mirror of
https://github.com/halpz/re3.git
synced 2024-12-26 18:15:27 +00:00
final processActiveQueues
This commit is contained in:
parent
311cffa901
commit
e54b540bd4
|
@ -750,49 +750,42 @@ cAudioManager::AddReleasingSounds()
|
|||
void
|
||||
cAudioManager::ProcessActiveQueues()
|
||||
{
|
||||
char flag; // al
|
||||
int emittingVol_1; // ecx
|
||||
bool missionState; // al
|
||||
uint32 freqDivided; // ebp
|
||||
uint32 loopCount; // eax
|
||||
uint8 emittingVol_3; // dl
|
||||
unsigned int volume; // eax
|
||||
uint8 offset; // dl
|
||||
float x; // st4
|
||||
unsigned int emittingVol; // [esp+14h] [ebp-78h]
|
||||
int emittingVolCmp; // [esp+28h] [ebp-64h]
|
||||
int emittingVol_2; // [esp+28h] [ebp-64h]
|
||||
int activeVolume_1; // [esp+40h] [ebp-4Ch]
|
||||
CVector position; // [esp+70h] [ebp-1Ch]
|
||||
CVector usedPosition;
|
||||
CVector position;
|
||||
uint32 freqDivided;
|
||||
uint32 loopCount;
|
||||
uint8 emittingVol;
|
||||
uint8 vol;
|
||||
uint8 offset;
|
||||
float x;
|
||||
bool flag;
|
||||
bool missionState;
|
||||
|
||||
for (int32 i = 0; i < m_nActiveSamples; i++) {
|
||||
m_asSamples[m_nActiveSampleQueue][i].m_bIsProcessed = false;
|
||||
m_asActiveSamples[i].m_bIsProcessed = false;
|
||||
}
|
||||
|
||||
for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) { //??
|
||||
for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
|
||||
tSound& sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
|
||||
if (sample.m_nSampleIndex != NO_SAMPLE) {
|
||||
for (int32 j = 0; j < m_nActiveSamples; j++) {//??
|
||||
for (int32 j = 0; j < m_nActiveSamples; j++) {
|
||||
if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex &&
|
||||
sample.m_nCounter == m_asActiveSamples[j].m_nCounter &&
|
||||
sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) { //!!
|
||||
if (sample.m_nLoopCount) { //!!
|
||||
sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) {
|
||||
if (sample.m_nLoopCount) {
|
||||
|
||||
if (field_5554 & 1) { //!!
|
||||
if (!(j & 1)) { //!!
|
||||
flag = 0;
|
||||
if (field_5554 & 1) {
|
||||
if (!(j & 1)) {
|
||||
flag = false;
|
||||
} else {
|
||||
flag = 1;
|
||||
flag = true;
|
||||
}
|
||||
} else if (j & 1) { //!!
|
||||
flag = 0;
|
||||
} else if (j & 1) {
|
||||
flag = false;
|
||||
} else {
|
||||
flag = 1;
|
||||
flag = true;
|
||||
}
|
||||
|
||||
if (flag && !SampleManager.GetChannelUsedFlag(j)) { //!!
|
||||
if (flag && !SampleManager.GetChannelUsedFlag(j)) {
|
||||
sample.m_bLoopEnded = true;
|
||||
m_asActiveSamples[j].m_bLoopEnded = true;
|
||||
m_asActiveSamples[j].m_nSampleIndex = NO_SAMPLE;
|
||||
|
@ -805,9 +798,9 @@ cAudioManager::ProcessActiveQueues()
|
|||
sample.m_bIsProcessed = true;
|
||||
m_asActiveSamples[j].m_bIsProcessed = true;
|
||||
sample.m_nVolumeChange = -1;
|
||||
if (!sample.m_bReleasingSoundFlag) { //!!
|
||||
if (sample.m_bIs2D) { //!!
|
||||
if (field_4) { //!!
|
||||
if (!sample.m_bReleasingSoundFlag) {
|
||||
if (sample.m_bIs2D) {
|
||||
if (field_4) {
|
||||
emittingVol = 2 * Min(63, sample.m_nEmittingVolume);
|
||||
} else {
|
||||
emittingVol = sample.m_nEmittingVolume;
|
||||
|
@ -822,35 +815,35 @@ cAudioManager::ProcessActiveQueues()
|
|||
sample.m_fDistance,
|
||||
sample.m_fSpeedMultiplier);
|
||||
|
||||
if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) { //!!
|
||||
if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) {
|
||||
m_asActiveSamples[j].m_nFrequency = clamp2((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency, 6000);
|
||||
SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency);
|
||||
}
|
||||
if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) { //!!
|
||||
activeVolume_1 = clamp2((int8)sample.m_nEmittingVolume, (int8)m_asActiveSamples[j].m_nEmittingVolume, 10);
|
||||
if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) {
|
||||
vol = clamp2((int8)sample.m_nEmittingVolume, (int8)m_asActiveSamples[j].m_nEmittingVolume, 10);
|
||||
|
||||
if (field_4) { //!!
|
||||
emittingVol_1 = 2 * Min(63, activeVolume_1);
|
||||
if (field_4) {
|
||||
emittingVol = 2 * Min(63, vol);
|
||||
} else {
|
||||
emittingVol_1 = activeVolume_1;
|
||||
emittingVol = vol;
|
||||
}
|
||||
|
||||
missionState = false;
|
||||
for (int32 k = 0; k < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); k++) { //!!
|
||||
for (int32 k = 0; k < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); k++) {
|
||||
if (m_sMissionAudio.m_bIsMobile[k]) {
|
||||
missionState = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (missionState) { //!!
|
||||
emittingVol_1 = (emittingVol_1 * field_5538) / 127;
|
||||
if (missionState) {
|
||||
emittingVol = (emittingVol * field_5538) / 127;
|
||||
} else {
|
||||
if (field_5538 < 127)
|
||||
emittingVol_1 = (emittingVol_1 * field_5538) / 127;
|
||||
emittingVol = (emittingVol * field_5538) / 127;
|
||||
}
|
||||
|
||||
SampleManager.SetChannelEmittingVolume(j, emittingVol_1);
|
||||
m_asActiveSamples[j].m_nEmittingVolume = activeVolume_1;
|
||||
SampleManager.SetChannelEmittingVolume(j, emittingVol);
|
||||
m_asActiveSamples[j].m_nEmittingVolume = vol;
|
||||
}
|
||||
TranslateEntity(&sample.m_vecPos, &position);
|
||||
SampleManager.SetChannel3DPosition(j, position.x, position.y, position.z);
|
||||
|
@ -866,67 +859,67 @@ cAudioManager::ProcessActiveQueues()
|
|||
}
|
||||
}
|
||||
}
|
||||
for (int32 i = 0; i < m_nActiveSamples; i++) { //!!
|
||||
for (int32 i = 0; i < m_nActiveSamples; i++) {
|
||||
if (m_asActiveSamples[i].m_nSampleIndex != NO_SAMPLE && !m_asActiveSamples[i].m_bIsProcessed) {
|
||||
SampleManager.StopChannel(i);
|
||||
m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
|
||||
m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
|
||||
}
|
||||
}
|
||||
for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) { //??
|
||||
for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
|
||||
tSound& sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
|
||||
if (!sample.m_bIsProcessed && !sample.m_bLoopEnded &&
|
||||
m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) { //!!
|
||||
if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_nLoopsRemaining) { //!!
|
||||
m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
|
||||
if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_nLoopsRemaining) {
|
||||
sample.m_nLoopsRemaining--;
|
||||
sample.m_nReleasingVolumeDivider = 1;
|
||||
} else {
|
||||
for (uint8 j = 0; j < m_nActiveSamples; j++) { //??
|
||||
for (uint8 j = 0; j < m_nActiveSamples; j++) {
|
||||
uint8 k = (j + field_6) % m_nActiveSamples;
|
||||
if (!m_asActiveSamples[k].m_bIsProcessed) { //!!
|
||||
if (sample.m_nLoopCount != 0) { //!!
|
||||
if (!m_asActiveSamples[k].m_bIsProcessed) {
|
||||
if (sample.m_nLoopCount != 0) {
|
||||
freqDivided = sample.m_nFrequency / m_nTimeSpent;
|
||||
loopCount = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex);
|
||||
if (freqDivided == 0) //!!
|
||||
if (freqDivided == 0)
|
||||
continue;
|
||||
sample.m_nReleasingVolumeDivider = loopCount / freqDivided + 1;
|
||||
}
|
||||
memcpy(&m_asActiveSamples[k], &sample, sizeof(tSound));
|
||||
if (!m_asActiveSamples[k].m_bIs2D) //!!
|
||||
if (!m_asActiveSamples[k].m_bIs2D)
|
||||
TranslateEntity(&m_asActiveSamples[k].m_vecPos, &position);
|
||||
if (field_4) { //!!
|
||||
emittingVol_2 = 2 * Min(63, m_asActiveSamples[k].m_nEmittingVolume);
|
||||
if (field_4) {
|
||||
emittingVol = 2 * Min(63, m_asActiveSamples[k].m_nEmittingVolume);
|
||||
} else {
|
||||
emittingVol_2 = m_asActiveSamples[k].m_nEmittingVolume;
|
||||
emittingVol = m_asActiveSamples[k].m_nEmittingVolume;
|
||||
}
|
||||
if (SampleManager.InitialiseChannel(k, m_asActiveSamples[k].m_nSampleIndex, m_asActiveSamples[k].m_nBankIndex)) {
|
||||
SampleManager.SetChannelFrequency(k, m_asActiveSamples[k].m_nFrequency);
|
||||
bool isMobile = false;
|
||||
for (int32 l = 0; l < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); l++) { //!!
|
||||
if (m_sMissionAudio.m_bIsMobile[l]) { //!!
|
||||
for (int32 l = 0; l < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); l++) {
|
||||
if (m_sMissionAudio.m_bIsMobile[l]) {
|
||||
isMobile = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!isMobile || m_asActiveSamples[k].m_bIs2D) { //!!
|
||||
if (field_5538 < 127) //!!
|
||||
emittingVol_2 *= field_5538 / 127;
|
||||
volume = emittingVol_2;
|
||||
if (!isMobile || m_asActiveSamples[k].m_bIs2D) {
|
||||
if (field_5538 < 127)
|
||||
emittingVol *= field_5538 / 127;
|
||||
vol = emittingVol;
|
||||
} else {
|
||||
volume = (emittingVol_2 * field_5538 / 127);
|
||||
vol = (emittingVol * field_5538 / 127);
|
||||
}
|
||||
SampleManager.SetChannelEmittingVolume(k, volume);
|
||||
SampleManager.SetChannelEmittingVolume(k, vol);
|
||||
SampleManager.SetChannelLoopPoints(k, m_asActiveSamples[k].m_nLoopStart, m_asActiveSamples[k].m_nLoopEnd);
|
||||
SampleManager.SetChannelLoopCount(k, m_asActiveSamples[k].m_nLoopCount);
|
||||
SampleManager.SetChannelReverbFlag(k, m_asActiveSamples[k].m_bReverbFlag);
|
||||
if (m_asActiveSamples[k].m_bIs2D) { //!!
|
||||
if (m_asActiveSamples[k].m_bIs2D) {
|
||||
offset = m_asActiveSamples[k].m_nOffset;
|
||||
if (offset == 63) { //!!
|
||||
if (offset == 63) {
|
||||
x = 0.0f;
|
||||
} else if (offset >= 63) { //!!
|
||||
} else if (offset >= 63) {
|
||||
x = (offset - 63) * 1000.0f / 63;
|
||||
} else {
|
||||
x = -(63 - offset) * 1000.0f / 63;
|
||||
x = -(63 - offset) * 1000.0f / 63; //same like line below
|
||||
}
|
||||
position = CVector(x, 0.0f, 0.0f);
|
||||
m_asActiveSamples[k].m_fSoundIntensity = 100000.0f;
|
||||
|
@ -944,7 +937,9 @@ cAudioManager::ProcessActiveQueues()
|
|||
}
|
||||
}
|
||||
}
|
||||
field_6 %= m_nActiveSamples;
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::ClearRequestedQueue()
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue