mirror of
https://github.com/halpz/re3.git
synced 2025-05-02 10:26:26 +00:00
Merge 15582a81ae
into 33abd1b4e7
This commit is contained in:
commit
eb84233d7c
|
@ -709,7 +709,8 @@ bool CGame::ReInitGameObjectVariables(bool load)
|
|||
CHeli::InitHelis();
|
||||
CMovingThings::Init();
|
||||
CDarkel::Init();
|
||||
CStats::Init();
|
||||
if(!load) // erase loaded stats bug
|
||||
CStats::Init();
|
||||
CPickups::Init();
|
||||
CPacManPickups::Init();
|
||||
if (!load)
|
||||
|
|
|
@ -31,6 +31,31 @@ RpClump* flyingClumpTemp;
|
|||
|
||||
FightMove tFightMoves[NUM_FIGHTMOVES] =
|
||||
{
|
||||
//fistfite.dat (init/load in CPed::LoadFightData(void))
|
||||
{ ANIM_STD_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0 },
|
||||
{ ANIM_STD_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0 },
|
||||
{ ANIM_STD_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0 },
|
||||
{ ANIM_STD_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0 },
|
||||
{ ANIM_STD_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0 },
|
||||
{ ANIM_STD_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0 },
|
||||
{ ANIM_STD_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0 },
|
||||
{ ANIM_STD_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0 },
|
||||
{ ANIM_STD_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0 },
|
||||
|
||||
// default anim name not init/load animId! Hardcode (Katana bug mazahaka fix)
|
||||
{ ANIM_ATTACK_1, 4.f/30.f, 7.f/30.f, 10.f/30.f, 0.4f, 1.0f, HITLEVEL_HIGH, 1, 0 }, // 9 Attack1 H: Animation Name "default" !!! WEAPON_knife_1
|
||||
{ ANIM_ATTACK_2, 4.f/30.f, 7.f/30.f, 10.f/30.f, 0.4f, 1.0f, HITLEVEL_HIGH, 1, 0 }, // 10 Attack2 H: Animation Name "default" !!! WEAPON_knife_2
|
||||
{ ANIM_ATTACK_3, 4.f / 30.f, 7.f / 30.f, 10.f / 30.f, 0.4f, 1.0f, HITLEVEL_HIGH, 1, 0 }, // 11 Attack3 H: Animation Name "default" !!! WEAPON_knife_3
|
||||
|
||||
{ ANIM_STD_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0 },
|
||||
{ ANIM_STD_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0 },
|
||||
{ ANIM_STD_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0 },
|
||||
{ ANIM_STD_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0 },
|
||||
{ ANIM_STD_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0 },
|
||||
{ ANIM_STD_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0 },
|
||||
{ ANIM_STD_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0 },
|
||||
{ ANIM_STD_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0 },
|
||||
|
||||
/*
|
||||
{ ANIM_STD_NUM, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 },
|
||||
{ ANIM_STD_PUNCH, 0.2f, 8.f/30.f, 0.0f, 0.3f, 1.0f, HITLEVEL_HIGH, 1, 0 },
|
||||
|
|
|
@ -409,6 +409,7 @@ GenericLoad()
|
|||
ReadDataFromBlock("Loading Player Info \n", CWorld::Players[CWorld::PlayerInFocus].LoadPlayerInfo);
|
||||
LoadSaveDataBlock();
|
||||
ReadDataFromBlock("Loading Stats \n", CStats::LoadStats);
|
||||
assert(*CStats::LastMissionPassedName); // reinit after load bug. After load CStats was empty Mazahaka
|
||||
//LoadSaveDataBlock();
|
||||
//ReadDataFromBlock("Loading Set Pieces \n", CSetPieces::Load);
|
||||
//LoadSaveDataBlock();
|
||||
|
|
Loading…
Reference in a new issue