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Merge remote-tracking branch 'upstream/lcs' into lcs
This commit is contained in:
commit
dc729009ac
2
.vscode/settings.json
vendored
2
.vscode/settings.json
vendored
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@ -13,7 +13,7 @@
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"src/modelinfo",
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"src/objects",
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"src/peds",
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"src/render",
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"src/renderer",
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"src/rw",
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"src/save",
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"src/skel",
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@ -187,7 +187,7 @@
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</SETTING>
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<SETTING>
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<SETTING><NAME>SearchPath</NAME>
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<SETTING><NAME>Path</NAME><VALUE>..\src\render</VALUE></SETTING>
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<SETTING><NAME>Path</NAME><VALUE>..\src\renderer</VALUE></SETTING>
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<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
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<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
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</SETTING>
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@ -6712,7 +6712,7 @@
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</SETTING>
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<SETTING>
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<SETTING><NAME>SearchPath</NAME>
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<SETTING><NAME>Path</NAME><VALUE>..\src\render</VALUE></SETTING>
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<SETTING><NAME>Path</NAME><VALUE>..\src\renderer</VALUE></SETTING>
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<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
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<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
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</SETTING>
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@ -14909,7 +14909,7 @@
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<PATHFORMAT>Windows</PATHFORMAT>
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</FILEREF>
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</GROUP>
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<GROUP><NAME>render</NAME>
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<GROUP><NAME>renderer</NAME>
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<FILEREF>
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<TARGETNAME>Debug</TARGETNAME>
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<PATHTYPE>Name</PATHTYPE>
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@ -273,7 +273,7 @@ project "reLCS"
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files { addSrcFiles("src/modelinfo") }
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files { addSrcFiles("src/objects") }
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files { addSrcFiles("src/peds") }
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files { addSrcFiles("src/render") }
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files { addSrcFiles("src/renderer") }
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files { addSrcFiles("src/rw") }
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files { addSrcFiles("src/save") }
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files { addSrcFiles("src/skel") }
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@ -304,7 +304,7 @@ project "reLCS"
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includedirs { "src/modelinfo" }
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includedirs { "src/objects" }
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includedirs { "src/peds" }
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includedirs { "src/render" }
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includedirs { "src/renderer" }
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includedirs { "src/rw" }
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includedirs { "src/save/" }
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includedirs { "src/skel/" }
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@ -2965,7 +2965,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
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CPed *pPed = params.m_pVehicle->pDriver;
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if(!pPed)
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break;
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if(!pPed->HasWeaponSlot(WEAPONSLOT_SUBMACHINEGUN)) {
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if(!pPed->HasWeaponSlot(WEAPONSLOT_SUBMACHINEGUN) || (params.m_pVehicle->GetModelIndex() == MI_PREDATOR && !pPed->IsPedDoingDriveByShooting())) {
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sampleIndex = SFX_UZI_LEFT;
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frequency = SampleManager.GetSampleBaseFrequency(sampleIndex);
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frequency += RandomDisplacement(frequency / 32);
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@ -2618,6 +2618,9 @@ void CGarages::Save(uint8 * buf, uint32 * size)
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//INITSAVEBUF
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*size = 10692; // for some reason it's not actual size again
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//*size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
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#if !defined THIS_IS_STUPID && defined COMPATIBLE_SAVES
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memset(buf + 7340, 0, *size - 7340); // garbage data is written otherwise
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#endif
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CloseHideOutGaragesBeforeSave();
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WriteSaveBuf(buf, NumGarages);
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WriteSaveBuf(buf, (uint32)BombsAreFree);
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@ -2362,12 +2362,12 @@ CPed::ProcessControl(void)
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} else {
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obstacleForFlyingOtherDirZ = 501.0f;
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}
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uint8 flyDir = 0;
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int16 flyDir = 0;
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float feetZ = GetPosition().z - FEET_OFFSET;
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#ifdef FIX_BUGS
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if (obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ < 501.0f)
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if (obstacleForFlyingZ > feetZ && obstacleForFlyingZ < 500.0f)
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flyDir = 1;
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else if (obstacleForFlyingOtherDirZ > feetZ && obstacleForFlyingZ < 500.0f)
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else if (obstacleForFlyingOtherDirZ > feetZ && obstacleForFlyingOtherDirZ < 501.0f)
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flyDir = 2;
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#else
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if ((obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ < 500.0f) || (obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ > feetZ))
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@ -2376,8 +2376,8 @@ CPed::ProcessControl(void)
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flyDir = 2;
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#endif
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if (flyDir != 0 && !bHeadStuckInCollision) {
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SetPosition((flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point));
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if (flyDir > 0 && !bHeadStuckInCollision) {
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GetMatrix().SetTranslateOnly(flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point);
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GetMatrix().GetPosition().z += FEET_OFFSET;
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GetMatrix().UpdateRW();
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SetLanding();
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@ -3009,7 +3009,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
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lowerSpeedLimit *= 1.5f;
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}
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CAnimBlendAssociation *fallAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL);
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if (!bWasStanding && speed > upperSpeedLimit && (!bPushedAlongByCar || m_vecMoveSpeed.z < lowerSpeedLimit)
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if (!bWasStanding && ((speed > upperSpeedLimit && !bPushedAlongByCar) || (m_vecMoveSpeed.z < lowerSpeedLimit))
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&& m_pCollidingEntity != collidingEnt) {
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float damage = 100.0f * Max(speed - 0.25f, 0.0f);
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@ -3182,7 +3182,7 @@ bool
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CPed::IsPedDoingDriveByShooting(void)
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{
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#ifdef FIX_BUGS
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if (FindPlayerPed() == this && CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nWeaponSlot == 5) {
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if (FindPlayerPed() == this && CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nWeaponSlot == WEAPONSLOT_SUBMACHINEGUN) {
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#else
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if (FindPlayerPed() == this && GetWeapon()->m_eWeaponType == WEAPONTYPE_UZI) {
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#endif
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