mirror of
https://github.com/halpz/re3.git
synced 2024-12-23 17:45:28 +00:00
commit
e947081622
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@ -102,6 +102,15 @@ CGameLogic::Update()
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CVector vecRestartPos;
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CVector vecRestartPos;
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float fRestartFloat;
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float fRestartFloat;
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#ifdef MISSION_REPLAY
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// what a place to check!
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if (gbTryingPorn4Again) {
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CRunningScript* pScript = CTheScripts::pActiveScripts;
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if (pScript && !CGeneral::faststricmp(pScript->m_abScriptName, "porno4"))
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gbTryingPorn4Again = false;
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}
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#endif
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if (CCutsceneMgr::IsCutsceneProcessing()) return;
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if (CCutsceneMgr::IsCutsceneProcessing()) return;
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UpdateShortCut();
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UpdateShortCut();
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File diff suppressed because it is too large
Load diff
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@ -47,6 +47,10 @@ void FlushLog();
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#define KEY_LENGTH_IN_SCRIPT (8)
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#define KEY_LENGTH_IN_SCRIPT (8)
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#ifdef USE_DEBUG_SCRIPT_LOADER
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extern const char* scriptfile;
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#endif
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//#define GTA_SCRIPT_COLLECTIVE
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//#define GTA_SCRIPT_COLLECTIVE
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struct intro_script_rectangle
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struct intro_script_rectangle
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@ -372,6 +376,13 @@ public:
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#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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int CollectParameterForDebug(char* buf, bool& var);
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int CollectParameterForDebug(char* buf, bool& var);
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void GetStoredParameterForDebug(char* buf);
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void GetStoredParameterForDebug(char* buf);
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void LogOnStartProcessing();
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void LogBeforeProcessingCommand(int32 command);
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void LogAfterProcessingCommand(int32 command);
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static char commandInfo[];
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static uint32 storedIp;
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#endif
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#endif
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float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
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float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
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@ -575,13 +586,24 @@ public:
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static void SetObjectiveForAllPedsInCollective(int, eObjective);
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static void SetObjectiveForAllPedsInCollective(int, eObjective);
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#endif
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#endif
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#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
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static bool MissionSupportsMissionReplay(int index)
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{
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return index >= 3 && index <= 35 || index >= 51 && index <= 65 || index >= 67 && index <= 74 || index >= 83 && index <= 87;
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}
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#endif
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#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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static void LogAfterScriptInitializing();
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static void LogBeforeScriptProcessing();
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static void LogAfterScriptProcessing();
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#endif
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};
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};
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#ifdef USE_DEBUG_SCRIPT_LOADER
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#ifdef USE_DEBUG_SCRIPT_LOADER
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extern int scriptToLoad;
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extern int scriptToLoad;
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#endif
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#endif
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#ifdef MISSION_REPLAY
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#ifdef MISSION_REPLAY
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static_assert(false, "Mission replay is not supported");
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extern int AllowMissionReplay;
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extern int AllowMissionReplay;
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extern uint32 WaitForMissionActivate;
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extern uint32 WaitForMissionActivate;
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extern uint32 WaitForSave;
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extern uint32 WaitForSave;
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@ -592,6 +614,11 @@ extern bool gbTryingPorn4Again;
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extern int IsInAmmunation;
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extern int IsInAmmunation;
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extern int MissionSkipLevel;
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extern int MissionSkipLevel;
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#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
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extern bool UsingMobileScript;
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extern bool AlreadySavedGame;
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#endif
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uint32 AddExtraDeathDelay();
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uint32 AddExtraDeathDelay();
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void RetryMission(int, int);
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void RetryMission(int, int);
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#endif
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#endif
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@ -149,7 +149,12 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
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}
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}
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case COMMAND_ADD_EXPLOSION:
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case COMMAND_ADD_EXPLOSION:
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CollectParameters(&m_nIp, 4);
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CollectParameters(&m_nIp, 4);
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CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0, true);
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#ifdef SIMPLER_MISSIONS
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if (!CGeneral::faststricmp(m_abScriptName, "hait2"))
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CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0, true, 11.25f);
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else
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#endif
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CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0, true);
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return 0;
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return 0;
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case COMMAND_IS_CAR_UPRIGHT:
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case COMMAND_IS_CAR_UPRIGHT:
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@ -1379,8 +1379,10 @@ void CRunningScript::DoDeatharrestCheck()
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if (!pPlayer->IsRestartingAfterDeath() && !pPlayer->IsRestartingAfterArrest())
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if (!pPlayer->IsRestartingAfterDeath() && !pPlayer->IsRestartingAfterArrest())
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return;
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return;
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#ifdef MISSION_REPLAY
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#ifdef MISSION_REPLAY
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if (AllowMissionReplay != 0)
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if (AllowMissionReplay != 7 && AllowMissionReplay != 0)
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return;
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return;
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if (AllowMissionReplay == 7)
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AllowMissionReplay = 0;
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if (CanAllowMissionReplay())
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if (CanAllowMissionReplay())
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AllowMissionReplay = 1;
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AllowMissionReplay = 1;
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#endif
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#endif
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@ -125,10 +125,6 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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case COMMAND_MAKE_PLAYER_SAFE_FOR_CUTSCENE:
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case COMMAND_MAKE_PLAYER_SAFE_FOR_CUTSCENE:
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{
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{
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CollectParameters(&m_nIp, 1);
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CollectParameters(&m_nIp, 1);
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#ifdef MISSION_REPLAY
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AllowMissionReplay = 0;
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SaveGameForPause(3);
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#endif
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CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
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CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
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CPad::GetPad(ScriptParams[0])->SetDisablePlayerControls(PLAYERCONTROL_CUTSCENE);
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CPad::GetPad(ScriptParams[0])->SetDisablePlayerControls(PLAYERCONTROL_CUTSCENE);
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pPlayerInfo->MakePlayerSafe(true);
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pPlayerInfo->MakePlayerSafe(true);
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@ -372,14 +368,28 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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return 0;
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return 0;
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case COMMAND_LOAD_AND_LAUNCH_MISSION_INTERNAL:
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case COMMAND_LOAD_AND_LAUNCH_MISSION_INTERNAL:
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{
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{
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#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
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uint32 oldIp = m_nIp;
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#endif
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CollectParameters(&m_nIp, 1);
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CollectParameters(&m_nIp, 1);
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if (CTheScripts::NumberOfExclusiveMissionScripts > 0 && ScriptParams[0] <= UINT16_MAX - 2)
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if (CTheScripts::NumberOfExclusiveMissionScripts > 0 && ScriptParams[0] <= UINT16_MAX - 2)
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return 0;
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return 0;
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#ifdef MISSION_REPLAY
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#ifdef MISSION_REPLAY
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missionRetryScriptIndex = ScriptParams[0];
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missionRetryScriptIndex = ScriptParams[0];
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if (missionRetryScriptIndex == 19)
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#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
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CStats::LastMissionPassedName[0] = '\0';
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if (!UsingMobileScript && CTheScripts::MissionSupportsMissionReplay(missionRetryScriptIndex)){
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if (!AlreadySavedGame) {
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m_nIp = oldIp - 2;
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SaveGameForPause(4);
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AlreadySavedGame = true;
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return 0;
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}
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else {
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AlreadySavedGame = false;
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}
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}
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#endif
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#endif
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#endif
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CTimer::Suspend();
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CTimer::Suspend();
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int offset = CTheScripts::MultiScriptArray[ScriptParams[0]];
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int offset = CTheScripts::MultiScriptArray[ScriptParams[0]];
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@ -1075,6 +1085,9 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
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}
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}
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case COMMAND_FAIL_CURRENT_MISSION:
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case COMMAND_FAIL_CURRENT_MISSION:
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CTheScripts::FailCurrentMission = 2;
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CTheScripts::FailCurrentMission = 2;
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#ifdef MISSION_REPLAY
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MissionSkipLevel = 0;
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#endif
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return 0;
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return 0;
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case COMMAND_GET_CLOSEST_OBJECT_OF_TYPE:
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case COMMAND_GET_CLOSEST_OBJECT_OF_TYPE:
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{
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{
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@ -576,6 +576,9 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
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return 0;
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return 0;
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case COMMAND_DO_SAVE_GAME:
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case COMMAND_DO_SAVE_GAME:
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CollectParameters(&m_nIp, 1);
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CollectParameters(&m_nIp, 1);
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#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
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UsingMobileScript = true;
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#endif
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#ifdef MISSION_REPLAY
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#ifdef MISSION_REPLAY
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SaveGameForPause(ScriptParams[0]);
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SaveGameForPause(ScriptParams[0]);
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#endif
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#endif
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1763
src/control/ScriptDebug.cpp
Normal file
1763
src/control/ScriptDebug.cpp
Normal file
File diff suppressed because it is too large
Load diff
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@ -572,7 +572,11 @@ CMenuManager::Initialise(void)
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m_fMapCenterX = MENU_X_LEFT_ALIGNED(320.0f);
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m_fMapCenterX = MENU_X_LEFT_ALIGNED(320.0f);
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m_fMapCenterY = MENU_Y(225.0f);
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m_fMapCenterY = MENU_Y(225.0f);
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CPad::StopPadsShaking();
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CPad::StopPadsShaking();
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#ifdef MISSION_REPLAY
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if (!m_OnlySaveMenu && m_nCurrScreen != MENUPAGE_MISSION_RETRY)
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#else
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if (!m_OnlySaveMenu)
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if (!m_OnlySaveMenu)
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#endif
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m_nCurrScreen = MENUPAGE_NONE;
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m_nCurrScreen = MENUPAGE_NONE;
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DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
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DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0);
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0);
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@ -4769,6 +4773,18 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
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OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK");
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OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK");
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}
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}
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break;
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break;
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#ifdef MISSION_REPLAY
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case MENUACTION_REJECT_RETRY:
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doingMissionRetry = false;
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AllowMissionReplay = 0;
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RequestFrontEndShutDown();
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break;
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case MENUACTION_UNK114:
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doingMissionRetry = false;
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RequestFrontEndShutDown();
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RetryMission(2, 0);
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return;
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#endif
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case MENUACTION_SAVEGAME:
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case MENUACTION_SAVEGAME:
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{
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{
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int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
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int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
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@ -5413,6 +5429,19 @@ CMenuManager::ProcessFileActions()
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{
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{
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switch (m_nCurrScreen) {
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switch (m_nCurrScreen) {
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case MENUPAGE_LOADING_IN_PROGRESS:
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case MENUPAGE_LOADING_IN_PROGRESS:
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#ifdef MISSION_REPLAY
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if (MissionSkipLevel) {
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if (gGameState != GS_PLAYING_GAME)
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DoSettingsBeforeStartingAGame();
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RequestFrontEndShutDown();
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break;
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}
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if (doingMissionRetry) {
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RetryMission(2, 0);
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m_nCurrSaveSlot = SLOT_COUNT;
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doingMissionRetry = false;
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}
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#endif
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if (CheckSlotDataValid(m_nCurrSaveSlot)) {
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if (CheckSlotDataValid(m_nCurrSaveSlot)) {
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#ifdef USE_DEBUG_SCRIPT_LOADER
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#ifdef USE_DEBUG_SCRIPT_LOADER
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scriptToLoad = 0;
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scriptToLoad = 0;
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@ -221,8 +221,11 @@ enum eMenuScreen
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#ifdef DETECT_JOYSTICK_MENU
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#ifdef DETECT_JOYSTICK_MENU
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MENUPAGE_DETECT_JOYSTICK,
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MENUPAGE_DETECT_JOYSTICK,
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#endif
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#endif
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#endif
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#endif
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#ifdef MISSION_REPLAY
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MENUPAGE_MISSION_RETRY,
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#endif
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|
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MENUPAGE_OUTRO, // Originally 34, but CFO needs last screen to be empty to count number of menu pages
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MENUPAGE_OUTRO, // Originally 34, but CFO needs last screen to be empty to count number of menu pages
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MENUPAGES
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MENUPAGES
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};
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};
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@ -292,6 +295,10 @@ enum eMenuAction
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MENUACTION_CTRLVIBRATION,
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MENUACTION_CTRLVIBRATION,
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MENUACTION_CTRLCONFIG,
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MENUACTION_CTRLCONFIG,
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#endif
|
#endif
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#ifdef MISSION_REPLAY
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|
MENUACTION_REJECT_RETRY,
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|
MENUACTION_UNK114
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|
#endif
|
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};
|
};
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|
|
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enum eCheckHover
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enum eCheckHover
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|
|
|
@ -329,6 +329,16 @@ CMenuScreen aScreens[] = {
|
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},
|
},
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#endif
|
#endif
|
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|
|
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|
#ifdef MISSION_REPLAY
|
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|
// MENUPAGE_MISSION_RETRY = 57 on mobile
|
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|
|
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|
{ "M_FAIL", MENUPAGE_DISABLED, 0,
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|
MENUACTION_LABEL, "FESZ_RM", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
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MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS, 320, 200, MENUALIGN_CENTER,
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|
MENUACTION_REJECT_RETRY, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE, 320, 225, MENUALIGN_CENTER,
|
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|
},
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|
#endif
|
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|
|
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// MENUPAGE_OUTRO - Originally 34
|
// MENUPAGE_OUTRO - Originally 34
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{ "", 0, 0, },
|
{ "", 0, 0, },
|
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};
|
};
|
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|
|
|
@ -784,6 +784,17 @@ CMenuScreenCustom aScreens[] = {
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},
|
},
|
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#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef MISSION_REPLAY
|
||||||
|
// MENUPAGE_MISSION_RETRY = 57 on mobile
|
||||||
|
|
||||||
|
{ "M_FAIL", MENUPAGE_DISABLED, nil, nil,
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|
MENUACTION_LABEL, "FESZ_RM", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, 0, 0, 0,
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||||||
|
MENUACTION_CHANGEMENU, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS }, 320, 200, MENUALIGN_CENTER,
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|
MENUACTION_REJECT_RETRY, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, 320, 225, MENUALIGN_CENTER,
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||||||
|
},
|
||||||
|
#endif
|
||||||
|
|
||||||
// MENUPAGE_OUTRO = 34
|
// MENUPAGE_OUTRO = 34
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{ "", 0, nil, nil, },
|
{ "", 0, nil, nil, },
|
||||||
};
|
};
|
||||||
|
|
|
@ -269,7 +269,7 @@ INITSAVEBUF
|
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if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
|
if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
|
||||||
++nNumBoats;
|
++nNumBoats;
|
||||||
if (pVehicle->IsBike() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
|
if (pVehicle->IsBike() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
|
||||||
++nNumBoats;
|
++nNumBikes;
|
||||||
#else
|
#else
|
||||||
if (!pVehicle->pDriver && !bHasPassenger) {
|
if (!pVehicle->pDriver && !bHasPassenger) {
|
||||||
if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
|
if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
|
||||||
|
@ -277,7 +277,7 @@ INITSAVEBUF
|
||||||
if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
|
if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
|
||||||
++nNumBoats;
|
++nNumBoats;
|
||||||
if (pVehicle->IsBike() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
|
if (pVehicle->IsBike() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
|
||||||
++nNumBoats;
|
++nNumBikes;
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -182,6 +182,9 @@ enum Config {
|
||||||
# define PC_MENU
|
# define PC_MENU
|
||||||
# define PC_WATER
|
# define PC_WATER
|
||||||
#elif defined GTA_XBOX
|
#elif defined GTA_XBOX
|
||||||
|
#elif defined GTA_MOBILE
|
||||||
|
# define MISSION_REPLAY
|
||||||
|
# define SIMPLER_MISSIONS
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// This is enabled for all released games.
|
// This is enabled for all released games.
|
||||||
|
@ -376,14 +379,15 @@ enum Config {
|
||||||
#define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
|
#define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
|
||||||
#define SUPPORT_JAPANESE_SCRIPT
|
#define SUPPORT_JAPANESE_SCRIPT
|
||||||
//#define SUPPORT_XBOX_SCRIPT
|
//#define SUPPORT_XBOX_SCRIPT
|
||||||
//#define SUPPORT_MOBILE_SCRIPT
|
#define SUPPORT_MOBILE_SCRIPT
|
||||||
#if (defined SUPPORT_XBOX_SCRIPT && defined SUPPORT_MOBILE_SCRIPT)
|
#if (defined SUPPORT_XBOX_SCRIPT && defined SUPPORT_MOBILE_SCRIPT)
|
||||||
static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually exclusive");
|
static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually exclusive");
|
||||||
#endif
|
#endif
|
||||||
#ifdef PC_MENU
|
#ifdef PC_MENU
|
||||||
//#define MISSION_REPLAY // mobile feature
|
#define MISSION_REPLAY // mobile feature
|
||||||
|
//#define SIMPLER_MISSIONS // apply simplifications from mobile
|
||||||
|
#define USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
|
||||||
#endif
|
#endif
|
||||||
//#define SIMPLIER_MISSIONS // apply simplifications from mobile
|
|
||||||
#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
|
#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
|
||||||
#define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log
|
#define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log
|
||||||
|
|
||||||
|
@ -400,6 +404,10 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
|
||||||
#undef USE_BASIC_SCRIPT_DEBUG_OUTPUT
|
#undef USE_BASIC_SCRIPT_DEBUG_OUTPUT
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#ifndef MISSION_REPLAY
|
||||||
|
#undef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
|
||||||
|
#endif
|
||||||
|
|
||||||
// Replay
|
// Replay
|
||||||
//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
|
//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
|
||||||
//#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!)
|
//#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!)
|
||||||
|
|
|
@ -1176,13 +1176,20 @@ void DisplaySaveResult(int unk, char* name)
|
||||||
|
|
||||||
bool SaveGameForPause(int type)
|
bool SaveGameForPause(int type)
|
||||||
{
|
{
|
||||||
if (AllowMissionReplay != 0 || type != 3 && WaitForSave > CTimer::GetTimeInMilliseconds())
|
if (AllowMissionReplay != 0 && AllowMissionReplay != 7) {
|
||||||
|
debug("SaveGameForPause failed during AllowMissionReplay %d", AllowMissionReplay);
|
||||||
return false;
|
return false;
|
||||||
|
}
|
||||||
|
if (type != 3 && WaitForSave > CTimer::GetTimeInMilliseconds()) {
|
||||||
|
debug("SaveGameForPause failed WaitForSave");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
WaitForSave = 0;
|
WaitForSave = 0;
|
||||||
if (gGameState != GS_PLAYING_GAME || CTheScripts::IsPlayerOnAMission() || CStats::LastMissionPassedName[0] == '\0') {
|
if (gGameState != GS_PLAYING_GAME || (CTheScripts::bAlreadyRunningAMissionScript && type != 5)) {
|
||||||
DisplaySaveResult(3, CStats::LastMissionPassedName);
|
DisplaySaveResult(3, CStats::LastMissionPassedName);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
debug("SaveGameForPause ******************************** %s doSave %d", CStats::LastMissionPassedName, !CTheScripts::bAlreadyRunningAMissionScript);
|
||||||
IsQuickSave = type;
|
IsQuickSave = type;
|
||||||
MissionStartTime = 0;
|
MissionStartTime = 0;
|
||||||
int res = PcSaveHelper.SaveSlot(PAUSE_SAVE_SLOT);
|
int res = PcSaveHelper.SaveSlot(PAUSE_SAVE_SLOT);
|
||||||
|
|
|
@ -102,7 +102,11 @@ CExplosion::GetExplosionPosition(uint8 id)
|
||||||
}
|
}
|
||||||
|
|
||||||
bool
|
bool
|
||||||
|
#ifdef SIMPLER_MISSIONS
|
||||||
|
CExplosion::AddExplosion(CEntity* explodingEntity, CEntity* culprit, eExplosionType type, const CVector& pos, uint32 lifetime, bool makeSound, float radius)
|
||||||
|
#else
|
||||||
CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool makeSound)
|
CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool makeSound)
|
||||||
|
#endif
|
||||||
{
|
{
|
||||||
CVector pPosn;
|
CVector pPosn;
|
||||||
CVector posGround;
|
CVector posGround;
|
||||||
|
@ -150,7 +154,11 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT
|
||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
case EXPLOSION_GRENADE:
|
case EXPLOSION_GRENADE:
|
||||||
|
#ifdef SIMPLER_MISSIONS
|
||||||
|
explosion.m_fRadius = (radius == -1.0f ? 9.0f : radius);
|
||||||
|
#else
|
||||||
explosion.m_fRadius = 9.0f;
|
explosion.m_fRadius = 9.0f;
|
||||||
|
#endif
|
||||||
explosion.m_fPower = 300.0f;
|
explosion.m_fPower = 300.0f;
|
||||||
explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750;
|
explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750;
|
||||||
explosion.m_fPropagationRate = 0.5f;
|
explosion.m_fPropagationRate = 0.5f;
|
||||||
|
|
|
@ -37,7 +37,11 @@ class CExplosion
|
||||||
float m_fPower;
|
float m_fPower;
|
||||||
float m_fZshift;
|
float m_fZshift;
|
||||||
public:
|
public:
|
||||||
static bool AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool makeSound = true); //done(new parametr in android ver is fix for one mission)
|
#ifdef SIMPLER_MISSIONS
|
||||||
|
static bool AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool makeSound = true, float radius = -1.0f);
|
||||||
|
#else
|
||||||
|
static bool AddExplosion(CEntity* explodingEntity, CEntity* culprit, eExplosionType type, const CVector& pos, uint32 lifetime, bool makeSound = true);
|
||||||
|
#endif
|
||||||
static void ClearAllExplosions(); //done
|
static void ClearAllExplosions(); //done
|
||||||
static bool DoesExplosionMakeSound(uint8 id); //done
|
static bool DoesExplosionMakeSound(uint8 id); //done
|
||||||
static int8 GetExplosionActiveCounter(uint8 id); //done
|
static int8 GetExplosionActiveCounter(uint8 id); //done
|
||||||
|
|
Loading…
Reference in a new issue