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Audio fixes

This commit is contained in:
Sergeanur 2020-06-30 19:06:58 +03:00
parent a15f3ddb8b
commit da93b0a078
3 changed files with 18 additions and 24 deletions

View file

@ -157,7 +157,7 @@ cAudioManager::PostInitialiseGameSpecificSetup()
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
m_sMissionAudio.field_22 = 0;
m_sMissionAudio.m_bIsPlaying = false;
m_sMissionAudio.m_bIsPlayed = false;
m_sMissionAudio.m_bPredefinedProperties = true;
m_sMissionAudio.m_nMissionAudioCounter = 0;
@ -961,15 +961,15 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
}
break;
case 'F':
if (automobile->m_aWheelState[VEHWHEEL_FRONT_LEFT] == WHEEL_STATE_SPINNING)
if (automobile->m_aWheelState[CARWHEEL_FRONT_LEFT] == WHEEL_STATE_SPINNING)
traction += 0.1f;
if (automobile->m_aWheelState[VEHWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING)
if (automobile->m_aWheelState[CARWHEEL_FRONT_RIGHT] == WHEEL_STATE_SPINNING)
traction += 0.1f;
break;
case 'R':
if (automobile->m_aWheelState[VEHWHEEL_FRONT_RIGHT] == WHEEL_STATE_SPINNING)
if (automobile->m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING)
traction += 0.1f;
if (automobile->m_aWheelState[VEHWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)
if (automobile->m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)
traction += 0.1f;
break;
}
@ -1250,12 +1250,12 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
lostTraction = true;
break;
case 'F':
if ((automobile->m_aWheelState[VEHWHEEL_FRONT_LEFT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[VEHWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL) &&
(automobile->m_aWheelState[VEHWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[VEHWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
if ((automobile->m_aWheelState[CARWHEEL_FRONT_LEFT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[CARWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL) &&
(automobile->m_aWheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
lostTraction = true;
break;
case 'R':
if ((automobile->m_aWheelState[VEHWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL) || (automobile->m_aWheelState[VEHWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
if ((automobile->m_aWheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL) || (automobile->m_aWheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
lostTraction = true;
break;
}
@ -2426,10 +2426,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
AddSampleToRequestedQueue();
}
if (FindPlayerVehicle() == params->m_pVehicle) {
if (Pads[0].GetAccelerate() <= Pads[0].GetBrake())
padAccelerate = Pads[0].GetBrake();
else
padAccelerate = Pads[0].GetAccelerate();
padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake());
padRelativeAccerate = padAccelerate / 255;
emittingVol = (100.f * padRelativeAccerate) + 15;
m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000;
@ -2468,10 +2465,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
m_sQueueSample.m_bRequireReflection = false;
} else {
if (FindPlayerVehicle() == params->m_pVehicle) {
if (Pads[0].GetAccelerate() <= Pads[0].GetBrake())
padAccelerate = Pads[0].GetBrake();
else
padAccelerate = Pads[0].GetAccelerate();
padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake());
if (padAccelerate <= 20) {
emittingVol = 45 - 45 * padAccelerate / 40;
m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025;
@ -8672,11 +8666,11 @@ cAudioManager::PreloadMissionAudio(Const char *name)
m_sMissionAudio.m_nSampleIndex = missionAudioSfx;
m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
m_sMissionAudio.field_22 = 0;
m_sMissionAudio.m_bIsPlaying = false;
m_sMissionAudio.m_nMissionAudioCounter = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000;
m_sMissionAudio.m_nMissionAudioCounter *= 4;
m_sMissionAudio.m_bIsPlayed = false;
m_sMissionAudio.m_bPredefinedProperties = 1;
m_sMissionAudio.m_bPredefinedProperties = true;
g_bMissionAudioLoadFailed = false;
}
}
@ -8726,7 +8720,7 @@ cAudioManager::ClearMissionAudio()
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
m_sMissionAudio.field_22 = 0;
m_sMissionAudio.m_bIsPlaying = false;
m_sMissionAudio.m_bIsPlayed = false;
m_sMissionAudio.m_bPredefinedProperties = true;
m_sMissionAudio.m_nMissionAudioCounter = 0;
@ -8819,7 +8813,7 @@ cAudioManager::ProcessMissionAudio()
m_sMissionAudio.m_nMissionAudioCounter = 0;
}
}
} else if (m_sMissionAudio.field_22) {
} else if (m_sMissionAudio.m_bIsPlaying) {
if (SampleManager.IsStreamPlaying(1) || m_nUserPause || m_nPreviousUserPause) {
if (m_nUserPause)
SampleManager.PauseStream(1, 1);
@ -8839,7 +8833,7 @@ cAudioManager::ProcessMissionAudio()
break;
nCheckPlayingDelay = 0;
}
m_sMissionAudio.field_22 = 1;
m_sMissionAudio.m_bIsPlaying = true;
}
break;
default:

View file

@ -436,7 +436,7 @@ cAudioManager::ServiceSoundEffects()
}
ClearActiveSamples();
}
m_nActiveSampleQueue = m_nActiveSampleQueue != 1;
m_nActiveSampleQueue = m_nActiveSampleQueue == 1 ? 0 : 1;
ProcessReverb();
ProcessSpecial();
ClearRequestedQueue();
@ -686,7 +686,7 @@ cAudioManager::AddReleasingSounds()
{
bool toProcess[44]; // why not 27?
int8 queue = m_nActiveSampleQueue == 0;
int8 queue = m_nActiveSampleQueue == 0 ? 1 : 0;
for (int32 i = 0; i < m_SampleRequestQueuesStatus[queue]; i++) {
tSound &sample = m_asSamples[queue][m_abSampleQueueIndexTable[queue][i]];

View file

@ -103,7 +103,7 @@ public:
int32 m_nSampleIndex;
uint8 m_nLoadingStatus;
uint8 m_nPlayStatus;
uint8 field_22; // todo find a name
bool m_bIsPlaying;
int32 m_nMissionAudioCounter;
bool m_bIsPlayed;
};