mirror of
https://github.com/halpz/re3.git
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finished CMotionBlurStreaks, CSpecialFX
This commit is contained in:
parent
51512db006
commit
daaf443cfa
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@ -43,7 +43,6 @@ CBoat
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CBulletInfo
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CExplosion
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CMenuManager - WIP
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CMotionBlurStreaks
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CObject
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CPacManPickups
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CPad - only cheats
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@ -53,7 +52,6 @@ CRecordDataForChase
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CRecordDataForGame
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CRoadBlocks
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CSkidmarks
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CSpecialFX
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CStats
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CTrafficLights
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CWeapon
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@ -78,6 +78,7 @@ enum Config {
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NUMMONEYMESSAGES = 16,
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NUMPICKUPMESSAGES = 16,
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NUMBULLETTRACES = 16,
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NUMMBLURSTREAKS = 4,
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NUMONSCREENTIMERENTRIES = 1,
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NUMRADARBLIPS = 32,
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@ -162,17 +162,17 @@ Idle(void *arg)
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} else {
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CPointLights::InitPerFrame();
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#ifdef TIMEBARS
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tbStartTimer(0, "CGame::Process");
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tbStartTimer(0, "CGame::Process");
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#endif
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CGame::Process();
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#ifdef TIMEBARS
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tbEndTimer("CGame::Process");
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tbStartTimer(0, "DMAudio.Service");
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tbStartTimer(0, "DMAudio.Service");
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#endif
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DMAudio.Service();
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#ifdef TIMEBARS
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tbEndTimer("DMAudio.Service");
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tbEndTimer("DMAudio.Service");
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#endif
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}
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@ -181,18 +181,18 @@ Idle(void *arg)
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#else
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CPointLights::InitPerFrame();
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#ifdef TIMEBARS
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tbStartTimer(0, "CGame::Process");
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tbStartTimer(0, "CGame::Process");
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#endif
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CGame::Process();
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#ifdef TIMEBARS
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tbEndTimer("CGame::Process");
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tbStartTimer(0, "DMAudio.Service");
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tbStartTimer(0, "DMAudio.Service");
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#endif
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DMAudio.Service();
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#ifdef TIMEBARS
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tbEndTimer("DMAudio.Service");
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tbEndTimer("DMAudio.Service");
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#endif
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#endif
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@ -222,16 +222,16 @@ Idle(void *arg)
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}
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#endif
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#ifdef TIMEBARS
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tbStartTimer(0, "CnstrRenderList");
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tbStartTimer(0, "CnstrRenderList");
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#endif
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CRenderer::ConstructRenderList();
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#ifdef TIMEBARS
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tbEndTimer("CnstrRenderList");
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tbStartTimer(0, "PreRender");
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tbStartTimer(0, "PreRender");
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#endif
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CRenderer::PreRender();
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#ifdef TIMEBARS
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tbEndTimer("PreRender");
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tbEndTimer("PreRender");
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#endif
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if(CWeather::LightningFlash && !CCullZones::CamNoRain()){
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@ -251,17 +251,17 @@ Idle(void *arg)
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RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
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#ifdef TIMEBARS
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tbStartTimer(0, "RenderScene");
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tbStartTimer(0, "RenderScene");
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#endif
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RenderScene();
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#ifdef TIMEBARS
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tbEndTimer("RenderScene");
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tbEndTimer("RenderScene");
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#endif
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RenderDebugShit();
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RenderEffects();
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#ifdef TIMEBARS
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tbStartTimer(0, "RenderMotionBlur");
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#ifdef TIMEBARS
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tbStartTimer(0, "RenderMotionBlur");
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#endif
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if((TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL) &&
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TheCamera.m_ScreenReductionPercentage > 0.0f)
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@ -269,11 +269,11 @@ Idle(void *arg)
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TheCamera.RenderMotionBlur();
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#ifdef TIMEBARS
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tbEndTimer("RenderMotionBlur");
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tbStartTimer(0, "Render2dStuff");
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tbStartTimer(0, "Render2dStuff");
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#endif
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Render2dStuff();
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#ifdef TIMEBARS
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tbEndTimer("Render2dStuff");
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tbEndTimer("Render2dStuff");
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#endif
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}else{
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float viewWindow = DEFAULT_VIEWWINDOW;
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@ -293,21 +293,21 @@ Idle(void *arg)
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DefinedState();
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#endif
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#ifdef TIMEBARS
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tbStartTimer(0, "RenderMenus");
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tbStartTimer(0, "RenderMenus");
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#endif
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RenderMenus();
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#ifdef TIMEBARS
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tbEndTimer("RenderMenus");
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tbStartTimer(0, "DoFade");
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tbStartTimer(0, "DoFade");
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#endif
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DoFade();
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#ifdef TIMEBARS
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tbEndTimer("DoFade");
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tbStartTimer(0, "Render2dStuff-Fade");
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tbStartTimer(0, "Render2dStuff-Fade");
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#endif
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Render2dStuffAfterFade();
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#ifdef TIMEBARS
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tbEndTimer("Render2dStuff-Fade");
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tbEndTimer("Render2dStuff-Fade");
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#endif
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CCredits::Render();
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@ -394,13 +394,13 @@ CEntity::PreRender(void)
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}else if(GetModelIndex() == MI_GRENADE){
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CMotionBlurStreaks::RegisterStreak((uintptr)this,
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100, 100, 100,
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TheCamera.GetPosition() - 0.07f*TheCamera.GetRight(),
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TheCamera.GetPosition() + 0.07f*TheCamera.GetRight());
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GetPosition() - 0.07f*TheCamera.GetRight(),
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GetPosition() + 0.07f*TheCamera.GetRight());
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}else if(GetModelIndex() == MI_MOLOTOV){
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CMotionBlurStreaks::RegisterStreak((uintptr)this,
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0, 100, 0,
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TheCamera.GetPosition() - 0.07f*TheCamera.GetRight(),
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TheCamera.GetPosition() + 0.07f*TheCamera.GetRight());
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GetPosition() - 0.07f*TheCamera.GetRight(),
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GetPosition() + 0.07f*TheCamera.GetRight());
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}
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}else if(GetModelIndex() == MI_MISSILE){
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CVector pos = GetPosition();
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@ -9,9 +9,12 @@
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#include "TxdStore.h"
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#include "FileMgr.h"
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#include "FileLoader.h"
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#include "Timecycle.h"
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#include "Lights.h"
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#include "ModelIndices.h"
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#include "VisibilityPlugins.h"
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#include "World.h"
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#include "PlayerPed.h"
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#include "Particle.h"
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#include "Shadows.h"
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#include "General.h"
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@ -19,17 +22,247 @@
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#include "Shadows.h"
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#include "main.h"
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WRAPPER void CSpecialFX::Render(void) { EAXJMP(0x518DC0); }
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WRAPPER void CSpecialFX::Update(void) { EAXJMP(0x518D40); }
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WRAPPER void CSpecialFX::Init(void) { EAXJMP(0x5189E0); }
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WRAPPER void CSpecialFX::Shutdown(void) { EAXJMP(0x518BE0); }
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RxObjSpace3DVertex StreakVertices[4];
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RwImVertexIndex StreakIndexList[12];
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WRAPPER void CMotionBlurStreaks::RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) { EAXJMP(0x519460); }
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RxObjSpace3DVertex TraceVertices[6];
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RwImVertexIndex TraceIndexList[12];
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CBulletTrace (&CBulletTraces::aTraces)[NUMBULLETTRACES] = *(CBulletTrace(*)[NUMBULLETTRACES])*(uintptr*)0x72B1B8;
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RxObjSpace3DVertex (&TraceVertices)[6] = *(RxObjSpace3DVertex(*)[6])*(uintptr*)0x649884;
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RwImVertexIndex (&TraceIndexList)[12] = *(RwImVertexIndex(*)[12])*(uintptr*)0x64986C;
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void
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CSpecialFX::Init(void)
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{
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CBulletTraces::Init();
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RwIm3DVertexSetU(&StreakVertices[0], 0.0f);
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RwIm3DVertexSetV(&StreakVertices[0], 0.0f);
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RwIm3DVertexSetU(&StreakVertices[1], 1.0f);
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RwIm3DVertexSetV(&StreakVertices[1], 0.0f);
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RwIm3DVertexSetU(&StreakVertices[2], 0.0f);
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RwIm3DVertexSetV(&StreakVertices[2], 0.0f);
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RwIm3DVertexSetU(&StreakVertices[3], 1.0f);
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RwIm3DVertexSetV(&StreakVertices[3], 0.0f);
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StreakIndexList[0] = 0;
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StreakIndexList[1] = 1;
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StreakIndexList[2] = 2;
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StreakIndexList[3] = 1;
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StreakIndexList[4] = 3;
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StreakIndexList[5] = 2;
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StreakIndexList[6] = 0;
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StreakIndexList[7] = 2;
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StreakIndexList[8] = 1;
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StreakIndexList[9] = 1;
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StreakIndexList[10] = 2;
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StreakIndexList[11] = 3;
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RwIm3DVertexSetRGBA(&TraceVertices[0], 20, 20, 20, 255);
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RwIm3DVertexSetRGBA(&TraceVertices[1], 20, 20, 20, 255);
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RwIm3DVertexSetRGBA(&TraceVertices[2], 70, 70, 70, 255);
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RwIm3DVertexSetRGBA(&TraceVertices[3], 70, 70, 70, 255);
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RwIm3DVertexSetRGBA(&TraceVertices[4], 10, 10, 10, 255);
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RwIm3DVertexSetRGBA(&TraceVertices[5], 10, 10, 10, 255);
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RwIm3DVertexSetU(&TraceVertices[0], 0.0);
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RwIm3DVertexSetV(&TraceVertices[0], 0.0);
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RwIm3DVertexSetU(&TraceVertices[1], 1.0);
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RwIm3DVertexSetV(&TraceVertices[1], 0.0);
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RwIm3DVertexSetU(&TraceVertices[2], 0.0);
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RwIm3DVertexSetV(&TraceVertices[2], 0.5);
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RwIm3DVertexSetU(&TraceVertices[3], 1.0);
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RwIm3DVertexSetV(&TraceVertices[3], 0.5);
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RwIm3DVertexSetU(&TraceVertices[4], 0.0);
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RwIm3DVertexSetV(&TraceVertices[4], 1.0);
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RwIm3DVertexSetU(&TraceVertices[5], 1.0);
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RwIm3DVertexSetV(&TraceVertices[5], 1.0);
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TraceIndexList[0] = 0;
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TraceIndexList[1] = 2;
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TraceIndexList[2] = 1;
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TraceIndexList[3] = 1;
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TraceIndexList[4] = 2;
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TraceIndexList[5] = 3;
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TraceIndexList[6] = 2;
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TraceIndexList[7] = 4;
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TraceIndexList[8] = 3;
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TraceIndexList[9] = 3;
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TraceIndexList[10] = 4;
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TraceIndexList[11] = 5;
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CMotionBlurStreaks::Init();
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CBrightLights::Init();
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CShinyTexts::Init();
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CMoneyMessages::Init();
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C3dMarkers::Init();
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}
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RwObject*
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LookForBatCB(RwObject *object, void *data)
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{
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static CMatrix MatLTM;
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if(CVisibilityPlugins::GetAtomicModelInfo((RpAtomic*)object) == (CSimpleModelInfo*)data){
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MatLTM = CMatrix(RwFrameGetLTM(RpAtomicGetFrame((RpAtomic*)object)));
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CVector p1 = MatLTM * CVector(0.02f, 0.05f, 0.07f);
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CVector p2 = MatLTM * CVector(0.246f, 0.0325f, 0.796f);
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CMotionBlurStreaks::RegisterStreak((uintptr)object, 100, 100, 100, p1, p2);
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}
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return nil;
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}
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void
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CSpecialFX::Update(void)
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{
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CMotionBlurStreaks::Update();
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CBulletTraces::Update();
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if(FindPlayerPed() &&
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FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT &&
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FindPlayerPed()->GetWeapon()->m_eWeaponState == WEAPONSTATE_FIRING)
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RwFrameForAllObjects(FindPlayerPed()->GetNodeFrame(PED_HANDR), LookForBatCB, CModelInfo::GetModelInfo(MI_BASEBALL_BAT));
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}
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void
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CSpecialFX::Shutdown(void)
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{
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C3dMarkers::Shutdown();
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}
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void
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CSpecialFX::Render(void)
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{
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CMotionBlurStreaks::Render();
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CBulletTraces::Render();
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CBrightLights::Render();
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CShinyTexts::Render();
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CMoneyMessages::Render();
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C3dMarkers::Render();
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}
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CRegisteredMotionBlurStreak CMotionBlurStreaks::aStreaks[NUMMBLURSTREAKS];
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void
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CRegisteredMotionBlurStreak::Update(void)
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{
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int i;
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bool wasUpdated;
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bool lastWasUpdated = false;
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for(i = 2; i > 0; i--){
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m_pos1[i] = m_pos1[i-1];
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m_pos2[i] = m_pos2[i-1];
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m_isValid[i] = m_isValid[i-1];
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wasUpdated = true;
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if(!lastWasUpdated && !m_isValid[i])
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wasUpdated = false;
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lastWasUpdated = wasUpdated;
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}
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m_isValid[0] = false;
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if(!wasUpdated)
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m_id = 0;
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}
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void
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CRegisteredMotionBlurStreak::Render(void)
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{
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int i;
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int a1, a2;
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for(i = 0; i < 2; i++)
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if(m_isValid[i] && m_isValid[i+1]){
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a1 = (255/3)*(3-i)/3;
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RwIm3DVertexSetRGBA(&StreakVertices[0], m_red, m_green, m_blue, a1);
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RwIm3DVertexSetRGBA(&StreakVertices[1], m_red, m_green, m_blue, a1);
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a2 = (255/3)*(3-(i+1))/3;
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RwIm3DVertexSetRGBA(&StreakVertices[2], m_red, m_green, m_blue, a2);
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RwIm3DVertexSetRGBA(&StreakVertices[3], m_red, m_green, m_blue, a2);
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RwIm3DVertexSetPos(&StreakVertices[0], m_pos1[i].x, m_pos1[i].y, m_pos1[i].z);
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RwIm3DVertexSetPos(&StreakVertices[1], m_pos2[i].x, m_pos2[i].y, m_pos2[i].z);
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RwIm3DVertexSetPos(&StreakVertices[2], m_pos1[i+1].x, m_pos1[i+1].y, m_pos1[i+1].z);
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RwIm3DVertexSetPos(&StreakVertices[3], m_pos2[i+1].x, m_pos2[i+1].y, m_pos2[i+1].z);
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LittleTest();
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if(RwIm3DTransform(StreakVertices, 4, nil, rwIM3D_VERTEXUV)){
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RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, StreakIndexList, 12);
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RwIm3DEnd();
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}
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}
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}
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void
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CMotionBlurStreaks::Init(void)
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{
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int i;
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for(i = 0; i < NUMMBLURSTREAKS; i++)
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aStreaks[i].m_id = 0;
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}
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void
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CMotionBlurStreaks::Update(void)
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{
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int i;
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for(i = 0; i < NUMMBLURSTREAKS; i++)
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if(aStreaks[i].m_id)
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aStreaks[i].Update();
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}
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void
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CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2)
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{
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int i;
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for(i = 0; i < NUMMBLURSTREAKS; i++){
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if(aStreaks[i].m_id == id){
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// Found a streak from last frame, update
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aStreaks[i].m_red = r;
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aStreaks[i].m_green = g;
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aStreaks[i].m_blue = b;
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aStreaks[i].m_pos1[0] = p1;
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aStreaks[i].m_pos2[0] = p2;
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aStreaks[i].m_isValid[0] = true;
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return;
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}
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}
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// Find free slot
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for(i = 0; aStreaks[i].m_id; i++)
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if(i == NUMMBLURSTREAKS-1)
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return;
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// Create a new streak
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aStreaks[i].m_id = id;
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aStreaks[i].m_red = r;
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aStreaks[i].m_green = g;
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aStreaks[i].m_blue = b;
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aStreaks[i].m_pos1[0] = p1;
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aStreaks[i].m_pos2[0] = p2;
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aStreaks[i].m_isValid[0] = true;
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aStreaks[i].m_isValid[1] = false;
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aStreaks[i].m_isValid[2] = false;
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}
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void
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CMotionBlurStreaks::Render(void)
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{
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bool setRenderStates = false;
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int i;
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for(i = 0; i < NUMMBLURSTREAKS; i++)
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if(aStreaks[i].m_id){
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if(!setRenderStates){
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE);
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RwRenderStateSet(rwRENDERSTATEFOGCOLOR,
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(void*)RWRGBALONG(CTimeCycle::GetFogRed(), CTimeCycle::GetFogGreen(), CTimeCycle::GetFogBlue(), 255));
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
|
||||
setRenderStates = true;
|
||||
}
|
||||
aStreaks[i].Render();
|
||||
}
|
||||
if(setRenderStates){
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
CBulletTrace CBulletTraces::aTraces[NUMBULLETTRACES];
|
||||
|
||||
void CBulletTraces::Init(void)
|
||||
{
|
||||
|
@ -201,9 +434,9 @@ C3dMarker::Render()
|
|||
ReSetAmbientAndDirectionalColours();
|
||||
}
|
||||
|
||||
C3dMarker(&C3dMarkers::m_aMarkerArray)[NUM3DMARKERS] = *(C3dMarker(*)[NUM3DMARKERS])*(uintptr*)0x72D408;
|
||||
int32 &C3dMarkers::NumActiveMarkers = *(int32*)0x8F2A08;
|
||||
RpClump* (&C3dMarkers::m_pRpClumpArray)[NUMMARKERTYPES] = *(RpClump*(*)[NUMMARKERTYPES])*(uintptr*)0x8E2888;
|
||||
C3dMarker C3dMarkers::m_aMarkerArray[NUM3DMARKERS];
|
||||
int32 C3dMarkers::NumActiveMarkers;
|
||||
RpClump* C3dMarkers::m_pRpClumpArray[NUMMARKERTYPES];
|
||||
|
||||
void
|
||||
C3dMarkers::Init()
|
||||
|
@ -627,9 +860,7 @@ CBrightLights::RenderOutGeometryBuffer(void)
|
|||
TempBufferVerticesStored = 0;
|
||||
TempBufferIndicesStored = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
int CShinyTexts::NumShinyTexts;
|
||||
CShinyText CShinyTexts::aShinyTexts[NUMSHINYTEXTS];
|
||||
|
|
|
@ -9,10 +9,29 @@ public:
|
|||
static void Shutdown(void);
|
||||
};
|
||||
|
||||
class CMotionBlurStreaks
|
||||
class CRegisteredMotionBlurStreak
|
||||
{
|
||||
public:
|
||||
static void RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2);
|
||||
uintptr m_id;
|
||||
uint8 m_red;
|
||||
uint8 m_green;
|
||||
uint8 m_blue;
|
||||
CVector m_pos1[3];
|
||||
CVector m_pos2[3];
|
||||
bool m_isValid[3];
|
||||
|
||||
void Update(void);
|
||||
void Render(void);
|
||||
};
|
||||
|
||||
class CMotionBlurStreaks
|
||||
{
|
||||
static CRegisteredMotionBlurStreak aStreaks[NUMMBLURSTREAKS];
|
||||
public:
|
||||
static void Init(void);
|
||||
static void Update(void);
|
||||
static void RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2);
|
||||
static void Render(void);
|
||||
};
|
||||
|
||||
struct CBulletTrace
|
||||
|
@ -29,7 +48,7 @@ struct CBulletTrace
|
|||
class CBulletTraces
|
||||
{
|
||||
public:
|
||||
static CBulletTrace (&aTraces)[NUMBULLETTRACES];
|
||||
static CBulletTrace aTraces[NUMBULLETTRACES];
|
||||
|
||||
static void Init(void);
|
||||
static void AddTrace(CVector*, CVector*);
|
||||
|
@ -84,9 +103,9 @@ public:
|
|||
static void Render();
|
||||
static void Update();
|
||||
|
||||
static C3dMarker(&m_aMarkerArray)[NUM3DMARKERS];
|
||||
static int32 &NumActiveMarkers;
|
||||
static RpClump* (&m_pRpClumpArray)[NUMMARKERTYPES];
|
||||
static C3dMarker m_aMarkerArray[NUM3DMARKERS];
|
||||
static int32 NumActiveMarkers;
|
||||
static RpClump* m_pRpClumpArray[NUMMARKERTYPES];
|
||||
};
|
||||
|
||||
enum
|
||||
|
|
Loading…
Reference in a new issue