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vars rename
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@ -188,14 +188,14 @@ CStinger::Process()
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// no break
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case STINGERSTATE_STATE1:
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if (m_nSpikeState != STINGERSTATE_STATE1 || CTimer::GetTimeInMilliseconds() <= m_nTimeOfDeploy + 2500) {
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float something = (CTimer::GetTimeInMilliseconds() - m_nTimeOfDeploy) / 2500.0f;
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float progress = (CTimer::GetTimeInMilliseconds() - m_nTimeOfDeploy) / 2500.0f;
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if (m_nSpikeState != STINGERSTATE_STATE1)
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something = 1.0f - something;
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progress = 1.0f - progress;
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float radangle = something * ARRAY_SIZE(m_vPositions);
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float angle1 = m_fMax_Z + DEGTORAD(radangle);
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float angle2 = m_fMax_Z - DEGTORAD(radangle);
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int pos = clamp(radangle, 0, ARRAY_SIZE(m_vPositions)-1);
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float degangle = progress * ARRAY_SIZE(m_vPositions);
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float angle1 = m_fMax_Z + DEGTORAD(degangle);
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float angle2 = m_fMax_Z - DEGTORAD(degangle);
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int pos = clamp(degangle, 0, ARRAY_SIZE(m_vPositions)-1);
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CVector2D pos2d = m_vPositions[pos];
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CVector pos3d = m_vPos;
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