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More AudioManager
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@ -71,11 +71,13 @@ enum eAudioType : int32 {
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TOTAL_AUDIO_TYPES = 14,
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};
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class CPhysical;
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class tAudioEntity
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{
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public:
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eAudioType m_nType;
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void *m_pEntity;
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CPhysical *m_pEntity;
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bool m_bIsUsed;
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char m_bStatus;
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int16 m_awAudioEvent[4];
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@ -159,7 +161,7 @@ public:
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char field_22;
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char field_23;
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int field_24;
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char m_bIsPlayed;
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bool m_bIsPlayed;
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char field_29;
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char field_30;
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char field_31;
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@ -185,7 +187,7 @@ public:
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char field_15;
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int m_nTimer;
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tActiveSample m_sQueueSample;
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char m_bActiveSampleQueue;
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uint8 m_bActiveSampleQueue;
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char gap_109[3];
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tActiveSample m_asSamples[54];
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char m_abSampleQueueIndexTable[54];
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@ -216,6 +218,72 @@ public:
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char field_19195;
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int m_nTimeOfRecentCrime;
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char GetMissionScriptPoliceAudioPlayingStatus();
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bool GetMissionAudioLoadingStatus();
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uint8 GetNum3DProvidersAvailable();
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int8 AutoDetect3DProviders();
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bool IsMP3RadioChannelAvailable();
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uint8 GetCDAudioDriveLetter();
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void SetEffectsMasterVolume(uint8 volume);
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void SetMusicMasterVolume(uint8 volume);
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void SetEffectsFadeVol(uint8 volume);
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void SetMusicFadeVol(uint8 volume);
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void SetSpeakerConfig(int32 conf);
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void ProcessJumboFlying();
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bool SetupJumboEngineSound(uint8, int32); // todo
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void PreInitialiseGameSpecificSetup();
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void SetMissionScriptPoliceAudio(int32 sfx);
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void CalculateDistance(bool *ptr, float dist);
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bool UsesSiren(int32 model);
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bool UsesSirenSwitching(int32 model);
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bool MissionScriptAudioUsesPoliceChannel(int32 soundMission);
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uint8 Get3DProviderName(uint8 id);
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void ProcessJumboTaxi();
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bool SetupJumboFlySound(uint8); // todo
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bool SetupJumboTaxiSound(uint8); // todo
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bool SetupJumboWhineSound(uint8, int32); // todo
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void PlayLoadedMissionAudio();
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void SetMissionAudioLocation(float x, float y, float z);
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void ResetPoliceRadio();
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void InterrogateAudioEntities();
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void ClearRequestedQueue();
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// void AgeCrimes();
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bool UsesReverseWarning(int32 model);
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bool HasAirBrakes(int32 model);
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int32 GetJumboTaxiFreq();
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void ProcessPhysical(int32 id);
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void ProcessVehicle(CPhysical *); // todo
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void ProcessPed(CPhysical *); // todo
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void ProcessPlane(void *); // todo
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void ClearMissionAudio();
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// void ProcessReverb();
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bool IsMissionAudioSampleFinished();
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void ProcessEntity(int32);
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void InitialisePoliceRadio();
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// done
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int32 RandomDisplacement(uint32 seed);
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void ReleaseDigitalHandle();
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@ -224,7 +292,7 @@ public:
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bool IsAudioInitialised() const;
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int32 CreateEntity(int32 type, void *memory);
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int32 CreateEntity(int32 type, CPhysical *memory);
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void DestroyEntity(int32 id);
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void SetEntityStatus(int32 id, bool status);
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@ -3,7 +3,10 @@
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#include "SampleManager.h"
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CSampleManager &cSampleManager = *(CSampleManager *)0x7341E0;
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uint32 &CSampleManager::nNumOfMp3Files = *(uint32*)0x95CC00;
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uint32 &nNumOfMp3Files = *(uint32 *)0x95CC00;
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uint8 &num3DProvidersAvailable = *(uint8 *)0x734237;
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uint32 *asName3DProviders = (uint32 *)0x734238;
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bool CSampleManager::IsMP3RadioChannelAvailable() {
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return nNumOfMp3Files != 0;
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@ -21,3 +24,69 @@ CSampleManager::RequireDigitalHandle()
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{
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EAXJMP(0x5664F0);
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}
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WRAPPER
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char
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CSampleManager::AutoDetect3DProviders()
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{
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EAXJMP(0x565990);
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}
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WRAPPER
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uint8
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CSampleManager::GetCDAudioDriveLetter()
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{
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EAXJMP(0x566F20);
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}
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WRAPPER
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void
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CSampleManager::SetEffectsMasterVolume(uint8 volume)
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{
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EAXJMP(0x567010);
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}
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WRAPPER
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void
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CSampleManager::SetMusicMasterVolume(uint8 volume)
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{
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EAXJMP(0x567020);
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}
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WRAPPER
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void
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CSampleManager::SetEffectsFadeVol(uint8 volume)
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{
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EAXJMP(0x567030);
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}
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WRAPPER
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void
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CSampleManager::SetMusicFadeVol(uint8 volume)
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{
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EAXJMP(0x567040);
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}
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WRAPPER
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void
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CSampleManager::SetSpeakerConfig(uint32 config)
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{
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EAXJMP(0x565900);
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}
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WRAPPER
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bool
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CSampleManager::GetChannelUsedFlag(int32 id)
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{
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EAXJMP(0x567B00);
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}
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WRAPPER
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void
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CSampleManager::StopChannel(int32 id)
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{
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EAXJMP(0x567BE0);
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}
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STARTPATCHES
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InjectHook(0x566490, CSampleManager::IsMP3RadioChannelAvailable, PATCH_JUMP);
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ENDPATCHES
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@ -1,13 +1,37 @@
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#pragma once
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class CSampleManager {
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public:
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static uint32 &nNumOfMp3Files;
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struct tSample {
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int m_nOffset;
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unsigned int m_nSize;
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int m_nFrequency;
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int m_nLoopStart;
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int m_nLoopEnd;
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};
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class CSampleManager
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{
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public:
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void ReleaseDigitalHandle();
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void RequireDigitalHandle();
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char AutoDetect3DProviders();
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uint8 GetCDAudioDriveLetter();
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void SetEffectsMasterVolume(uint8 volume);
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void SetMusicMasterVolume(uint8 volume);
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void SetEffectsFadeVol(uint8 volume);
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void SetMusicFadeVol(uint8 volume);
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void SetSpeakerConfig(uint32 config);
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bool GetChannelUsedFlag(int32 id);
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void StopChannel(int32 id);
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static bool IsMP3RadioChannelAvailable();
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};
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extern uint32 &nNumOfMp3Files;
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extern uint8 &num3DProvidersAvailable;
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extern uint32* asName3DProviders;
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extern CSampleManager &cSampleManager;
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@ -24,6 +24,80 @@ enum eCarLock : uint8 {
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CARLOCK_SKIP_SHUT_DOORS
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};
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enum eVehicleModel : int32
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{
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LANDSTAL = 0x0,
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IDAHO = 0x1,
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STINGER = 0x2,
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LINERUN = 0x3,
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PEREN = 0x4,
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SENTINEL = 0x5,
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PATRIOT = 0x6,
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FIRETRUK = 0x7,
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TRASH = 0x8,
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STRETCH = 0x9,
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MANANA = 0xA,
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INFERNUS = 0xB,
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BLISTA = 0xC,
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PONY = 0xD,
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MULE = 0xE,
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CHEETAH = 0xF,
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AMBULAN = 0x10,
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FBICAR = 0x11,
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MOONBEAM = 0x12,
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ESPERANT = 0x13,
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TAXI = 0x14,
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KURUMA = 0x15,
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BOBCAT = 0x16,
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MRWHOOP = 0x17,
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BFINJECT = 0x18,
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CORPSE = 0x19,
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POLICE = 0x1A,
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ENFORCER = 0x1B,
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SECURICA = 0x1C,
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BANSHEE = 0x1D,
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PREDATOR = 0x1E,
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BUS = 0x1F,
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RHINO = 0x20,
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BARRACKS = 0x21,
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TRAIN = 0x22,
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CHOPPER = 0x23,
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DODO = 0x24,
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COACH = 0x25,
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CABBIE = 0x26,
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STALLION = 0x27,
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RUMPO = 0x28,
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RCBANDIT = 0x29,
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BELLYUP = 0x2A,
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MRWONGS = 0x2B,
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MAFIA = 0x2C,
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YARDIE = 0x2D,
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YAKUZA = 0x2E,
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DIABLOS = 0x2F,
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COLUMB = 0x30,
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HOODS = 0x31,
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AIRTRAIN = 0x32,
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DEADDODO = 0x33,
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SPEEDER = 0x34,
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REEFER = 0x35,
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PANLANT = 0x36,
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FLATBED = 0x37,
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YANKEE = 0x38,
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ESCAPE = 0x39,
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BORGNINE = 0x3A,
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TOYZ = 0x3B,
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GHOST = 0x3C,
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CAR151 = 0x3D,
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CAR152 = 0x3E,
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CAR153 = 0x3F,
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CAR154 = 0x40,
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CAR155 = 0x41,
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CAR156 = 0x42,
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CAR157 = 0x43,
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CAR158 = 0x44,
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CAR159 = 0x45,
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};
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class CVehicle : public CPhysical
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{
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public:
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