if ( gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_TEARGAS && CTimer::GetTimeInMilliseconds() > gaProjectileInfo[i].m_nExplosionTime - 19500 ) {
|
||||||
|
CParticle::AddParticle(PARTICLE_TEARGAS, projectilePos, CVector(0.2f, tearGasOffset, 0.0f), 0, 0.0f, 0, 0, 0, 0);
|
||||||
|
CParticle::AddParticle(PARTICLE_TEARGAS, projectilePos, CVector(-0.2f, tearGasOffset, 0.0f), 0, 0.0f, 0, 0, 0, 0);
|
||||||
|
CParticle::AddParticle(PARTICLE_TEARGAS, projectilePos, CVector(tearGasOffset, tearGasOffset, 0.0f), 0, 0.0f, 0, 0, 0, 0);
|
||||||
|
|
||||||
|
// TODO(Miami): SetPedsChoking
|
||||||
|
/*if ( CTimer::GetTimeInMilliseconds() & 0x200 )
|
||||||
|
CWorld::SetPedsChoking(projectilePos.x, projectilePos.y, projectilePos.z, 6.0f, gaProjectileInfo[i].m_pSource);
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CTimer::GetTimeInMilliseconds() <= gaProjectileInfo[i].m_nExplosionTime) {
|
if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET) {
|
||||||
|
CParticle::AddParticlesAlongLine(PARTICLE_ROCKET_SMOKE, gaProjectileInfo[i].m_vecPos, projectilePos, CVector(0.0f, 0.0f, 0.0f), 0.7f, 0, 0, 0, 3000);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (CTimer::GetTimeInMilliseconds() <= gaProjectileInfo[i].m_nExplosionTime || gaProjectileInfo[i].m_nExplosionTime == 0) {
|
||||||
if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET) {
|
if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET) {
|
||||||
CVector pos = ms_apProjectile[i]->GetPosition();
|
CVector pos = ms_apProjectile[i]->GetPosition();
|
||||||
CWorld::pIgnoreEntity = ms_apProjectile[i];
|
CWorld::pIgnoreEntity = ms_apProjectile[i];
|
||||||
if (ms_apProjectile[i]->bHasCollided
|
if (ms_apProjectile[i]->bHasCollided
|
||||||
|| !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false)
|
|| !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false)
|
||||||
|| gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET && (CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos))) {
|
|| CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos)) {
|
||||||
RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]);
|
RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]);
|
||||||
}
|
}
|
||||||
CWorld::pIgnoreEntity = nil;
|
CWorld::pIgnoreEntity = nil;
|
||||||
|
ms_apProjectile[i]->m_vecMoveSpeed *= 1.07f;
|
||||||
|
|
||||||
} else if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_MOLOTOV) {
|
} else if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_MOLOTOV) {
|
||||||
CVector pos = ms_apProjectile[i]->GetPosition();
|
CVector pos = ms_apProjectile[i]->GetPosition();
|
||||||
CWorld::pIgnoreEntity = ms_apProjectile[i];
|
CWorld::pIgnoreEntity = ms_apProjectile[i];
|
||||||
|
@ -263,8 +326,7 @@ CProjectileInfo::Update()
|
||||||
|| ((gaProjectileInfo[i].m_vecPos - gaProjectileInfo[i].m_pSource->GetPosition()).MagnitudeSqr() >= 2.0f))
|
|| ((gaProjectileInfo[i].m_vecPos - gaProjectileInfo[i].m_pSource->GetPosition()).MagnitudeSqr() >= 2.0f))
|
||||||
{
|
{
|
||||||
if (ms_apProjectile[i]->bHasCollided
|
if (ms_apProjectile[i]->bHasCollided
|
||||||
|| !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false)
|
|| !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false)) {
|
||||||
|| gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET && (CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos))) {
|
|
||||||
RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]);
|
RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -315,13 +377,12 @@ CProjectileInfo::IsProjectileInRange(float x1, float x2, float y1, float y2, flo
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
// --MIAMI: Done
|
|
||||||
void
|
void
|
||||||
CProjectileInfo::RemoveDetonatorProjectiles()
|
CProjectileInfo::RemoveDetonatorProjectiles()
|
||||||
{
|
{
|
||||||
for (int i = 0; i < ARRAY_SIZE(ms_apProjectile); i++) {
|
for (int i = 0; i < ARRAY_SIZE(ms_apProjectile); i++) {
|
||||||
if (gaProjectileInfo[i].m_bInUse && gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_DETONATOR_GRENADE) {
|
if (gaProjectileInfo[i].m_bInUse && gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_DETONATOR_GRENADE) {
|
||||||
CExplosion::AddExplosion(nil, gaProjectileInfo[i].m_pSource, EXPLOSION_GRENADE, gaProjectileInfo[i].m_vecPos, 0); // TODO(Miami): New parameter (1)
|
CExplosion::AddExplosion(nil, gaProjectileInfo[i].m_pSource, EXPLOSION_GRENADE, gaProjectileInfo[i].m_vecPos, 0); // TODO(Miami): New parameter: 1
|
||||||
gaProjectileInfo[i].m_bInUse = false;
|
gaProjectileInfo[i].m_bInUse = false;
|
||||||
CWorld::Remove(ms_apProjectile[i]);
|
CWorld::Remove(ms_apProjectile[i]);
|
||||||
delete ms_apProjectile[i];
|
delete ms_apProjectile[i];
|
||||||
|
|
Loading…
Reference in a new issue