mirror of
https://github.com/halpz/re3.git
synced 2024-12-22 17:35:29 +00:00
VC bits
This commit is contained in:
parent
b683c047dc
commit
e33b56b49a
|
@ -20,6 +20,10 @@
|
||||||
|
|
||||||
#define PAD_MOVE_TO_GAME_WORLD_MOVE 60.0f
|
#define PAD_MOVE_TO_GAME_WORLD_MOVE 60.0f
|
||||||
|
|
||||||
|
#ifdef VC_PED_PORTS
|
||||||
|
bool CPlayerPed::bDontAllowWeaponChange;
|
||||||
|
#endif
|
||||||
|
|
||||||
const uint32 CPlayerPed::nSaveStructSize =
|
const uint32 CPlayerPed::nSaveStructSize =
|
||||||
#ifdef COMPATIBLE_SAVES
|
#ifdef COMPATIBLE_SAVES
|
||||||
1520;
|
1520;
|
||||||
|
@ -603,7 +607,11 @@ CPlayerPed::ProcessWeaponSwitch(CPad *padUsed)
|
||||||
if (CDarkel::FrenzyOnGoing())
|
if (CDarkel::FrenzyOnGoing())
|
||||||
goto switchDetectDone;
|
goto switchDetectDone;
|
||||||
|
|
||||||
|
#ifdef VC_PED_PORTS
|
||||||
|
if (padUsed->CycleWeaponRightJustDown() && !m_pPointGunAt && !bDontAllowWeaponChange) {
|
||||||
|
#else
|
||||||
if (padUsed->CycleWeaponRightJustDown() && !m_pPointGunAt) {
|
if (padUsed->CycleWeaponRightJustDown() && !m_pPointGunAt) {
|
||||||
|
#endif
|
||||||
|
|
||||||
if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
|
if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
|
||||||
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON_RUNABOUT
|
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON_RUNABOUT
|
||||||
|
@ -619,7 +627,11 @@ CPlayerPed::ProcessWeaponSwitch(CPad *padUsed)
|
||||||
}
|
}
|
||||||
m_nSelectedWepSlot = WEAPONTYPE_UNARMED;
|
m_nSelectedWepSlot = WEAPONTYPE_UNARMED;
|
||||||
}
|
}
|
||||||
|
#ifdef VC_PED_PORTS
|
||||||
|
} else if (padUsed->CycleWeaponLeftJustDown() && !m_pPointGunAt && !bDontAllowWeaponChange) {
|
||||||
|
#else
|
||||||
} else if (padUsed->CycleWeaponLeftJustDown() && !m_pPointGunAt) {
|
} else if (padUsed->CycleWeaponLeftJustDown() && !m_pPointGunAt) {
|
||||||
|
#endif
|
||||||
if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
|
if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
|
||||||
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER
|
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER
|
||||||
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER) {
|
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER) {
|
||||||
|
@ -857,7 +869,11 @@ CPlayerPed::FindNextWeaponLockOnTarget(CEntity *previousTarget, bool lookToLeft)
|
||||||
// nextTarget = nil; // duplicate
|
// nextTarget = nil; // duplicate
|
||||||
float lastCloseness = -10000.0f;
|
float lastCloseness = -10000.0f;
|
||||||
// CGeneral::GetATanOfXY(GetForward().x, GetForward().y); // unused
|
// CGeneral::GetATanOfXY(GetForward().x, GetForward().y); // unused
|
||||||
|
#ifdef VC_PED_PORTS
|
||||||
|
CVector distVec = previousTarget->GetPosition() - TheCamera.GetPosition();
|
||||||
|
#else
|
||||||
CVector distVec = previousTarget->GetPosition() - GetPosition();
|
CVector distVec = previousTarget->GetPosition() - GetPosition();
|
||||||
|
#endif
|
||||||
float referenceBeta = CGeneral::GetATanOfXY(distVec.x, distVec.y);
|
float referenceBeta = CGeneral::GetATanOfXY(distVec.x, distVec.y);
|
||||||
|
|
||||||
for (int h = CPools::GetPedPool()->GetSize() - 1; h >= 0; h--) {
|
for (int h = CPools::GetPedPool()->GetSize() - 1; h >= 0; h--) {
|
||||||
|
@ -882,6 +898,9 @@ CPlayerPed::FindNextWeaponLockOnTarget(CEntity *previousTarget, bool lookToLeft)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
SetWeaponLockOnTarget(nextTarget);
|
SetWeaponLockOnTarget(nextTarget);
|
||||||
|
#ifdef VC_PED_PORTS
|
||||||
|
bDontAllowWeaponChange = true;
|
||||||
|
#endif
|
||||||
SetPointGunAt(nextTarget);
|
SetPointGunAt(nextTarget);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -927,6 +946,9 @@ CPlayerPed::FindWeaponLockOnTarget(void)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
SetWeaponLockOnTarget(nextTarget);
|
SetWeaponLockOnTarget(nextTarget);
|
||||||
|
#ifdef VC_PED_PORTS
|
||||||
|
bDontAllowWeaponChange = true;
|
||||||
|
#endif
|
||||||
SetPointGunAt(nextTarget);
|
SetPointGunAt(nextTarget);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -1511,6 +1533,13 @@ CPlayerPed::ProcessControl(void)
|
||||||
m_bSpeedTimerFlag = false;
|
m_bSpeedTimerFlag = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef VC_PED_PORTS
|
||||||
|
if (bDontAllowWeaponChange && FindPlayerPed() == this) {
|
||||||
|
if (!CPad::GetPad(0)->GetTarget())
|
||||||
|
bDontAllowWeaponChange = false;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
#ifdef PED_SKIN
|
#ifdef PED_SKIN
|
||||||
if (!bIsVisible && IsClumpSkinned(GetClump()))
|
if (!bIsVisible && IsClumpSkinned(GetClump()))
|
||||||
UpdateRpHAnim();
|
UpdateRpHAnim();
|
||||||
|
|
|
@ -40,6 +40,9 @@ public:
|
||||||
CVector m_cachedCamFront;
|
CVector m_cachedCamFront;
|
||||||
CVector m_cachedCamUp;
|
CVector m_cachedCamUp;
|
||||||
#endif
|
#endif
|
||||||
|
#ifdef VC_PED_PORTS
|
||||||
|
static bool bDontAllowWeaponChange;
|
||||||
|
#endif
|
||||||
|
|
||||||
CPlayerPed();
|
CPlayerPed();
|
||||||
~CPlayerPed();
|
~CPlayerPed();
|
||||||
|
|
Loading…
Reference in a new issue