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named anim assoc flags
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@ -5,7 +5,6 @@
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#include "AnimBlendHierarchy.h"
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enum {
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// TODO
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ASSOC_RUNNING = 1,
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ASSOC_REPEAT = 2,
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ASSOC_DELETEFADEDOUT = 4,
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@ -13,13 +12,12 @@ enum {
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ASSOC_PARTIAL = 0x10,
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ASSOC_MOVEMENT = 0x20, // ???
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ASSOC_HAS_TRANSLATION = 0x40,
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ASSOC_FLAG80 = 0x80, // used for footstep sound calculation
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ASSOC_FLAG100 = 0x100,
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ASSOC_FLAG200 = 0x200,
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ASSOC_FLAG400 = 0x400, // unused, blending it with move anims makes them stop. 0x800 in VC
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ASSOC_FLAG800 = 0x800, // anims that we fall to front. 0x1000 in VC
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ASSOC_HAS_X_TRANSLATION = 0x1000,
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// 0x2000 is vehicle anims in VC
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ASSOC_WALK = 0x80, // for CPed::PlayFootSteps(void)
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ASSOC_FLAG_XPRESS = 0x100, // only used by xpress scratch, see CPed::Chat(void)
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ASSOC_NOWALK = 0x200, // see CPed::PlayFootSteps(void)
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ASSOC_BLOCK = 0x400, // unused in assoc description, blocks other anims from being played
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ASSOC_FRONTAL = 0x800, // anims that we fall to front
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ASSOC_HAS_X_TRANSLATION = 0x1000, // for 2d velocity extraction
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};
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// Anim hierarchy associated with a clump
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@ -22,9 +22,9 @@ CAnimBlendAssocGroup *CAnimManager::ms_aAnimAssocGroups;
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CLinkList<CAnimBlendHierarchy*> CAnimManager::ms_animCache;
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AnimAssocDesc aStdAnimDescs[] = {
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{ ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_FLAG80 },
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{ ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_FLAG80 },
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{ ANIM_SPRINT, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_FLAG80 },
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{ ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
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{ ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
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{ ANIM_SPRINT, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
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{ ANIM_IDLE_STANCE, ASSOC_REPEAT },
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{ ANIM_WALK_START, ASSOC_HAS_TRANSLATION },
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{ ANIM_RUN_STOP, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
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@ -35,26 +35,26 @@ AnimAssocDesc aStdAnimDescs[] = {
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{ ANIM_IDLE_ARMED, ASSOC_REPEAT | ASSOC_PARTIAL },
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{ ANIM_IDLE_CHAT, ASSOC_REPEAT | ASSOC_PARTIAL },
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{ ANIM_IDLE_TAXI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_KO_SHOT_FRONT1, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FLAG800 },
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{ ANIM_KO_SHOT_FRONT2, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FLAG800 },
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{ ANIM_KO_SHOT_FRONT3, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FLAG800 },
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{ ANIM_KO_SHOT_FRONT4, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FLAG800 },
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{ ANIM_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FLAG800 },
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{ ANIM_KO_SHOT_FRONT1, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
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{ ANIM_KO_SHOT_FRONT2, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
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{ ANIM_KO_SHOT_FRONT3, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
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{ ANIM_KO_SHOT_FRONT4, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
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{ ANIM_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
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{ ANIM_KO_SHOT_STOM, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_KO_SHOT_ARML, ASSOC_PARTIAL | ASSOC_FLAG800 },
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{ ANIM_KO_SHOT_ARMR, ASSOC_PARTIAL | ASSOC_FLAG800 },
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{ ANIM_KO_SHOT_ARML, ASSOC_PARTIAL | ASSOC_FRONTAL },
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{ ANIM_KO_SHOT_ARMR, ASSOC_PARTIAL | ASSOC_FRONTAL },
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{ ANIM_KO_SHOT_LEGL, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_KO_SHOT_LEGR, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_KD_LEFT, ASSOC_PARTIAL | ASSOC_FLAG800 },
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{ ANIM_KD_RIGHT, ASSOC_PARTIAL | ASSOC_FLAG800 },
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{ ANIM_KD_LEFT, ASSOC_PARTIAL | ASSOC_FRONTAL },
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{ ANIM_KD_RIGHT, ASSOC_PARTIAL | ASSOC_FRONTAL },
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{ ANIM_KO_SKID_FRONT, ASSOC_PARTIAL },
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{ ANIM_KO_SPIN_R, ASSOC_PARTIAL },
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{ ANIM_KO_SKID_BACK, ASSOC_PARTIAL | ASSOC_FLAG800 },
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{ ANIM_KO_SKID_BACK, ASSOC_PARTIAL | ASSOC_FRONTAL },
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{ ANIM_KO_SPIN_L, ASSOC_PARTIAL },
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{ ANIM_SHOT_FRONT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 },
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{ ANIM_SHOT_LEFT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 },
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{ ANIM_SHOT_BACK_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 },
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{ ANIM_SHOT_RIGHT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 },
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{ ANIM_SHOT_FRONT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
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{ ANIM_SHOT_LEFT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
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{ ANIM_SHOT_BACK_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
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{ ANIM_SHOT_RIGHT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
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{ ANIM_HIT_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_HIT_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_HIT_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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@ -65,22 +65,22 @@ AnimAssocDesc aStdAnimDescs[] = {
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{ ANIM_HIT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_HIT_WALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_HIT_WALL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_FLOOR_HIT_F, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FLAG800 },
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{ ANIM_FLOOR_HIT_F, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL },
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{ ANIM_HIT_BEHIND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_PUNCH_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_KICK_FLOOR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_WEAPON_BAT_H, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_WEAPON_BAT_V, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_WEAPON_HGUN_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 },
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{ ANIM_WEAPON_HGUN_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
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{ ANIM_WEAPON_AK_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_WEAPON_PUMP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_WEAPON_SNIPER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_WEAPON_THROW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_WEAPON_THROWU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_WEAPON_START_THROW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_BOMBER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 },
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{ ANIM_HGUN_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 },
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{ ANIM_AK_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 },
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{ ANIM_BOMBER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
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{ ANIM_HGUN_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
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{ ANIM_AK_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
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{ ANIM_FPS_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FPS_BAT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FPS_UZI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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@ -99,7 +99,7 @@ AnimAssocDesc aStdAnimDescs[] = {
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{ ANIM_FIGHT_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FIGHT_ROUNDHOUSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_FIGHT_LONGKICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_FIGHT_PPUNCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FLAG200 },
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{ ANIM_FIGHT_PPUNCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_NOWALK },
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{ ANIM_CAR_JACKED_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
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{ ANIM_CAR_LJACKED_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
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{ ANIM_CAR_JACKED_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
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@ -178,8 +178,8 @@ AnimAssocDesc aStdAnimDescs[] = {
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{ ANIM_FALL_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_FALL_COLLAPSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_EV_STEP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_EV_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FLAG800 },
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{ ANIM_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG100 },
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{ ANIM_EV_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
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{ ANIM_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG_XPRESS },
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{ ANIM_ROAD_CROSS, ASSOC_REPEAT | ASSOC_PARTIAL },
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{ ANIM_TURN_180, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_ARREST_GUN, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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@ -191,15 +191,15 @@ AnimAssocDesc aStdAnimDescs[] = {
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{ ANIM_WEAPON_THROWU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_HANDSUP, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_HANDSCOWER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_FUCKU, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 },
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{ ANIM_FUCKU, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
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{ ANIM_PHONE_IN, ASSOC_PARTIAL },
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{ ANIM_PHONE_OUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_PHONE_TALK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
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};
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AnimAssocDesc aStdAnimDescsSide[] = {
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{ ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_FLAG80 | ASSOC_HAS_X_TRANSLATION },
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{ ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_FLAG80 | ASSOC_HAS_X_TRANSLATION },
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{ ANIM_SPRINT, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_FLAG80 | ASSOC_HAS_X_TRANSLATION },
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{ ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION },
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{ ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION },
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{ ANIM_SPRINT, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION },
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{ ANIM_IDLE_STANCE, ASSOC_REPEAT },
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{ ANIM_WALK_START, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
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};
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@ -2096,10 +2096,10 @@ CPed::PlayFootSteps(void)
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float walkRunAssocBlend = 0.0f, idleAssocBlend = 0.0f;
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for (; assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) {
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if (assoc->flags & ASSOC_FLAG80) {
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if (assoc->flags & ASSOC_WALK) {
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walkRunAssoc = assoc;
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walkRunAssocBlend += assoc->blendAmount;
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} else if ((assoc->flags & ASSOC_FLAG200) == 0) {
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} else if ((assoc->flags & ASSOC_NOWALK) == 0) {
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idleAssocBlend += assoc->blendAmount;
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}
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}
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@ -3287,7 +3287,7 @@ CPed::Chat(void)
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} else
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Say(SOUND_PED_CHAT);
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} else if (!RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG100)) {
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} else if (!RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG_XPRESS)) {
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if (CGeneral::GetRandomNumber() < 20) {
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CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f);
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@ -3743,7 +3743,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
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bool detectDieAnim = true;
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if (m_nPedState == PED_FALL || m_nPedState == PED_GETUP) {
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if (!IsPedHeadAbovePos(-0.3f)) {
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if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG800))
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if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL))
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dieAnim = ANIM_FLOOR_HIT_F;
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else
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dieAnim = ANIM_FLOOR_HIT;
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@ -3765,7 +3765,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
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if (IsPedHeadAbovePos(-0.3f)) {
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dieAnim = NUM_ANIMS;
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} else {
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if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG800))
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if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL))
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dieAnim = ANIM_FLOOR_HIT_F;
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else
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dieAnim = ANIM_FLOOR_HIT;
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@ -3805,7 +3805,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
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if (IsPedHeadAbovePos(-0.3f)) {
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dieAnim = NUM_ANIMS;
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} else {
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if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG800))
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if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL))
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dieAnim = ANIM_FLOOR_HIT_F;
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else
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dieAnim = ANIM_FLOOR_HIT;
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@ -4273,7 +4273,7 @@ CPed::SetGetUp(void)
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animAssoc->flags |= ASSOC_DELETEFADEDOUT;
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}
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if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG800))
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if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL))
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animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_GETUP_FRONT, 1000.0f);
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else
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animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_GETUP1, 1000.0f);
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@ -16298,7 +16298,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
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if (CGame::nastyGame) {
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if (hitLevel == HITLEVEL_GROUND) {
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CAnimBlendAssociation *floorHitAssoc;
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if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG800)) {
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if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) {
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floorHitAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f);
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} else {
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floorHitAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[FIGHTMOVE_HITONFLOOR].animId, 8.0f);
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@ -16320,7 +16320,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
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}
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} else if (m_nPedState == PED_FALL) {
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if (hitLevel == HITLEVEL_GROUND && !IsPedHeadAbovePos(-0.3f)) {
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CAnimBlendAssociation *floorHitAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG800) ?
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CAnimBlendAssociation *floorHitAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL) ?
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CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f) :
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CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT, 8.0f);
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if (floorHitAssoc) {
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@ -17145,7 +17145,7 @@ CPed::SetMoveAnim(void)
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else
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animGroupToUse = m_animGroup;
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CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG400);
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CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_BLOCK);
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if (!animAssoc) {
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CAnimBlendAssociation *fightIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
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animAssoc = fightIdleAssoc;
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@ -1327,7 +1327,7 @@ CPlayerPed::ProcessControl(void)
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case PED_ATTACK:
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case PED_FIGHT:
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case PED_AIM_GUN:
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if (!RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG400)) {
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if (!RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_BLOCK)) {
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if (TheCamera.Cams[0].Using3rdPersonMouseCam()) {
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if (padUsed)
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PlayerControl1stPersonRunAround(padUsed);
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@ -122,7 +122,7 @@ void CBulletInfo::Update(void)
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}
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if (pPed->GetPedState() == PED_DEAD) {
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CAnimBlendAssociation* pAnim;
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if (RpAnimBlendClumpGetFirstAssociation(pPed->GetClump(), ASSOC_FLAG800))
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if (RpAnimBlendClumpGetFirstAssociation(pPed->GetClump(), ASSOC_FRONTAL))
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pAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f);
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else
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pAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT, 8.0f);
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@ -973,7 +973,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
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if ( victimPed->Dead() )
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{
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CAnimBlendAssociation *asoc;
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if ( RpAnimBlendClumpGetFirstAssociation(victimPed->GetClump(), ASSOC_FLAG800) )
|
||||
if ( RpAnimBlendClumpGetFirstAssociation(victimPed->GetClump(), ASSOC_FRONTAL) )
|
||||
asoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f);
|
||||
else
|
||||
asoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT, 8.0f);
|
||||
|
|
Loading…
Reference in a new issue