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little changes; one more function of CAutomobile

This commit is contained in:
aap 2019-07-08 17:07:34 +02:00
parent 12af85ca3d
commit edf5ac2626
9 changed files with 138 additions and 103 deletions

View file

@ -469,7 +469,7 @@ void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayB
CMatrix ped_matrix;
pp->matrix.DecompressIntoFullMatrix(ped_matrix);
ped->GetMatrix() = ped->GetMatrix() * CMatrix(1.0f - interpolation);
*ped->GetMatrix().GetPosition() *= (1.0f - interpolation);
ped->GetMatrix().GetPosition() *= (1.0f - interpolation);
ped->GetMatrix() += CMatrix(interpolation) * ped_matrix;
if (pp->vehicle_index) {
ped->m_pMyVehicle = CPools::GetVehiclePool()->GetSlot(pp->vehicle_index - 1);
@ -666,7 +666,7 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI
CMatrix vehicle_matrix;
vp->matrix.DecompressIntoFullMatrix(vehicle_matrix);
vehicle->GetMatrix() = vehicle->GetMatrix() * CMatrix(1.0f - interpolation);
*vehicle->GetMatrix().GetPosition() *= (1.0f - interpolation);
vehicle->GetMatrix().GetPosition() *= (1.0f - interpolation);
vehicle->GetMatrix() += CMatrix(interpolation) * vehicle_matrix;
vehicle->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
vehicle->m_fHealth = 4 * vp->health;
@ -847,7 +847,7 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
{
tGeneralPacket* pg = (tGeneralPacket*)&ptr[offset];
TheCamera.GetMatrix() = TheCamera.GetMatrix() * CMatrix(split);
*TheCamera.GetMatrix().GetPosition() *= split;
TheCamera.GetMatrix().GetPosition() *= split;
TheCamera.GetMatrix() += CMatrix(interpolation) * pg->camera_pos;
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
pm->pos = *(RwV3d*)TheCamera.GetMatrix().GetPosition();
@ -979,34 +979,34 @@ void CReplay::ProcessReplayCamera(void)
switch (CameraMode) {
case REPLAYCAMMODE_TOPDOWN:
{
*TheCamera.GetMatrix().GetPosition() = CVector(CameraFocusX, CameraFocusY, CameraFocusZ + 15.0f);
*TheCamera.GetMatrix().GetForward() = CVector(0.0f, 0.0f, -1.0f);
*TheCamera.GetMatrix().GetUp() = CVector(0.0f, 1.0f, 0.0f);
*TheCamera.GetMatrix().GetRight() = CVector(1.0f, 0.0f, 0.0f);
TheCamera.GetMatrix().GetPosition() = CVector(CameraFocusX, CameraFocusY, CameraFocusZ + 15.0f);
TheCamera.GetMatrix().GetForward() = CVector(0.0f, 0.0f, -1.0f);
TheCamera.GetMatrix().GetUp() = CVector(0.0f, 1.0f, 0.0f);
TheCamera.GetMatrix().GetRight() = CVector(1.0f, 0.0f, 0.0f);
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
pm->pos = *(RwV3d*)TheCamera.GetMatrix().GetPosition();
pm->at = *(RwV3d*)TheCamera.GetMatrix().GetForward();
pm->up = *(RwV3d*)TheCamera.GetMatrix().GetUp();
pm->right = *(RwV3d*)TheCamera.GetMatrix().GetRight();
pm->pos = *(RwV3d*)&TheCamera.GetMatrix().GetPosition();
pm->at = *(RwV3d*)&TheCamera.GetMatrix().GetForward();
pm->up = *(RwV3d*)&TheCamera.GetMatrix().GetUp();
pm->right = *(RwV3d*)&TheCamera.GetMatrix().GetRight();
break;
}
case REPLAYCAMMODE_FIXED:
{
*TheCamera.GetMatrix().GetPosition() = CVector(CameraFixedX, CameraFixedY, CameraFixedZ);
TheCamera.GetMatrix().GetPosition() = CVector(CameraFixedX, CameraFixedY, CameraFixedZ);
CVector forward(CameraFocusX - CameraFixedX, CameraFocusY - CameraFixedY, CameraFocusZ - CameraFixedZ);
forward.Normalise();
CVector right = CrossProduct(CVector(0.0f, 0.0f, 1.0f), forward);
right.Normalise();
CVector up = CrossProduct(forward, right);
up.Normalise();
*TheCamera.GetMatrix().GetForward() = forward;
*TheCamera.GetMatrix().GetUp() = up;
*TheCamera.GetMatrix().GetRight() = right;
TheCamera.GetMatrix().GetForward() = forward;
TheCamera.GetMatrix().GetUp() = up;
TheCamera.GetMatrix().GetRight() = right;
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
pm->pos = *(RwV3d*)TheCamera.GetMatrix().GetPosition();
pm->at = *(RwV3d*)TheCamera.GetMatrix().GetForward();
pm->up = *(RwV3d*)TheCamera.GetMatrix().GetUp();
pm->right = *(RwV3d*)TheCamera.GetMatrix().GetRight();
pm->pos = *(RwV3d*)&TheCamera.GetMatrix().GetPosition();
pm->at = *(RwV3d*)&TheCamera.GetMatrix().GetForward();
pm->up = *(RwV3d*)&TheCamera.GetMatrix().GetUp();
pm->right = *(RwV3d*)&TheCamera.GetMatrix().GetRight();
break;
}
default:
@ -1189,7 +1189,7 @@ void CReplay::RestoreStuffFromMem(void)
CMatrix tmp1;
tmp1.Attach(RwFrameGetMatrix(dodo->m_aCarNodes[CAR_WHEEL_RF]), false);
CMatrix tmp2(RwFrameGetMatrix(dodo->m_aCarNodes[CAR_WHEEL_LF]), false);
*tmp1.GetPosition() += CVector(tmp2.GetPosition()->x + 0.1f, 0.0f, tmp2.GetPosition()->z);
tmp1.GetPosition() += CVector(tmp2.GetPosition().x + 0.1f, 0.0f, tmp2.GetPosition().z);
tmp1.UpdateRW();
}
if (vehicle->IsCar()){
@ -1525,15 +1525,15 @@ void CReplay::ProcessLookAroundCam(void)
right.Normalise();
CVector up = CrossProduct(forward, right);
up.Normalise();
*TheCamera.GetMatrix().GetForward() = forward;
*TheCamera.GetMatrix().GetUp() = up;
*TheCamera.GetMatrix().GetRight() = right;
*TheCamera.GetMatrix().GetPosition() = camera_pt;
TheCamera.GetMatrix().GetForward() = forward;
TheCamera.GetMatrix().GetUp() = up;
TheCamera.GetMatrix().GetRight() = right;
TheCamera.GetMatrix().GetPosition() = camera_pt;
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
pm->pos = *(RwV3d*)TheCamera.GetMatrix().GetPosition();
pm->at = *(RwV3d*)TheCamera.GetMatrix().GetForward();
pm->up = *(RwV3d*)TheCamera.GetMatrix().GetUp();
pm->right = *(RwV3d*)TheCamera.GetMatrix().GetRight();
pm->pos = *(RwV3d*)&TheCamera.GetMatrix().GetPosition();
pm->at = *(RwV3d*)&TheCamera.GetMatrix().GetForward();
pm->up = *(RwV3d*)&TheCamera.GetMatrix().GetUp();
pm->right = *(RwV3d*)&TheCamera.GetMatrix().GetRight();
TheCamera.CalculateDerivedValues();
RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));

View file

@ -10,10 +10,10 @@ public:
CPlaceable(void);
virtual ~CPlaceable(void);
CVector &GetPosition(void) { return *m_matrix.GetPosition(); }
CVector &GetRight(void) { return *m_matrix.GetRight(); }
CVector &GetForward(void) { return *m_matrix.GetForward(); }
CVector &GetUp(void) { return *m_matrix.GetUp(); }
CVector &GetPosition(void) { return m_matrix.GetPosition(); }
CVector &GetRight(void) { return m_matrix.GetRight(); }
CVector &GetForward(void) { return m_matrix.GetForward(); }
CVector &GetUp(void) { return m_matrix.GetUp(); }
CMatrix &GetMatrix(void) { return m_matrix; }
void SetTransform(RwMatrix *m) { m_matrix = CMatrix(m, false); }
void SetHeading(float angle);

View file

@ -632,7 +632,7 @@ CEntity::ProcessLightsForEntity(void)
lightOn = true;
else
lightFlickering = true;
if((CTimer::GetTimeInMilliseconds()>>1 ^ m_randomSeed) & 3)
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
lightOn = true;
break;
case LIGHT_FLICKER_NIGHT:
@ -641,7 +641,7 @@ CEntity::ProcessLightsForEntity(void)
lightOn = true;
else
lightFlickering = true;
if((CTimer::GetTimeInMilliseconds()>>1 ^ m_randomSeed) & 3)
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
lightOn = true;
}
break;
@ -680,7 +680,7 @@ CEntity::ProcessLightsForEntity(void)
lightOn = true;
else
lightFlickering = true;
if((CTimer::GetTimeInMilliseconds()>>1 ^ m_randomSeed*8) & 3)
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
lightOn = true;
}
break;
@ -693,7 +693,7 @@ CEntity::ProcessLightsForEntity(void)
lightOn = true;
else
lightFlickering = true;
if((CTimer::GetTimeInMilliseconds()>>1 ^ m_randomSeed*8) & 3)
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
lightOn = true;
}
}
@ -815,8 +815,8 @@ CEntity::ModifyMatrixForTreeInWind(void)
strength = 0.005f;
}
mat.GetUp()->x = strength * flutter;
mat.GetUp()->y = mat.GetUp()->x;
mat.GetUp().x = strength * flutter;
mat.GetUp().y = mat.GetUp().x;
mat.UpdateRW();
UpdateRwFrame();
@ -847,7 +847,7 @@ CEntity::ModifyMatrixForBannerInWind(void)
else
strength = 0.66f;
t = ((int)(GetMatrix().GetPosition()->x + GetMatrix().GetPosition()->y) << 10) + 16*CTimer::GetTimeInMilliseconds();
t = ((int)(GetMatrix().GetPosition().x + GetMatrix().GetPosition().y) << 10) + 16*CTimer::GetTimeInMilliseconds();
f = (t & 0x7FF)/(float)0x800;
flutter = f * BannerWindTabel[(t>>11)+1 & 0x1F] +
(1.0f - f) * BannerWindTabel[(t>>11) & 0x1F];

View file

@ -1883,7 +1883,7 @@ CPhysical::ProcessCollision(void)
if(IsPed() && m_vecMoveSpeed.z == 0.0f &&
!ped->m_ped_flagA2 &&
ped->bIsStanding)
savedMatrix.GetPosition()->z = GetPosition().z;
savedMatrix.GetPosition().z = GetPosition().z;
GetMatrix() = savedMatrix;
CTimer::SetTimeStep(savedTimeStep);
return;
@ -1891,7 +1891,7 @@ CPhysical::ProcessCollision(void)
if(IsPed() && m_vecMoveSpeed.z == 0.0f &&
!ped->m_ped_flagA2 &&
ped->bIsStanding)
savedMatrix.GetPosition()->z = GetPosition().z;
savedMatrix.GetPosition().z = GetPosition().z;
GetMatrix() = savedMatrix;
CTimer::SetTimeStep(savedTimeStep);
if(IsVehicle()){

View file

@ -78,10 +78,10 @@ public:
return *this;
}
CVector *GetPosition(void){ return (CVector*)&m_matrix.pos; }
CVector *GetRight(void) { return (CVector*)&m_matrix.right; }
CVector *GetForward(void) { return (CVector*)&m_matrix.up; }
CVector *GetUp(void) { return (CVector*)&m_matrix.at; }
CVector &GetPosition(void){ return *(CVector*)&m_matrix.pos; }
CVector &GetRight(void) { return *(CVector*)&m_matrix.right; }
CVector &GetForward(void) { return *(CVector*)&m_matrix.up; }
CVector &GetUp(void) { return *(CVector*)&m_matrix.at; }
void SetScale(float s){
m_matrix.right.x = s;
m_matrix.right.y = 0.0f;
@ -190,9 +190,9 @@ public:
m_matrix.pos.z = 0.0f;
}
void Reorthogonalise(void){
CVector &r = *GetRight();
CVector &f = *GetForward();
CVector &u = *GetUp();
CVector &r = GetRight();
CVector &f = GetForward();
CVector &u = GetUp();
u = CrossProduct(r, f);
u.Normalise();
r = CrossProduct(f, u);
@ -327,24 +327,24 @@ class CCompressedMatrixNotAligned
public:
void CompressFromFullMatrix(CMatrix &other)
{
m_rightX = 127.0f * other.GetRight()->x;
m_rightY = 127.0f * other.GetRight()->y;
m_rightZ = 127.0f * other.GetRight()->z;
m_upX = 127.0f * other.GetForward()->x;
m_upY = 127.0f * other.GetForward()->y;
m_upZ = 127.0f * other.GetForward()->z;
m_vecPos = *other.GetPosition();
m_rightX = 127.0f * other.GetRight().x;
m_rightY = 127.0f * other.GetRight().y;
m_rightZ = 127.0f * other.GetRight().z;
m_upX = 127.0f * other.GetForward().x;
m_upY = 127.0f * other.GetForward().y;
m_upZ = 127.0f * other.GetForward().z;
m_vecPos = other.GetPosition();
}
void DecompressIntoFullMatrix(CMatrix &other)
{
other.GetRight()->x = m_rightX / 127.0f;
other.GetRight()->y = m_rightY / 127.0f;
other.GetRight()->z = m_rightZ / 127.0f;
other.GetForward()->x = m_upX / 127.0f;
other.GetForward()->y = m_upY / 127.0f;
other.GetForward()->z = m_upZ / 127.0f;
*other.GetUp() = CrossProduct(*other.GetRight(), *other.GetForward());
*other.GetPosition() = m_vecPos;
other.GetRight().x = m_rightX / 127.0f;
other.GetRight().y = m_rightY / 127.0f;
other.GetRight().z = m_rightZ / 127.0f;
other.GetForward().x = m_upX / 127.0f;
other.GetForward().y = m_upY / 127.0f;
other.GetForward().z = m_upZ / 127.0f;
other.GetUp() = CrossProduct(other.GetRight(), other.GetForward());
other.GetPosition() = m_vecPos;
other.Reorthogonalise();
}
};
};

View file

@ -63,7 +63,7 @@ CPed::~CPed(void)
CWorld::Remove(this);
CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this));
if (bInVehicle && m_pMyVehicle){
uint8 door_flag = GetVehEnterExitFlag(m_vehEnterType);
uint8 door_flag = GetVehDoorFlag(m_vehEnterType);
if (m_pMyVehicle->pDriver == this)
m_pMyVehicle->pDriver = nil;
else {
@ -309,7 +309,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_fRotationCur = 0.0f;
m_headingRate = 15.0f;
m_fRotationDest = 0.0f;
m_vehEnterType = VEHICLE_ENTER_FRONT_LEFT;
m_vehEnterType = CAR_DOOR_LF;
m_walkAroundType = 0;
m_pCurrentPhysSurface = nil;
m_vecOffsetFromPhysSurface = CVector(0.0f, 0.0f, 0.0f);
@ -1334,7 +1334,7 @@ CPed::BeingDraggedFromCar(void)
if (animAssoc)
animAssoc->blendDelta = -1000.0f;
if (m_vehEnterType == VEHICLE_ENTER_FRONT_LEFT || m_vehEnterType == VEHICLE_ENTER_REAR_LEFT) {
if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) {
if (m_ped_flagF10) {
enterAnim = ANIM_CAR_QJACKED;
} else if (m_pMyVehicle->bLowVehicle) {
@ -1342,7 +1342,7 @@ CPed::BeingDraggedFromCar(void)
} else {
enterAnim = ANIM_CAR_JACKED_LHS;
}
} else if (m_vehEnterType == VEHICLE_ENTER_FRONT_RIGHT || m_vehEnterType == VEHICLE_ENTER_REAR_RIGHT) {
} else if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) {
if (m_pMyVehicle->bLowVehicle)
enterAnim = ANIM_CAR_LJACKED_RHS;
else
@ -1396,7 +1396,7 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
ped->m_pSeekTarget = nil;
vehicle = ped->m_pMyVehicle;
vehicle->m_nGettingOutFlags &= ~GetVehEnterExitFlag(ped->m_vehEnterType);
vehicle->m_nGettingOutFlags &= ~GetVehDoorFlag(ped->m_vehEnterType);
if (vehicle->pDriver == ped) {
vehicle->RemoveDriver();
@ -1448,7 +1448,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enter
float seatOffset;
vehModel = (CVehicleModelInfo*) CModelInfo::GetModelInfo(veh->m_modelIndex);
if (veh->bIsVan && (enterType == VEHICLE_ENTER_REAR_LEFT || enterType == VEHICLE_ENTER_REAR_RIGHT)) {
if (veh->bIsVan && (enterType == CAR_DOOR_LR || enterType == CAR_DOOR_RR)) {
seatOffset = 0.0f;
vehDoorOffset = offsetToOpenVanDoor;
} else {
@ -1461,7 +1461,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enter
}
switch (enterType) {
case VEHICLE_ENTER_FRONT_RIGHT:
case CAR_DOOR_RF:
if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT)
vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_BOAT_RUDDER];
else
@ -1471,13 +1471,13 @@ CPed::GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enter
vehDoorOffset.x = -vehDoorOffset.x;
break;
case VEHICLE_ENTER_REAR_RIGHT:
case CAR_DOOR_RR:
vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_REAR_SEATS];
vehDoorPos.x += seatOffset;
vehDoorOffset.x = -vehDoorOffset.x;
break;
case VEHICLE_ENTER_FRONT_LEFT:
case CAR_DOOR_LF:
if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT)
vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_BOAT_RUDDER];
else
@ -1486,7 +1486,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enter
vehDoorPos.x = -(vehDoorPos.x + seatOffset);
break;
case VEHICLE_ENTER_REAR_LEFT:
case CAR_DOOR_LR:
vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_REAR_SEATS];
vehDoorPos.x = -(vehDoorPos.x + seatOffset);
break;
@ -1584,7 +1584,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
if (veh->GetUp().z <= -0.8f)
vehIsUpsideDown = true;
if (m_vehEnterType == VEHICLE_ENTER_FRONT_RIGHT || m_vehEnterType == VEHICLE_ENTER_REAR_RIGHT) {
if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) {
if (vehIsUpsideDown) {
m_fRotationDest = -PI + veh->GetForward().Heading();
} else if (veh->bIsBus) {
@ -1592,7 +1592,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
} else {
m_fRotationDest = veh->GetForward().Heading();
}
} else if (m_vehEnterType == VEHICLE_ENTER_FRONT_LEFT || m_vehEnterType == VEHICLE_ENTER_REAR_LEFT) {
} else if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) {
if (vehIsUpsideDown) {
m_fRotationDest = veh->GetForward().Heading();
} else if (veh->bIsBus) {
@ -1763,7 +1763,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
CMatrix vehDoorMat(veh->GetMatrix());
GetLocalPositionToOpenCarDoor(&output, veh, m_vehEnterType, 0.0f);
*vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, output);
vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, output);
GetMatrix() = vehDoorMat;
}
@ -2696,7 +2696,7 @@ CPed::QuitEnteringCar(void)
if (veh->m_nNumGettingIn != 0)
veh->m_nNumGettingIn--;
veh->m_nGettingInFlags = GetVehEnterExitFlag(m_vehEnterType);
veh->m_nGettingInFlags = GetVehDoorFlag(m_vehEnterType);
}
bUsesCollision = true;

View file

@ -76,13 +76,6 @@ enum eObjective : uint32 {
OBJECTIVE_35
};
enum eVehEnter : uint16 {
VEHICLE_ENTER_FRONT_RIGHT = 11,
VEHICLE_ENTER_REAR_RIGHT = 12,
VEHICLE_ENTER_FRONT_LEFT = 15,
VEHICLE_ENTER_REAR_LEFT = 16,
};
enum {
RANDOM_CHAR = 1,
MISSION_CHAR,
@ -321,7 +314,7 @@ public:
float m_fRotationCur;
float m_fRotationDest;
float m_headingRate;
eVehEnter m_vehEnterType;
uint16 m_vehEnterType;
uint16 m_walkAroundType;
CEntity *m_pCurrentPhysSurface;
CVector m_vecOffsetFromPhysSurface;
@ -526,20 +519,6 @@ public:
CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
static uint8 GetVehEnterExitFlag(eVehEnter vehEnter) {
switch (vehEnter) {
case VEHICLE_ENTER_FRONT_RIGHT:
return 4;
case VEHICLE_ENTER_REAR_RIGHT:
return 8;
case VEHICLE_ENTER_FRONT_LEFT:
return 1;
case VEHICLE_ENTER_REAR_LEFT:
return 2;
default:
return 0;
}
}
PedState GetPedState(void) { return m_nPedState; }
void SetPedState(PedState state) { m_nPedState = state; }

View file

@ -1,6 +1,7 @@
#include "common.h"
#include "patcher.h"
#include "VisibilityPlugins.h"
#include "SurfaceTable.h"
#include "HandlingMgr.h"
#include "Automobile.h"
@ -55,7 +56,7 @@ CAutomobile::SetComponentRotation(int32 component, CVector rotation)
mat.SetRotateX(DEGTORAD(rotation.x));
mat.SetRotateY(DEGTORAD(rotation.y));
mat.SetRotateZ(DEGTORAD(rotation.z));
*mat.GetPosition() += pos;
mat.GetPosition() += pos;
mat.UpdateRW();
}
@ -106,7 +107,38 @@ CAutomobile::RemoveRefsToVehicle(CEntity *ent)
}
WRAPPER void CAutomobile::BlowUpCar(CEntity *ent) { EAXJMP(0x53BC60); }
WRAPPER bool CAutomobile::SetUpWheelColModel(CColModel *colModel) { EAXJMP(0x53BF70); }
bool
CAutomobile::SetUpWheelColModel(CColModel *colModel)
{
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
CColModel *vehColModel = mi->GetColModel();
colModel->boundingSphere = vehColModel->boundingSphere;
colModel->boundingBox = vehColModel->boundingBox;
CMatrix mat;
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF]));
colModel->spheres[0].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_LF);
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LB]));
colModel->spheres[1].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_LR);
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF]));
colModel->spheres[2].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_RF);
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RB]));
colModel->spheres[3].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_RR);
if(m_aCarNodes[CAR_WHEEL_LM] != nil && m_aCarNodes[CAR_WHEEL_RM] != nil){
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LM]));
colModel->spheres[4].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_RF);
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RM]));
colModel->spheres[5].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_RR);
colModel->numSpheres = 6;
}else
colModel->numSpheres = 4;
return true;
}
WRAPPER void CAutomobile::BurstTyre(uint8 tyre) { EAXJMP(0x53C0E0); }
WRAPPER bool CAutomobile::IsRoomForPedToLeaveCar(uint32, CVector *) { EAXJMP(0x53C5B0); }
@ -285,7 +317,7 @@ public:
bool IsDoorMissing_(eDoors door) { return CAutomobile::IsDoorMissing(door); }
void RemoveRefsToVehicle_(CEntity *ent) { CAutomobile::RemoveRefsToVehicle(ent); }
void BlowUpCar_(CEntity *ent) { CAutomobile::BlowUpCar(ent); }
bool SetUpWheelColModel_(CColModel *colModel) { CAutomobile::SetUpWheelColModel(colModel); }
bool SetUpWheelColModel_(CColModel *colModel) { return CAutomobile::SetUpWheelColModel(colModel); }
void BurstTyre_(uint8 tyre) { CAutomobile::BurstTyre(tyre); }
bool IsRoomForPedToLeaveCar_(uint32 door, CVector *pos) { return CAutomobile::IsRoomForPedToLeaveCar(door, pos); }
float GetHeightAboveRoad_(void) { return CAutomobile::GetHeightAboveRoad(); }
@ -303,6 +335,7 @@ STARTPATCHES
InjectHook(0x52EFD0, &CAutomobile_::IsDoorClosed_, PATCH_JUMP);
InjectHook(0x52F000, &CAutomobile_::IsDoorMissing_, PATCH_JUMP);
InjectHook(0x53BF40, &CAutomobile_::RemoveRefsToVehicle_, PATCH_JUMP);
InjectHook(0x53BF70, &CAutomobile_::SetUpWheelColModel_, PATCH_JUMP);
InjectHook(0x437690, &CAutomobile_::GetHeightAboveRoad_, PATCH_JUMP);
InjectHook(0x5301A0, &CAutomobile::SetPanelDamage, PATCH_JUMP);
InjectHook(0x530120, &CAutomobile::SetBumperDamage, PATCH_JUMP);

View file

@ -88,6 +88,14 @@ enum eLights
VEHLIGHT_REAR_RIGHT,
};
enum
{
CAR_PIECE_WHEEL_LF = 13,
CAR_PIECE_WHEEL_LR,
CAR_PIECE_WHEEL_RF,
CAR_PIECE_WHEEL_RR,
};
class CVehicle : public CPhysical
{
public:
@ -250,3 +258,18 @@ static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error");
static_assert(offsetof(CVehicle, m_pCurSurface) == 0x1E0, "CVehicle: error");
static_assert(offsetof(CVehicle, m_nAlarmState) == 0x1A0, "CVehicle: error");
static_assert(offsetof(CVehicle, m_nLastWeaponDamage) == 0x228, "CVehicle: error");
inline uint8 GetVehDoorFlag(int32 carnode) {
switch (carnode) {
case CAR_DOOR_LF:
return 1;
case CAR_DOOR_LR:
return 2;
case CAR_DOOR_RF:
return 4;
case CAR_DOOR_RR:
return 8;
default:
return 0;
}
}