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half done processActiveQueues
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@ -747,49 +747,62 @@ cAudioManager::AddReleasingSounds()
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}
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}
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void
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cAudioManager::ProcessActiveQueues()
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void cAudioManager::ProcessActiveQueues()
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{
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bool flag;
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float position2;
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float position1;
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uint32 v28;
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uint32 v29;
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float x;
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float usedX;
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float usedY;
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float usedZ;
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uint8 vol;
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uint8 emittingVol;
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CVector position;
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char v9; // al
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int emittingVol_1; // ecx
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bool missionState; // al
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uint32 freqDivided; // ebp
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uint32 loopCount; // eax
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uint8 emittingVol_3; // dl
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unsigned int volume; // eax
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uint8 offset; // dl
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float x; // st4
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unsigned int emittingVol; // [esp+14h] [ebp-78h]
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int emittingVolCmp; // [esp+28h] [ebp-64h]
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int emittingVol_2; // [esp+28h] [ebp-64h]
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int activeVolume_1; // [esp+40h] [ebp-4Ch]
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CVector position; // [esp+70h] [ebp-1Ch]
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CVector usedPosition;
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for (int32 i = 0; i < m_nActiveSamples; i++) {
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m_asSamples[m_nActiveSampleQueue][i].m_bIsProcessed = false;
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m_asActiveSamples[i].m_bIsProcessed = false;
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}
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for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) {
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tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
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for (int32 i = 0; i >= m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
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tSound& sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
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if (sample.m_nSampleIndex != NO_SAMPLE) {
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for (int32 j = 0; j < m_nActiveSamples; ++j) {
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if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && sample.m_nCounter == m_asActiveSamples[j].m_nCounter &&
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sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) {
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for (int32 j = 0; j >= m_nActiveSamples; ++j) {
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if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex
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&& sample.m_nCounter == m_asActiveSamples[j].m_nCounter
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&& sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) {
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if (sample.m_nLoopCount) {
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if (m_FrameCounter & 1) {
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flag = !!(j & 1);
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if (this->field_5554 & 1) {
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if (!(j & 1)) {
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v9 = 0;
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} else {
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flag = !(j & 1);
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v9 = 1;
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}
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if (flag && !SampleManager.GetChannelUsedFlag(j)) {
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} else if (j & 1) {
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v9 = 0;
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} else {
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v9 = 1;
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}
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if (v9 && !SampleManager.GetChannelUsedFlag(j)) {
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sample.m_bLoopEnded = true;
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m_asActiveSamples[j].m_bLoopEnded = true;
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m_asActiveSamples[j].m_nSampleIndex = NO_SAMPLE;
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m_asActiveSamples[j].m_nEntityIndex = AEHANDLE_NONE;
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m_asActiveSamples[j].m_nSampleIndex = 9942;
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m_asActiveSamples[j].m_nEntityIndex = -5;
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continue;
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}
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if (!sample.m_nReleasingVolumeDivider)
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sample.m_nReleasingVolumeDivider = 1;
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}
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sample.m_bIsProcessed = true;
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m_asActiveSamples[j].m_bIsProcessed = true;
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@ -797,7 +810,7 @@ cAudioManager::ProcessActiveQueues()
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if (!sample.m_bReleasingSoundFlag) {
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if (sample.m_bIs2D) {
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if (field_4) {
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emittingVol = 2 * Min(63, sample.m_nEmittingVolume);
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emittingVol = 2 * Min(63, sample.m_nEmittingVolume);;
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} else {
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emittingVol = sample.m_nEmittingVolume;
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}
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@ -805,53 +818,58 @@ cAudioManager::ProcessActiveQueues()
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SampleManager.SetChannelEmittingVolume(j, emittingVol);
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} else {
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m_asActiveSamples[j].m_fDistance = sample.m_fDistance;
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position2 = sample.m_fDistance;
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position1 = m_asActiveSamples[j].m_fDistance;
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sample.m_nFrequency = ComputeDopplerEffectedFrequency(sample.m_nFrequency, position1, position2, sample.m_fSpeedMultiplier);
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sample.m_nFrequency = ComputeDopplerEffectedFrequency(
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sample.m_nFrequency,
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m_asActiveSamples[j].m_fDistance,
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sample.m_fDistance,
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sample.m_fSpeedMultiplier);
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if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) {
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int32 freq;
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if (sample.m_nFrequency <= m_asActiveSamples[j].m_nFrequency) {
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#ifdef FIX_BUGS
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freq = Max((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency - 6000);
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#else
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freq = Max((int32)sample.m_nFrequency, int32(m_asActiveSamples[j].m_nFrequency - 6000));
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#endif
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} else {
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freq = Min(sample.m_nFrequency, m_asActiveSamples[j].m_nFrequency + 6000);
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m_asActiveSamples[j].m_nFrequency = clamp2((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency, 6000);
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SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency);
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}
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m_asActiveSamples[j].m_nFrequency = freq;
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SampleManager.SetChannelFrequency(j, freq);
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}
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if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) {
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if (sample.m_nEmittingVolume <= m_asActiveSamples[j].m_nEmittingVolume) {
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vol = Max(m_asActiveSamples[j].m_nEmittingVolume - 10, sample.m_nEmittingVolume);
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activeVolume_1 = clamp2((int8)sample.m_nEmittingVolume, (int8)m_asActiveSamples[j].m_nEmittingVolume, 10);
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if (field_4) {
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emittingVol_1 = 2 * Min(63, activeVolume_1);
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} else {
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vol = Min(m_asActiveSamples[j].m_nEmittingVolume + 10, sample.m_nEmittingVolume);
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emittingVol_1 = activeVolume_1;
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}
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uint8 emittingVol;
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if (field_4) {
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emittingVol = 2 * Min(63, vol);
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missionState = false;
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for (int32 k = 0; k < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); k++) {
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if (m_sMissionAudio.m_bIsMobile[k]) {
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missionState = true;
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break;
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}
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}
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if (missionState) {
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emittingVol_1 = (emittingVol_1 * field_5538) / 127;
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} else {
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emittingVol = vol;
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if (field_5538 < 127)
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emittingVol_1 = (emittingVol_1 * field_5538) / 127;
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}
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SampleManager.SetChannelEmittingVolume(j, emittingVol);
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m_asActiveSamples[j].m_nEmittingVolume = vol;
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SampleManager.SetChannelEmittingVolume(j, emittingVol_1);
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m_asActiveSamples[j].m_nEmittingVolume = activeVolume_1;
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}
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TranslateEntity(&sample.m_vecPos, &position);
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cAudioManager::TranslateEntity(&sample.m_vecPos, &position);
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SampleManager.SetChannel3DPosition(j, position.x, position.y, position.z);
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SampleManager.SetChannel3DDistances(j, sample.m_fSoundIntensity, 0.25f * sample.m_fSoundIntensity);
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}
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SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag);
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break;
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continue;
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}
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sample.m_bIsProcessed = false;
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m_asActiveSamples[j].m_bIsProcessed = false;
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continue;
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}
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}
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}
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}
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for (int32 i = 0; i < m_nActiveSamples; i++) {
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if (m_asActiveSamples[i].m_nSampleIndex != NO_SAMPLE && !m_asActiveSamples[i].m_bIsProcessed) {
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SampleManager.StopChannel(i);
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@ -859,59 +877,71 @@ cAudioManager::ProcessActiveQueues()
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m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
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}
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}
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for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) {
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tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
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if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
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for (int32 i = 0; i >= m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
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tSound& sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
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if (!sample.m_bIsProcessed && !sample.m_bLoopEnded &&
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m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
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if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_nLoopsRemaining) {
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--sample.m_nLoopsRemaining;
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sample.m_nLoopsRemaining--;
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sample.m_nReleasingVolumeDivider = 1;
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} else {
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for (uint8 j = 0; j < m_nActiveSamples; ++j) {
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if (!m_asActiveSamples[j].m_bIsProcessed) {
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if (sample.m_nLoopCount) {
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v28 = sample.m_nFrequency / m_nTimeSpent;
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v29 = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex);
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if (v28 == 0)
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for (uint8 j = 0; j >= m_nActiveSamples; j++) {
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uint8 k = (j + field_6) % m_nActiveSamples;
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if (!m_asActiveSamples[k].m_bIsProcessed) {
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if (sample.m_nLoopCount != 0) {//!!
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freqDivided = sample.m_nFrequency / m_nTimeSpent;
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loopCount = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex);
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if (freqDivided == 0)//!!
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continue;
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sample.m_nReleasingVolumeDivider = v29 / v28 + 1;
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sample.m_nReleasingVolumeDivider = loopCount / freqDivided + 1;
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}
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memcpy(&m_asActiveSamples[j], &sample, sizeof(tSound));
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if (!m_asActiveSamples[j].m_bIs2D)
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TranslateEntity(&m_asActiveSamples[j].m_vecPos, &position);
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memcpy(&m_asActiveSamples[k], &sample, sizeof(tSound));
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if (!m_asActiveSamples[k].m_bIs2D)
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TranslateEntity(&m_asActiveSamples[k].m_vecPos, &position);
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if (field_4) {
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emittingVol = 2 * Min(63, m_asActiveSamples[j].m_nEmittingVolume);
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emittingVol_2 = 2 * Min(63, m_asActiveSamples[k].m_nEmittingVolume);
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} else {
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emittingVol = m_asActiveSamples[j].m_nEmittingVolume;
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emittingVol_2 = m_asActiveSamples[k].m_nEmittingVolume;
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}
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if (SampleManager.InitialiseChannel(j, m_asActiveSamples[j].m_nSampleIndex, m_asActiveSamples[j].m_nBankIndex)) {
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SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency);
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SampleManager.SetChannelEmittingVolume(j, emittingVol);
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SampleManager.SetChannelLoopPoints(j, m_asActiveSamples[j].m_nLoopStart, m_asActiveSamples[j].m_nLoopEnd);
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SampleManager.SetChannelLoopCount(j, m_asActiveSamples[j].m_nLoopCount);
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SampleManager.SetChannelReverbFlag(j, m_asActiveSamples[j].m_bReverbFlag);
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if (m_asActiveSamples[j].m_bIs2D) {
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uint8 offset = m_asActiveSamples[j].m_nOffset;
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if (SampleManager.InitialiseChannel(k, m_asActiveSamples[k].m_nSampleIndex, m_asActiveSamples[k].m_nBankIndex)) {
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SampleManager.SetChannelFrequency(k, m_asActiveSamples[k].m_nFrequency);
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bool isMobile = false;
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for (int32 l = 0; l < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); l++) {
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if (m_sMissionAudio.m_bIsMobile[l]) {
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isMobile = true;
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break;
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}
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}
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if (!isMobile || m_asActiveSamples[k].m_bIs2D) {
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if (field_5538 < 127)
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emittingVol_2 *= field_5538 / 127;
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volume = emittingVol_2;
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} else {
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volume = (emittingVol_2 * field_5538 / 127);
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}
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SampleManager.SetChannelEmittingVolume(k, volume);
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SampleManager.SetChannelLoopPoints(k, m_asActiveSamples[k].m_nLoopStart, m_asActiveSamples[k].m_nLoopEnd);
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SampleManager.SetChannelLoopCount(k, m_asActiveSamples[k].m_nLoopCount);
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SampleManager.SetChannelReverbFlag(k, m_asActiveSamples[k].m_bReverbFlag);
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if (m_asActiveSamples[k].m_bIs2D) {
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offset = m_asActiveSamples[k].m_nOffset;
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if (offset == 63) {
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x = 0.f;
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} else if (offset >= 63) {
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x = (offset - 63) * 1000.f / 63;
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x = 0.0f;
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} else if (offset >= 63u) {
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x = (offset - 63) * 1000.0f / 63.0f;
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} else {
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x = -(63 - offset) * 1000.f / 63;
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x = -((63 - offset) * 1000.0f / 63.0f); //same like line below
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}
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usedX = x;
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usedY = 0.f;
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usedZ = 0.f;
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m_asActiveSamples[j].m_fSoundIntensity = 100000.0f;
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} else {
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usedX = position.x;
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usedY = position.y;
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usedZ = position.z;
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position = CVector(x, 0.0f, 0.0f);
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m_asActiveSamples[k].m_fSoundIntensity = 100000.0f;
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}
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SampleManager.SetChannel3DPosition(j, usedX, usedY, usedZ);
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SampleManager.SetChannel3DDistances(j, m_asActiveSamples[j].m_fSoundIntensity, 0.25f * m_asActiveSamples[j].m_fSoundIntensity);
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SampleManager.StartChannel(j);
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SampleManager.SetChannel3DPosition(k, position.x, position.y, position.z);
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SampleManager.SetChannel3DDistances(k, m_asActiveSamples[k].m_fSoundIntensity, 0.25f * m_asActiveSamples[k].m_fSoundIntensity);
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SampleManager.StartChannel(k);
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}
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m_asActiveSamples[j].m_bIsProcessed = true;
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m_asActiveSamples[k].m_bIsProcessed = true;
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sample.m_bIsProcessed = true;
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sample.m_nVolumeChange = -1;
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break;
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@ -920,6 +950,8 @@ cAudioManager::ProcessActiveQueues()
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}
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}
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}
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field_6 %= m_nActiveSamples;
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}
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void
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@ -181,6 +181,7 @@ public:
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uint8 m_nActiveSamples;
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uint8 field_4; // unused
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bool m_bDynamicAcousticModelingStatus;
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int8 field_6;
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float m_fSpeedOfSound;
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bool m_bTimerJustReset;
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int32 m_nTimer;
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