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Audio: more LCS changes
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@ -526,11 +526,14 @@ cAudioManager::ServiceSoundEffects()
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ProcessSpecial();
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ProcessSpecial();
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ClearRequestedQueue();
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ClearRequestedQueue();
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InterrogateAudioEntities();
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InterrogateAudioEntities();
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m_sPedComments.Process();
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if (!m_nUserPause) {
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//ServicePoliceRadio(); // LCS: removed
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m_sPedComments.Process();
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ServiceCollisions();
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//ServicePoliceRadio(); // LCS: removed
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ServiceCollisions();
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}
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AddReleasingSounds();
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AddReleasingSounds();
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ProcessMissionAudio();
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if (!m_nUserPause)
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ProcessMissionAudio();
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#ifdef EXTERNAL_3D_SOUND
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#ifdef EXTERNAL_3D_SOUND
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AdjustSamplesVolume();
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AdjustSamplesVolume();
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#endif
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#endif
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