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CWeaponModelInfo

This commit is contained in:
aap 2020-05-10 10:04:20 +02:00
parent e4683a3074
commit e9fbd2ccfd
7 changed files with 115 additions and 1 deletions

View file

@ -145,7 +145,7 @@ AnimAssocDesc aStdAnimDescs[] = {
{ ANIM_DRIVEBY_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
{ ANIM_CAR_LB, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
{ ANIM_DRIVE_BOAT, ASSOC_DELETEFADEDOUT },
{ ANIM_CAR_GETOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_GETOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_GETOUT_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_CLOSE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_HOOKERTALK, ASSOC_REPEAT | ASSOC_PARTIAL },
@ -906,6 +906,7 @@ CAnimManager::LoadAnimFile(RwStream *stream, bool compress, char (*somename)[32]
int animIndex = animBlock->firstIndex;
for(j = 0; j < animBlock->numAnims; j++){
assert(animIndex < ARRAY_SIZE(ms_aAnimations));
CAnimBlendHierarchy *hier = &ms_aAnimations[animIndex++];
// animation name

View file

@ -9,6 +9,7 @@ CBaseModelInfo *CModelInfo::ms_modelInfoPtrs[MODELINFOSIZE];
CStore<CSimpleModelInfo, SIMPLEMODELSIZE> CModelInfo::ms_simpleModelStore;
CStore<CTimeModelInfo, TIMEMODELSIZE> CModelInfo::ms_timeModelStore;
CStore<CWeaponModelInfo, WEAPONMODELSIZE> CModelInfo::ms_weaponModelStore;
CStore<CClumpModelInfo, CLUMPMODELSIZE> CModelInfo::ms_clumpModelStore;
CStore<CPedModelInfo, PEDMODELSIZE> CModelInfo::ms_pedModelStore;
CStore<CVehicleModelInfo, VEHICLEMODELSIZE> CModelInfo::ms_vehicleModelStore;
@ -25,6 +26,7 @@ CModelInfo::Initialise(void)
ms_2dEffectStore.clear();
ms_simpleModelStore.clear();
ms_timeModelStore.clear();
ms_weaponModelStore.clear();
ms_clumpModelStore.clear();
ms_pedModelStore.clear();
ms_vehicleModelStore.clear();
@ -86,6 +88,8 @@ CModelInfo::ShutDown(void)
ms_simpleModelStore.store[i].Shutdown();
for(i = 0; i < ms_timeModelStore.allocPtr; i++)
ms_timeModelStore.store[i].Shutdown();
for(i = 0; i < ms_weaponModelStore.allocPtr; i++)
ms_weaponModelStore.store[i].Shutdown();
for(i = 0; i < ms_clumpModelStore.allocPtr; i++)
ms_clumpModelStore.store[i].Shutdown();
for(i = 0; i < ms_vehicleModelStore.allocPtr; i++)
@ -98,6 +102,7 @@ CModelInfo::ShutDown(void)
ms_2dEffectStore.clear();
ms_simpleModelStore.clear();
ms_timeModelStore.clear();
ms_weaponModelStore.clear();
ms_pedModelStore.clear();
ms_clumpModelStore.clear();
ms_vehicleModelStore.clear();
@ -123,6 +128,16 @@ CModelInfo::AddTimeModel(int id)
return modelinfo;
}
CWeaponModelInfo*
CModelInfo::AddWeaponModel(int id)
{
CWeaponModelInfo *modelinfo;
modelinfo = CModelInfo::ms_weaponModelStore.alloc();
CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
modelinfo->Init();
return modelinfo;
}
CClumpModelInfo*
CModelInfo::AddClumpModel(int id)
{

View file

@ -4,6 +4,7 @@
#include "BaseModelInfo.h"
#include "SimpleModelInfo.h"
#include "TimeModelInfo.h"
#include "WeaponModelInfo.h"
#include "ClumpModelInfo.h"
#include "PedModelInfo.h"
#include "VehicleModelInfo.h"
@ -14,6 +15,7 @@ class CModelInfo
static CBaseModelInfo *ms_modelInfoPtrs[MODELINFOSIZE];
static CStore<CSimpleModelInfo, SIMPLEMODELSIZE> ms_simpleModelStore;
static CStore<CTimeModelInfo, TIMEMODELSIZE> ms_timeModelStore;
static CStore<CWeaponModelInfo, WEAPONMODELSIZE> ms_weaponModelStore;
static CStore<CClumpModelInfo, CLUMPMODELSIZE> ms_clumpModelStore;
static CStore<CPedModelInfo, PEDMODELSIZE> ms_pedModelStore;
static CStore<CVehicleModelInfo, VEHICLEMODELSIZE> ms_vehicleModelStore;
@ -25,6 +27,7 @@ public:
static CSimpleModelInfo *AddSimpleModel(int id);
static CTimeModelInfo *AddTimeModel(int id);
static CWeaponModelInfo *AddWeaponModel(int id);
static CClumpModelInfo *AddClumpModel(int id);
static CPedModelInfo *AddPedModel(int id);
static CVehicleModelInfo *AddVehicleModel(int id);

View file

@ -0,0 +1,53 @@
#include "common.h"
#include "ModelInfo.h"
#include "AnimManager.h"
#include "VisibilityPlugins.h"
void
CWeaponModelInfo::SetAnimFile(const char *file)
{
if(strcasecmp(file, "null") == 0)
return;
m_animFileName = new char[strlen(file)+1];
strcpy(m_animFileName, file);
}
void
CWeaponModelInfo::ConvertAnimFileIndex(void)
{
if(m_animFileIndex != -1){
// we have a string pointer in that union
int32 index = CAnimManager::GetAnimationBlockIndex(m_animFileName);
delete[] m_animFileName;
m_animFileIndex = index;
}
}
void
CWeaponModelInfo::Init(void)
{
CSimpleModelInfo::Init();
SetWeaponInfo(0);
}
void
CWeaponModelInfo::SetWeaponInfo(int32 weaponId)
{
m_atomics[2] = (RpAtomic*)weaponId;
}
int32
CWeaponModelInfo::GetWeaponInfo(void)
{
return (int32)(uintptr)m_atomics[2];
}
void
CWeaponModelInfo::SetAtomic(int n, RpAtomic *atomic)
{
CSimpleModelInfo::SetAtomic(n, atomic);
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderWeaponCB);
}

View file

@ -0,0 +1,22 @@
#pragma once
#include "SimpleModelInfo.h"
class CWeaponModelInfo : public CSimpleModelInfo
{
union {
int32 m_animFileIndex;
char *m_animFileName;
};
public:
CWeaponModelInfo(void) : CSimpleModelInfo(MITYPE_WEAPON) { m_animFileIndex = -1; }
virtual void SetAnimFile(const char *file);
virtual void ConvertAnimFileIndex(void);
virtual int GetAnimFileIndex(void) { return m_animFileIndex; }
void Init(void);
void SetWeaponInfo(int32 weaponId);
int32 GetWeaponInfo(void);
void SetAtomic(int n, RpAtomic *atomic);
};

View file

@ -218,6 +218,25 @@ CVisibilityPlugins::RenderAlphaAtomic(RpAtomic *atomic, int alpha)
return atomic;
}
//--MIAMI: done
RpAtomic*
CVisibilityPlugins::RenderWeaponCB(RpAtomic *atomic)
{
RwMatrix *m;
RwV3d view;
float maxdist, distsq;
CSimpleModelInfo *mi;
mi = GetAtomicModelInfo(atomic);
m = RwFrameGetLTM(RpAtomicGetFrame(atomic));
RwV3dSub(&view, RwMatrixGetPos(m), ms_pCameraPosn);
maxdist = mi->GetLodDistance(0);
distsq = RwV3dDotProduct(&view, &view);
if(distsq < maxdist*maxdist)
AtomicDefaultRenderCallBack(atomic);
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
{

View file

@ -46,6 +46,7 @@ public:
static RpAtomic *RenderWheelAtomicCB(RpAtomic *atomic);
static RpAtomic *RenderObjNormalAtomic(RpAtomic *atomic);
static RpAtomic *RenderAlphaAtomic(RpAtomic *atomic, int alpha);
static RpAtomic *RenderWeaponCB(RpAtomic *atomic);
static RpAtomic *RenderFadingAtomic(RpAtomic *atm, float dist);
static RpAtomic *RenderVehicleHiDetailCB(RpAtomic *atomic);