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bikes in garages + bugfix
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@ -3,6 +3,7 @@
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#include "Garages.h"
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#include "main.h"
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#include "Bike.h"
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#ifdef FIX_BUGS
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#include "Boat.h"
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#endif
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@ -414,7 +415,8 @@ void CGarage::Update()
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((CAutomobile*)(FindPlayerVehicle()))->Fix();
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}
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else {
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// TODO(MIAMI): Bike Fix
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((CBike*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f;
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((CBike*)(FindPlayerVehicle()))->Fix();
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}
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FindPlayerVehicle()->m_nDoorLock = CARLOCK_UNLOCKED;
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++CStats::Sprayings;
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@ -1792,7 +1794,12 @@ CVehicle* CStoredCar::RestoreCar()
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CVehicle* pVehicle;
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if (CModelInfo::IsBoatModel(m_nModelIndex))
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pVehicle = new CBoat(m_nModelIndex, RANDOM_VEHICLE);
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// else if bike - TODO(MIAMI)
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else if (CModelInfo::IsBikeModel(m_nModelIndex))
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{
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CBike* pBike = new CBike(m_nModelIndex, RANDOM_VEHICLE);
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pBike->bIsStanding = true;
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pVehicle = pBike;
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}
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else
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pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE);
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pVehicle->SetPosition(m_vecPos);
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@ -9976,7 +9976,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
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}
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case COMMAND_GET_RANDOM_COP_IN_AREA:
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{
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CollectParameters(&m_nIp, 4);
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CollectParameters(&m_nIp, 9);
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int ped_handle = -1;
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CVector pos = FindPlayerCoors();
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float x1 = *(float*)&ScriptParams[0];
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