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	another fix for new renderer
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					@ -938,8 +938,7 @@ RenderScene_new(void)
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}
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					}
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// TODO
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					// TODO
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bool FredIsInFirstPersonCam(void) { return true; }	// this seems to give the best result in all cases
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					bool FredIsInFirstPersonCam(void) { return false; }
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void
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					void
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RenderEffects_new(void)
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					RenderEffects_new(void)
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{
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					{
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					@ -959,10 +958,11 @@ if(gbRenderWorld2)
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if(gbRenderVehicles)
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					if(gbRenderVehicles)
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		CRenderer::RenderVehicles();
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							CRenderer::RenderVehicles();
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	}else{
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						}else{
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if(gbRenderVehicles)
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							// flipped these two, seems to give the best result
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		CRenderer::RenderVehicles();
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if(gbRenderWorld2)
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					if(gbRenderWorld2)
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		CRenderer::RenderWorld(2);	// transparent
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							CRenderer::RenderWorld(2);	// transparent
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					if(gbRenderVehicles)
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							CRenderer::RenderVehicles();
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	}
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						}
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	// better render these after transparent world
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						// better render these after transparent world
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if(gbRenderFadingInEntities)
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					if(gbRenderFadingInEntities)
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